plugins (games): add a method to send messages more easily
This commit is contained in:
parent
4ef842a213
commit
d3c12524c9
3 changed files with 67 additions and 92 deletions
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@ -108,21 +108,16 @@ class Radiocol(RoomGame):
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#FIXME: add an error code
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self.host.profiles[profile].xmlstream.send(mess)"""
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return
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title = song.get("title", ["Unknown"])[0]
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artist = song.get("artist", ["Unknown"])[0]
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album = song.get("album", ["Unknown"])[0]
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length = song.info.length
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mess = self.createGameElt(jid.JID(referee))
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added_elt = mess.firstChildElement().addElement(('', 'song_added'))
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added_elt['filename'] = filename = os.path.basename(song_path)
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added_elt['title'] = title
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added_elt['artist'] = artist
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added_elt['album'] = album
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added_elt['length'] = str(length)
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self.host.profiles[profile].xmlstream.send(mess)
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attrs = {'filename': os.path.basename(song_path),
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'title': song.get("title", ["Unknown"])[0],
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'artist': song.get("artist", ["Unknown"])[0],
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'album': song.get("album", ["Unknown"])[0],
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'length': str(song.info.length)
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}
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self.send(jid.JID(referee), ('', 'song_added'), attrs, profile=profile)
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radio_data = self.games[jid.JID(referee).userhost()] # FIXME: referee comes from Libervia's client side, it's unsecure
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radio_data['to_delete'][filename] = song_path # FIXME: works only because of the same host trick, see the note under the docstring
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radio_data['to_delete'][attrs['filename']] = song_path # FIXME: works only because of the same host trick, see the note under the docstring
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def playNext(self, room_jid, profile):
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""""Play next sont in queue if exists, and put a timer
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@ -139,16 +134,11 @@ class Radiocol(RoomGame):
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return
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filename, length = queue.pop(0)
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mess = self.createGameElt(room_jid)
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play_elt = mess.firstChildElement().addElement(('', 'play'))
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play_elt['filename'] = filename
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self.host.profiles[profile].xmlstream.send(mess)
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self.send(room_jid, ('', 'play'), {'filename': filename}, profile=profile)
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if not radio_data['upload'] and len(queue) < QUEUE_LIMIT:
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#upload is blocked and we now have resources to get more, we reactivate it
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mess = self.createGameElt(room_jid)
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no_upload_elt = mess.firstChildElement().addElement(('', 'upload_ok'))
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self.host.profiles[profile].xmlstream.send(mess)
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self.send(room_jid, ('', 'upload_ok'), profile=profile)
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radio_data['upload'] = True
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reactor.callLater(length, self.playNext, room_jid, profile)
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@ -189,12 +179,11 @@ class Radiocol(RoomGame):
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if len(queue) >= QUEUE_LIMIT:
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#there are already too many songs in queue, we reject this one
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mess = self.createGameElt(room_jid)
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reject_elt = mess.firstChildElement().addElement(('', 'song_rejected'))
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reject_elt['sender'] = from_jid.resource
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reject_elt['reason'] = "Too many songs in queue"
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attrs = {'sender': from_jid.resource,
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'reason': "Too many songs in queue"
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}
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#FIXME: add an error code
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self.host.profiles[profile].xmlstream.send(mess)
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self.send(room_jid, ('', 'song_rejected'), attrs, profile=profile)
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return
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#The song is accepted and added in queue
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@ -202,20 +191,16 @@ class Radiocol(RoomGame):
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if len(queue) >= QUEUE_LIMIT:
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#We are at the limit, we refuse new upload until next play
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mess = self.createGameElt(room_jid)
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no_upload_elt = mess.firstChildElement().addElement(('', 'no_upload'))
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#FIXME: add an error code
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self.host.profiles[profile].xmlstream.send(mess)
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self.send(room_jid, ('', 'no_upload'), profile=profile)
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radio_data['upload'] = False
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mess = self.createGameElt(room_jid)
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preload_elt = self.__create_preload_elt(from_jid.resource,
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elt['filename'],
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elt['title'],
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elt['artist'],
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elt['album'])
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mess.firstChildElement().addChild(preload_elt)
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self.host.profiles[profile].xmlstream.send(mess)
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self.send(room_jid, preload_elt, profile=profile)
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if not radio_data['playing'] and len(queue) == 2:
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#we have not started playing yet, and we have 2 songs in queue
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#we can now start the party :)
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@ -380,9 +380,7 @@ class Tarot(RoomGame):
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next_player_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(game_data['players']) # the player after the dealer start
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game_data['first_player'] = next_player = game_data['players'][next_player_idx]
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to_jid = jid.JID(room_jid.userhost() + "/" + next_player) # FIXME: gof:
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mess = self.createGameElt(to_jid)
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yourturn_elt = mess.firstChildElement().addElement('your_turn')
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self.host.profiles[profile].xmlstream.send(mess)
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self.send(to_jid, 'your_turn', profile=profile)
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def contratChoosed(self, player, referee, contrat, profile_key='@NONE@'):
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"""Must be call by player when the contrat is selected
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@ -396,10 +394,7 @@ class Tarot(RoomGame):
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error(_("profile %s is unknown") % profile_key)
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return
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debug(_('contrat [%(contrat)s] choosed by %(profile)s') % {'contrat': contrat, 'profile': profile})
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mess = self.createGameElt(jid.JID(referee))
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contrat_elt = mess.firstChildElement().addElement(('', 'contrat_choosed'), content=contrat)
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contrat_elt['player'] = player
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self.host.profiles[profile].xmlstream.send(mess)
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self.send(jid.JID(referee), ('', 'contrat_choosed'), {'player': player}, content=contrat, profile=profile)
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def play_cards(self, player, referee, cards, profile_key='@NONE@'):
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"""Must be call by player when the contrat is selected
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@ -413,10 +408,8 @@ class Tarot(RoomGame):
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error(_("profile %s is unknown") % profile_key)
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return
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debug(_('Cards played by %(profile)s: [%(cards)s]') % {'profile': profile, 'cards': cards})
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mess = self.createGameElt(jid.JID(referee))
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playcard_elt = mess.firstChildElement().addChild(self.__card_list_to_xml(TarotCard.from_tuples(cards), 'cards_played'))
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playcard_elt['player'] = player
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self.host.profiles[profile].xmlstream.send(mess)
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elem = self.__card_list_to_xml(TarotCard.from_tuples(cards), 'cards_played')
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self.send(jid.JID(referee), elem, {'player': player}, profile=profile)
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def newRound(self, room_jid, profile):
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game_data = self.games[room_jid.userhost()]
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@ -448,9 +441,7 @@ class Tarot(RoomGame):
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pl_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(players) # the player after the dealer start
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player = players[pl_idx]
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to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof:
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mess = self.createGameElt(to_jid)
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mess.firstChildElement().addChild(self.__ask_contrat())
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self.host.profiles[profile].xmlstream.send(mess)
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self.send(to_jid, self.__ask_contrat(), profile=profile)
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def card_game_cmd(self, mess_elt, profile):
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"""
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@ -497,9 +488,7 @@ class Tarot(RoomGame):
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#not everybody has choosed his contrat, it's next one turn
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player = self.__next_player(game_data)
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to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof:
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mess = self.createGameElt(to_jid)
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mess.firstChildElement().addChild(self.__ask_contrat())
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self.host.profiles[profile].xmlstream.send(mess)
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self.send(to_jid, self.__ask_contrat(), profile=profile)
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else:
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best_contrat = [None, "Passe"]
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for player in game_data['players']:
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@ -512,9 +501,7 @@ class Tarot(RoomGame):
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if best_contrat[1] == "Passe":
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debug(_("Everybody is passing, round ended"))
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to_jid = jid.JID(room_jid.userhost())
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mess = self.createGameElt(to_jid)
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mess.firstChildElement().addChild(self.__give_scores(*self.__draw_game(game_data)))
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self.host.profiles[profile].xmlstream.send(mess)
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self.send(to_jid, self.__give_scores(*self.__draw_game(game_data)), profile=profile)
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game_data['init_player'] = (game_data['init_player'] + 1) % len(game_data['players']) # we change the dealer
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for player in game_data['players']:
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game_data['status'][player] = "init"
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@ -528,10 +515,8 @@ class Tarot(RoomGame):
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else:
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#Time to show the chien to everybody
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to_jid = jid.JID(room_jid.userhost()) # FIXME: gof:
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mess = self.createGameElt(to_jid)
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chien_elt = mess.firstChildElement().addChild(self.__card_list_to_xml(game_data['chien'], 'chien'))
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chien_elt['attaquant'] = best_contrat[0]
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self.host.profiles[profile].xmlstream.send(mess)
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elem = self.__card_list_to_xml(game_data['chien'], 'chien')
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self.send(to_jid, elem, {'attaquant': best_contrat[0]}, profile=profile)
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#the attacker (attaquant) get the chien
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game_data['hand'][best_contrat[0]].extend(game_data['chien'])
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del game_data['chien'][:]
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@ -556,9 +541,8 @@ class Tarot(RoomGame):
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#we now check validity of card
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invalid_cards = self.__invalid_cards(game_data, list_cards)
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if invalid_cards:
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mess = self.createGameElt(jid.JID(room_jid.userhost() + '/' + elt['player']))
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mess.firstChildElement().addChild(self.__invalid_cards_elt(list_cards, invalid_cards, game_data['stage']))
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self.host.profiles[profile].xmlstream.send(mess)
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elem = self.__invalid_cards_elt(list_cards, invalid_cards, game_data['stage'])
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self.send(jid.JID(room_jid.userhost() + '/' + elt['player']), elem, profile=profile)
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return
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#FIXME: gof: manage Garde Sans & Garde Contre cases
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@ -578,9 +562,8 @@ class Tarot(RoomGame):
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#we first check validity of card
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invalid_cards = self.__invalid_cards(game_data, cards)
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if invalid_cards:
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mess = self.createGameElt(jid.JID(room_jid.userhost() + '/' + current_player))
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mess.firstChildElement().addChild(self.__invalid_cards_elt(cards, invalid_cards, game_data['stage']))
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self.host.profiles[profile].xmlstream.send(mess)
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elem = self.__invalid_cards_elt(cards, invalid_cards, game_data['stage'])
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self.send(jid.JID(room_jid.userhost() + '/' + current_player), elem, profile=profile)
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return
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#the card played is ok, we forward it to everybody
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#first we remove it from the hand and put in on the table
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@ -588,9 +571,7 @@ class Tarot(RoomGame):
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players_data[current_player]['played'] = cards[0]
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#then we forward the message
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mess = self.createGameElt(room_jid)
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playcard_elt = mess.firstChildElement().addChild(elt)
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self.host.profiles[profile].xmlstream.send(mess)
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self.send(room_jid, elt, profile=profile)
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#Did everybody played ?
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played = [players_data[player]['played'] for player in game_data['players']]
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@ -606,10 +587,8 @@ class Tarot(RoomGame):
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players_data[player]['played'] = None
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if len(game_data['hand'][current_player]) == 0:
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#no card lef: the game is finished
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to_jid = room_jid
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mess = self.createGameElt(to_jid)
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chien_elt = mess.firstChildElement().addChild(self.__give_scores(*self.__calculate_scores(game_data)))
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self.host.profiles[profile].xmlstream.send(mess)
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elem = self.__give_scores(*self.__calculate_scores(game_data))
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self.send(room_jid, elem, profile=profile)
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game_data['init_player'] = (game_data['init_player'] + 1) % len(game_data['players']) # we change the dealer
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for player in game_data['players']:
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game_data['status'][player] = "init"
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@ -621,9 +600,7 @@ class Tarot(RoomGame):
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#finally, we tell to the next player to play
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to_jid = jid.JID(room_jid.userhost() + "/" + next_player)
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mess = self.createGameElt(to_jid)
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yourturn_elt = mess.firstChildElement().addElement('your_turn')
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self.host.profiles[profile].xmlstream.send(mess)
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self.send(to_jid, 'your_turn', profile=profile)
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elif elt.name == 'your_turn':
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self.host.bridge.tarotGameYourTurn(room_jid.userhost(), profile)
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@ -105,9 +105,7 @@ class RoomGame(object):
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room_s = _room_jid.userhost()
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if room_s in self.games and self.games[room_s]["referee"] == room.occupantJID.full():
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#we are in a radiocol room, let's start the party !
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mess = self.createGameElt(JID(room_s + '/' + user.nick))
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mess.firstChildElement().addChild(self.__create_started_elt())
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self.host.profiles[profile].xmlstream.send(mess)
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self.send(JID(room_s + '/' + user.nick), self.createStartElement(), profile=profile)
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return True
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if _room_jid in self.waiting_inv and len(room.roster) >= len(self.waiting_inv[_room_jid][1]):
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expected_players = self.waiting_inv[_room_jid][1]
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@ -153,9 +151,7 @@ class RoomGame(object):
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self.games[room] = {'referee': referee}
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self.games[room].update(self.options)
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if self.collectiveGame is True:
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mess = self.createGameElt(JID(room))
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mess.firstChildElement().addChild(self.__create_started_elt())
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self.host.profiles[profile].xmlstream.send(mess)
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self.send(JID(room), self.createStartElement(), profile=profile)
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return
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# non collaborative game = individual data and messages
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status = {}
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@ -165,9 +161,7 @@ class RoomGame(object):
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players_data[player] = self.player_init_data.copy()
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status[player] = "init"
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# each player send a message to all the others
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mess = self.createGameElt(JID(room + '/' + player))
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mess.firstChildElement().addChild(self.__create_started_elt(players))
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self.host.profiles[profile].xmlstream.send(mess)
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self.send(JID(room + '/' + player), self.createStartElement(players), profile=profile)
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# specific data to each player
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self.games[room].update({'players': players, 'status': status, 'players_data': players_data})
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@ -181,10 +175,7 @@ class RoomGame(object):
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error(_("profile %s is unknown") % profile_key)
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return
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debug('new player ready: %s' % profile)
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mess = self.createGameElt(JID(referee))
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ready_elt = mess.firstChildElement().addElement('player_ready')
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ready_elt['player'] = player
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self.host.profiles[profile].xmlstream.send(mess)
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self.send(JID(referee), 'player_ready', {'player': player}, profile=profile)
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def newRound(self, room_jid, data, profile):
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"""Launch a new round (reinit the user data)"""
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@ -199,14 +190,10 @@ class RoomGame(object):
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if isinstance(msg_elts, dict):
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for player in players:
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to_jid = JID(room_jid.userhost() + "/" + player) # FIXME: gof:
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mess = self.createGameElt(to_jid)
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if isinstance(msg_elts[player], domish.Element):
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mess.firstChildElement().addChild(msg_elts[player])
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self.host.profiles[profile].xmlstream.send(mess)
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elem = msg_elts[player] if isinstance(msg_elts[player], domish.Element) else None
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self.send(to_jid, elem, profile=profile)
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elif isinstance(msg_elts, domish.Element):
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mess = self.createGameElt(room_jid)
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mess.firstChildElement().addChild(msg_elts)
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self.host.profiles[profile].xmlstream.send(mess)
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self.send(room_jid, msg_elts, profile=profile)
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if common_data is not None:
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for player in players:
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players_data[player].update(common_data)
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@ -220,7 +207,7 @@ class RoomGame(object):
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elt.addElement(self.ns_tag)
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return elt
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def __create_started_elt(self, players=None):
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def createStartElement(self, players=None):
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"""Create a game "started" domish Element"""
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started_elt = domish.Element((None, 'started'))
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if players is None:
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@ -233,3 +220,29 @@ class RoomGame(object):
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idx += 1
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started_elt.addChild(player_elt)
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return started_elt
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def send(self, to_jid, elem=None, attrs=None, content=None, profile=None):
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"""
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@param to_jid: recipient JID
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@param elem: domish.Element, unicode or a couple:
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- domish.Element to be directly added as a child to the message
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- unicode name or couple (uri, name) to create a new domish.Element
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and add it as a child to the message (see domish.Element.addElement)
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@param attrs: dictionary of attributes for the new child
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@param content: unicode that is appended to the child content
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@param profile: the profile from which the message is sent
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"""
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if profile is None:
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error(_("Message can not be sent without a sender profile"))
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return
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msg = self.createGameElt(to_jid)
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if elem is not None:
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if isinstance(elem, domish.Element):
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msg.firstChildElement().addChild(elem)
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else:
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elem = msg.firstChildElement().addElement(elem)
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if attrs is not None:
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elem.attributes.update(attrs)
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if content is not None:
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elem.addContent(content)
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self.host.profiles[profile].xmlstream.send(msg)
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