libervia-backend/libervia/tui/game_tarot.py
Goffi e5ed4e3d7c tui: Q&D adaptation to new code:
use the new `quick_bridge` adapter and do few changes to make TUI work with new backend.
TUI will probably be rewritten at some point, this is just an update to keep it working.

`urwid` has been updated to have a version working with Python 3.14.
2026-11-04 18:11:04 +01:00

405 lines
15 KiB
Python

#!/usr/bin/env python3
# Libervia TUI
# Copyright (C) 2009-2026 Jérôme Poisson (goffi@goffi.org)
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from libervia.backend.core.i18n import _
import urwid
from urwid_satext import sat_widgets
from libervia.frontends.tools.games import TarotCard
from libervia.frontends.quick_frontend.quick_game_tarot import QuickTarotGame
from libervia.tui import xmlui
from libervia.tui.keys import action_key_map as a_key
class CardDisplayer(urwid.Text):
"""Show a card"""
signals = ["click"]
def __init__(self, card):
self.__selected = False
self.card = card
urwid.Text.__init__(self, card.get_attr_text())
def selectable(self):
return True
def keypress(self, size, key):
if key == a_key["CARD_SELECT"]:
self.select(not self.__selected)
self._emit("click")
return key
def mouse_event(self, size, event, button, x, y, focus):
if urwid.is_mouse_event(event) and button == 1:
self.select(not self.__selected)
self._emit("click")
return True
return False
def select(self, state=True):
self.__selected = state
attr, txt = self.card.get_attr_text()
if self.__selected:
attr += "_selected"
self.set_text((attr, txt))
self._invalidate()
def is_selected(self):
return self.__selected
def get_card(self):
return self.card
def render(self, size, focus=False):
canvas = urwid.CompositeCanvas(urwid.Text.render(self, size, focus))
if focus:
canvas.set_cursor((0, 0))
return canvas
class Hand(urwid.WidgetWrap):
"""Used to display several cards, and manage a hand"""
signals = ["click"]
def __init__(self, hand=[], selectable=False, on_click=None, user_data=None):
"""@param hand: list of Card"""
self.__selectable = selectable
self.columns = urwid.Columns([], dividechars=1)
if on_click:
urwid.connect_signal(self, "click", on_click, user_data)
if hand:
self.update(hand)
urwid.WidgetWrap.__init__(self, self.columns)
def selectable(self):
return self.__selectable
def keypress(self, size, key):
if CardDisplayer in [wid.__class__ for wid in self.columns.widget_list]:
return self.columns.keypress(size, key)
else:
# No card displayed, we still have to manage the clicks
if key == a_key["CARD_SELECT"]:
self._emit("click", None)
return key
def get_selected(self):
"""Return a list of selected cards"""
_selected = []
for wid in self.columns.widget_list:
if isinstance(wid, CardDisplayer) and wid.is_selected():
_selected.append(wid.get_card())
return _selected
def update(self, hand):
"""Update the hand displayed in this widget
@param hand: list of Card"""
try:
del self.columns.widget_list[:]
del self.columns.column_types[:]
except IndexError:
pass
self.columns.contents.append((urwid.Text(""), ("weight", 1, False)))
for card in hand:
widget = CardDisplayer(card)
self.columns.widget_list.append(widget)
self.columns.column_types.append(("fixed", 3))
urwid.connect_signal(widget, "click", self.__on_click)
self.columns.contents.append((urwid.Text(""), ("weight", 1, False)))
self.columns.focus_position = 1
def __on_click(self, card_wid):
self._emit("click", card_wid)
class Card(TarotCard):
"""This class is used to represent a card, logically
and give a text representation with attributes"""
SIZE = 3 # size of a displayed card
def __init__(self, suit, value):
"""@param file: path of the PNG file"""
TarotCard.__init__(self, (suit, value))
def get_attr_text(self):
"""return text representation of the card with attributes"""
try:
value = "%02i" % int(self.value)
except ValueError:
value = self.value[0].upper() + self.value[1]
if self.suit == "atout":
if self.value == "excuse":
suit = "c"
else:
suit = "A"
color = "neutral"
elif self.suit == "pique":
suit = "♠"
color = "black"
elif self.suit == "trefle":
suit = "♣"
color = "black"
elif self.suit == "coeur":
suit = "♥"
color = "red"
elif self.suit == "carreau":
suit = "♦"
color = "red"
if self.bout:
color = "special"
return ("card_%s" % color, "%s%s" % (value, suit))
def get_widget(self):
"""Return a widget representing the card"""
return CardDisplayer(self)
class Table(urwid.Widget):
"""Represent the cards currently on the table"""
_sizing = frozenset([urwid.Sizing.FLOW])
def __init__(self):
super().__init__()
self.top = self.left = self.bottom = self.right = None
def put_card(self, location, card):
"""Put a card on the table
@param location: where to put the card (top, left, bottom or right)
@param card: Card to play or None"""
assert location in ["top", "left", "bottom", "right"]
assert isinstance(card, Card) or card == None
if [getattr(self, place) for place in ["top", "left", "bottom", "right"]].count(
None
) == 0:
# If the table is full of card, we remove them
self.top = self.left = self.bottom = self.right = None
setattr(self, location, card)
self._invalidate()
def rows(self, size, focus=False):
return self.display_widget(size, focus).rows(size, focus)
def render(self, size, focus=False):
return self.display_widget(size, focus).render(size, focus)
def display_widget(self, size, focus):
cards = {}
(max_col,) = size
separator = " - "
margin = max((max_col - Card.SIZE) / 2, 0) * " "
margin_center = max((max_col - Card.SIZE * 2 - len(separator)) / 2, 0) * " "
for location in ["top", "left", "bottom", "right"]:
card = getattr(self, location)
cards[location] = card.get_attr_text() if card else Card.SIZE * " "
render_wid = [
urwid.Text([margin, cards["top"]]),
urwid.Text([margin_center, cards["left"], separator, cards["right"]]),
urwid.Text([margin, cards["bottom"]]),
]
return urwid.Pile(render_wid)
class TarotGame(QuickTarotGame, urwid.WidgetWrap):
"""Widget for card games"""
def __init__(self, parent, referee, players):
QuickTarotGame.__init__(self, parent, referee, players)
self.load_cards()
self.top = urwid.Pile([urwid.Padding(urwid.Text(self.top_nick), "center")])
# self.parent.host.debug()
self.table = Table()
self.center = urwid.Columns(
[
("fixed", len(self.left_nick), urwid.Filler(urwid.Text(self.left_nick))),
urwid.Filler(self.table),
(
"fixed",
len(self.right_nick),
urwid.Filler(urwid.Text(self.right_nick)),
),
]
)
"""urwid.Pile([urwid.Padding(self.top_card_wid,'center'),
urwid.Columns([('fixed',len(self.left_nick),urwid.Text(self.left_nick)),
urwid.Padding(self.center_cards_wid,'center'),
('fixed',len(self.right_nick),urwid.Text(self.right_nick))
]),
urwid.Padding(self.bottom_card_wid,'center')
])"""
self.hand_wid = Hand(selectable=True, on_click=self.on_click)
self.main_frame = urwid.Frame(
self.center, header=self.top, footer=self.hand_wid, focus_part="footer"
)
urwid.WidgetWrap.__init__(self, self.main_frame)
self.parent.host.bridge.tarot_game_ready(
self.player_nick, referee, self.parent.profile
)
def load_cards(self):
"""Load all the cards in memory"""
QuickTarotGame.load_cards(self)
for value in list(map(str, list(range(1, 22)))) + ["excuse"]:
card = Card("atout", value)
self.cards[card.suit, card.value] = card
self.deck.append(card)
for suit in ["pique", "coeur", "carreau", "trefle"]:
for value in list(map(str, list(range(1, 11)))) + [
"valet",
"cavalier",
"dame",
"roi",
]:
card = Card(suit, value)
self.cards[card.suit, card.value] = card
self.deck.append(card)
def tarot_game_new_handler(self, hand):
"""Start a new game, with given hand"""
if hand is []: # reset the display after the scores have been showed
self.reset_round()
for location in ["top", "left", "bottom", "right"]:
self.table.put_card(location, None)
self.parent.host.redraw()
self.parent.host.bridge.tarot_game_ready(
self.player_nick, self.referee, self.parent.profile
)
return
QuickTarotGame.tarot_game_new_handler(self, hand)
self.hand_wid.update(self.hand)
self.parent.host.redraw()
def tarot_game_choose_contrat_handler(self, xml_data):
"""Called when the player has to select his contrat
@param xml_data: SàT xml representation of the form"""
form = xmlui.create(
self.parent.host,
xml_data,
title=_("Please choose your contrat"),
flags=["NO_CANCEL"],
profile=self.parent.profile,
)
form.show(valign="top")
def tarot_game_show_cards_handler(self, game_stage, cards, data):
"""Display cards in the middle of the game (to show for e.g. chien ou poignée)"""
QuickTarotGame.tarot_game_show_cards_handler(self, game_stage, cards, data)
self.center.widget_list[1] = urwid.Filler(Hand(self.to_show))
self.parent.host.redraw()
def tarot_game_your_turn_handler(self):
QuickTarotGame.tarot_game_your_turn_handler(self)
def tarot_game_score_handler(self, xml_data, winners, loosers):
"""Called when the round is over, display the scores
@param xml_data: SàT xml representation of the form"""
if not winners and not loosers:
title = _("Draw game")
else:
title = _("You win \\o/") if self.player_nick in winners else _("You loose :(")
form = xmlui.create(
self.parent.host,
xml_data,
title=title,
flags=["NO_CANCEL"],
profile=self.parent.profile,
)
form.show()
def tarot_game_invalid_cards_handler(self, phase, played_cards, invalid_cards):
"""Invalid cards have been played
@param phase: phase of the game
@param played_cards: all the cards played
@param invalid_cards: cards which are invalid"""
QuickTarotGame.tarot_game_invalid_cards_handler(
self, phase, played_cards, invalid_cards
)
self.hand_wid.update(self.hand)
if self._autoplay == None: # No dialog if there is autoplay
self.parent.host.bar_notify(_("Cards played are invalid !"))
self.parent.host.redraw()
def tarot_game_cards_played_handler(self, player, cards):
"""A card has been played by player"""
QuickTarotGame.tarot_game_cards_played_handler(self, player, cards)
self.table.put_card(self.get_player_location(player), self.played[player])
self._checkState()
self.parent.host.redraw()
def _checkState(self):
if isinstance(
self.center.widget_list[1].original_widget, Hand
): # if we have a hand displayed
self.center.widget_list[1] = urwid.Filler(
self.table
) # we show again the table
if self.state == "chien":
self.to_show = []
self.state = "wait"
elif self.state == "wait_for_ecart":
self.state = "ecart"
self.hand.extend(self.to_show)
self.hand.sort()
self.to_show = []
self.hand_wid.update(self.hand)
##EVENTS##
def on_click(self, hand, card_wid):
"""Called when user do an action on the hand"""
if not self.state in ["play", "ecart", "wait_for_ecart"]:
# it's not our turn, we ignore the click
card_wid.select(False)
return
self._checkState()
if self.state == "ecart":
if len(self.hand_wid.get_selected()) == 6:
pop_up_widget = sat_widgets.ConfirmDialog(
_("Do you put these cards in chien ?"),
yes_cb=self.on_ecart_done,
no_cb=self.parent.host.remove_pop_up,
)
self.parent.host.show_pop_up(pop_up_widget)
elif self.state == "play":
card = card_wid.get_card()
self.parent.host.bridge.tarot_game_play_cards(
self.player_nick,
self.referee,
[(card.suit, card.value)],
self.parent.profile,
)
self.hand.remove(card)
self.hand_wid.update(self.hand)
self.state = "wait"
def on_ecart_done(self, button):
"""Called when player has finished his écart"""
ecart = []
for card in self.hand_wid.get_selected():
ecart.append((card.suit, card.value))
self.hand.remove(card)
self.hand_wid.update(self.hand)
self.parent.host.bridge.tarot_game_play_cards(
self.player_nick, self.referee, ecart, self.parent.profile
)
self.state = "wait"
self.parent.host.remove_pop_up()