libervia-backend/libervia/backend/plugins/plugin_misc_tarot.py
2026-03-31 12:57:17 +02:00

903 lines
38 KiB
Python

#!/usr/bin/env python3
# SAT plugin for managing French Tarot game
# Copyright (C) 2009-2026 Jérôme Poisson (goffi@goffi.org)
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from libervia.backend.core.i18n import _
from libervia.backend.core.constants import Const as C
from libervia.backend.core.log import getLogger
log = getLogger(__name__)
from twisted.words.xish import domish
from twisted.words.protocols.jabber import jid
from twisted.internet import defer
from tx_xmpp import data_form
from libervia.backend.memory import memory
from libervia.backend.tools import xml_tools
from libervia.frontends.tools.games import TarotCard
import random
NS_CG = "http://www.goffi.org/protocol/card_game"
CG_TAG = "card_game"
PLUGIN_INFO = {
C.PI_NAME: "Tarot cards plugin",
C.PI_IMPORT_NAME: "Tarot",
C.PI_TYPE: "Misc",
C.PI_PROTOCOLS: [],
C.PI_DEPENDENCIES: ["XEP-0045", "XEP-0249", "ROOM-GAME"],
C.PI_MAIN: "Tarot",
C.PI_HANDLER: "yes",
C.PI_DESCRIPTION: _("""Implementation of Tarot card game"""),
}
class Tarot(object):
def inherit_from_room_game(self, host):
global RoomGame
RoomGame = host.plugins["ROOM-GAME"].__class__
self.__class__ = type(
self.__class__.__name__, (self.__class__, RoomGame, object), {}
)
def __init__(self, host):
log.info(_("Plugin Tarot initialization"))
self._sessions = memory.Sessions()
self.inherit_from_room_game(host)
RoomGame._init_(
self,
host,
PLUGIN_INFO,
(NS_CG, CG_TAG),
game_init={
"hand_size": 18,
"init_player": 0,
"current_player": None,
"contrat": None,
"stage": None,
},
player_init={"score": 0},
)
self.contrats = [
_("Passe"),
_("Petite"),
_("Garde"),
_("Garde Sans"),
_("Garde Contre"),
]
host.bridge.add_method(
"tarot_game_launch",
".plugin",
in_sign="asss",
out_sign="",
method=self._prepare_room,
async_=True,
) # args: players, room_jid, profile
host.bridge.add_method(
"tarot_game_create",
".plugin",
in_sign="sass",
out_sign="",
method=self._create_game,
) # args: room_jid, players, profile
host.bridge.add_method(
"tarot_game_ready",
".plugin",
in_sign="sss",
out_sign="",
method=self._player_ready,
) # args: player, referee, profile
host.bridge.add_method(
"tarot_game_play_cards",
".plugin",
in_sign="ssa(ss)s",
out_sign="",
method=self.play_cards,
) # args: player, referee, cards, profile
host.bridge.add_signal(
"tarot_game_players", ".plugin", signature="ssass"
) # args: room_jid, referee, players, profile
host.bridge.add_signal(
"tarot_game_started", ".plugin", signature="ssass"
) # args: room_jid, referee, players, profile
host.bridge.add_signal(
"tarot_game_new", ".plugin", signature="sa(ss)s"
) # args: room_jid, hand, profile
host.bridge.add_signal(
"tarot_game_choose_contrat", ".plugin", signature="sss"
) # args: room_jid, xml_data, profile
host.bridge.add_signal(
"tarot_game_show_cards", ".plugin", signature="ssa(ss)a{ss}s"
) # args: room_jid, type ["chien", "poignée",...], cards, data[dict], profile
host.bridge.add_signal(
"tarot_game_cards_played", ".plugin", signature="ssa(ss)s"
) # args: room_jid, player, type ["chien", "poignée",...], cards, data[dict], profile
host.bridge.add_signal(
"tarot_game_your_turn", ".plugin", signature="ss"
) # args: room_jid, profile
host.bridge.add_signal(
"tarot_game_score", ".plugin", signature="ssasass"
) # args: room_jid, xml_data, winners (list of nicks), loosers (list of nicks), profile
host.bridge.add_signal(
"tarot_game_invalid_cards", ".plugin", signature="ssa(ss)a(ss)s"
) # args: room_jid, game phase, played_cards, invalid_cards, profile
self.deck_ordered = []
for value in ["excuse"] + list(map(str, list(range(1, 22)))):
self.deck_ordered.append(TarotCard(("atout", value)))
for suit in ["pique", "coeur", "carreau", "trefle"]:
for value in list(map(str, list(range(1, 11)))) + [
"valet",
"cavalier",
"dame",
"roi",
]:
self.deck_ordered.append(TarotCard((suit, value)))
self.__choose_contrat_id = host.register_callback(
self._contrat_choosed, with_data=True
)
self.__score_id = host.register_callback(self._score_showed, with_data=True)
def __card_list_to_xml(self, cards_list, elt_name):
"""Convert a card list to domish element"""
cards_list_elt = domish.Element((None, elt_name))
for card in cards_list:
card_elt = domish.Element((None, "card"))
card_elt["suit"] = card.suit
card_elt["value"] = card.value
cards_list_elt.addChild(card_elt)
return cards_list_elt
def __xml_to_list(self, cards_list_elt):
"""Convert a domish element with cards to a list of tuples"""
cards_list = []
for card in cards_list_elt.elements():
cards_list.append((card["suit"], card["value"]))
return cards_list
def __ask_contrat(self):
"""Create a element for asking contrat"""
contrat_elt = domish.Element((None, "contrat"))
form = data_form.Form("form", title=_("contrat selection"))
field = data_form.Field(
"list-single",
"contrat",
options=list(map(data_form.Option, self.contrats)),
required=True,
)
form.addField(field)
contrat_elt.addChild(form.toElement())
return contrat_elt
def __give_scores(self, scores, winners, loosers):
"""Create an element to give scores
@param scores: unicode (can contain line feed)
@param winners: list of unicode nicks of winners
@param loosers: list of unicode nicks of loosers"""
score_elt = domish.Element((None, "score"))
form = data_form.Form("form", title=_("scores"))
for line in scores.split("\n"):
field = data_form.Field("fixed", value=line)
form.addField(field)
score_elt.addChild(form.toElement())
for winner in winners:
winner_elt = domish.Element((None, "winner"))
winner_elt.addContent(winner)
score_elt.addChild(winner_elt)
for looser in loosers:
looser_elt = domish.Element((None, "looser"))
looser_elt.addContent(looser)
score_elt.addChild(looser_elt)
return score_elt
def __invalid_cards_elt(self, played_cards, invalid_cards, game_phase):
"""Create a element for invalid_cards error
@param list_cards: list of Card
@param game_phase: phase of the game ['ecart', 'play']"""
error_elt = domish.Element((None, "error"))
played_elt = self.__card_list_to_xml(played_cards, "played")
invalid_elt = self.__card_list_to_xml(invalid_cards, "invalid")
error_elt["type"] = "invalid_cards"
error_elt["phase"] = game_phase
error_elt.addChild(played_elt)
error_elt.addChild(invalid_elt)
return error_elt
def __next_player(self, game_data, next_pl=None):
"""Increment player number & return player name
@param next_pl: if given, then next_player is forced to this one
"""
if next_pl:
game_data["current_player"] = game_data["players"].index(next_pl)
return next_pl
else:
pl_idx = game_data["current_player"] = (
game_data["current_player"] + 1
) % len(game_data["players"])
return game_data["players"][pl_idx]
def __winner(self, game_data):
"""give the nick of the player who win this trick"""
players_data = game_data["players_data"]
first = game_data["first_player"]
first_idx = game_data["players"].index(first)
suit_asked = None
strongest = None
winner = None
for idx in [(first_idx + i) % 4 for i in range(4)]:
player = game_data["players"][idx]
card = players_data[player]["played"]
if card.value == "excuse":
continue
if suit_asked is None:
suit_asked = card.suit
if (card.suit == suit_asked or card.suit == "atout") and card > strongest:
strongest = card
winner = player
assert winner
return winner
def __excuse_hack(self, game_data, played, winner):
"""give a low card to other team and keep excuse if trick is lost
@param game_data: data of the game
@param played: cards currently on the table
@param winner: nick of the trick winner"""
# TODO: manage the case where excuse is played on the last trick (and lost)
players_data = game_data["players_data"]
excuse = TarotCard(("atout", "excuse"))
# we first check if the Excuse was already played
# and if somebody is waiting for a card
for player in game_data["players"]:
if players_data[player]["wait_for_low"]:
# the excuse owner has to give a card to somebody
if winner == player:
# the excuse owner win the trick, we check if we have something to give
for card in played:
if card.points == 0.5:
pl_waiting = players_data[player]["wait_for_low"]
played.remove(card)
players_data[pl_waiting]["levees"].append(card)
log.debug(
_(
"Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation"
)
% {
"excuse_owner": player,
"card_waited": card,
"player_waiting": pl_waiting,
}
)
return
return
if excuse not in played:
# the Excuse is not on the table, nothing to do
return
excuse_player = None # Who has played the Excuse ?
for player in game_data["players"]:
if players_data[player]["played"] == excuse:
excuse_player = player
break
if excuse_player == winner:
return # the excuse player win the trick, nothing to do
# first we remove the excuse from played cards
played.remove(excuse)
# then we give it back to the original owner
owner_levees = players_data[excuse_player]["levees"]
owner_levees.append(excuse)
# finally we give a low card to the trick winner
low_card = None
# We look backward in cards won by the Excuse owner to
# find a low value card
for card_idx in range(len(owner_levees) - 1, -1, -1):
if owner_levees[card_idx].points == 0.5:
low_card = owner_levees[card_idx]
del owner_levees[card_idx]
players_data[winner]["levees"].append(low_card)
log.debug(
_(
"Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation"
)
% {
"excuse_owner": excuse_player,
"card_waited": low_card,
"player_waiting": winner,
}
)
break
if not low_card: # The player has no low card yet
# TODO: manage case when player never win a trick with low card
players_data[excuse_player]["wait_for_low"] = winner
log.debug(
_(
"%(excuse_owner)s keep the Excuse but has not card to give, %(winner)s is waiting for one"
)
% {"excuse_owner": excuse_player, "winner": winner}
)
def __draw_game(self, game_data):
"""The game is draw, no score change
@param game_data: data of the game
@return: tuple with (string victory message, list of winners, list of loosers)"""
players_data = game_data["players_data"]
scores_str = _("Draw game")
scores_str += "\n"
for player in game_data["players"]:
scores_str += _(
"\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i"
) % {
"player": player,
"score_game": 0,
"total_score": players_data[player]["score"],
}
log.debug(scores_str)
return (scores_str, [], [])
def __calculate_scores(self, game_data):
"""The game is finished, time to know who won :)
@param game_data: data of the game
@return: tuple with (string victory message, list of winners, list of loosers)"""
players_data = game_data["players_data"]
levees = players_data[game_data["attaquant"]]["levees"]
score = 0
nb_bouts = 0
bouts = []
for card in levees:
if card.bout:
nb_bouts += 1
bouts.append(card.value)
score += card.points
# We do a basic check on score calculation
check_score = 0
defenseurs = game_data["players"][:]
defenseurs.remove(game_data["attaquant"])
for defenseur in defenseurs:
for card in players_data[defenseur]["levees"]:
check_score += card.points
if game_data["contrat"] == "Garde Contre":
for card in game_data["chien"]:
check_score += card.points
assert score + check_score == 91
point_limit = None
if nb_bouts == 3:
point_limit = 36
elif nb_bouts == 2:
point_limit = 41
elif nb_bouts == 1:
point_limit = 51
else:
point_limit = 56
if game_data["contrat"] == "Petite":
contrat_mult = 1
elif game_data["contrat"] == "Garde":
contrat_mult = 2
elif game_data["contrat"] == "Garde Sans":
contrat_mult = 4
elif game_data["contrat"] == "Garde Contre":
contrat_mult = 6
else:
log.error(_("INTERNAL ERROR: contrat not managed (mispelled ?)"))
assert False
victory = score >= point_limit
margin = abs(score - point_limit)
points_defenseur = (margin + 25) * contrat_mult * (-1 if victory else 1)
winners = []
loosers = []
player_score = {}
for player in game_data["players"]:
# TODO: adjust this for 3 and 5 players variants
# TODO: manage bonuses (petit au bout, poignée, chelem)
player_score[player] = (
points_defenseur
if player != game_data["attaquant"]
else points_defenseur * -3
)
players_data[player]["score"] += player_score[
player
] # we add score of this game to the global score
if player_score[player] > 0:
winners.append(player)
else:
loosers.append(player)
scores_str = _(
"The attacker (%(attaquant)s) makes %(points)i and needs to make %(point_limit)i (%(nb_bouts)s oulder%(plural)s%(separator)s%(bouts)s): (s)he %(victory)s"
) % {
"attaquant": game_data["attaquant"],
"points": score,
"point_limit": point_limit,
"nb_bouts": nb_bouts,
"plural": "s" if nb_bouts > 1 else "",
"separator": ": " if nb_bouts != 0 else "",
"bouts": ",".join(map(str, bouts)),
"victory": "wins" if victory else "looses",
}
scores_str += "\n"
for player in game_data["players"]:
scores_str += _(
"\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i"
) % {
"player": player,
"score_game": player_score[player],
"total_score": players_data[player]["score"],
}
log.debug(scores_str)
return (scores_str, winners, loosers)
def __invalid_cards(self, game_data, cards):
"""Checks that the player has the right to play what he wants to
@param game_data: Game data
@param cards: cards the player want to play
@return forbidden_cards cards or empty list if cards are ok"""
forbidden_cards = []
if game_data["stage"] == "ecart":
for card in cards:
if card.bout or card.value == "roi":
forbidden_cards.append(card)
# TODO: manage case where atouts (trumps) are in the dog
elif game_data["stage"] == "play":
biggest_atout = None
suit_asked = None
players = game_data["players"]
players_data = game_data["players_data"]
idx = players.index(game_data["first_player"])
current_idx = game_data["current_player"]
current_player = players[current_idx]
if idx == current_idx:
# the player is the first to play, he can play what he wants
return forbidden_cards
while idx != current_idx:
player = players[idx]
played_card = players_data[player]["played"]
if not suit_asked and played_card.value != "excuse":
suit_asked = played_card.suit
if played_card.suit == "atout" and played_card > biggest_atout:
biggest_atout = played_card
idx = (idx + 1) % len(players)
has_suit = False # True if there is one card of the asked suit in the hand of the player
has_atout = False
biggest_hand_atout = None
for hand_card in game_data["hand"][current_player]:
if hand_card.suit == suit_asked:
has_suit = True
if hand_card.suit == "atout":
has_atout = True
if hand_card.suit == "atout" and hand_card > biggest_hand_atout:
biggest_hand_atout = hand_card
assert len(cards) == 1
card = cards[0]
if card.suit != suit_asked and has_suit and card.value != "excuse":
forbidden_cards.append(card)
return forbidden_cards
if card.suit != suit_asked and card.suit != "atout" and has_atout:
forbidden_cards.append(card)
return forbidden_cards
if (
card.suit == "atout"
and card < biggest_atout
and biggest_hand_atout > biggest_atout
and card.value != "excuse"
):
forbidden_cards.append(card)
else:
log.error(_("Internal error: unmanaged game stage"))
return forbidden_cards
def __start_play(self, room_jid, game_data, profile):
"""Start the game (tell to the first player after dealer to play"""
game_data["stage"] = "play"
next_player_idx = game_data["current_player"] = (
game_data["init_player"] + 1
) % len(
game_data["players"]
) # the player after the dealer start
game_data["first_player"] = next_player = game_data["players"][next_player_idx]
to_jid = jid.JID(room_jid.userhost() + "/" + next_player) # FIXME: gof:
self.send(to_jid, "your_turn", profile=profile)
def _contrat_choosed(self, raw_data, profile):
"""Will be called when the contrat is selected
@param raw_data: contains the choosed session id and the chosen contrat
@param profile_key: profile
"""
try:
session_data = self._sessions.profile_get(raw_data["session_id"], profile)
except KeyError:
log.warning(_("session id doesn't exist, session has probably expired"))
# TODO: send error dialog
return defer.succeed({})
room_jid = session_data["room_jid"]
referee_jid = self.games[room_jid]["referee"]
player = self.host.plugins["XEP-0045"].get_room_nick(room_jid, profile)
data = xml_tools.xmlui_result_2_data_form_result(raw_data)
contrat = data["contrat"]
log.debug(
_("contrat [%(contrat)s] choosed by %(profile)s")
% {"contrat": contrat, "profile": profile}
)
d = self.send(
referee_jid,
("", "contrat_choosed"),
{"player": player},
content=contrat,
profile=profile,
)
d.addCallback(lambda ignore: {})
del self._sessions[raw_data["session_id"]]
return d
def _score_showed(self, raw_data, profile):
"""Will be called when the player closes the score dialog
@param raw_data: nothing to retrieve from here but the session id
@param profile_key: profile
"""
try:
session_data = self._sessions.profile_get(raw_data["session_id"], profile)
except KeyError:
log.warning(_("session id doesn't exist, session has probably expired"))
# TODO: send error dialog
return defer.succeed({})
room_jid_s = session_data["room_jid"].userhost()
# XXX: empty hand means to the frontend "reset the display"...
self.host.bridge.tarot_game_new(room_jid_s, [], profile)
del self._sessions[raw_data["session_id"]]
return defer.succeed({})
def play_cards(self, player, referee, cards, profile_key=C.PROF_KEY_NONE):
"""Must be call by player when the contrat is selected
@param player: player's name
@param referee: arbiter jid
@cards: cards played (list of tuples)
@profile_key: profile
"""
profile = self.host.memory.get_profile_name(profile_key)
if not profile:
log.error(_("profile %s is unknown") % profile_key)
return
log.debug(
_("Cards played by %(profile)s: [%(cards)s]")
% {"profile": profile, "cards": cards}
)
elem = self.__card_list_to_xml(TarotCard.from_tuples(cards), "cards_played")
self.send(jid.JID(referee), elem, {"player": player}, profile=profile)
def new_round(self, room_jid, profile):
game_data = self.games[room_jid]
players = game_data["players"]
game_data["first_player"] = None # first player for the current trick
game_data["contrat"] = None
common_data = {
"contrat": None,
"levees": [], # cards won
"played": None, # card on the table
"wait_for_low": None, # Used when a player wait for a low card because of excuse
}
hand = game_data["hand"] = {}
hand_size = game_data["hand_size"]
chien = game_data["chien"] = []
deck = self.deck_ordered[:]
random.shuffle(deck)
for i in range(4):
hand[players[i]] = deck[0:hand_size]
del deck[0:hand_size]
chien.extend(deck)
del deck[:]
msg_elts = {}
for player in players:
msg_elts[player] = self.__card_list_to_xml(hand[player], "hand")
RoomGame.new_round(self, room_jid, (common_data, msg_elts), profile)
pl_idx = game_data["current_player"] = (game_data["init_player"] + 1) % len(
players
) # the player after the dealer start
player = players[pl_idx]
to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof:
self.send(to_jid, self.__ask_contrat(), profile=profile)
def room_game_cmd(self, mess_elt, profile):
"""
@param mess_elt: instance of twisted.words.xish.domish.Element
"""
client = self.host.get_client(profile)
from_jid = jid.JID(mess_elt["from"])
room_jid = jid.JID(from_jid.userhost())
nick = self.host.plugins["XEP-0045"].get_room_nick(client, room_jid)
game_elt = mess_elt.firstChildElement()
game_data = self.games[room_jid]
is_player = self.is_player(room_jid, nick)
if "players_data" in game_data:
players_data = game_data["players_data"]
for elt in game_elt.elements():
if not is_player and (elt.name not in ("started", "players")):
continue # user is in the room but not playing
if elt.name in (
"started",
"players",
): # new game created and/or players list updated
players = []
for player in elt.elements():
players.append(str(player))
signal = (
self.host.bridge.tarot_game_started
if elt.name == "started"
else self.host.bridge.tarot_game_players
)
signal(room_jid.userhost(), from_jid.full(), players, profile)
elif elt.name == "player_ready": # ready to play
player = elt["player"]
status = self.games[room_jid]["status"]
nb_players = len(self.games[room_jid]["players"])
status[player] = "ready"
log.debug(
_("Player %(player)s is ready to start [status: %(status)s]")
% {"player": player, "status": status}
)
if (
list(status.values()).count("ready") == nb_players
): # everybody is ready, we can start the game
self.new_round(room_jid, profile)
elif elt.name == "hand": # a new hand has been received
self.host.bridge.tarot_game_new(
room_jid.userhost(), self.__xml_to_list(elt), profile
)
elif elt.name == "contrat": # it's time to choose contrat
form = data_form.Form.fromElement(elt.firstChildElement())
session_id, session_data = self._sessions.new_session(profile=profile)
session_data["room_jid"] = room_jid
xml_data = xml_tools.data_form_2_xmlui(
form, self.__choose_contrat_id, session_id
).toXml()
self.host.bridge.tarot_game_choose_contrat(
room_jid.userhost(), xml_data, profile
)
elif elt.name == "contrat_choosed":
# TODO: check we receive the contrat from the right person
# TODO: use proper XEP-0004 way for answering form
player = elt["player"]
players_data[player]["contrat"] = str(elt)
contrats = [players_data[p]["contrat"] for p in game_data["players"]]
if contrats.count(None):
# not everybody has choosed his contrat, it's next one turn
player = self.__next_player(game_data)
to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof:
self.send(to_jid, self.__ask_contrat(), profile=profile)
else:
best_contrat = [None, "Passe"]
for player in game_data["players"]:
contrat = players_data[player]["contrat"]
idx_best = self.contrats.index(best_contrat[1])
idx_pl = self.contrats.index(contrat)
if idx_pl > idx_best:
best_contrat[0] = player
best_contrat[1] = contrat
if best_contrat[1] == "Passe":
log.debug(_("Everybody is passing, round ended"))
to_jid = jid.JID(room_jid.userhost())
self.send(
to_jid,
self.__give_scores(*self.__draw_game(game_data)),
profile=profile,
)
game_data["init_player"] = (game_data["init_player"] + 1) % len(
game_data["players"]
) # we change the dealer
for player in game_data["players"]:
game_data["status"][player] = "init"
return
log.debug(
_("%(player)s win the bid with %(contrat)s")
% {"player": best_contrat[0], "contrat": best_contrat[1]}
)
game_data["contrat"] = best_contrat[1]
if (
game_data["contrat"] == "Garde Sans"
or game_data["contrat"] == "Garde Contre"
):
self.__start_play(room_jid, game_data, profile)
game_data["attaquant"] = best_contrat[0]
else:
# Time to show the chien to everybody
to_jid = jid.JID(room_jid.userhost()) # FIXME: gof:
elem = self.__card_list_to_xml(game_data["chien"], "chien")
self.send(
to_jid, elem, {"attaquant": best_contrat[0]}, profile=profile
)
# the attacker (attaquant) get the chien
game_data["hand"][best_contrat[0]].extend(game_data["chien"])
del game_data["chien"][:]
if game_data["contrat"] == "Garde Sans":
# The chien go into attaquant's (attacker) levees
players_data[best_contrat[0]]["levees"].extend(game_data["chien"])
del game_data["chien"][:]
elif elt.name == "chien": # we have received the chien
log.debug(_("tarot: chien received"))
data = {"attaquant": elt["attaquant"]}
game_data["stage"] = "ecart"
game_data["attaquant"] = elt["attaquant"]
self.host.bridge.tarot_game_show_cards(
room_jid.userhost(), "chien", self.__xml_to_list(elt), data, profile
)
elif elt.name == "cards_played":
if game_data["stage"] == "ecart":
# TODO: show atouts (trumps) if player put some in écart
assert (
game_data["attaquant"] == elt["player"]
) # TODO: throw an xml error here
list_cards = TarotCard.from_tuples(self.__xml_to_list(elt))
# we now check validity of card
invalid_cards = self.__invalid_cards(game_data, list_cards)
if invalid_cards:
elem = self.__invalid_cards_elt(
list_cards, invalid_cards, game_data["stage"]
)
self.send(
jid.JID(room_jid.userhost() + "/" + elt["player"]),
elem,
profile=profile,
)
return
# FIXME: gof: manage Garde Sans & Garde Contre cases
players_data[elt["player"]]["levees"].extend(
list_cards
) # we add the chien to attaquant's levées
for card in list_cards:
game_data["hand"][elt["player"]].remove(card)
self.__start_play(room_jid, game_data, profile)
elif game_data["stage"] == "play":
current_player = game_data["players"][game_data["current_player"]]
cards = TarotCard.from_tuples(self.__xml_to_list(elt))
if mess_elt["type"] == "groupchat":
self.host.bridge.tarot_game_cards_played(
room_jid.userhost(),
elt["player"],
self.__xml_to_list(elt),
profile,
)
else:
# we first check validity of card
invalid_cards = self.__invalid_cards(game_data, cards)
if invalid_cards:
elem = self.__invalid_cards_elt(
cards, invalid_cards, game_data["stage"]
)
self.send(
jid.JID(room_jid.userhost() + "/" + current_player),
elem,
profile=profile,
)
return
# the card played is ok, we forward it to everybody
# first we remove it from the hand and put in on the table
game_data["hand"][current_player].remove(cards[0])
players_data[current_player]["played"] = cards[0]
# then we forward the message
self.send(room_jid, elt, profile=profile)
# Did everybody played ?
played = [
players_data[player]["played"]
for player in game_data["players"]
]
if all(played):
# everybody has played
winner = self.__winner(game_data)
log.debug(_("The winner of this trick is %s") % winner)
# the winner win the trick
self.__excuse_hack(game_data, played, winner)
players_data[elt["player"]]["levees"].extend(played)
# nothing left on the table
for player in game_data["players"]:
players_data[player]["played"] = None
if len(game_data["hand"][current_player]) == 0:
# no card left: the game is finished
elem = self.__give_scores(
*self.__calculate_scores(game_data)
)
self.send(room_jid, elem, profile=profile)
game_data["init_player"] = (
game_data["init_player"] + 1
) % len(
game_data["players"]
) # we change the dealer
for player in game_data["players"]:
game_data["status"][player] = "init"
return
# next player is the winner
next_player = game_data["first_player"] = self.__next_player(
game_data, winner
)
else:
next_player = self.__next_player(game_data)
# finally, we tell to the next player to play
to_jid = jid.JID(room_jid.userhost() + "/" + next_player)
self.send(to_jid, "your_turn", profile=profile)
elif elt.name == "your_turn":
self.host.bridge.tarot_game_your_turn(room_jid.userhost(), profile)
elif elt.name == "score":
form_elt = next(elt.elements(name="x", uri="jabber:x:data"))
winners = []
loosers = []
for winner in elt.elements(name="winner", uri=NS_CG):
winners.append(str(winner))
for looser in elt.elements(name="looser", uri=NS_CG):
loosers.append(str(looser))
form = data_form.Form.fromElement(form_elt)
session_id, session_data = self._sessions.new_session(profile=profile)
session_data["room_jid"] = room_jid
xml_data = xml_tools.data_form_2_xmlui(
form, self.__score_id, session_id
).toXml()
self.host.bridge.tarot_game_score(
room_jid.userhost(), xml_data, winners, loosers, profile
)
elif elt.name == "error":
if elt["type"] == "invalid_cards":
played_cards = self.__xml_to_list(
next(elt.elements(name="played", uri=NS_CG))
)
invalid_cards = self.__xml_to_list(
next(elt.elements(name="invalid", uri=NS_CG))
)
self.host.bridge.tarot_game_invalid_cards(
room_jid.userhost(),
elt["phase"],
played_cards,
invalid_cards,
profile,
)
else:
log.error(_("Unmanaged error type: %s") % elt["type"])
else:
log.error(_("Unmanaged card game element: %s") % elt.name)
def get_sync_data_for_player(self, room_jid, nick):
return []