- XMLUI now use objects with 2 main classes: widgets (button, label, etc), and container which contain widgets according to a layout
- widgets and containers classes are found through introspection, thereby it's really easy to add a new one
- there is still the AddWidgetName helper, for example AddText('jid', 'test@example.net') will add a StringWidget with name "jid" and default value "test@example.net"
- container can be inside other containers. changeContainer change the first parent container
- menu now use generic callback system, with extra data
- asyncMenuCall is removed in favor of launchAction
- menu_id (== callback_id) is used to identify menu instead of category/name/type tuple
- i18n is managed throught deferred translation, and returned with _i18n suffix
e.g.: menu (D_('File'), D_('Open')): (u'File', u'Open') is menu_path, (u'Fichier', u'Ouvrir') is french menu_path_i18n.
- type actually can have the following values:
- NORMAL: classical menu
- JID_CONTEXT: contextual menu, used with any jid
- ROSTER_JID_CONTEXT: like JID_CONTEXT, but restricted to jids in roster.
- ROSTER_GROUP_CONTEXT: contextual menu, use with groups
- security_limit is used, in the same way as for parameters
- when using importMenu, callback can be an actual callback, or one already registered with registerCallback
- _() is no more installed in __builtin__
- instead, there is a new sat.core.i18n module
- added D_() method for deferred translation
- languageSwitch method allow to dynamically change translation language
- import gettext is tested against ImportError, and dummy methods are used when not available (mainly useful for Libervia)
- launchAction is now async, and return a dictionary for its result
- no more action_id, actionResult* are deprecated
- callback system is about to be unified
- frontends pass the recipients in the extra parameter of sendMessage
- backend checks if the target server supports the feature (this is not done yet by prosody plugin)
- features and identities are cached per profile and server
- messages are duplicated in history for now (TODO: redesign the database)
- echos signals are also duplicated to the sender (FIXME)
- "MUC user joined", "MUC user left" and class XMPPHandler are managed directly in RoomGame
- renamed __init__ parameters 'player_init_data' to 'player_init' and 'options' to 'game_init'
- pass the players list in radiocol method 'createGame' and signal 'radiocolStarted' (needed for invitation system and for UI players identification)
- added some parameters to manage who can invite, who can join, who to wait for... managed with check***Auth methods
- joining a game that is already launched may be possible, regarding these parameters and the invitation list
- leave and join a game again is partly managed: new tarot round is launched, we should keep playing the same round instead
- method to get the MUC service moved to plugin_xep_0045
- joinMUC returns the muc name (given by user or generated)
- getUniqueName can receive a specified service in argument