plugin room_games, radiocol: send the current queue to new players

This commit is contained in:
souliane 2013-11-28 19:23:59 +01:00
commit e8ae4435a3
2 changed files with 100 additions and 60 deletions

View file

@ -23,6 +23,8 @@ from twisted.internet import reactor
from twisted.words.protocols.jabber import jid
import os.path
import copy
import time
from os import unlink
from mutagen.oggvorbis import OggVorbis, OggVorbisHeaderError
@ -41,6 +43,10 @@ PLUGIN_INFO = {
"description": _("""Implementation of radio collective""")
}
# Number of songs needed in the queue before we start playing
QUEUE_TO_START = 2
# Maximum number of songs in the queue (the song being currently played doesn't count)
QUEUE_LIMIT = 2
@ -61,20 +67,20 @@ class Radiocol(object):
host.bridge.addMethod("radiocolCreate", ".plugin", in_sign='sass', out_sign='', method=self.createGame)
host.bridge.addMethod("radiocolSongAdded", ".plugin", in_sign='sss', out_sign='', method=self.radiocolSongAdded)
host.bridge.addSignal("radiocolPlayers", ".plugin", signature='ssass') # room_jid, referee, players, profile
host.bridge.addSignal("radiocolStarted", ".plugin", signature='ssass') # room_jid, referee, players, profile
host.bridge.addSignal("radiocolStarted", ".plugin", signature='ssasais') # room_jid, referee, players, [QUEUE_TO_START, QUEUE_LIMIT], profile
host.bridge.addSignal("radiocolSongRejected", ".plugin", signature='sss') # room_jid, reason, profile
host.bridge.addSignal("radiocolPreload", ".plugin", signature='ssssss') # room_jid, filename, title, artist, album, profile
host.bridge.addSignal("radiocolPreload", ".plugin", signature='sssssss') # room_jid, timestamp, filename, title, artist, album, profile
host.bridge.addSignal("radiocolPlay", ".plugin", signature='sss') # room_jid, filename, profile
host.bridge.addSignal("radiocolNoUpload", ".plugin", signature='ss') # room_jid, profile
host.bridge.addSignal("radiocolUploadOk", ".plugin", signature='ss') # room_jid, profile
def __create_preload_elt(self, sender, filename, title, artist, album):
preload_elt = domish.Element((None, 'preload'))
def __create_preload_elt(self, sender, song_added_elt):
preload_elt = copy.deepcopy(song_added_elt)
preload_elt.name = 'preload'
preload_elt['sender'] = sender
preload_elt['filename'] = filename # XXX: the frontend should know the temporary directory where file is put
preload_elt['title'] = title
preload_elt['artist'] = artist
preload_elt['album'] = album
preload_elt['timestamp'] = str(time.time())
# attributes filename, title, artist, album, length have been copied
# XXX: the frontend should know the temporary directory where file is put
return preload_elt
def radiocolSongAdded(self, referee, song_path, profile):
@ -94,7 +100,7 @@ class Radiocol(object):
song = OggVorbis(song_path)
except OggVorbisHeaderError:
#this file is not ogg vorbis, we reject it
unlink(song_path) # FIXME: same host trick (see note above)
self.deleteFile(song_path) # FIXME: same host trick (see note above)
self.host.bridge.radiocolSongRejected(jid.JID(referee).userhost(),
"Uploaded file is not Ogg Vorbis song, only Ogg Vorbis songs are acceptable", profile)
"""mess = self.createGameElt(jid.JID(referee))
@ -116,20 +122,25 @@ class Radiocol(object):
radio_data['to_delete'][attrs['filename']] = song_path # FIXME: works only because of the same host trick, see the note under the docstring
def playNext(self, room_jid, profile):
""""Play next sont in queue if exists, and put a timer
""""Play next song in queue if exists, and put a timer
which trigger after the song has been played to play next one"""
#TODO: need to check that there are still peoples in the room
# and clean the datas/stop the playlist if it's not the case
#TODO: songs need to be erased once played or found invalids
# ==> unlink done the Q&D way with the same host trick (see above)
radio_data = self.games[room_jid.userhost()]
if len(radio_data['players']) == 0:
debug(_('No more participants in the radiocol: cleaning data'))
radio_data['queue'] = []
for filename in radio_data['to_delete']:
self.deleteFile(radio_data, filename)
radio_data['to_delete'] = {}
queue = radio_data['queue']
if not queue:
#nothing left to play, we need to wait for uploads
radio_data['playing'] = False
return
filename, length = queue.pop(0)
song = queue.pop(0)
filename, length = song['filename'], float(song['length'])
self.send(room_jid, ('', 'play'), {'filename': filename}, profile=profile)
if not radio_data['upload'] and len(queue) < QUEUE_LIMIT:
@ -138,17 +149,23 @@ class Radiocol(object):
radio_data['upload'] = True
reactor.callLater(length, self.playNext, room_jid, profile)
#we wait more than the song length to delete the file, to manage poorly reactive networks/clients
reactor.callLater(length + 90, self.deleteFile, radio_data, filename) # FIXME: same host trick (see above)
def deleteFile(self, radio_data, filename):
try:
file_to_delete = radio_data['to_delete'][filename]
except KeyError:
error(_("INTERNAL ERROR: can't find full path of the song to delete"))
return
#we wait more than the song length to delete the file, to manage poorly reactive networks/clients
reactor.callLater(length + 90, unlink, file_to_delete) # FIXME: same host trick (see above)
return False
try:
unlink(file_to_delete)
except OSError:
error(_("INTERNAL ERROR: can't find %s on the file system" % file_to_delete))
return False
return True
def room_game_cmd(self, mess_elt, profile):
#FIXME: we should check sender (is it referee ?) here before accepting commands
from_jid = jid.JID(mess_elt['from'])
room_jid = jid.JID(from_jid.userhost())
radio_elt = mess_elt.firstChildElement()
@ -156,16 +173,20 @@ class Radiocol(object):
if 'queue' in radio_data:
queue = radio_data['queue']
from_referee = self.isReferee(room_jid.userhost(), from_jid.resource)
to_referee = self.isReferee(room_jid.userhost(), jid.JID(mess_elt['to']).user)
for elt in radio_elt.elements():
if not from_referee and not (to_referee and elt.name == 'song_added'):
continue # sender must be referee, expect when a song is submitted
if elt.name == 'started' or elt.name == 'players': # new game created
players = []
for player in elt.elements():
players.append(unicode(player))
signal = self.host.bridge.radiocolStarted if elt.name == 'started' else self.host.bridge.radiocolPlayers
signal(room_jid.userhost(), from_jid.full(), players, profile)
signal(room_jid.userhost(), from_jid.full(), players, [QUEUE_TO_START, QUEUE_LIMIT], profile)
elif elt.name == 'preload': # a song is in queue and must be preloaded
self.host.bridge.radiocolPreload(room_jid.userhost(), elt['filename'], elt['title'], elt['artist'], elt['album'], profile)
self.host.bridge.radiocolPreload(room_jid.userhost(), elt['timestamp'], elt['filename'], elt['title'], elt['artist'], elt['album'], profile)
elif elt.name == 'play':
self.host.bridge.radiocolPlay(room_jid.userhost(), elt['filename'], profile)
elif elt.name == 'song_rejected': # a song has been refused
@ -180,32 +201,30 @@ class Radiocol(object):
if len(queue) >= QUEUE_LIMIT:
#there are already too many songs in queue, we reject this one
attrs = {'sender': from_jid.resource,
'reason': "Too many songs in queue"
}
#FIXME: add an error code
self.send(room_jid, ('', 'song_rejected'), attrs, profile=profile)
self.send(from_jid, ('', 'song_rejected'), {'reason': "Too many songs in queue"}, profile=profile)
return
#The song is accepted and added in queue
queue.append((elt['filename'], float(elt['length'])))
preload_elt = self.__create_preload_elt(from_jid.resource, elt)
queue.append(preload_elt)
if len(queue) >= QUEUE_LIMIT:
#We are at the limit, we refuse new upload until next play
#FIXME: add an error code
self.send(room_jid, ('', 'no_upload'), profile=profile)
radio_data['upload'] = False
preload_elt = self.__create_preload_elt(from_jid.resource,
elt['filename'],
elt['title'],
elt['artist'],
elt['album'])
self.send(room_jid, preload_elt, profile=profile)
if not radio_data['playing'] and len(queue) == 2:
#we have not started playing yet, and we have 2 songs in queue
#we can now start the party :)
if not radio_data['playing'] and len(queue) == QUEUE_TO_START:
# We have not started playing yet, and we have QUEUE_TO_START
# songs in queue. We can now start the party :)
radio_data['playing'] = True
self.playNext(room_jid, profile)
else:
error(_('Unmanaged game element: %s') % elt.name)
def getSyncData(self, room_jid_s):
data = self.games[room_jid_s]['queue']
if len(data) == QUEUE_LIMIT:
data.append(domish.Element((None, 'no_upload')))
return data

View file

@ -23,6 +23,7 @@ from twisted.words.xish import domish
from time import time
from wokkel import disco, iwokkel
from zope.interface import implements
import copy
try:
from twisted.words.protocols.xmlstream import XMPPHandler
except ImportError:
@ -30,7 +31,6 @@ except ImportError:
# Don't forget to set it to False before you commit
_DEBUG = False
_DEBUG_FILE = False
PLUGIN_INFO = {
"name": "Room game",
@ -123,7 +123,7 @@ class RoomGame(object):
"""
referee = room_jid_s + '/' + referee_nick
self.games[room_jid_s] = {'referee': referee, 'players': [], 'started': False}
self.games[room_jid_s].update(self.game_init)
self.games[room_jid_s].update(copy.deepcopy(self.game_init))
def gameExists(self, room_jid_s, started=False):
"""Return True if a game has been initialized/started.
@ -166,7 +166,7 @@ class RoomGame(object):
return auth
def updatePlayers(self, room_jid_s, nicks, profile):
"""Signal to the room or to each player that some players joined the game"""
"""Signal to the room that some players joined the game"""
if nicks == []:
return
new_nicks = set(nicks).difference(self.games[room_jid_s]['players'])
@ -181,8 +181,19 @@ class RoomGame(object):
element = self.createStartElement(self.games[room_jid_s]['players'])
else:
element = self.createStartElement(self.games[room_jid_s]['players'], name="players")
elements = [(element, None, None)]
for child in self.getSyncData(room_jid_s):
# TODO: sync data may be different and private to each player,
# in that case send a separate message to the new players
elements.append((child, None, None))
for recipient in recipients:
self.send(recipient, element, profile=profile)
self.sendElements(recipient, elements, profile=profile)
def getSyncData(self, room_jid_s):
"""This method may be overwritten by any child class.
@return: a list of child elements to be added for the game to be synchronized.
"""
return []
def invitePlayers(self, room, other_players, nick, profile):
"""Invite players to a room, associated game may exist or not.
@ -408,7 +419,7 @@ class RoomGame(object):
players_data = {}
for nick in nicks:
# The dict must be COPIED otherwise it is shared between all users
players_data[nick] = self.player_init.copy()
players_data[nick] = copy.deepcopy(self.player_init)
status[nick] = "init"
self.games[room_jid_s].update({'status': status, 'players_data': players_data})
@ -429,7 +440,7 @@ class RoomGame(object):
players_data = game_data['players_data']
game_data['stage'] = "init"
common_data, msg_elts = data if data is not None else (None, None)
common_data, msg_elts = copy.deepcopy(data) if data is not None else (None, None)
if isinstance(msg_elts, dict):
for player in players:
@ -467,6 +478,35 @@ class RoomGame(object):
started_elt.addChild(player_elt)
return started_elt
def sendElements(self, to_jid, data, profile=None):
"""
@param to_jid: recipient JID
@param data: list of (elem, attr, content) with:
- elem: domish.Element, unicode or a couple:
- domish.Element to be directly added as a child to the message
- unicode name or couple (uri, name) to create a new domish.Element
and add it as a child to the message (see domish.Element.addElement)
- attrs: dictionary of attributes for the new child
- content: unicode that is appended to the child content
@param profile: the profile from which the message is sent
"""
if profile is None:
error(_("Message can not be sent without a sender profile"))
return
msg = self.createGameElt(to_jid)
for elem, attrs, content in data:
if elem is not None:
if isinstance(elem, domish.Element):
msg.firstChildElement().addChild(elem)
else:
elem = msg.firstChildElement().addElement(elem)
if attrs is not None:
elem.attributes.update(attrs)
if content is not None:
elem.addContent(content)
self.host.profiles[profile].xmlstream.send(msg)
def send(self, to_jid, elem=None, attrs=None, content=None, profile=None):
"""
@param to_jid: recipient JID
@ -478,26 +518,7 @@ class RoomGame(object):
@param content: unicode that is appended to the child content
@param profile: the profile from which the message is sent
"""
if profile is None:
error(_("Message can not be sent without a sender profile"))
return
msg = self.createGameElt(to_jid)
if elem is not None:
if isinstance(elem, domish.Element):
msg.firstChildElement().addChild(elem)
else:
elem = msg.firstChildElement().addElement(elem)
if attrs is not None:
elem.attributes.update(attrs)
if content is not None:
elem.addContent(content)
self.host.profiles[profile].xmlstream.send(msg)
if _DEBUG_FILE:
# From here you will see all the game messages
file_ = open("/tmp/game_messages", "a")
file_.write("%s from %s to %s: %s\n" % (self.name, profile, "room" if to_jid.resource is None else to_jid.resource, elem.toXml()))
file_.close()
self.sendElements(to_jid, [(elem, attrs, content)], profile)
def getHandler(self, profile):
return RoomGameHandler(self)