plugin tools: turn src/plugin/games.py into a plugin and move it to src/plugins/plugin_misc_room_game.py
This commit is contained in:
parent
ea67ed7a61
commit
674a3e958d
4 changed files with 49 additions and 23 deletions
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@ -28,7 +28,6 @@ import random
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from wokkel import data_form
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from sat.tools.xml_tools import dataForm2XML
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from sat.tools.frontends.games import TarotCard
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from sat.tools.plugins.games import RoomGame
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from time import time
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@ -40,18 +39,24 @@ PLUGIN_INFO = {
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"import_name": "Quiz",
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"type": "Game",
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"protocols": [],
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"dependencies": ["XEP-0045", "XEP-0249"],
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"dependencies": ["XEP-0045", "XEP-0249", "ROOM-GAME"],
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"main": "Quiz",
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"handler": "yes",
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"description": _("""Implementation of Quiz game""")
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}
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class Quiz(RoomGame):
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class Quiz(object):
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def inheritFromRoomGame(self, host):
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global RoomGame
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RoomGame = host.plugins["ROOM-GAME"].__class__
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self.__class__ = type(self.__class__.__name__, (self.__class__, RoomGame, object), {})
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def __init__(self, host):
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info(_("Plugin Quiz initialization"))
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RoomGame.__init__(self, host, PLUGIN_INFO, (NS_QG, QG_TAG), game_init={'stage': None}, player_init={'score': 0})
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self.inheritFromRoomGame(host)
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RoomGame._init_(self, host, PLUGIN_INFO, (NS_QG, QG_TAG), game_init={'stage': None}, player_init={'score': 0})
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host.bridge.addMethod("quizGameLaunch", ".plugin", in_sign='asss', out_sign='', method=self.prepareRoom) # args: players, room_jid, profile
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host.bridge.addMethod("quizGameCreate", ".plugin", in_sign='sass', out_sign='', method=self.createGame) # args: room_jid, players, profile
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host.bridge.addMethod("quizGameReady", ".plugin", in_sign='sss', out_sign='', method=self.playerReady) # args: player, referee, profile
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@ -25,7 +25,6 @@ from twisted.words.protocols.jabber import jid
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import os.path
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from os import unlink
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from mutagen.oggvorbis import OggVorbis, OggVorbisHeaderError
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from sat.tools.plugins.games import RoomGame
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NC_RADIOCOL = 'http://www.goffi.org/protocol/radiocol'
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@ -36,7 +35,7 @@ PLUGIN_INFO = {
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"import_name": "Radiocol",
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"type": "Exp",
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"protocols": [],
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"dependencies": ["XEP-0045", "XEP-0249"],
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"dependencies": ["XEP-0045", "XEP-0249", "ROOM-GAME"],
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"main": "Radiocol",
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"handler": "yes",
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"description": _("""Implementation of radio collective""")
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@ -45,11 +44,17 @@ PLUGIN_INFO = {
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QUEUE_LIMIT = 2
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class Radiocol(RoomGame):
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class Radiocol(object):
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def inheritFromRoomGame(self, host):
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global RoomGame
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RoomGame = host.plugins["ROOM-GAME"].__class__
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self.__class__ = type(self.__class__.__name__, (self.__class__, RoomGame, object), {})
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def __init__(self, host):
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info(_("Radio collective initialization"))
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RoomGame.__init__(self, host, PLUGIN_INFO, (NC_RADIOCOL, RADIOC_TAG),
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self.inheritFromRoomGame(host)
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RoomGame._init_(self, host, PLUGIN_INFO, (NC_RADIOCOL, RADIOC_TAG),
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game_init={'queue': [], 'upload': True, 'playing': False, 'to_delete': {}})
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self.host = host
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host.bridge.addMethod("radiocolLaunch", ".plugin", in_sign='asss', out_sign='', method=self.prepareRoom)
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520
src/plugins/plugin_misc_room_game.py
Normal file
520
src/plugins/plugin_misc_room_game.py
Normal file
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@ -0,0 +1,520 @@
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#!/usr/bin/python
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# -*- coding: utf-8 -*-
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# SAT: a jabber client
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# Copyright (C) 2009, 2010, 2011, 2012, 2013 Jérôme Poisson (goffi@goffi.org)
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from logging import debug, warning, error
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from twisted.words.protocols.jabber.jid import JID
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from twisted.words.xish import domish
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from time import time
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from wokkel import disco, iwokkel
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from zope.interface import implements
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try:
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from twisted.words.protocols.xmlstream import XMPPHandler
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except ImportError:
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from wokkel.subprotocols import XMPPHandler
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# Don't forget to set it to False before you commit
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_DEBUG = False
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_DEBUG_FILE = False
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PLUGIN_INFO = {
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"name": "Room game",
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"import_name": "ROOM-GAME",
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"type": "MISC",
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"protocols": [],
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"dependencies": ["XEP-0045", "XEP-0249"],
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"main": "RoomGame",
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"handler": "no", # handler MUST be "no" (dynamic inheritance)
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"description": _("""Base class for MUC games""")
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}
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class RoomGame(object):
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"""This class is used to help launching a MUC game."""
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# Values for self.invite_mode (who can invite after the game creation)
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FROM_ALL, FROM_NONE, FROM_REFEREE, FROM_PLAYERS = xrange(0, 4)
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# Values for self.wait_mode (for who we should wait before creating the game)
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FOR_ALL, FOR_NONE = xrange(0, 2)
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# Values for self.join_mode (who can join the game - NONE means solo game)
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ALL, INVITED, NONE = xrange(0, 3)
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# Values for ready_mode (how to turn a MUC user into a player)
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ASK, FORCE = xrange(0, 2)
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MESSAGE = '/message'
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REQUEST = '%s/%s[@xmlns="%s"]'
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def __init__(self, host):
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self.host = host
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def _init_(self, host, plugin_info, ns_tag, game_init={}, player_init={}):
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"""
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@param host
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@param plugin_info: PLUGIN_INFO map of the game plugin
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@ns_tag: couple (nameservice, tag) to construct the messages
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@param game_init: dictionary for general game initialization
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@param player_init: dictionary for player initialization, applicable to each player
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"""
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self.host = host
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self.name = plugin_info["import_name"]
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self.ns_tag = ns_tag
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self.request = self.REQUEST % (self.MESSAGE, ns_tag[1], ns_tag[0])
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self.game_init = game_init
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self.player_init = player_init
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self.games = {}
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self.invitations = {} # list of couple (x, y) with x the time and y a list of users
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# These are the default settings, which can be overwritten by child class after initialization
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self.invite_mode = self.FROM_PLAYERS if self.player_init == {} else self.FROM_NONE
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self.wait_mode = self.FOR_NONE if self.player_init == {} else self.FOR_ALL
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self.join_mode = self.INVITED
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self.ready_mode = self.FORCE # TODO: asking for confirmation is not implemented
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host.trigger.add("MUC user joined", self.userJoinedTrigger)
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host.trigger.add("MUC user left", self.userLeftTrigger)
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def createOrInvite(self, room, other_players, profile):
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"""
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This is called only when someone explicitly wants to play.
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The game must not be created if one already exists in the room,
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or its creation could be postponed until all the expected players
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join the room (in that case it will be created from userJoinedTrigger).
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@param room: instance of wokkel.muc.Room
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@param other_players: list for other players JID userhosts
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"""
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user_jid = self.host.getJidNStream(profile)[0]
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room_jid_s = room.occupantJID.userhost()
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nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid_s, profile)
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nicks = [nick]
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if self.gameExists(room_jid_s):
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if not self.checkJoinAuth(room_jid_s, user_jid.userhost(), nick):
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return
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nicks.extend(self.invitePlayers(room, other_players, nick, profile))
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self.updatePlayers(room_jid_s, nicks, profile)
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else:
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self.initGame(room_jid_s, nick)
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(auth, waiting, missing) = self.checkWaitAuth(room, other_players)
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nicks.extend(waiting)
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nicks.extend(self.invitePlayers(room, missing, nick, profile))
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if auth:
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self.createGame(room_jid_s, nicks, profile)
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else:
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self.updatePlayers(room_jid_s, nicks, profile)
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def initGame(self, room_jid_s, referee_nick):
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"""Important: do not add the referee to 'players' yet. For a
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<players /> message to be emitted whenever a new player is joining,
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it is necessary to not modify 'players' outside of updatePlayers.
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"""
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referee = room_jid_s + '/' + referee_nick
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self.games[room_jid_s] = {'referee': referee, 'players': [], 'started': False}
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self.games[room_jid_s].update(self.game_init)
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def gameExists(self, room_jid_s, started=False):
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"""Return True if a game has been initialized/started.
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@param started: if False, the game must be initialized only,
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otherwise it must be initialized and started with createGame.
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@return: True if a game is initialized/started in that room"""
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return room_jid_s in self.games and (not started or self.games[room_jid_s]['started'])
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def checkJoinAuth(self, room_jid_s, user_jid_s=None, nick="", verbose=False):
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"""Checks if this profile is allowed to join the game.
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The parameter nick is used to check if the user is already
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a player in that game. When this method is called from
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userJoinedTrigger, nick is also used to check the user
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identity instead of user_jid_s (see TODO remark below).
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@param room_jid_s: the room hosting the game
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@param user_jid_s: JID userhost of the user
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@param nick: nick of the user
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"""
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auth = False
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if not self.gameExists(room_jid_s):
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auth = False
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elif self.join_mode == self.ALL or self.isPlayer(room_jid_s, nick):
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auth = True
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elif self.join_mode == self.INVITED:
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# considering all the batches of invitations
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for invitations in self.invitations[room_jid_s]:
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if user_jid_s is not None:
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if user_jid_s in invitations[1]:
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auth = True
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break
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else:
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# TODO: that's not secure enough but what to do if
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# wokkel.muc.User's 'entity' attribute is not set?!
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if nick in [JID(invited).user for invited in invitations[1]]:
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auth = True
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break
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if not auth and (verbose or _DEBUG):
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debug(_("%s not allowed to join the game %s in %s") % (user_jid_s or nick, self.name, room_jid_s))
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return auth
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def updatePlayers(self, room_jid_s, nicks, profile):
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"""Signal to the room or to each player that some players joined the game"""
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if nicks == []:
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return
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new_nicks = set(nicks).difference(self.games[room_jid_s]['players'])
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if len(new_nicks) == 0:
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return
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self.games[room_jid_s]['players'].extend(new_nicks)
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self.signalPlayers(room_jid_s, [JID(room_jid_s)], profile)
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def signalPlayers(self, room_jid_s, recipients, profile):
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"""Let these guys know that we are playing (they may not play themselves)."""
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if self.gameExists(room_jid_s, started=True):
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element = self.createStartElement(self.games[room_jid_s]['players'])
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else:
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element = self.createStartElement(self.games[room_jid_s]['players'], name="players")
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for recipient in recipients:
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self.send(recipient, element, profile=profile)
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def invitePlayers(self, room, other_players, nick, profile):
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"""Invite players to a room, associated game may exist or not.
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@param room: wokkel.muc.Room instance
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@param other_players: list of JID userhosts to invite
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@param nick: nick of the user who send the invitation
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@return: list of the invited players who were already in the room
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"""
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room_jid = room.occupantJID.userhostJID()
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room_jid_s = room.occupantJID.userhost()
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if not self.checkInviteAuth(room_jid_s, nick):
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return []
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self.invitations.setdefault(room_jid_s, [])
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# TODO: remove invitation waiting for too long, using the time data
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self.invitations[room_jid_s].append((time(), other_players))
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nicks = [nick]
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for player_jid in [JID(player) for player in other_players]:
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# TODO: find a way to make it secure
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other_nick = self.host.plugins["XEP-0045"].getRoomNickOfUser(room, player_jid, secure=False)
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if other_nick is None:
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self.host.plugins["XEP-0249"].invite(player_jid, room_jid, {"game": self.name}, profile)
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else:
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nicks.append(other_nick)
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return nicks
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def checkInviteAuth(self, room_jid_s, nick, verbose=False):
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"""Checks if this profile is allowed to invite players"""
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auth = False
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if self.invite_mode == self.FROM_ALL or not self.gameExists(room_jid_s):
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auth = True
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elif self.invite_mode == self.FROM_NONE:
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auth = not self.gameExists(room_jid_s, started=True)
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elif self.invite_mode == self.FROM_REFEREE:
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auth = self.isReferee(room_jid_s, nick)
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elif self.invite_mode == self.FROM_PLAYERS:
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auth = self.isPlayer(room_jid_s, nick)
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if not auth and (verbose or _DEBUG):
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debug(_("%s not allowed to invite for the game %s in %s") % (nick, self.name, room_jid_s))
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return auth
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def isReferee(self, room_jid_s, nick):
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"""Checks if the player with this nick is the referee for the game in this room"""
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if not self.gameExists(room_jid_s):
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return False
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return room_jid_s + '/' + nick == self.games[room_jid_s]['referee']
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def isPlayer(self, room_jid_s, nick):
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"""Checks if the player with this nick is a player for the game in this room.
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Important: the referee is not in the 'players' list right after the game
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initialization - check with isReferee to be sure nick is not a player.
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"""
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if not self.gameExists(room_jid_s):
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return False
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return nick in self.games[room_jid_s]['players'] or self.isReferee(room_jid_s, nick)
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def checkWaitAuth(self, room, other_players, verbose=False):
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"""Check if we must wait before starting the game or not.
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@return: (x, y, z) with:
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x: False if we must wait, True otherwise
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y: the nicks of the players that have been checked and confirmed
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z: the players that have not been checked or that are missing
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"""
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if self.wait_mode == self.FOR_NONE or other_players == []:
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result = (True, [], other_players)
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elif len(room.roster) < len(other_players) + 1:
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result = (False, [], other_players)
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else:
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# TODO: find a way to make it secure
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(nicks, missing) = self.host.plugins["XEP-0045"].getRoomNicksOfUsers(room, other_players, secure=False)
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result = (len(nicks) == len(other_players), nicks, missing)
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if not result[0] and (verbose or _DEBUG):
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debug(_("Still waiting for %s before starting the game %s in %s") % (result[2], self.name, room.occupantJID.userhost()))
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return result
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def getUniqueName(self, muc_service="", profile_key='@DEFAULT@'):
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room = self.host.plugins["XEP-0045"].getUniqueName(muc_service, profile_key=profile_key)
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return "sat_%s_%s" % (self.name.lower(), room) if room != "" else ""
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def prepareRoom(self, other_players=[], room_jid=None, profile_key='@NONE@'):
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"""Prepare the room for a game: create it and invite players.
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@param other_players: list for other players JID userhosts
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@param room_jid: JID userhost of the room to reuse or None to create a new room
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"""
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debug(_('Preparing room for %s game') % self.name)
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profile = self.host.memory.getProfileName(profile_key)
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if not profile:
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error(_("Unknown profile"))
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return
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def roomJoined(room):
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"""@param room: instance of wokkel.muc.Room"""
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self.createOrInvite(room, other_players, profile)
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def afterClientInit(room_jid):
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"""Create/join the given room, or a unique generated one if no room is specified.
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@param room_jid: room to join
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"""
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if room_jid is not None and room_jid != "": # a room name has been specified
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if room_jid in self.host.plugins["XEP-0045"].clients[profile].joined_rooms:
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roomJoined(self.host.plugins["XEP-0045"].clients[profile].joined_rooms[room_jid])
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return
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else:
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room_jid = self.getUniqueName(profile_key=profile_key)
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if room_jid == "":
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return
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user_jid = self.host.getJidNStream(profile)[0]
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d = self.host.plugins["XEP-0045"].join(JID(room_jid), user_jid.user, {}, profile)
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d.addCallback(roomJoined)
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client = self.host.getClient(profile)
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if not client:
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error(_('No client for this profile key: %s') % profile_key)
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return
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client.client_initialized.addCallback(lambda ignore: afterClientInit(room_jid))
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def userJoinedTrigger(self, room, user, profile):
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"""This trigger is used to check if the new user can take part of a game,
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create the game if we were waiting for him or just update the players list.
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@room: wokkel.muc.Room object. room.roster is a dict{wokkel.muc.User.nick: wokkel.muc.User}
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@user: wokkel.muc.User object. user.nick is a unicode and user.entity a JID
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@return: True to not interrupt the main process.
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"""
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room_jid_s = room.occupantJID.userhost()
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||||
profile_nick = room.occupantJID.resource
|
||||
if not self.isReferee(room_jid_s, profile_nick):
|
||||
return True # profile is not the referee
|
||||
if not self.checkJoinAuth(room_jid_s, nick=user.nick):
|
||||
# user not allowed but let him know that we are playing :p
|
||||
self.signalPlayers(room_jid_s, [JID(room_jid_s + '/' + user.nick)], profile)
|
||||
return True
|
||||
if self.wait_mode == self.FOR_ALL:
|
||||
# considering the last batch of invitations
|
||||
batch = len(self.invitations[room_jid_s]) - 1
|
||||
if batch < 0:
|
||||
error("Invitations from %s to play %s in %s have been lost!" % (profile_nick, self.name, room_jid_s))
|
||||
return True
|
||||
other_players = self.invitations[room_jid_s][batch][1]
|
||||
(auth, nicks, dummy) = self.checkWaitAuth(room, other_players)
|
||||
if auth:
|
||||
del self.invitations[room_jid_s][batch]
|
||||
nicks.insert(0, profile_nick) # add the referee
|
||||
self.createGame(room_jid_s, nicks, profile_key=profile)
|
||||
return True
|
||||
# let the room know that a new player joined
|
||||
self.updatePlayers(room_jid_s, [user.nick], profile)
|
||||
return True
|
||||
|
||||
def userLeftTrigger(self, room, user, profile):
|
||||
"""This trigger is used to update or stop the game when a user leaves.
|
||||
@room: wokkel.muc.Room object. room.roster is a dict{wokkel.muc.User.nick: wokkel.muc.User}
|
||||
@user: wokkel.muc.User object. user.nick is a unicode and user.entity a JID
|
||||
@return: True to not interrupt the main process.
|
||||
"""
|
||||
room_jid_s = room.occupantJID.userhost()
|
||||
profile_nick = room.occupantJID.resource
|
||||
if not self.isReferee(room_jid_s, profile_nick):
|
||||
return True # profile is not the referee
|
||||
if self.isPlayer(room_jid_s, user.nick):
|
||||
try:
|
||||
self.games[room_jid_s]['players'].remove(user.nick)
|
||||
except ValueError:
|
||||
pass
|
||||
if self.wait_mode == self.FOR_ALL:
|
||||
# allow this user to join the game again
|
||||
user_jid = user.entity.userhost()
|
||||
if len(self.invitations[room_jid_s]) == 0:
|
||||
self.invitations[room_jid_s].append((time(), [user_jid]))
|
||||
else:
|
||||
batch = 0 # add to the first batch of invitations
|
||||
if user_jid not in self.invitations[room_jid_s][batch][1]:
|
||||
self.invitations[room_jid_s][batch][1].append(user_jid)
|
||||
return True
|
||||
|
||||
def checkCreateGameAndInit(self, room_jid_s, profile):
|
||||
"""Check if that profile can create the game. If the game can be created
|
||||
but is not initialized yet, this method will also do the initialization
|
||||
@return: a couple (create, sync) with:
|
||||
- create: set to True to allow the game creation
|
||||
- sync: set to True to advice a game synchronization
|
||||
"""
|
||||
user_nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid_s, profile)
|
||||
if not user_nick:
|
||||
error('Internal error')
|
||||
return False, False
|
||||
if self.gameExists(room_jid_s):
|
||||
referee = self.isReferee(room_jid_s, user_nick)
|
||||
if self.gameExists(room_jid_s, started=True):
|
||||
warning(_("%s game already created in room %s") % (self.name, room_jid_s))
|
||||
return False, referee
|
||||
elif not referee:
|
||||
warning(_("%s game in room %s can only be created by %s") % (self.name, room_jid_s, user_nick))
|
||||
return False, False
|
||||
else:
|
||||
self.initGame(room_jid_s, user_nick)
|
||||
return True, False
|
||||
|
||||
def createGame(self, room_jid_s, nicks=[], profile_key='@NONE@'):
|
||||
"""Create a new game - this can be called directly from a frontend
|
||||
and skips all the checks and invitation system, but the game must
|
||||
not exist and all the players must be in the room already.
|
||||
@param room_jid: JID userhost of the room
|
||||
@param nicks: list of players nicks in the room
|
||||
@param profile_key: %(doc_profile_key)s"""
|
||||
debug(_("Creating %s game in room %s") % (self.name, room_jid_s))
|
||||
profile = self.host.memory.getProfileName(profile_key)
|
||||
if not profile:
|
||||
error(_("profile %s is unknown") % profile_key)
|
||||
return
|
||||
(create, sync) = self.checkCreateGameAndInit(room_jid_s, profile)
|
||||
if not create:
|
||||
if sync:
|
||||
debug(_('Synchronize game %s in %s for %s') % (self.name, room_jid_s, ', '.join(nicks)))
|
||||
# TODO: we should call a method to re-send the information to a player who left
|
||||
# and joined the room again, currently: we may restart a whole new round...
|
||||
self.updatePlayers(room_jid_s, nicks, profile)
|
||||
return
|
||||
self.games[room_jid_s]['started'] = True
|
||||
self.updatePlayers(room_jid_s, nicks, profile)
|
||||
if self.player_init == {}:
|
||||
return
|
||||
# specific data to each player
|
||||
status = {}
|
||||
players_data = {}
|
||||
for nick in nicks:
|
||||
# The dict must be COPIED otherwise it is shared between all users
|
||||
players_data[nick] = self.player_init.copy()
|
||||
status[nick] = "init"
|
||||
self.games[room_jid_s].update({'status': status, 'players_data': players_data})
|
||||
|
||||
def playerReady(self, player, referee, profile_key='@NONE@'):
|
||||
"""Must be called when player is ready to start a new game"""
|
||||
profile = self.host.memory.getProfileName(profile_key)
|
||||
if not profile:
|
||||
error(_("profile %s is unknown") % profile_key)
|
||||
return
|
||||
debug('new player ready: %s' % profile)
|
||||
self.send(JID(referee), 'player_ready', {'player': player}, profile=profile)
|
||||
|
||||
def newRound(self, room_jid, data, profile):
|
||||
"""Launch a new round (reinit the user data)"""
|
||||
debug(_('new round for %s game') % self.name)
|
||||
game_data = self.games[room_jid.userhost()]
|
||||
players = game_data['players']
|
||||
players_data = game_data['players_data']
|
||||
game_data['stage'] = "init"
|
||||
|
||||
common_data, msg_elts = data if data is not None else (None, None)
|
||||
|
||||
if isinstance(msg_elts, dict):
|
||||
for player in players:
|
||||
to_jid = JID(room_jid.userhost() + "/" + player) # FIXME: gof:
|
||||
elem = msg_elts[player] if isinstance(msg_elts[player], domish.Element) else None
|
||||
self.send(to_jid, elem, profile=profile)
|
||||
elif isinstance(msg_elts, domish.Element):
|
||||
self.send(room_jid, msg_elts, profile=profile)
|
||||
if common_data is not None:
|
||||
for player in players:
|
||||
players_data[player].update(common_data)
|
||||
|
||||
def createGameElt(self, to_jid, type_="normal"):
|
||||
"""Create a generic domish Element for the game"""
|
||||
type_ = "normal" if to_jid.resource else "groupchat"
|
||||
elt = domish.Element((None, 'message'))
|
||||
elt["to"] = to_jid.full()
|
||||
elt["type"] = type_
|
||||
elt.addElement(self.ns_tag)
|
||||
return elt
|
||||
|
||||
def createStartElement(self, players=None, name="started"):
|
||||
"""Create a game "started" domish Element
|
||||
@param name: element name (default: "started").
|
||||
"""
|
||||
started_elt = domish.Element((None, name))
|
||||
if players is None:
|
||||
return started_elt
|
||||
idx = 0
|
||||
for player in players:
|
||||
player_elt = domish.Element((None, 'player'))
|
||||
player_elt.addContent(player)
|
||||
player_elt['index'] = str(idx)
|
||||
idx += 1
|
||||
started_elt.addChild(player_elt)
|
||||
return started_elt
|
||||
|
||||
def send(self, to_jid, elem=None, attrs=None, content=None, profile=None):
|
||||
"""
|
||||
@param to_jid: recipient JID
|
||||
@param elem: domish.Element, unicode or a couple:
|
||||
- domish.Element to be directly added as a child to the message
|
||||
- unicode name or couple (uri, name) to create a new domish.Element
|
||||
and add it as a child to the message (see domish.Element.addElement)
|
||||
@param attrs: dictionary of attributes for the new child
|
||||
@param content: unicode that is appended to the child content
|
||||
@param profile: the profile from which the message is sent
|
||||
"""
|
||||
if profile is None:
|
||||
error(_("Message can not be sent without a sender profile"))
|
||||
return
|
||||
msg = self.createGameElt(to_jid)
|
||||
if elem is not None:
|
||||
if isinstance(elem, domish.Element):
|
||||
msg.firstChildElement().addChild(elem)
|
||||
else:
|
||||
elem = msg.firstChildElement().addElement(elem)
|
||||
if attrs is not None:
|
||||
elem.attributes.update(attrs)
|
||||
if content is not None:
|
||||
elem.addContent(content)
|
||||
self.host.profiles[profile].xmlstream.send(msg)
|
||||
|
||||
if _DEBUG_FILE:
|
||||
# From here you will see all the game messages
|
||||
file_ = open("/tmp/game_messages", "a")
|
||||
file_.write("%s from %s to %s: %s\n" % (self.name, profile, "room" if to_jid.resource is None else to_jid.resource, elem.toXml()))
|
||||
file_.close()
|
||||
|
||||
def getHandler(self, profile):
|
||||
return RoomGameHandler(self)
|
||||
|
||||
|
||||
class RoomGameHandler (XMPPHandler):
|
||||
implements(iwokkel.IDisco)
|
||||
|
||||
def __init__(self, plugin_parent):
|
||||
self.plugin_parent = plugin_parent
|
||||
self.host = plugin_parent.host
|
||||
|
||||
def connectionInitialized(self):
|
||||
self.xmlstream.addObserver(self.plugin_parent.request, self.plugin_parent.room_game_cmd, profile=self.parent.profile)
|
||||
|
||||
def getDiscoInfo(self, requestor, target, nodeIdentifier=''):
|
||||
return [disco.DiscoFeature(self.plugin_parent.ns_tag[0])]
|
||||
|
||||
def getDiscoItems(self, requestor, target, nodeIdentifier=''):
|
||||
return []
|
||||
|
|
@ -24,7 +24,6 @@ from wokkel import data_form
|
|||
|
||||
from sat.tools.xml_tools import dataForm2XML
|
||||
from sat.tools.frontends.games import TarotCard
|
||||
from sat.tools.plugins.games import RoomGame
|
||||
from time import time
|
||||
import random
|
||||
|
||||
|
|
@ -37,18 +36,24 @@ PLUGIN_INFO = {
|
|||
"import_name": "Tarot",
|
||||
"type": "Misc",
|
||||
"protocols": [],
|
||||
"dependencies": ["XEP-0045", "XEP-0249"],
|
||||
"dependencies": ["XEP-0045", "XEP-0249", "ROOM-GAME"],
|
||||
"main": "Tarot",
|
||||
"handler": "yes",
|
||||
"description": _("""Implementation of Tarot card game""")
|
||||
}
|
||||
|
||||
|
||||
class Tarot(RoomGame):
|
||||
class Tarot(object):
|
||||
|
||||
def inheritFromRoomGame(self, host):
|
||||
global RoomGame
|
||||
RoomGame = host.plugins["ROOM-GAME"].__class__
|
||||
self.__class__ = type(self.__class__.__name__, (self.__class__, RoomGame, object), {})
|
||||
|
||||
def __init__(self, host):
|
||||
info(_("Plugin Tarot initialization"))
|
||||
RoomGame.__init__(self, host, PLUGIN_INFO, (NS_CG, CG_TAG),
|
||||
self.inheritFromRoomGame(host)
|
||||
RoomGame._init_(self, host, PLUGIN_INFO, (NS_CG, CG_TAG),
|
||||
game_init={'hand_size': 18, 'init_player': 0, 'current_player': None, 'contrat': None, 'stage': None},
|
||||
player_init={'score': 0})
|
||||
self.contrats = [_('Passe'), _('Petite'), _('Garde'), _('Garde Sans'), _('Garde Contre')]
|
||||
|
|
|
|||
Loading…
Reference in a new issue