plugin room_games, radiocol: send the current queue to new players
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parent
481bee01c2
commit
e8ae4435a3
2 changed files with 100 additions and 60 deletions
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@ -23,6 +23,8 @@ from twisted.internet import reactor
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from twisted.words.protocols.jabber import jid
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import os.path
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import copy
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import time
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from os import unlink
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from mutagen.oggvorbis import OggVorbis, OggVorbisHeaderError
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@ -41,6 +43,10 @@ PLUGIN_INFO = {
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"description": _("""Implementation of radio collective""")
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}
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# Number of songs needed in the queue before we start playing
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QUEUE_TO_START = 2
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# Maximum number of songs in the queue (the song being currently played doesn't count)
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QUEUE_LIMIT = 2
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@ -61,20 +67,20 @@ class Radiocol(object):
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host.bridge.addMethod("radiocolCreate", ".plugin", in_sign='sass', out_sign='', method=self.createGame)
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host.bridge.addMethod("radiocolSongAdded", ".plugin", in_sign='sss', out_sign='', method=self.radiocolSongAdded)
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host.bridge.addSignal("radiocolPlayers", ".plugin", signature='ssass') # room_jid, referee, players, profile
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host.bridge.addSignal("radiocolStarted", ".plugin", signature='ssass') # room_jid, referee, players, profile
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host.bridge.addSignal("radiocolStarted", ".plugin", signature='ssasais') # room_jid, referee, players, [QUEUE_TO_START, QUEUE_LIMIT], profile
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host.bridge.addSignal("radiocolSongRejected", ".plugin", signature='sss') # room_jid, reason, profile
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host.bridge.addSignal("radiocolPreload", ".plugin", signature='ssssss') # room_jid, filename, title, artist, album, profile
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host.bridge.addSignal("radiocolPreload", ".plugin", signature='sssssss') # room_jid, timestamp, filename, title, artist, album, profile
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host.bridge.addSignal("radiocolPlay", ".plugin", signature='sss') # room_jid, filename, profile
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host.bridge.addSignal("radiocolNoUpload", ".plugin", signature='ss') # room_jid, profile
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host.bridge.addSignal("radiocolUploadOk", ".plugin", signature='ss') # room_jid, profile
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def __create_preload_elt(self, sender, filename, title, artist, album):
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preload_elt = domish.Element((None, 'preload'))
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def __create_preload_elt(self, sender, song_added_elt):
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preload_elt = copy.deepcopy(song_added_elt)
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preload_elt.name = 'preload'
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preload_elt['sender'] = sender
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preload_elt['filename'] = filename # XXX: the frontend should know the temporary directory where file is put
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preload_elt['title'] = title
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preload_elt['artist'] = artist
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preload_elt['album'] = album
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preload_elt['timestamp'] = str(time.time())
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# attributes filename, title, artist, album, length have been copied
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# XXX: the frontend should know the temporary directory where file is put
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return preload_elt
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def radiocolSongAdded(self, referee, song_path, profile):
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@ -94,7 +100,7 @@ class Radiocol(object):
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song = OggVorbis(song_path)
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except OggVorbisHeaderError:
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#this file is not ogg vorbis, we reject it
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unlink(song_path) # FIXME: same host trick (see note above)
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self.deleteFile(song_path) # FIXME: same host trick (see note above)
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self.host.bridge.radiocolSongRejected(jid.JID(referee).userhost(),
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"Uploaded file is not Ogg Vorbis song, only Ogg Vorbis songs are acceptable", profile)
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"""mess = self.createGameElt(jid.JID(referee))
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@ -116,20 +122,25 @@ class Radiocol(object):
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radio_data['to_delete'][attrs['filename']] = song_path # FIXME: works only because of the same host trick, see the note under the docstring
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def playNext(self, room_jid, profile):
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""""Play next sont in queue if exists, and put a timer
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""""Play next song in queue if exists, and put a timer
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which trigger after the song has been played to play next one"""
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#TODO: need to check that there are still peoples in the room
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# and clean the datas/stop the playlist if it's not the case
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#TODO: songs need to be erased once played or found invalids
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# ==> unlink done the Q&D way with the same host trick (see above)
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radio_data = self.games[room_jid.userhost()]
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if len(radio_data['players']) == 0:
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debug(_('No more participants in the radiocol: cleaning data'))
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radio_data['queue'] = []
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for filename in radio_data['to_delete']:
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self.deleteFile(radio_data, filename)
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radio_data['to_delete'] = {}
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queue = radio_data['queue']
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if not queue:
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#nothing left to play, we need to wait for uploads
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radio_data['playing'] = False
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return
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filename, length = queue.pop(0)
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song = queue.pop(0)
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filename, length = song['filename'], float(song['length'])
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self.send(room_jid, ('', 'play'), {'filename': filename}, profile=profile)
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if not radio_data['upload'] and len(queue) < QUEUE_LIMIT:
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@ -138,17 +149,23 @@ class Radiocol(object):
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radio_data['upload'] = True
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reactor.callLater(length, self.playNext, room_jid, profile)
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#we wait more than the song length to delete the file, to manage poorly reactive networks/clients
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reactor.callLater(length + 90, self.deleteFile, radio_data, filename) # FIXME: same host trick (see above)
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def deleteFile(self, radio_data, filename):
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try:
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file_to_delete = radio_data['to_delete'][filename]
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except KeyError:
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error(_("INTERNAL ERROR: can't find full path of the song to delete"))
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return
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#we wait more than the song length to delete the file, to manage poorly reactive networks/clients
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reactor.callLater(length + 90, unlink, file_to_delete) # FIXME: same host trick (see above)
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return False
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try:
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unlink(file_to_delete)
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except OSError:
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error(_("INTERNAL ERROR: can't find %s on the file system" % file_to_delete))
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return False
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return True
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def room_game_cmd(self, mess_elt, profile):
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#FIXME: we should check sender (is it referee ?) here before accepting commands
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from_jid = jid.JID(mess_elt['from'])
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room_jid = jid.JID(from_jid.userhost())
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radio_elt = mess_elt.firstChildElement()
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@ -156,16 +173,20 @@ class Radiocol(object):
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if 'queue' in radio_data:
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queue = radio_data['queue']
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from_referee = self.isReferee(room_jid.userhost(), from_jid.resource)
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to_referee = self.isReferee(room_jid.userhost(), jid.JID(mess_elt['to']).user)
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for elt in radio_elt.elements():
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if not from_referee and not (to_referee and elt.name == 'song_added'):
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continue # sender must be referee, expect when a song is submitted
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if elt.name == 'started' or elt.name == 'players': # new game created
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players = []
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for player in elt.elements():
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players.append(unicode(player))
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signal = self.host.bridge.radiocolStarted if elt.name == 'started' else self.host.bridge.radiocolPlayers
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signal(room_jid.userhost(), from_jid.full(), players, profile)
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signal(room_jid.userhost(), from_jid.full(), players, [QUEUE_TO_START, QUEUE_LIMIT], profile)
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elif elt.name == 'preload': # a song is in queue and must be preloaded
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self.host.bridge.radiocolPreload(room_jid.userhost(), elt['filename'], elt['title'], elt['artist'], elt['album'], profile)
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self.host.bridge.radiocolPreload(room_jid.userhost(), elt['timestamp'], elt['filename'], elt['title'], elt['artist'], elt['album'], profile)
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elif elt.name == 'play':
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self.host.bridge.radiocolPlay(room_jid.userhost(), elt['filename'], profile)
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elif elt.name == 'song_rejected': # a song has been refused
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@ -180,32 +201,30 @@ class Radiocol(object):
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if len(queue) >= QUEUE_LIMIT:
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#there are already too many songs in queue, we reject this one
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attrs = {'sender': from_jid.resource,
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'reason': "Too many songs in queue"
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}
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#FIXME: add an error code
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self.send(room_jid, ('', 'song_rejected'), attrs, profile=profile)
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self.send(from_jid, ('', 'song_rejected'), {'reason': "Too many songs in queue"}, profile=profile)
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return
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#The song is accepted and added in queue
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queue.append((elt['filename'], float(elt['length'])))
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preload_elt = self.__create_preload_elt(from_jid.resource, elt)
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queue.append(preload_elt)
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if len(queue) >= QUEUE_LIMIT:
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#We are at the limit, we refuse new upload until next play
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#FIXME: add an error code
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self.send(room_jid, ('', 'no_upload'), profile=profile)
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radio_data['upload'] = False
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preload_elt = self.__create_preload_elt(from_jid.resource,
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elt['filename'],
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elt['title'],
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elt['artist'],
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elt['album'])
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self.send(room_jid, preload_elt, profile=profile)
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if not radio_data['playing'] and len(queue) == 2:
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#we have not started playing yet, and we have 2 songs in queue
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#we can now start the party :)
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if not radio_data['playing'] and len(queue) == QUEUE_TO_START:
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# We have not started playing yet, and we have QUEUE_TO_START
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# songs in queue. We can now start the party :)
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radio_data['playing'] = True
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self.playNext(room_jid, profile)
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else:
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error(_('Unmanaged game element: %s') % elt.name)
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def getSyncData(self, room_jid_s):
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data = self.games[room_jid_s]['queue']
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if len(data) == QUEUE_LIMIT:
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data.append(domish.Element((None, 'no_upload')))
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return data
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@ -23,6 +23,7 @@ from twisted.words.xish import domish
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from time import time
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from wokkel import disco, iwokkel
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from zope.interface import implements
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import copy
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try:
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from twisted.words.protocols.xmlstream import XMPPHandler
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except ImportError:
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@ -30,7 +31,6 @@ except ImportError:
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# Don't forget to set it to False before you commit
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_DEBUG = False
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_DEBUG_FILE = False
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PLUGIN_INFO = {
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"name": "Room game",
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@ -123,7 +123,7 @@ class RoomGame(object):
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"""
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referee = room_jid_s + '/' + referee_nick
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self.games[room_jid_s] = {'referee': referee, 'players': [], 'started': False}
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self.games[room_jid_s].update(self.game_init)
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self.games[room_jid_s].update(copy.deepcopy(self.game_init))
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def gameExists(self, room_jid_s, started=False):
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"""Return True if a game has been initialized/started.
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@ -166,7 +166,7 @@ class RoomGame(object):
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return auth
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def updatePlayers(self, room_jid_s, nicks, profile):
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"""Signal to the room or to each player that some players joined the game"""
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"""Signal to the room that some players joined the game"""
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if nicks == []:
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return
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new_nicks = set(nicks).difference(self.games[room_jid_s]['players'])
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@ -181,8 +181,19 @@ class RoomGame(object):
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element = self.createStartElement(self.games[room_jid_s]['players'])
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else:
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element = self.createStartElement(self.games[room_jid_s]['players'], name="players")
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elements = [(element, None, None)]
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for child in self.getSyncData(room_jid_s):
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# TODO: sync data may be different and private to each player,
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# in that case send a separate message to the new players
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elements.append((child, None, None))
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for recipient in recipients:
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self.send(recipient, element, profile=profile)
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self.sendElements(recipient, elements, profile=profile)
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def getSyncData(self, room_jid_s):
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"""This method may be overwritten by any child class.
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@return: a list of child elements to be added for the game to be synchronized.
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"""
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return []
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def invitePlayers(self, room, other_players, nick, profile):
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"""Invite players to a room, associated game may exist or not.
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@ -408,7 +419,7 @@ class RoomGame(object):
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players_data = {}
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for nick in nicks:
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# The dict must be COPIED otherwise it is shared between all users
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players_data[nick] = self.player_init.copy()
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players_data[nick] = copy.deepcopy(self.player_init)
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status[nick] = "init"
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self.games[room_jid_s].update({'status': status, 'players_data': players_data})
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@ -429,7 +440,7 @@ class RoomGame(object):
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players_data = game_data['players_data']
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game_data['stage'] = "init"
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common_data, msg_elts = data if data is not None else (None, None)
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common_data, msg_elts = copy.deepcopy(data) if data is not None else (None, None)
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if isinstance(msg_elts, dict):
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for player in players:
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@ -467,6 +478,35 @@ class RoomGame(object):
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started_elt.addChild(player_elt)
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return started_elt
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def sendElements(self, to_jid, data, profile=None):
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"""
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@param to_jid: recipient JID
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@param data: list of (elem, attr, content) with:
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- elem: domish.Element, unicode or a couple:
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- domish.Element to be directly added as a child to the message
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- unicode name or couple (uri, name) to create a new domish.Element
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and add it as a child to the message (see domish.Element.addElement)
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- attrs: dictionary of attributes for the new child
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- content: unicode that is appended to the child content
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@param profile: the profile from which the message is sent
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"""
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if profile is None:
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error(_("Message can not be sent without a sender profile"))
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return
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msg = self.createGameElt(to_jid)
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for elem, attrs, content in data:
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if elem is not None:
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if isinstance(elem, domish.Element):
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msg.firstChildElement().addChild(elem)
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else:
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elem = msg.firstChildElement().addElement(elem)
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if attrs is not None:
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elem.attributes.update(attrs)
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if content is not None:
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elem.addContent(content)
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self.host.profiles[profile].xmlstream.send(msg)
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def send(self, to_jid, elem=None, attrs=None, content=None, profile=None):
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"""
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@param to_jid: recipient JID
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@ -478,26 +518,7 @@ class RoomGame(object):
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@param content: unicode that is appended to the child content
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@param profile: the profile from which the message is sent
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"""
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if profile is None:
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error(_("Message can not be sent without a sender profile"))
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return
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msg = self.createGameElt(to_jid)
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if elem is not None:
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if isinstance(elem, domish.Element):
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msg.firstChildElement().addChild(elem)
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else:
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elem = msg.firstChildElement().addElement(elem)
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if attrs is not None:
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elem.attributes.update(attrs)
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if content is not None:
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elem.addContent(content)
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self.host.profiles[profile].xmlstream.send(msg)
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if _DEBUG_FILE:
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# From here you will see all the game messages
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file_ = open("/tmp/game_messages", "a")
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file_.write("%s from %s to %s: %s\n" % (self.name, profile, "room" if to_jid.resource is None else to_jid.resource, elem.toXml()))
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file_.close()
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self.sendElements(to_jid, [(elem, attrs, content)], profile)
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def getHandler(self, profile):
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return RoomGameHandler(self)
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