- "MUC user joined", "MUC user left" and class XMPPHandler are managed directly in RoomGame - renamed __init__ parameters 'player_init_data' to 'player_init' and 'options' to 'game_init' - pass the players list in radiocol method 'createGame' and signal 'radiocolStarted' (needed for invitation system and for UI players identification) - added some parameters to manage who can invite, who can join, who to wait for... managed with check***Auth methods - joining a game that is already launched may be possible, regarding these parameters and the invitation list - leave and join a game again is partly managed: new tarot round is launched, we should keep playing the same round instead
509 lines
24 KiB
Python
509 lines
24 KiB
Python
#!/usr/bin/python
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# -*- coding: utf-8 -*-
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# SAT: a jabber client
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# Copyright (C) 2009, 2010, 2011, 2012, 2013 Jérôme Poisson (goffi@goffi.org)
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from logging import debug, warning, error
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from twisted.words.protocols.jabber.jid import JID
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from twisted.words.xish import domish
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from time import time
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from wokkel import disco, iwokkel
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from zope.interface import implements
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try:
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from twisted.words.protocols.xmlstream import XMPPHandler
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except ImportError:
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from wokkel.subprotocols import XMPPHandler
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"""This library help manage general games (e.g. card games) and it can be used by plugins."""
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# Don't forget to set it to False before you commit
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debugMsg = True
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debugFile = True
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class RoomGame(object):
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"""This class is used to help launching a MUC game."""
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# Values for self.invite_mode (who can invite after the game creation)
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FROM_ALL, FROM_NONE, FROM_REFEREE, FROM_PLAYERS = xrange(0, 4)
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# Values for self.wait_mode (for who we should wait before creating the game)
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FOR_ALL, FOR_NONE = xrange(0, 2)
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# Values for self.join_mode (who can join the game - NONE means solo game)
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ALL, INVITED, NONE = xrange(0, 3)
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# Values for ready_mode (how to turn a MUC user into a player)
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ASK, FORCE = xrange(0, 2)
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MESSAGE = '/message'
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REQUEST = '%s/%s[@xmlns="%s"]'
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def __init__(self, host, plugin_info, ns_tag, game_init={}, player_init={}):
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"""
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@param host
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@param plugin_info: PLUGIN_INFO map of the game plugin
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@ns_tag: couple (nameservice, tag) to construct the messages
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@param game_init: dictionary for general game initialization
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@param player_init: dictionary for player initialization, applicable to each player
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"""
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self.host = host
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self.name = plugin_info["import_name"]
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self.ns_tag = ns_tag
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self.request = self.REQUEST % (self.MESSAGE, ns_tag[1], ns_tag[0])
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self.game_init = game_init
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self.player_init = player_init
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self.games = {}
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self.invitations = {} # list of couple (x, y) with x the time and y a list of users
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# These are the default settings, which can be overwritten by child class after initialization
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self.invite_mode = self.FROM_PLAYERS if self.player_init == {} else self.FROM_NONE
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self.wait_mode = self.FOR_NONE if self.player_init == {} else self.FOR_ALL
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self.join_mode = self.INVITED
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self.ready_mode = self.FORCE # TODO: asking for confirmation is not implemented
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host.trigger.add("MUC user joined", self.userJoinedTrigger)
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host.trigger.add("MUC user left", self.userLeftTrigger)
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def createOrInvite(self, room, other_players, profile):
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"""
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This is called only when someone explicitly wants to play.
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The game must not be created if one already exists in the room,
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or its creation could be postponed until all the expected players
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join the room (in that case it will be created from userJoinedTrigger).
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@param room: instance of wokkel.muc.Room
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@param other_players: list for other players JID userhosts
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"""
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user_jid = self.host.getJidNStream(profile)[0]
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room_jid_s = room.occupantJID.userhost()
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nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid_s, profile)
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nicks = [nick]
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if self.gameExists(room_jid_s):
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if not self.checkJoinAuth(room_jid_s, user_jid.userhost(), nick):
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return
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nicks.extend(self.invitePlayers(room, other_players, nick, profile))
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self.updatePlayers(room_jid_s, nicks, profile)
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else:
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self.initGame(room_jid_s, nick)
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(auth, waiting, missing) = self.checkWaitAuth(room, other_players)
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nicks.extend(waiting)
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nicks.extend(self.invitePlayers(room, missing, nick, profile))
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if auth:
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self.createGame(room_jid_s, nicks, profile)
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else:
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self.updatePlayers(room_jid_s, nicks, profile)
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def initGame(self, room_jid_s, referee_nick):
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"""Important: do not add the referee to 'players' yet. For a
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<players /> message to be emitted whenever a new player is joining,
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it is necessary to not modify 'players' outside of updatePlayers.
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"""
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referee = room_jid_s + '/' + referee_nick
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self.games[room_jid_s] = {'referee': referee, 'players': [], 'started': False}
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self.games[room_jid_s].update(self.game_init)
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def gameExists(self, room_jid_s, started=False):
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"""Return True if a game has been initialized/started.
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@param started: if False, the game must be initialized only,
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otherwise it must be initialized and started with createGame.
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@return: True if a game is initialized/started in that room"""
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return room_jid_s in self.games and (not started or self.games[room_jid_s]['started'])
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def checkJoinAuth(self, room_jid_s, user_jid_s=None, nick="", verbose=False):
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"""Checks if this profile is allowed to join the game.
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The parameter nick is used to check if the user is already
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a player in that game. When this method is called from
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userJoinedTrigger, nick is also used to check the user
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identity instead of user_jid_s (see TODO remark below).
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@param room_jid_s: the room hosting the game
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@param user_jid_s: JID userhost of the user
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@param nick: nick of the user
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"""
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auth = False
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if not self.gameExists(room_jid_s):
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auth = False
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elif self.join_mode == self.ALL or self.isPlayer(room_jid_s, nick):
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auth = True
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elif self.join_mode == self.INVITED:
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# considering all the batches of invitations
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for invitations in self.invitations[room_jid_s]:
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if user_jid_s is not None:
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if user_jid_s in invitations[1]:
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auth = True
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break
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else:
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# TODO: that's not secure enough but what to do if
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# wokkel.muc.User's 'entity' attribute is not set?!
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if nick in [JID(invited).user for invited in invitations[1]]:
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auth = True
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break
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if not auth and (verbose or debugMsg):
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debug(_("%s not allowed to join the game %s in %s") % (user_jid_s or nick, self.name, room_jid_s))
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return auth
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def updatePlayers(self, room_jid_s, nicks, profile):
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"""Signal to the room or to each player that some players joined the game"""
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if nicks == []:
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return
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new_nicks = set(nicks).difference(self.games[room_jid_s]['players'])
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if len(new_nicks) == 0:
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return
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self.games[room_jid_s]['players'].extend(new_nicks)
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self.signalPlayers(room_jid_s, [JID(room_jid_s)], profile)
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def signalPlayers(self, room_jid_s, recipients, profile):
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"""Let these guys know that we are playing (they may not play themselves)."""
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if self.gameExists(room_jid_s, started=True):
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element = self.createStartElement(self.games[room_jid_s]['players'])
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else:
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element = self.createStartElement(self.games[room_jid_s]['players'], name="players")
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for recipient in recipients:
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self.send(recipient, element, profile=profile)
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def invitePlayers(self, room, other_players, nick, profile):
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"""Invite players to a room, associated game may exist or not.
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@param room: wokkel.muc.Room instance
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@param other_players: list of JID userhosts to invite
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@param nick: nick of the user who send the invitation
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@return: list of the invited players who were already in the room
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"""
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room_jid = room.occupantJID.userhostJID()
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room_jid_s = room.occupantJID.userhost()
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if not self.checkInviteAuth(room_jid_s, nick):
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return []
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self.invitations.setdefault(room_jid_s, [])
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# TODO: remove invitation waiting for too long, using the time data
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self.invitations[room_jid_s].append((time(), other_players))
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nicks = [nick]
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for player_jid in [JID(player) for player in other_players]:
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# TODO: find a way to make it secure
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other_nick = self.host.plugins["XEP-0045"].getRoomNickOfUser(room, player_jid, secure=False)
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if other_nick is None:
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self.host.plugins["XEP-0249"].invite(player_jid, room_jid, {"game": self.name}, profile)
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else:
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nicks.append(other_nick)
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return nicks
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def checkInviteAuth(self, room_jid_s, nick, verbose=False):
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"""Checks if this profile is allowed to invite players"""
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auth = False
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if self.invite_mode == self.FROM_ALL or not self.gameExists(room_jid_s):
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auth = True
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elif self.invite_mode == self.FROM_NONE:
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auth = not self.gameExists(room_jid_s, started=True)
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elif self.invite_mode == self.FROM_REFEREE:
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auth = self.isReferee(room_jid_s, nick)
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elif self.invite_mode == self.FROM_PLAYERS:
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auth = self.isPlayer(room_jid_s, nick)
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if not auth and (verbose or debugMsg):
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debug(_("%s not allowed to invite for the game %s in %s") % (nick, self.name, room_jid_s))
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return auth
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def isReferee(self, room_jid_s, nick):
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"""Checks if the player with this nick is the referee for the game in this room"""
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if not self.gameExists(room_jid_s):
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return False
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return room_jid_s + '/' + nick == self.games[room_jid_s]['referee']
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def isPlayer(self, room_jid_s, nick):
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"""Checks if the player with this nick is a player for the game in this room.
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Important: the referee is not in the 'players' list right after the game
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initialization - check with isReferee to be sure nick is not a player.
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"""
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if not self.gameExists(room_jid_s):
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return False
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return nick in self.games[room_jid_s]['players'] or self.isReferee(room_jid_s, nick)
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def checkWaitAuth(self, room, other_players, verbose=False):
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"""Check if we must wait before starting the game or not.
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@return: (x, y, z) with:
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x: False if we must wait, True otherwise
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y: the nicks of the players that have been checked and confirmed
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z: the players that have not been checked or that are missing
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"""
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if self.wait_mode == self.FOR_NONE or other_players == []:
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result = (True, [], other_players)
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elif len(room.roster) < len(other_players) + 1:
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result = (False, [], other_players)
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else:
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# TODO: find a way to make it secure
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(nicks, missing) = self.host.plugins["XEP-0045"].getRoomNicksOfUsers(room, other_players, secure=False)
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result = (len(nicks) == len(other_players), nicks, missing)
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if not result[0] and (verbose or debugMsg):
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debug(_("Still waiting for %s before starting the game %s in %s") % (result[2], self.name, room.occupantJID.userhost()))
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return result
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def getUniqueName(self, muc_service="", profile_key='@DEFAULT@'):
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room = self.host.plugins["XEP-0045"].getUniqueName(muc_service, profile_key=profile_key)
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return "sat_%s_%s" % (self.name.lower(), room) if room != "" else ""
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def prepareRoom(self, other_players=[], room_jid=None, profile_key='@NONE@'):
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"""Prepare the room for a game: create it and invite players.
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@param other_players: list for other players JID userhosts
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@param room_jid: JID userhost of the room to reuse or None to create a new room
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"""
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debug(_('Preparing room for %s game') % self.name)
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profile = self.host.memory.getProfileName(profile_key)
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if not profile:
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error(_("Unknown profile"))
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return
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def roomJoined(room):
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"""@param room: instance of wokkel.muc.Room"""
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self.createOrInvite(room, other_players, profile)
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def afterClientInit(room_jid):
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"""Create/join the given room, or a unique generated one if no room is specified.
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@param room_jid: room to join
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"""
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if room_jid is not None and room_jid != "": # a room name has been specified
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if room_jid in self.host.plugins["XEP-0045"].clients[profile].joined_rooms:
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roomJoined(self.host.plugins["XEP-0045"].clients[profile].joined_rooms[room_jid])
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return
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else:
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room_jid = self.getUniqueName(profile_key=profile_key)
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if room_jid == "":
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return
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user_jid = self.host.getJidNStream(profile)[0]
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d = self.host.plugins["XEP-0045"].join(JID(room_jid), user_jid.user, {}, profile)
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d.addCallback(roomJoined)
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client = self.host.getClient(profile)
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if not client:
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error(_('No client for this profile key: %s') % profile_key)
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return
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client.client_initialized.addCallback(lambda ignore: afterClientInit(room_jid))
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def userJoinedTrigger(self, room, user, profile):
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"""This trigger is used to check if the new user can take part of a game,
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create the game if we were waiting for him or just update the players list.
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@room: wokkel.muc.Room object. room.roster is a dict{wokkel.muc.User.nick: wokkel.muc.User}
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@user: wokkel.muc.User object. user.nick is a unicode and user.entity a JID
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@return: True to not interrupt the main process.
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"""
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room_jid_s = room.occupantJID.userhost()
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profile_nick = room.occupantJID.resource
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if not self.isReferee(room_jid_s, profile_nick):
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return True # profile is not the referee
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if not self.checkJoinAuth(room_jid_s, nick=user.nick):
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# user not allowed but let him know that we are playing :p
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self.signalPlayers(room_jid_s, [JID(room_jid_s + '/' + user.nick)], profile)
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return True
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if self.wait_mode == self.FOR_ALL:
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# considering the last batch of invitations
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batch = len(self.invitations[room_jid_s]) - 1
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if batch < 0:
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error("Invitations from %s to play %s in %s have been lost!" % (profile_nick, self.name, room_jid_s))
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return True
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other_players = self.invitations[room_jid_s][batch][1]
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(auth, nicks, dummy) = self.checkWaitAuth(room, other_players)
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if auth:
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del self.invitations[room_jid_s][batch]
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nicks.insert(0, profile_nick) # add the referee
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self.createGame(room_jid_s, nicks, profile_key=profile)
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return True
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# let the room know that a new player joined
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self.updatePlayers(room_jid_s, [user.nick], profile)
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return True
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def userLeftTrigger(self, room, user, profile):
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"""This trigger is used to update or stop the game when a user leaves.
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@room: wokkel.muc.Room object. room.roster is a dict{wokkel.muc.User.nick: wokkel.muc.User}
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@user: wokkel.muc.User object. user.nick is a unicode and user.entity a JID
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@return: True to not interrupt the main process.
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"""
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room_jid_s = room.occupantJID.userhost()
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profile_nick = room.occupantJID.resource
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if not self.isReferee(room_jid_s, profile_nick):
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return True # profile is not the referee
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if self.isPlayer(room_jid_s, user.nick):
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try:
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self.games[room_jid_s]['players'].remove(user.nick)
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except ValueError:
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pass
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if self.wait_mode == self.FOR_ALL:
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# allow this user to join the game again
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user_jid = user.entity.userhost()
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if len(self.invitations[room_jid_s]) == 0:
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self.invitations[room_jid_s].append((time(), [user_jid]))
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else:
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batch = 0 # add to the first batch of invitations
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if user_jid not in self.invitations[room_jid_s][batch][1]:
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self.invitations[room_jid_s][batch][1].append(user_jid)
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return True
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def checkCreateGameAndInit(self, room_jid_s, profile):
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"""Check if that profile can create the game. If the game can be created
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but is not initialized yet, this method will also do the initialization
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@return: a couple (create, sync) with:
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- create: set to True to allow the game creation
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- sync: set to True to advice a game synchronization
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"""
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user_nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid_s, profile)
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if not user_nick:
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error('Internal error')
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return False, False
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if self.gameExists(room_jid_s):
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referee = self.isReferee(room_jid_s, user_nick)
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if self.gameExists(room_jid_s, started=True):
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warning(_("%s game already created in room %s") % (self.name, room_jid_s))
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return False, referee
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elif not referee:
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warning(_("%s game in room %s can only be created by %s") % (self.name, room_jid_s, user_nick))
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return False, False
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else:
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self.initGame(room_jid_s, user_nick)
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return True, False
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def createGame(self, room_jid_s, nicks=[], profile_key='@NONE@'):
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"""Create a new game - this can be called directly from a frontend
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and skips all the checks and invitation system, but the game must
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not exist and all the players must be in the room already.
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@param room_jid: JID userhost of the room
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@param nicks: list of players nicks in the room
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@param profile_key: %(doc_profile_key)s"""
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debug(_("Creating %s game in room %s") % (self.name, room_jid_s))
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profile = self.host.memory.getProfileName(profile_key)
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if not profile:
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error(_("profile %s is unknown") % profile_key)
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return
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(create, sync) = self.checkCreateGameAndInit(room_jid_s, profile)
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if not create:
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if sync:
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debug(_('Synchronize game %s in %s for %s') % (self.name, room_jid_s, ', '.join(nicks)))
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# TODO: we should call a method to re-send the information to a player who left
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# and joined the room again, currently: we may restart a whole new round...
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self.updatePlayers(room_jid_s, nicks, profile)
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return
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self.games[room_jid_s]['started'] = True
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self.updatePlayers(room_jid_s, nicks, profile)
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if self.player_init == {}:
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return
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# specific data to each player
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status = {}
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|
players_data = {}
|
|
for nick in nicks:
|
|
# The dict must be COPIED otherwise it is shared between all users
|
|
players_data[nick] = self.player_init.copy()
|
|
status[nick] = "init"
|
|
self.games[room_jid_s].update({'status': status, 'players_data': players_data})
|
|
|
|
def playerReady(self, player, referee, profile_key='@NONE@'):
|
|
"""Must be called when player is ready to start a new game"""
|
|
profile = self.host.memory.getProfileName(profile_key)
|
|
if not profile:
|
|
error(_("profile %s is unknown") % profile_key)
|
|
return
|
|
debug('new player ready: %s' % profile)
|
|
self.send(JID(referee), 'player_ready', {'player': player}, profile=profile)
|
|
|
|
def newRound(self, room_jid, data, profile):
|
|
"""Launch a new round (reinit the user data)"""
|
|
debug(_('new round for %s game') % self.name)
|
|
game_data = self.games[room_jid.userhost()]
|
|
players = game_data['players']
|
|
players_data = game_data['players_data']
|
|
game_data['stage'] = "init"
|
|
|
|
common_data, msg_elts = data if data is not None else (None, None)
|
|
|
|
if isinstance(msg_elts, dict):
|
|
for player in players:
|
|
to_jid = JID(room_jid.userhost() + "/" + player) # FIXME: gof:
|
|
elem = msg_elts[player] if isinstance(msg_elts[player], domish.Element) else None
|
|
self.send(to_jid, elem, profile=profile)
|
|
elif isinstance(msg_elts, domish.Element):
|
|
self.send(room_jid, msg_elts, profile=profile)
|
|
if common_data is not None:
|
|
for player in players:
|
|
players_data[player].update(common_data)
|
|
|
|
def createGameElt(self, to_jid, type_="normal"):
|
|
"""Create a generic domish Element for the game"""
|
|
type_ = "normal" if to_jid.resource else "groupchat"
|
|
elt = domish.Element((None, 'message'))
|
|
elt["to"] = to_jid.full()
|
|
elt["type"] = type_
|
|
elt.addElement(self.ns_tag)
|
|
return elt
|
|
|
|
def createStartElement(self, players=None, name="started"):
|
|
"""Create a game "started" domish Element
|
|
@param name: element name (default: "started").
|
|
"""
|
|
started_elt = domish.Element((None, name))
|
|
if players is None:
|
|
return started_elt
|
|
idx = 0
|
|
for player in players:
|
|
player_elt = domish.Element((None, 'player'))
|
|
player_elt.addContent(player)
|
|
player_elt['index'] = str(idx)
|
|
idx += 1
|
|
started_elt.addChild(player_elt)
|
|
return started_elt
|
|
|
|
def send(self, to_jid, elem=None, attrs=None, content=None, profile=None):
|
|
"""
|
|
@param to_jid: recipient JID
|
|
@param elem: domish.Element, unicode or a couple:
|
|
- domish.Element to be directly added as a child to the message
|
|
- unicode name or couple (uri, name) to create a new domish.Element
|
|
and add it as a child to the message (see domish.Element.addElement)
|
|
@param attrs: dictionary of attributes for the new child
|
|
@param content: unicode that is appended to the child content
|
|
@param profile: the profile from which the message is sent
|
|
"""
|
|
if profile is None:
|
|
error(_("Message can not be sent without a sender profile"))
|
|
return
|
|
msg = self.createGameElt(to_jid)
|
|
if elem is not None:
|
|
if isinstance(elem, domish.Element):
|
|
msg.firstChildElement().addChild(elem)
|
|
else:
|
|
elem = msg.firstChildElement().addElement(elem)
|
|
if attrs is not None:
|
|
elem.attributes.update(attrs)
|
|
if content is not None:
|
|
elem.addContent(content)
|
|
self.host.profiles[profile].xmlstream.send(msg)
|
|
|
|
if debugFile:
|
|
# From here you will see all the game messages
|
|
file_ = open("/tmp/test", "a")
|
|
file_.write("%s from %s to %s: %s\n" % (self.name, profile, "room" if to_jid.resource is None else to_jid.resource, elem.toXml()))
|
|
file_.close()
|
|
|
|
def getHandler(self, profile):
|
|
return RoomGameHandler(self)
|
|
|
|
|
|
class RoomGameHandler (XMPPHandler):
|
|
implements(iwokkel.IDisco)
|
|
|
|
def __init__(self, plugin_parent):
|
|
self.plugin_parent = plugin_parent
|
|
self.host = plugin_parent.host
|
|
|
|
def connectionInitialized(self):
|
|
self.xmlstream.addObserver(self.plugin_parent.request, self.plugin_parent.room_game_cmd, profile=self.parent.profile)
|
|
|
|
def getDiscoInfo(self, requestor, target, nodeIdentifier=''):
|
|
return [disco.DiscoFeature(self.plugin_parent.ns_tag[0])]
|
|
|
|
def getDiscoItems(self, requestor, target, nodeIdentifier=''):
|
|
return []
|