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https://forge.fsky.io/lda/Parsee.git
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[MOD/FIX] Separate XMPP thread, fix EINVAL issue
threading is good actually. please hmu if you ever trigger the achievement.
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parent
299f473a81
commit
143bdf0a5a
21 changed files with 2314 additions and 1764 deletions
258
src/XMPPThread/Stanzas/Presence.c
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258
src/XMPPThread/Stanzas/Presence.c
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#include "XMPPThread/internal.h"
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#include <Cytoplasm/Memory.h>
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#include <Cytoplasm/Str.h>
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#include <Cytoplasm/Log.h>
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#include <Matrix.h>
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#include <AS.h>
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#include <string.h>
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static XMLElement *
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CreateVCardRequest(char *from, char *to)
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{
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XMLElement *vcard_request, *vcard;
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char *id;
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vcard_request = XMLCreateTag("iq");
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XMLAddAttr(vcard_request, "from", from);
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XMLAddAttr(vcard_request, "to", to);
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XMLAddAttr(vcard_request, "id", (id = StrRandom(16)));
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XMLAddAttr(vcard_request, "type", "get");
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vcard = XMLCreateTag("vCard");
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XMLAddAttr(vcard, "xmlns", "vcard-temp");
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XMLAddChild(vcard_request, vcard);
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Free(id);
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return vcard_request;
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}
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static UserStatus
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GuessStatus(XMLElement *stanza)
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{
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/* C.F RFC3921: XMPP IM */
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XMLElement *show = XMLookForUnique(stanza, "show");
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XMLElement *data = show ? ArrayGet(show->children, 0) : NULL;
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if (!show || !data)
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{
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return USER_STATUS_ONLINE;
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}
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if (StrEquals(data->data, "away") ||
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StrEquals(data->data, "xa"))
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{
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return USER_STATUS_OFFLINE;
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}
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if (StrEquals(data->data, "chat"))
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{
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return USER_STATUS_ONLINE;
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}
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if (StrEquals(data->data, "dnd"))
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{
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return USER_STATUS_UNAVAILABLE;
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}
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return USER_STATUS_ONLINE;
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}
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void
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PresenceStanza(ParseeData *args, XMLElement *stanza)
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{
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#define MUC_USER_NS "http://jabber.org/protocol/muc#user"
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XMLElement *user_info;
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XMLElement *vc = XMLookForTKV(stanza, "x", "xmlns", "vcard-temp:x:update");
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XMLElement *status = XMLookForUnique(stanza, "status");
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char *oid = HashMapGet(stanza->attrs, "from");
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if ((user_info = XMLookForTKV(stanza, "x", "xmlns", MUC_USER_NS)))
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{
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XMLElement *item = XMLookForUnique(user_info, "item");
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XMLElement *status = XMLookForUnique(user_info, "status");
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#define IsStatus(code) (status && \
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StrEquals(HashMapGet(status->attrs, "code"), #code))
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char *jid = item ? HashMapGet(item->attrs, "jid") : NULL;
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char *trim = ParseeTrimJID(jid);
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char *from = NULL;
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char *type = HashMapGet(stanza->attrs, "type");
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char *room = ParseeGetBridgedRoom(args, stanza);
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char *decode_from = ParseeLookupJID(oid);
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char *real_matrix = ParseeDecodeMXID(decode_from);
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char *matrix_user_pl = ParseeEncodeJID(args->config, trim, false);
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char *affiliation = HashMapGet(item->attrs, "affiliation");
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int power_level = 0;
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char *parsee = ParseeMXID(args);
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Free(trim);
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if (!real_matrix || *real_matrix != '@')
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{
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Free(real_matrix);
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real_matrix = ParseeEncodeJID(args->config, decode_from, false);
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}
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if (StrEquals(affiliation, "owner"))
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{
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power_level = 98;
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}
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else if (StrEquals(affiliation, "admin"))
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{
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power_level = 50;
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}
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else if (StrEquals(affiliation, "member"))
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{
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/* TODO: Reconsider setting the PL if a member, as there's no
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* clear reason to do this in some cases. */
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power_level = 0;
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}
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else if (StrEquals(affiliation, "outcast"))
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{
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power_level = -1;
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}
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/* Set the user's PL
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* TODO: Do NOT change the PL of *real* people nilly-willy.
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* In some scenarios, this is really bad behaviour. */
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if (room)
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{
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HashMap *powers = ASGetPL(args->config, room);
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HashMap *users = GrabObject(powers, 1, "users");
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int64_t level = GrabInteger(powers, 2, "users", matrix_user_pl);
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/* I may or may not have fucked up the state hard with this
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* lacking any checking. (--gen) */
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if (StrEquals(parsee, matrix_user_pl))
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{
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/* TODO: Give the user an achievement, this is goofy. */
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Log(LOG_ERR, "BAD PL DOWNGRADE (%d->%d)", level, power_level);
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}
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if (users && level != power_level &&
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!StrEquals(parsee, matrix_user_pl) &&
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matrix_user_pl)
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{
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JsonValue *val = JsonValueInteger(power_level);
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JsonValueFree(JsonSet(users, val, 1, matrix_user_pl));
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ASSetPL(args->config, room, powers);
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}
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else
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{
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JsonFree(powers);
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}
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}
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if (StrEquals(type, "unavailable") && !StrEquals(parsee, real_matrix))
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{
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/* If not an MXID, use the Parsee user */
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if (IsStatus(301))
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{
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ASBan(args->config, room, real_matrix);
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}
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else if (IsStatus(307))
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{
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ASKick(args->config, room, real_matrix);
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}
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else if (IsStatus(303))
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{
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char *nick = HashMapGet(item->attrs, "nick");
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ASSetName(args->config, real_matrix, nick);
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}
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else
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{
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ASLeave(args->config, room, real_matrix);
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}
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}
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if (jid)
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{
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ParseePushJIDTable(oid, jid);
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}
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Free(from);
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Free(decode_from);
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Free(real_matrix);
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Free(matrix_user_pl);
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Free(parsee);
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Free(room);
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}
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if (status)
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{
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XMLElement *status_data = ArrayGet(status->children, 0);
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char *decode_from = ParseeLookupJID(oid);
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char *trimmed = ParseeTrimJID(decode_from);
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char *from_matrix = ParseeEncodeJID(args->config, trimmed, false);
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char *status_str = NULL;
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if (status_data)
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{
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status_str = status_data->data;
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}
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/* TODO: "The server will automatically set a user's presence to
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* unavailable if their last active time was over a threshold value
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* (e.g. 5 minutes)."
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* We _will_ need to manage those cases properly(cronjob?) if we want
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* XMPP presences to sync properly */
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ASSetStatus(
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args->config, from_matrix,
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GuessStatus(stanza), status_str
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);
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Free(decode_from);
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Free(from_matrix);
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Free(trimmed);
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}
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if (vc)
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{
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XMLElement *photo = XMLookForUnique(vc, "photo");
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XMLElement *p_dat = photo ? ArrayGet(photo->children, 0) : NULL;
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XMLElement *vcard_request;
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XMPPComponent *jabber = args->jabber;
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char *from;
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DbRef *avatars;
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HashMap *json;
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char *avatar_id;
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if (!p_dat)
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{
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return;
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}
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avatars = DbLock(args->db, 1, "avatars");
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if (!avatars)
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{
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avatars = DbCreate(args->db, 1, "avatars");
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}
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json = DbJson(avatars);
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avatar_id = GrabString(json, 1, oid);
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if (avatar_id && StrEquals(avatar_id, p_dat->data))
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{
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DbUnlock(args->db, avatars);
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return;
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}
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JsonValueFree(JsonSet(
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json, JsonValueString(p_dat->data),
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1, oid)
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);
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DbUnlock(args->db, avatars);
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from = ParseeJID(args);
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vcard_request = CreateVCardRequest(
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from, HashMapGet(stanza->attrs, "from")
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);
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pthread_mutex_lock(&jabber->write_lock);
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XMLEncode(jabber->stream, vcard_request);
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StreamFlush(jabber->stream);
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pthread_mutex_unlock(&jabber->write_lock);
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XMLFreeElement(vcard_request);
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Free(from);
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}
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/* TODO: Sending VCard on presence is slow and stalls the thread */
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#undef MUC_USER_NS
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}
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