presence announcement has been moved to startConnection, but component don't have presence. This patch fixes it by moving presence announcement to clients only.
- invitation logic has been moved to a new generic "plugin_exp_invitation" plugin
- plugin_misc_invitations has be rename "plugin_exp_email_invitation" to avoid confusion
- personal event list has be refactored to use a new experimental "list of interest", which regroup all interestings items, events or other ones
u"" is now used as defaut item id instead of node, as it needs to be serialised anyway. This is temporary solution, as empty string can be used for item id (not forbidden by XEP-0060), but for now this is not handled correctly in jp/SàT (see https://bugs.goffi.org/bugs/view/289). Correct solution will probably need to use a special key in extra to mark empty string in id.
Added/removed some required values for node or item when it made sense.
roster version is now stored after roster item has been added or removed. This way if something interrupting the process happens, former item update will be received and roster should be updated correctly.
Roster item removal was crashing because `load()` is not used (local PersistentDict cache is then not updated, and the key to remove is missing there). The exception is now catched and ignored to avoid loading the data only to remove an item.
if host is out of sync, that means that server is not connected and it makes no sense to call this method. Furthermore, this was resulting in a crash because profile is not found.
when connected signal is received, a whole (re)connection has happened, meaning that everything is potentially out of sync (opened widget and contact lists), so host.sync is set accordingly.
It's a temporary option, as (dis)connect is a per-profile signal, and host.sync is global. Methods similar to sync workflow must be implemented on a per-profile basis.
rosterResync do a full resynchronisation of roster with server. This should not be needed, but may be useful if user suspect a sync issue for whatever reason.
A "clear" method has been added to delete all data for a specific namespace (and profile).
Internal cache (self._cache) is not initialised with an empty dict instead of None to allow using methods like __setitem__ or clear without having to do a potentially expansive `load()` before. The only counterpart is that we won't have an exception anymore if developer forget to load() data before using them, which can make debugging a bit more difficult.
use Android API to retrieve connectivity informations (connection availability + kind of connection).
Register to connectivity change broadcast, new client.networkEnabled/client.networkDisabled are called when suitable.
those methods can be called by platform specific plugins when network is known to be (un)available. This way, connection attempts can be cancelled when no network is available, saving resources (notably battery on mobile devices), or attempts can be restarted immediately when network is known to be available again.
factory's clientConnectionFailed and clientConnectionLost methods are monkey patched to allow client to tune termination:
- a warning when connection is lost in an unclean way
- connector is saved to allow to disable automatic reconnection and retry manually later
- new triggers connection_failed and connection_lost allow plugins to tune connection termination workflow
when avatar is shown by ImageMagick's display and it is terminated using SIGINT, the return code is 2 and not 0.
Before this patch, jp was interpreting the 2 as an image not displayed and so was trying with the next available command
Now it is stopping when exit code 2 is received.
- new MessageWidget class, to have a common ancestor for widgets from different frontends
- new message_widgets_rev property to get reverse iterator on message widgets
- new isUserMoved method to check if a Message is a user moved info
- new handleUserMoved method to merge info message when suitable. This is code from Primitivus made generic.