when connected signal is received, a whole (re)connection has happened, meaning that everything is potentially out of sync (opened widget and contact lists), so host.sync is set accordingly.
It's a temporary option, as (dis)connect is a per-profile signal, and host.sync is global. Methods similar to sync workflow must be implemented on a per-profile basis.
rosterResync do a full resynchronisation of roster with server. This should not be needed, but may be useful if user suspect a sync issue for whatever reason.
A "clear" method has been added to delete all data for a specific namespace (and profile).
Internal cache (self._cache) is not initialised with an empty dict instead of None to allow using methods like __setitem__ or clear without having to do a potentially expansive `load()` before. The only counterpart is that we won't have an exception anymore if developer forget to load() data before using them, which can make debugging a bit more difficult.
use Android API to retrieve connectivity informations (connection availability + kind of connection).
Register to connectivity change broadcast, new client.networkEnabled/client.networkDisabled are called when suitable.
those methods can be called by platform specific plugins when network is known to be (un)available. This way, connection attempts can be cancelled when no network is available, saving resources (notably battery on mobile devices), or attempts can be restarted immediately when network is known to be available again.
factory's clientConnectionFailed and clientConnectionLost methods are monkey patched to allow client to tune termination:
- a warning when connection is lost in an unclean way
- connector is saved to allow to disable automatic reconnection and retry manually later
- new triggers connection_failed and connection_lost allow plugins to tune connection termination workflow
when avatar is shown by ImageMagick's display and it is terminated using SIGINT, the return code is 2 and not 0.
Before this patch, jp was interpreting the 2 as an image not displayed and so was trying with the next available command
Now it is stopping when exit code 2 is received.
- new MessageWidget class, to have a common ancestor for widgets from different frontends
- new message_widgets_rev property to get reverse iterator on message widgets
- new isUserMoved method to check if a Message is a user moved info
- new handleUserMoved method to merge info message when suitable. This is code from Primitivus made generic.
Client State Indication plugin is used to set state when pause/resume is called.
The state is changed on pause only after a delay (currently 30s), to avoid changing state if use is only checking something quickly on an other app.
req_timer may not have been called when session.reset() is called (e.g. on resuming failed after computer has been suspended), so reset() must cancel it and set its value to None.
in addition to listeners, a frontend can now register progression callback and errback which are called when the given progressing action is finished.
Those callbacks can be registered using registerProgressCbs or specified in actionManager.
encryptMessage is now called in a loop, because problems may happen by steps (e.g. trust issue after getting missing bundles).
Fixed a mix between "if" and "elif" in problems handling,
a single target is the most common case, but QuickWidget handle multiple targets. When a single target is requested and multiple exist, a random one is returned.
This is a temporary situation, targetting should be improved in a future version to manage multiple targets in hash.
when a widget was recreated, a new hash was created with a suffix, making hash matching difficult and bug prone.
This has been changed to use a list of instances instead, this simplify the code and avoid issues while looking for existing instances of a widget.
QuickWidget implement base of sync mechanism with a sync property which can be overriden, and resync method which is called when resynchronisation is needed.
When resync is required, chat widget get missing occupant and history elements
A new callable argument can be used with historyPrint, when set it is called when history has been fully printed.