libervia-backend/frontends/src/wix/quiz_game.py

243 lines
10 KiB
Python

#!/usr/bin/python
# -*- coding: utf-8 -*-
"""
wix: a SAT frontend
Copyright (C) 2009, 2010, 2011, 2012 Jérôme Poisson (goffi@goffi.org)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
"""
import wx
import os.path, glob
import pdb
from logging import debug, info, error
from sat.tools.jid import JID
from time import time
from math import sin, cos, pi
CARD_WIDTH = 74
CARD_HEIGHT = 136
WIDTH = 800
HEIGHT = 600
class GraphicElement():
"""This class is used to represent a card, graphically and logically"""
def __init__(self, file, x=0, y=0, zindex=10, transparent=True):
""" Image used to build the game visual
@param file: path of the PNG file
@param zindex: layer of the element (0=background; the bigger, the more in the foreground)"""
self.bitmap = wx.Image(file).ConvertToBitmap()
self.x = x
self.y = y
self.zindex = zindex
self.transparent = transparent
def __cmp__(self, other):
return self.zindex.__cmp__(other.zindex)
def draw(self, dc, x=None, y=None):
"""Draw the card on the device context
@param dc: device context
@param x: abscissa
@param y: ordinate"""
dc.DrawBitmap(self.bitmap, x or self.x, y or self.y, self.transparent)
class BaseWindow(wx.Window):
"""This is the panel where the game is drawed, under the other widgets"""
def __init__(self, parent):
wx.Window.__init__(self, parent, pos=(0,0), size=(WIDTH, HEIGHT))
self.parent = parent
self.SetMinSize(wx.Size(WIDTH, HEIGHT))
self.Bind(wx.EVT_PAINT, self.onPaint)
self.graphic_elts = {}
self.loadImages(os.path.join(parent.parent.host.media_dir, 'games/quiz/'))
def loadImages(self, dir):
"""Load all the images needed for the game
@param dir: directory where the PNG files are"""
x_player = 24
for name, sub_dir, filename, x, y, zindex, transparent in [("background", "background", "blue_background.png", 0, 0, 0, False),
("joueur0", "characters", "zombie.png", x_player+0*184, 170, 5, True),
("joueur1", "characters", "nerd.png", x_player+1*184, 170, 5, True),
("joueur2", "characters", "zombie.png", x_player+2*184, 170, 5, True),
("joueur3", "characters", "zombie.png", x_player+3*184, 170, 5, True),
("foreground", "foreground", "foreground.png", 0, 0, 10, True)]:
self.graphic_elts[name] = GraphicElement(os.path.join(dir, sub_dir, filename), x = x, y = y, zindex=zindex, transparent=transparent)
self.right_image = wx.Image(os.path.join(dir, "foreground", "right.png")).ConvertToBitmap()
self.wrong_image = wx.Image(os.path.join(dir, "foreground", "wrong.png")).ConvertToBitmap()
def fullPaint(self, device_context):
"""Paint all the game on the given dc
@param device_context: wx.DC"""
elements = self.graphic_elts.values()
elements.sort()
for elem in elements:
elem.draw(device_context)
_font = wx.Font(65, wx.FONTFAMILY_TELETYPE, wx.FONTSTYLE_NORMAL, wx.FONTWEIGHT_NORMAL)
device_context.SetFont(_font)
device_context.SetTextForeground(wx.BLACK)
for i in range(4):
answer = self.parent.players_data[i]["answer"]
score = self.parent.players_data[i]["score"]
if answer == None:
device_context.DrawText("%d" % score, 100 + i*184, 355)
else:
device_context.DrawBitmap(self.right_image if answer else self.wrong_image, 39+i*184, 348, True)
if self.parent.time_origin:
device_context.SetPen(wx.BLACK_PEN)
radius = 20
center_x = 760
center_y = 147
origin = self.parent.time_origin
current = self.parent.time_pause or time()
limit = self.parent.time_limit
total = limit - origin
left = self.parent.time_left = max(0,limit - current)
device_context.SetBrush(wx.RED_BRUSH if left/total < 1/4.0 else wx.WHITE_BRUSH)
if left:
#we now draw the timer
angle = ((-2*pi)*((total-left)/total) + (pi/2))
x = center_x + radius * cos(angle)
y = center_y - radius * sin(angle)
device_context.DrawArc(center_x, center_y-radius, x, y, center_x, center_y)
def onPaint(self, event):
dc = wx.PaintDC(self)
self.fullPaint(dc)
class QuizPanel(wx.Panel):
"""This class is used to display the quiz game"""
def __init__(self, parent, referee, players, player_nick):
wx.Panel.__init__(self, parent)
self.referee = referee
self.player_nick = player_nick
self.players = players
self.time_origin = None #set to unix time when the timer start
self.time_limit = None
self.time_left = None
self.time_pause = None
self.last_answer = None
self.parent = parent
self.SetMinSize(wx.Size(WIDTH, HEIGHT))
self.SetSize(wx.Size(WIDTH, HEIGHT))
self.base = BaseWindow(self)
self.question = wx.TextCtrl(self, -1, pos=(168,17), size=(613, 94), style=wx.TE_MULTILINE | wx.TE_READONLY)
self.answer = wx.TextCtrl(self, -1, pos=(410,569), size=(342, 21), style=wx.TE_PROCESS_ENTER)
self.players_data = [{}, {}, {}, {}]
for i in range(4):
self.players_data[i]['bubble'] = wx.TextCtrl(self, -1, pos=(39+i*184, 120), size=(180, 56), style=wx.TE_MULTILINE | wx.TE_READONLY)
self.players_data[i]['bubble'].Hide()
self.players_data[i]['answer'] = None #True if the player gave a good answer
self.players_data[i]['score'] = 0
self.answer.Bind(wx.EVT_TEXT_ENTER, self.answered)
self.parent.host.bridge.quizGameReady(player_nick, referee, profile_key = self.parent.host.profile)
self.state = None
def answered(self, event):
"""Called when the player gave an answer in the box"""
self.last_answer = self.answer.GetValue()
self.answer.Clear()
if self.last_answer:
self.parent.host.bridge.quizGameAnswer(self.player_nick, self.referee, self.last_answer, profile_key = self.parent.host.profile)
def quizGameTimerExpired(self):
"""Called when nobody answered the question in time"""
self.question.SetValue(_(u"Quel dommage, personne n'a trouvé la réponse\n\nAttention, la prochaine question arrive..."))
def quizGameTimerRestarted(self, time_left):
"""Called when nobody answered the question in time"""
timer_orig = self.time_limit - self.time_origin
self.time_left = time_left
self.time_limit = time() + time_left
self.time_origin = self.time_limit - timer_orig
self.time_pause = None
self.__timer_refresh()
def startTimer(self, timer=60):
"""Start the timer to answer the question"""
self.time_left = timer
self.time_origin = time()
self.time_limit = self.time_origin + timer
self.time_pause = None
self.__timer_refresh()
def __timer_refresh(self):
self.Refresh()
if self.time_left:
wx.CallLater(1000, self.__timer_refresh)
def quizGameNew(self, data):
"""Start a new game, with given hand"""
if data.has_key('instructions'):
self.question.ChangeValue(data['instructions'])
self.Refresh()
def quizGameQuestion(self, question_id, question, timer):
"""Called when a new question is available
@param question: question to ask"""
self.question.ChangeValue(question)
self.startTimer(timer)
self.last_answer = None
self.answer.Clear()
def quizGamePlayerBuzzed(self, player, pause):
"""Called when the player pushed the buzzer
@param player: player who pushed the buzzer
@param pause: should we stop the timer ?"""
if pause:
self.time_pause = time()
def quizGamePlayerSays(self, player, text, delay):
"""Called when the player says something
@param player: who is talking
@param text: what the player says"""
if player != self.player_nick and self.last_answer:
#if we are not the player talking, and we have an answer, that mean that our answer has not been validated
#we can put it again in the answering box
self.answer.SetValue(self.last_answer)
idx = self.players.index(player)
bubble = self.players_data[idx]['bubble']
bubble.SetValue(text)
bubble.Show()
self.Refresh()
wx.CallLater(delay * 1000, bubble.Hide)
def quizGameAnswerResult(self, player, good_answer, score):
"""Result of the just given answer
@param player: who gave the answer
@good_answer: True if the answer is right
@score: dict of score"""
player_idx = self.players.index(player)
self.players_data[player_idx]['answer'] = good_answer
for _player in score:
_idx = self.players.index(_player)
self.players_data[_idx]['score'] = score[_player]
def removeAnswer():
self.players_data[player_idx]['answer'] = None
self.Refresh()
wx.CallLater(2000, removeAnswer)
self.Refresh()