libervia-backend/sat/test/test_plugin_misc_room_game.py
Goffi fbfe96c505 Python 3 port:
/!\ this is a huge commit
/!\ starting from this commit, SàT is needs Python 3.6+
/!\ SàT maybe be instable or some feature may not work anymore, this will improve with time

This patch port backend, bridge and frontends to Python 3.

Roughly this has been done this way:

- 2to3 tools has been applied (with python 3.7)
- all references to python2 have been replaced with python3 (notably shebangs)
- fixed files not handled by 2to3 (notably the shell script)
- several manual fixes
- fixed issues reported by Python 3 that where not handled in Python 2
- replaced "async" with "async_" when needed (it's a reserved word from Python 3.7)
- replaced zope's "implements" with @implementer decorator
- temporary hack to handle data pickled in database, as str or bytes may be returned,
  to be checked later
- fixed hash comparison for password
- removed some code which is not needed anymore with Python 3
- deactivated some code which needs to be checked (notably certificate validation)
- tested with jp, fixed reported issues until some basic commands worked
- ported Primitivus (after porting dependencies like urwid satext)
- more manual fixes
2019-08-13 19:08:41 +02:00

654 lines
26 KiB
Python

#!/usr/bin/env python3
# -*- coding: utf-8 -*-
# SAT: a jabber client
# Copyright (C) 2009-2019 Jérôme Poisson (goffi@goffi.org)
# Copyright (C) 2013-2016 Adrien Cossa (souliane@mailoo.org)
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
""" Tests for the plugin room game (base class for MUC games) """
from sat.core.i18n import _
from .constants import Const
from sat.test import helpers, helpers_plugins
from sat.plugins import plugin_misc_room_game as plugin
from twisted.words.protocols.jabber.jid import JID
from wokkel.muc import User
from logging import WARNING
# Data used for test initialization
NAMESERVICE = "http://www.goffi.org/protocol/dummy"
TAG = "dummy"
PLUGIN_INFO = {
"name": "Dummy plugin",
"import_name": "DUMMY",
"type": "MISC",
"protocols": [],
"dependencies": [],
"main": "Dummy",
"handler": "no", # handler MUST be "no" (dynamic inheritance)
"description": _("""Dummy plugin to test room game"""),
}
ROOM_JID = JID(Const.MUC_STR[0])
PROFILE = Const.PROFILE[0]
OTHER_PROFILE = Const.PROFILE[1]
class RoomGameTest(helpers.SatTestCase):
def setUp(self):
self.host = helpers.FakeSAT()
def reinit(self, game_init={}, player_init={}):
self.host.reinit()
self.plugin = plugin.RoomGame(self.host)
self.plugin._init_(
self.host, PLUGIN_INFO, (NAMESERVICE, TAG), game_init, player_init
)
self.plugin_0045 = self.host.plugins["XEP-0045"] = helpers_plugins.FakeXEP_0045(
self.host
)
self.plugin_0249 = self.host.plugins["XEP-0249"] = helpers_plugins.FakeXEP_0249(
self.host
)
for profile in Const.PROFILE:
self.host.getClient(profile) # init self.host.profiles[profile]
def initGame(self, muc_index, user_index):
self.plugin_0045.joinRoom(user_index, muc_index)
self.plugin._initGame(JID(Const.MUC_STR[muc_index]), Const.JID[user_index].user)
def _expectedMessage(self, to, type_, tag, players=[]):
content = "<%s" % tag
if not players:
content += "/>"
else:
content += ">"
for i in range(0, len(players)):
content += "<player index='%s'>%s</player>" % (i, players[i])
content += "</%s>" % tag
return "<message to='%s' type='%s'><%s xmlns='%s'>%s</dummy></message>" % (
to.full(),
type_,
TAG,
NAMESERVICE,
content,
)
def test_createOrInvite_solo(self):
self.reinit()
self.plugin_0045.joinRoom(0, 0)
self.plugin._createOrInvite(self.plugin_0045.getRoom(0, 0), [], Const.PROFILE[0])
self.assertTrue(self.plugin._gameExists(ROOM_JID, True))
def test_createOrInvite_multi_not_waiting(self):
self.reinit()
self.plugin_0045.joinRoom(0, 0)
other_players = [Const.JID[1], Const.JID[2]]
self.plugin._createOrInvite(
self.plugin_0045.getRoom(0, 0), other_players, Const.PROFILE[0]
)
self.assertTrue(self.plugin._gameExists(ROOM_JID, True))
def test_createOrInvite_multi_waiting(self):
self.reinit(player_init={"score": 0})
self.plugin_0045.joinRoom(0, 0)
other_players = [Const.JID[1], Const.JID[2]]
self.plugin._createOrInvite(
self.plugin_0045.getRoom(0, 0), other_players, Const.PROFILE[0]
)
self.assertTrue(self.plugin._gameExists(ROOM_JID, False))
self.assertFalse(self.plugin._gameExists(ROOM_JID, True))
def test_initGame(self):
self.reinit()
self.initGame(0, 0)
self.assertTrue(self.plugin.isReferee(ROOM_JID, Const.JID[0].user))
self.assertEqual([], self.plugin.games[ROOM_JID]["players"])
def test_checkJoinAuth(self):
self.reinit()
check = lambda value: getattr(self, "assert%s" % value)(
self.plugin._checkJoinAuth(ROOM_JID, Const.JID[0], Const.JID[0].user)
)
check(False)
# to test the "invited" mode, the referee must be different than the user to test
self.initGame(0, 1)
self.plugin.join_mode = self.plugin.ALL
check(True)
self.plugin.join_mode = self.plugin.INVITED
check(False)
self.plugin.invitations[ROOM_JID] = [(None, [Const.JID[0].userhostJID()])]
check(True)
self.plugin.join_mode = self.plugin.NONE
check(False)
self.plugin.games[ROOM_JID]["players"].append(Const.JID[0].user)
check(True)
def test_updatePlayers(self):
self.reinit()
self.initGame(0, 0)
self.assertEqual(self.plugin.games[ROOM_JID]["players"], [])
self.plugin._updatePlayers(ROOM_JID, [], True, Const.PROFILE[0])
self.assertEqual(self.plugin.games[ROOM_JID]["players"], [])
self.plugin._updatePlayers(ROOM_JID, ["user1"], True, Const.PROFILE[0])
self.assertEqual(self.plugin.games[ROOM_JID]["players"], ["user1"])
self.plugin._updatePlayers(ROOM_JID, ["user2", "user3"], True, Const.PROFILE[0])
self.assertEqual(
self.plugin.games[ROOM_JID]["players"], ["user1", "user2", "user3"]
)
self.plugin._updatePlayers(
ROOM_JID, ["user2", "user3"], True, Const.PROFILE[0]
) # should not be stored twice
self.assertEqual(
self.plugin.games[ROOM_JID]["players"], ["user1", "user2", "user3"]
)
def test_synchronizeRoom(self):
self.reinit()
self.initGame(0, 0)
self.plugin._synchronizeRoom(ROOM_JID, [Const.MUC[0]], Const.PROFILE[0])
self.assertEqual(
self.host.getSentMessageXml(0),
self._expectedMessage(ROOM_JID, "groupchat", "players", []),
)
self.plugin.games[ROOM_JID]["players"].append("test1")
self.plugin._synchronizeRoom(ROOM_JID, [Const.MUC[0]], Const.PROFILE[0])
self.assertEqual(
self.host.getSentMessageXml(0),
self._expectedMessage(ROOM_JID, "groupchat", "players", ["test1"]),
)
self.plugin.games[ROOM_JID]["started"] = True
self.plugin.games[ROOM_JID]["players"].append("test2")
self.plugin._synchronizeRoom(ROOM_JID, [Const.MUC[0]], Const.PROFILE[0])
self.assertEqual(
self.host.getSentMessageXml(0),
self._expectedMessage(ROOM_JID, "groupchat", "started", ["test1", "test2"]),
)
self.plugin.games[ROOM_JID]["players"].append("test3")
self.plugin.games[ROOM_JID]["players"].append("test4")
user1 = JID(ROOM_JID.userhost() + "/" + Const.JID[0].user)
user2 = JID(ROOM_JID.userhost() + "/" + Const.JID[1].user)
self.plugin._synchronizeRoom(ROOM_JID, [user1, user2], Const.PROFILE[0])
self.assertEqualXML(
self.host.getSentMessageXml(0),
self._expectedMessage(
user1, "normal", "started", ["test1", "test2", "test3", "test4"]
),
)
self.assertEqualXML(
self.host.getSentMessageXml(0),
self._expectedMessage(
user2, "normal", "started", ["test1", "test2", "test3", "test4"]
),
)
def test_invitePlayers(self):
self.reinit()
self.initGame(0, 0)
self.plugin_0045.joinRoom(0, 1)
self.assertEqual(self.plugin.invitations[ROOM_JID], [])
room = self.plugin_0045.getRoom(0, 0)
nicks = self.plugin._invitePlayers(
room, [Const.JID[1], Const.JID[2]], Const.JID[0].user, Const.PROFILE[0]
)
self.assertEqual(
self.plugin.invitations[ROOM_JID][0][1],
[Const.JID[1].userhostJID(), Const.JID[2].userhostJID()],
)
# the following assertion is True because Const.JID[1] and Const.JID[2] have the same userhost
self.assertEqual(nicks, [Const.JID[1].user, Const.JID[2].user])
nicks = self.plugin._invitePlayers(
room, [Const.JID[1], Const.JID[3]], Const.JID[0].user, Const.PROFILE[0]
)
self.assertEqual(
self.plugin.invitations[ROOM_JID][1][1],
[Const.JID[1].userhostJID(), Const.JID[3].userhostJID()],
)
# this time Const.JID[1] and Const.JID[3] have the same user but the host differs
self.assertEqual(nicks, [Const.JID[1].user])
def test_checkInviteAuth(self):
def check(value, index):
nick = self.plugin_0045.getNick(0, index)
getattr(self, "assert%s" % value)(
self.plugin._checkInviteAuth(ROOM_JID, nick)
)
self.reinit()
for mode in [
self.plugin.FROM_ALL,
self.plugin.FROM_NONE,
self.plugin.FROM_REFEREE,
self.plugin.FROM_PLAYERS,
]:
self.plugin.invite_mode = mode
check(True, 0)
self.initGame(0, 0)
self.plugin.invite_mode = self.plugin.FROM_ALL
check(True, 0)
check(True, 1)
self.plugin.invite_mode = self.plugin.FROM_NONE
check(True, 0) # game initialized but not started yet, referee can invite
check(False, 1)
self.plugin.invite_mode = self.plugin.FROM_REFEREE
check(True, 0)
check(False, 1)
user_nick = self.plugin_0045.joinRoom(0, 1)
self.plugin.games[ROOM_JID]["players"].append(user_nick)
self.plugin.invite_mode = self.plugin.FROM_PLAYERS
check(True, 0)
check(True, 1)
check(False, 2)
def test_isReferee(self):
self.reinit()
self.initGame(0, 0)
self.assertTrue(self.plugin.isReferee(ROOM_JID, self.plugin_0045.getNick(0, 0)))
self.assertFalse(self.plugin.isReferee(ROOM_JID, self.plugin_0045.getNick(0, 1)))
def test_isPlayer(self):
self.reinit()
self.initGame(0, 0)
self.assertTrue(self.plugin.isPlayer(ROOM_JID, self.plugin_0045.getNick(0, 0)))
user_nick = self.plugin_0045.joinRoom(0, 1)
self.plugin.games[ROOM_JID]["players"].append(user_nick)
self.assertTrue(self.plugin.isPlayer(ROOM_JID, user_nick))
self.assertFalse(self.plugin.isPlayer(ROOM_JID, self.plugin_0045.getNick(0, 2)))
def test_checkWaitAuth(self):
def check(value, other_players, confirmed, rest):
room = self.plugin_0045.getRoom(0, 0)
self.assertEqual(
(value, confirmed, rest), self.plugin._checkWaitAuth(room, other_players)
)
self.reinit()
self.initGame(0, 0)
other_players = [Const.JID[1], Const.JID[3]]
self.plugin.wait_mode = self.plugin.FOR_NONE
check(True, [], [], [])
check(
True, [Const.JID[0]], [], [Const.JID[0]]
) # getRoomNickOfUser checks for the other users only
check(True, other_players, [], other_players)
self.plugin.wait_mode = self.plugin.FOR_ALL
check(True, [], [], [])
check(False, [Const.JID[0]], [], [Const.JID[0]])
check(False, other_players, [], other_players)
self.plugin_0045.joinRoom(0, 1)
check(False, other_players, [], other_players)
self.plugin_0045.joinRoom(0, 4)
check(
False,
other_players,
[self.plugin_0045.getNickOfUser(0, 1, 0)],
[Const.JID[3]],
)
self.plugin_0045.joinRoom(0, 3)
check(
True,
other_players,
[
self.plugin_0045.getNickOfUser(0, 1, 0),
self.plugin_0045.getNickOfUser(0, 3, 0),
],
[],
)
other_players = [Const.JID[1], Const.JID[3], Const.JID[2]]
# the following assertion is True because Const.JID[1] and Const.JID[2] have the same userhost
check(
True,
other_players,
[
self.plugin_0045.getNickOfUser(0, 1, 0),
self.plugin_0045.getNickOfUser(0, 3, 0),
self.plugin_0045.getNickOfUser(0, 2, 0),
],
[],
)
def test_prepareRoom_trivial(self):
self.reinit()
other_players = []
self.plugin.prepareRoom(other_players, ROOM_JID, PROFILE)
self.assertTrue(self.plugin._gameExists(ROOM_JID, True))
self.assertTrue(
self.plugin._checkJoinAuth(ROOM_JID, Const.JID[0], Const.JID[0].user)
)
self.assertTrue(self.plugin._checkInviteAuth(ROOM_JID, Const.JID[0].user))
self.assertEqual((True, [], []), self.plugin._checkWaitAuth(ROOM_JID, []))
self.assertTrue(self.plugin.isReferee(ROOM_JID, Const.JID[0].user))
self.assertTrue(self.plugin.isPlayer(ROOM_JID, Const.JID[0].user))
self.assertEqual(
(False, True), self.plugin._checkCreateGameAndInit(ROOM_JID, PROFILE)
)
def test_prepareRoom_invite(self):
self.reinit()
other_players = [Const.JID[1], Const.JID[2]]
self.plugin.prepareRoom(other_players, ROOM_JID, PROFILE)
room = self.plugin_0045.getRoom(0, 0)
self.assertTrue(self.plugin._gameExists(ROOM_JID, True))
self.assertTrue(
self.plugin._checkJoinAuth(ROOM_JID, Const.JID[1], Const.JID[1].user)
)
self.assertFalse(
self.plugin._checkJoinAuth(ROOM_JID, Const.JID[3], Const.JID[3].user)
)
self.assertFalse(self.plugin._checkInviteAuth(ROOM_JID, Const.JID[1].user))
self.assertEqual(
(True, [], other_players), self.plugin._checkWaitAuth(room, other_players)
)
player2_nick = self.plugin_0045.joinRoom(0, 1)
self.plugin.userJoinedTrigger(room, room.roster[player2_nick], PROFILE)
self.assertTrue(self.plugin.isPlayer(ROOM_JID, player2_nick))
self.assertTrue(self.plugin._checkInviteAuth(ROOM_JID, player2_nick))
self.assertFalse(self.plugin.isReferee(ROOM_JID, player2_nick))
self.assertTrue(self.plugin.isPlayer(ROOM_JID, player2_nick))
self.assertTrue(
self.plugin.isPlayer(ROOM_JID, self.plugin_0045.getNickOfUser(0, 2, 0))
)
self.assertFalse(self.plugin.isPlayer(ROOM_JID, "xxx"))
self.assertEqual(
(False, False),
self.plugin._checkCreateGameAndInit(ROOM_JID, Const.PROFILE[1]),
)
def test_prepareRoom_score1(self):
self.reinit(player_init={"score": 0})
other_players = [Const.JID[1], Const.JID[2]]
self.plugin.prepareRoom(other_players, ROOM_JID, PROFILE)
room = self.plugin_0045.getRoom(0, 0)
self.assertFalse(self.plugin._gameExists(ROOM_JID, True))
self.assertTrue(
self.plugin._checkJoinAuth(ROOM_JID, Const.JID[1], Const.JID[1].user)
)
self.assertFalse(
self.plugin._checkJoinAuth(ROOM_JID, Const.JID[3], Const.JID[3].user)
)
self.assertFalse(self.plugin._checkInviteAuth(ROOM_JID, Const.JID[1].user))
self.assertEqual(
(False, [], other_players), self.plugin._checkWaitAuth(room, other_players)
)
user_nick = self.plugin_0045.joinRoom(0, 1)
self.plugin.userJoinedTrigger(room, room.roster[user_nick], PROFILE)
self.assertTrue(self.plugin.isPlayer(ROOM_JID, user_nick))
self.assertFalse(self.plugin._checkInviteAuth(ROOM_JID, user_nick))
self.assertFalse(self.plugin.isReferee(ROOM_JID, user_nick))
self.assertTrue(self.plugin.isPlayer(ROOM_JID, user_nick))
# the following assertion is True because Const.JID[1] and Const.JID[2] have the same userhost
self.assertTrue(
self.plugin.isPlayer(ROOM_JID, self.plugin_0045.getNickOfUser(0, 2, 0))
)
# the following assertion is True because Const.JID[1] nick in the room is equal to Const.JID[3].user
self.assertTrue(self.plugin.isPlayer(ROOM_JID, Const.JID[3].user))
# but Const.JID[3] is actually not in the room
self.assertEqual(self.plugin_0045.getNickOfUser(0, 3, 0), None)
self.assertEqual(
(True, False), self.plugin._checkCreateGameAndInit(ROOM_JID, Const.PROFILE[0])
)
def test_prepareRoom_score2(self):
self.reinit(player_init={"score": 0})
other_players = [Const.JID[1], Const.JID[4]]
self.plugin.prepareRoom(other_players, ROOM_JID, PROFILE)
room = self.plugin_0045.getRoom(0, 0)
user_nick = self.plugin_0045.joinRoom(0, 1)
self.plugin.userJoinedTrigger(room, room.roster[user_nick], PROFILE)
self.assertEqual(
(True, False), self.plugin._checkCreateGameAndInit(ROOM_JID, PROFILE)
)
user_nick = self.plugin_0045.joinRoom(0, 4)
self.plugin.userJoinedTrigger(room, room.roster[user_nick], PROFILE)
self.assertEqual(
(False, True), self.plugin._checkCreateGameAndInit(ROOM_JID, PROFILE)
)
def test_userJoinedTrigger(self):
self.reinit(player_init={"xxx": "xyz"})
other_players = [Const.JID[1], Const.JID[3]]
self.plugin.prepareRoom(other_players, ROOM_JID, PROFILE)
nicks = [self.plugin_0045.getNick(0, 0)]
self.assertEqual(
self.host.getSentMessageXml(0),
self._expectedMessage(ROOM_JID, "groupchat", "players", nicks),
)
self.assertTrue(len(self.plugin.invitations[ROOM_JID]) == 1)
# wrong profile
user_nick = self.plugin_0045.joinRoom(0, 1)
room = self.plugin_0045.getRoom(0, 1)
self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[1]), OTHER_PROFILE)
self.assertEqual(
self.host.getSentMessage(0), None
) # no new message has been sent
self.assertFalse(self.plugin._gameExists(ROOM_JID, True)) # game not started
# referee profile, user is allowed, wait for one more
room = self.plugin_0045.getRoom(0, 0)
self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[1]), PROFILE)
nicks.append(user_nick)
self.assertEqual(
self.host.getSentMessageXml(0),
self._expectedMessage(ROOM_JID, "groupchat", "players", nicks),
)
self.assertFalse(self.plugin._gameExists(ROOM_JID, True)) # game not started
# referee profile, user is not allowed
user_nick = self.plugin_0045.joinRoom(0, 4)
self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[4]), PROFILE)
self.assertEqual(
self.host.getSentMessageXml(0),
self._expectedMessage(
JID(ROOM_JID.userhost() + "/" + user_nick), "normal", "players", nicks
),
)
self.assertFalse(self.plugin._gameExists(ROOM_JID, True)) # game not started
# referee profile, user is allowed, everybody here
user_nick = self.plugin_0045.joinRoom(0, 3)
self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[3]), PROFILE)
nicks.append(user_nick)
self.assertEqual(
self.host.getSentMessageXml(0),
self._expectedMessage(ROOM_JID, "groupchat", "started", nicks),
)
self.assertTrue(self.plugin._gameExists(ROOM_JID, True)) # game started
self.assertTrue(len(self.plugin.invitations[ROOM_JID]) == 0)
# wait for none
self.reinit()
self.plugin.prepareRoom(other_players, ROOM_JID, PROFILE)
self.assertNotEqual(self.host.getSentMessage(0), None) # init messages
room = self.plugin_0045.getRoom(0, 0)
nicks = [self.plugin_0045.getNick(0, 0)]
user_nick = self.plugin_0045.joinRoom(0, 3)
self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[3]), PROFILE)
nicks.append(user_nick)
self.assertEqual(
self.host.getSentMessageXml(0),
self._expectedMessage(ROOM_JID, "groupchat", "started", nicks),
)
self.assertTrue(self.plugin._gameExists(ROOM_JID, True))
def test_userLeftTrigger(self):
self.reinit(player_init={"xxx": "xyz"})
other_players = [Const.JID[1], Const.JID[3], Const.JID[4]]
self.plugin.prepareRoom(other_players, ROOM_JID, PROFILE)
room = self.plugin_0045.getRoom(0, 0)
nicks = [self.plugin_0045.getNick(0, 0)]
self.assertEqual(
self.plugin.invitations[ROOM_JID][0][1],
[
Const.JID[1].userhostJID(),
Const.JID[3].userhostJID(),
Const.JID[4].userhostJID(),
],
)
# one user joins
user_nick = self.plugin_0045.joinRoom(0, 1)
self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[1]), PROFILE)
nicks.append(user_nick)
# the user leaves
self.assertEqual(self.plugin.games[ROOM_JID]["players"], nicks)
room = self.plugin_0045.getRoom(0, 1)
# to not call self.plugin_0045.leaveRoom(0, 1) here, we are testing the trigger with a wrong profile
self.plugin.userLeftTrigger(
room, User(user_nick, Const.JID[1]), Const.PROFILE[1]
) # not the referee
self.assertEqual(self.plugin.games[ROOM_JID]["players"], nicks)
room = self.plugin_0045.getRoom(0, 0)
user_nick = self.plugin_0045.leaveRoom(0, 1)
self.plugin.userLeftTrigger(
room, User(user_nick, Const.JID[1]), PROFILE
) # referee
nicks.pop()
self.assertEqual(self.plugin.games[ROOM_JID]["players"], nicks)
# all the users join
user_nick = self.plugin_0045.joinRoom(0, 1)
self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[1]), PROFILE)
nicks.append(user_nick)
user_nick = self.plugin_0045.joinRoom(0, 3)
self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[3]), PROFILE)
nicks.append(user_nick)
user_nick = self.plugin_0045.joinRoom(0, 4)
self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[4]), PROFILE)
nicks.append(user_nick)
self.assertEqual(self.plugin.games[ROOM_JID]["players"], nicks)
self.assertTrue(len(self.plugin.invitations[ROOM_JID]) == 0)
# one user leaves
user_nick = self.plugin_0045.leaveRoom(0, 4)
self.plugin.userLeftTrigger(room, User(user_nick, Const.JID[4]), PROFILE)
nicks.pop()
self.assertEqual(
self.plugin.invitations[ROOM_JID][0][1], [Const.JID[4].userhostJID()]
)
# another leaves
user_nick = self.plugin_0045.leaveRoom(0, 3)
self.plugin.userLeftTrigger(room, User(user_nick, Const.JID[3]), PROFILE)
nicks.pop()
self.assertEqual(
self.plugin.invitations[ROOM_JID][0][1],
[Const.JID[4].userhostJID(), Const.JID[3].userhostJID()],
)
# they can join again
user_nick = self.plugin_0045.joinRoom(0, 3)
self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[3]), PROFILE)
nicks.append(user_nick)
user_nick = self.plugin_0045.joinRoom(0, 4)
self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[4]), PROFILE)
nicks.append(user_nick)
self.assertEqual(self.plugin.games[ROOM_JID]["players"], nicks)
self.assertTrue(len(self.plugin.invitations[ROOM_JID]) == 0)
def test__checkCreateGameAndInit(self):
self.reinit()
helpers.muteLogging()
self.assertEqual(
(False, False), self.plugin._checkCreateGameAndInit(ROOM_JID, PROFILE)
)
helpers.unmuteLogging()
nick = self.plugin_0045.joinRoom(0, 0)
self.assertEqual(
(True, False), self.plugin._checkCreateGameAndInit(ROOM_JID, PROFILE)
)
self.assertTrue(self.plugin._gameExists(ROOM_JID, False))
self.assertFalse(self.plugin._gameExists(ROOM_JID, True))
self.assertTrue(self.plugin.isReferee(ROOM_JID, nick))
helpers.muteLogging()
self.assertEqual(
(False, False), self.plugin._checkCreateGameAndInit(ROOM_JID, OTHER_PROFILE)
)
helpers.unmuteLogging()
self.plugin_0045.joinRoom(0, 1)
self.assertEqual(
(False, False), self.plugin._checkCreateGameAndInit(ROOM_JID, OTHER_PROFILE)
)
self.plugin.createGame(ROOM_JID, [Const.JID[1]], PROFILE)
self.assertEqual(
(False, True), self.plugin._checkCreateGameAndInit(ROOM_JID, PROFILE)
)
self.assertEqual(
(False, False), self.plugin._checkCreateGameAndInit(ROOM_JID, OTHER_PROFILE)
)
def test_createGame(self):
self.reinit(player_init={"xxx": "xyz"})
nicks = []
for i in [0, 1, 3, 4]:
nicks.append(self.plugin_0045.joinRoom(0, i))
# game not exists
self.plugin.createGame(ROOM_JID, nicks, PROFILE)
self.assertTrue(self.plugin._gameExists(ROOM_JID, True))
self.assertEqual(self.plugin.games[ROOM_JID]["players"], nicks)
self.assertEqual(
self.host.getSentMessageXml(0),
self._expectedMessage(ROOM_JID, "groupchat", "started", nicks),
)
for nick in nicks:
self.assertEqual("init", self.plugin.games[ROOM_JID]["status"][nick])
self.assertEqual(
self.plugin.player_init, self.plugin.games[ROOM_JID]["players_data"][nick]
)
self.plugin.games[ROOM_JID]["players_data"][nick]["xxx"] = nick
for nick in nicks:
# checks that a copy of self.player_init has been done and not a reference
self.assertEqual(
nick, self.plugin.games[ROOM_JID]["players_data"][nick]["xxx"]
)
# game exists, current profile is referee
self.reinit(player_init={"xxx": "xyz"})
self.initGame(0, 0)
self.plugin.games[ROOM_JID]["started"] = True
self.plugin.createGame(ROOM_JID, nicks, PROFILE)
self.assertEqual(
self.host.getSentMessageXml(0),
self._expectedMessage(ROOM_JID, "groupchat", "started", nicks),
)
# game exists, current profile is not referee
self.reinit(player_init={"xxx": "xyz"})
self.initGame(0, 0)
self.plugin.games[ROOM_JID]["started"] = True
self.plugin_0045.joinRoom(0, 1)
self.plugin.createGame(ROOM_JID, nicks, OTHER_PROFILE)
self.assertEqual(
self.host.getSentMessage(0), None
) # no sync message has been sent by other_profile