libervia-backend/src/plugins/plugin_misc_quiz.py

483 lines
23 KiB
Python
Executable file

#!/usr/bin/python
# -*- coding: utf-8 -*-
"""
SAT plugin for managing Quiz game
Copyright (C) 2009, 2010, 2011 Jérôme Poisson (goffi@goffi.org)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
"""
from logging import debug, info, warning, error
from twisted.words.xish import domish
from twisted.internet import protocol, defer, threads, reactor
from twisted.words.protocols.jabber import client, jid, xmlstream
from twisted.words.protocols.jabber import error as jab_error
from twisted.words.protocols.jabber.xmlstream import IQ
import random
from zope.interface import implements
from wokkel import disco, iwokkel, data_form
from sat.tools.xml_tools import dataForm2xml
from sat.tools.games import TarotCard
from time import time
try:
from twisted.words.protocols.xmlstream import XMPPHandler
except ImportError:
from wokkel.subprotocols import XMPPHandler
MESSAGE = '/message'
NS_QG = 'http://www.goffi.org/protocol/quiz'
QG_TAG = 'quiz'
QG_REQUEST = MESSAGE + '/' + QG_TAG + '[@xmlns="' + NS_QG + '"]'
PLUGIN_INFO = {
"name": "Quiz game plugin",
"import_name": "Quiz",
"type": "Game",
"protocols": [],
"dependencies": ["XEP-0045", "XEP-0249"],
"main": "Quiz",
"handler": "yes",
"description": _("""Implementation of Quiz game""")
}
class Quiz():
def __init__(self, host):
info(_("Plugin Quiz initialization"))
self.host = host
self.games={}
self.waiting_inv = {} #Invitation waiting for people to join to launch a game
host.bridge.addMethod("quizGameLaunch", ".plugin", in_sign='ass', out_sign='', method=self.quizGameLaunch) #args: room_jid, players, profile
host.bridge.addMethod("quizGameCreate", ".plugin", in_sign='sass', out_sign='', method=self.quizGameCreate) #args: room_jid, players, profile
host.bridge.addMethod("quizGameReady", ".plugin", in_sign='sss', out_sign='', method=self.newPlayerReady) #args: player, referee, profile
host.bridge.addMethod("quizGameAnswer", ".plugin", in_sign='ssss', out_sign='', method=self.playerAnswer)
host.bridge.addSignal("quizGameStarted", ".plugin", signature='ssass') #args: room_jid, referee, players, profile
host.bridge.addSignal("quizGameNew", ".plugin",
signature='sa{ss}s',
doc = { 'summary': 'Start a new game',
'param_0': "room_jid: jid of game's room",
'param_1': "game_data: data of the game",
'param_2': '%(doc_profile)s'})
host.bridge.addSignal("quizGameQuestion", ".plugin",
signature = 'sssis',
doc = { 'summary': "Send the current question",
'param_0': "room_jid: jid of game's room",
'param_1': "question_id: question id",
'param_2': "question: question to ask",
'param_3': "timer: timer",
'param_4': '%(doc_profile)s'})
host.bridge.addSignal("quizGamePlayerBuzzed", ".plugin",
signature = 'ssbs',
doc = { 'summary': "A player just pressed the buzzer",
'param_0': "room_jid: jid of game's room",
'param_1': "player: player who pushed the buzzer",
'param_2': "pause: should the game be paused ?",
'param_3': '%(doc_profile)s'})
host.bridge.addSignal("quizGamePlayerSays", ".plugin",
signature = 'sssis',
doc = { 'summary': "A player just pressed the buzzer",
'param_0': "room_jid: jid of game's room",
'param_1': "player: player who pushed the buzzer",
'param_2': "text: what the player say",
'param_3': "delay: how long, in seconds, the text must appear",
'param_4': '%(doc_profile)s'})
host.bridge.addSignal("quizGameAnswerResult", ".plugin",
signature = 'ssba{si}s',
doc = { 'summary': "Result of the just given answer",
'param_0': "room_jid: jid of game's room",
'param_1': "player: player who gave the answer",
'param_2': "good_answer: True if the answer is right",
'param_3': "score: dict of score with player as key",
'param_4': '%(doc_profile)s'})
host.bridge.addSignal("quizGameTimerExpired", ".plugin",
signature = 'ss',
doc = { 'summary': "Nobody answered the question in time",
'param_0': "room_jid: jid of game's room",
'param_1': '%(doc_profile)s'})
host.bridge.addSignal("quizGameTimerRestarted", ".plugin",
signature = 'sis',
doc = { 'summary': "Nobody answered the question in time",
'param_0': "room_jid: jid of game's room",
'param_1': "time_left: time left before timer expiration",
'param_2': '%(doc_profile)s'})
host.trigger.add("MUC user joined", self.userJoinedTrigger)
def createGameElt(self, to_jid, type="normal"):
type = "normal" if to_jid.resource else "groupchat"
elt = domish.Element(('jabber:client','message'))
elt["to"] = to_jid.full()
elt["type"] = type
elt.addElement((NS_QG, QG_TAG))
return elt
def __game_data_to_xml(self, game_data):
"""Convert a game data dict to domish element"""
game_data_elt = domish.Element(('','game_data'))
for data in game_data:
data_elt = domish.Element(('',data))
data_elt.addContent(game_data[data])
game_data_elt.addChild(data_elt)
return game_data_elt
def __xml_to_game_data(self, game_data_elt):
"""Convert a domish element with game_data to a dict"""
game_data = {}
for data_elt in game_data_elt.elements():
game_data[data_elt.name] = unicode(data_elt)
return game_data
def __answer_result_to_signal_args(self, answer_result_elt):
"""Parse answer result element and return a tuple of signal arguments
@param answer_result_elt: answer result element
@return: (player, good_answer, score)"""
score = {}
for score_elt in answer_result_elt.children:
score[score_elt['player']] = int(score_elt['score'])
return (answer_result_elt['player'], answer_result_elt['good_answer'] == str(True), score)
def __answer_result(self, player_answering, good_answer, game_data):
"""Convert a domish an answer_result element
@param player_answering: player who gave the answer
@param good_answer: True is the answer is right
@param game_data: data of the game"""
players_data = game_data['players_data']
score = {}
for player in game_data['players']:
score[player] = players_data[player]['score']
answer_result_elt = domish.Element(('','answer_result'))
answer_result_elt['player'] = player_answering
answer_result_elt['good_answer'] = str(good_answer)
for player in score:
score_elt = domish.Element(('',"score"))
score_elt['player'] = player
score_elt['score'] = str(score[player])
answer_result_elt.addChild(score_elt)
return answer_result_elt
def __create_started_elt(self, players):
"""Create a game_started domish element"""
started_elt = domish.Element(('','started'))
idx = 0
for player in players:
player_elt = domish.Element(('','player'))
player_elt.addContent(player)
player_elt['index'] = str(idx)
idx+=1
started_elt.addChild(player_elt)
return started_elt
def __ask_question(self, question_id, question, timer):
"""Create a element for asking a question"""
question_elt = domish.Element(('','question'))
question_elt['id'] = question_id
question_elt['timer'] = str(timer)
question_elt.addContent(question)
return question_elt
def __start_play(self, room_jid, game_data, profile):
"""Start the game (tell to the first player after dealer to play"""
game_data['stage'] = "play"
next_player_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(game_data['players']) #the player after the dealer start
game_data['first_player'] = next_player = game_data['players'][next_player_idx]
to_jid = jid.JID(room_jid.userhost()+"/"+next_player)
mess = self.createGameElt(to_jid)
yourturn_elt = mess.firstChildElement().addElement('your_turn')
self.host.profiles[profile].xmlstream.send(mess)
def userJoinedTrigger(self, room, user, profile):
"""This trigger is used to check if we are waiting people in this room,
and to create a game if everybody is here"""
_room_jid = room.occupantJID.userhostJID()
if _room_jid in self.waiting_inv and len(room.roster) == 4:
#When we have 4 people in the room, we create the game
#TODO: check people identity
players = room.roster.keys()
del self.waiting_inv[_room_jid]
self.quizGameCreate(_room_jid.userhost(), players, profile_key=profile)
return True
def quizGameLaunch(self, players, profile_key='@DEFAULT@'):
"""Launch a game: helper method to create a room, invite players, and create the quiz game
@param players: list for players jid"""
debug(_('Launching quiz game'))
profile = self.host.memory.getProfileName(profile_key)
if not profile:
error(_("Unknown profile"))
return
def quizRoomJoined(room):
_room = room.occupantJID.userhostJID()
for player in players:
self.host.plugins["XEP-0249"].invite(jid.JID(player), room.occupantJID.userhostJID(), {"game":"Quiz"}, profile)
self.waiting_inv[_room] = (time(), players) #TODO: remove invitation waiting for too long, using the time data
def after_init(ignore):
room_name = "sat_quiz_%s" % self.host.plugins["XEP-0045"].getUniqueName(profile_key)
print "\n\n===> room_name:", room_name
muc_service = None
for service in self.host.memory.getServerServiceEntities("conference", "text", profile):
if not ".irc." in service.userhost():
#FIXME:
#This awfull ugly hack is here to avoid an issue with openfire: the irc gateway
#use "conference/text" identity (instead of "conference/irc"), there is certainly a better way
#to manage this, but this hack fill do it for test purpose
muc_service = service
break
if not muc_service:
error(_("Can't find a MUC service"))
return
_jid, xmlstream = self.host.getJidNStream(profile)
d = self.host.plugins["XEP-0045"].join(muc_service.userhost(), room_name, _jid.user, profile).addCallback(quizRoomJoined)
client = self.host.getClient(profile)
if not client:
error(_('No client for this profile key: %s') % profile_key)
return
client.client_initialized.addCallback(after_init)
def quizGameCreate(self, room_jid_param, players, profile_key='@DEFAULT@'):
"""Create a new game
@param room_jid_param: jid of the room
@param players: list of players nick (nick must exist in the room)
@param profile_key: %(doc_profile_key)s"""
debug (_("Creating Quiz game"))
room_jid = jid.JID(room_jid_param)
profile = self.host.memory.getProfileName(profile_key)
if not profile:
error (_("profile %s is unknown") % profile_key)
return
if self.games.has_key(room_jid):
warning (_("Quiz game already started in room %s") % room_jid.userhost())
else:
room_nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid.userhost(), profile)
if not room_nick:
error ('Internal error')
return
referee = room_jid.userhost() + '/' + room_nick
status = {}
players_data = {}
for player in players:
players_data[player] = {'score':0}
status[player] = "init"
self.games[room_jid.userhost()] = {'referee':referee, 'players':players, 'status':status, 'players_data':players_data, 'stage': None}
for player in players:
mess = self.createGameElt(jid.JID(room_jid.userhost()+'/'+player))
mess.firstChildElement().addChild(self.__create_started_elt(players))
self.host.profiles[profile].xmlstream.send(mess)
def newPlayerReady(self, player, referee, profile_key='@DEFAULT@'):
"""Must be called when player is ready to start a new game"""
profile = self.host.memory.getProfileName(profile_key)
if not profile:
error (_("profile %s is unknown") % profile_key)
return
debug ('new player ready: %s' % profile)
mess = self.createGameElt(jid.JID(referee))
ready_elt = mess.firstChildElement().addElement('player_ready')
ready_elt['player'] = player
self.host.profiles[profile].xmlstream.send(mess)
def playerAnswer(self, player, referee, answer, profile_key='@DEFAULT@'):
"""Called when a player give an answer"""
profile = self.host.memory.getProfileName(profile_key)
if not profile:
error (_("profile %s is unknown") % profile_key)
return
debug ('new player answer (%(profile)s): %(answer)s' % {'profile':profile, 'answer':answer})
mess = self.createGameElt(jid.JID(referee))
answer_elt = mess.firstChildElement().addElement('player_answer')
answer_elt['player'] = player
answer_elt.addContent(answer)
self.host.profiles[profile].xmlstream.send(mess)
def timerExpired(self, room_jid, profile):
"""Called when nobody answered the question in time"""
game_data = self.games[room_jid.userhost()]
game_data['stage'] = 'expired'
mess = self.createGameElt(room_jid)
expired_elt = mess.firstChildElement().addElement('timer_expired')
self.host.profiles[profile].xmlstream.send(mess)
reactor.callLater(4, self.askQuestion, room_jid, profile)
def pauseTimer(self, room_jid):
"""Stop the timer and save the time left"""
game_data = self.games[room_jid.userhost()]
left = max(0, game_data["timer"].getTime() - time())
game_data['timer'].cancel()
game_data['time_left'] = int(left)
game_data['previous_stage'] = game_data['stage']
game_data['stage'] = "paused"
def restartTimer(self, room_jid, profile):
"""Restart a timer with the saved time"""
game_data = self.games[room_jid.userhost()]
assert(game_data['time_left'] != None)
mess = self.createGameElt(room_jid)
restarted_elt = mess.firstChildElement().addElement('timer_restarted')
restarted_elt["time_left"] = str(game_data['time_left'])
self.host.profiles[profile].xmlstream.send(mess)
game_data["timer"] = reactor.callLater(game_data['time_left'], self.timerExpired, room_jid, profile)
game_data["time_left"] = None
game_data['stage'] = game_data['previous_stage']
del game_data['previous_stage']
def askQuestion(self, room_jid, profile):
"""Ask a new question"""
game_data = self.games[room_jid.userhost()]
game_data['stage'] = "question"
game_data['question_id'] = "1"
timer = 30
mess = self.createGameElt(room_jid)
mess.firstChildElement().addChild(self.__ask_question(game_data['question_id'], u"Quel est l'âge du capitaine ?", timer))
self.host.profiles[profile].xmlstream.send(mess)
game_data["timer"] = reactor.callLater(timer, self.timerExpired, room_jid, profile)
game_data["time_left"] = None
def checkAnswer(self, room_jid, player, answer, profile):
"""Check if the answer given is right"""
game_data = self.games[room_jid.userhost()]
players_data = game_data['players_data']
good_answer = game_data['question_id'] == "1" and answer=="42"
players_data[player]['score'] += 1 if good_answer else -1
players_data[player]['score'] = min(9, max(0, players_data[player]['score']))
mess = self.createGameElt(room_jid)
mess.firstChildElement().addChild(self.__answer_result(player, good_answer, game_data))
self.host.profiles[profile].xmlstream.send(mess)
if good_answer:
reactor.callLater(4, self.askQuestion, room_jid, profile)
else:
reactor.callLater(4, self.restartTimer, room_jid, profile)
def newGame(self, room_jid, profile):
"""Launch a new round"""
debug (_('new Quiz game'))
game_data = self.games[room_jid.userhost()]
players = game_data['players']
players_data = game_data['players_data']
game_data['stage'] = "init"
for player in players:
players_data[player]['game_score'] = 0
new_game_data = {"instructions": _(u"""Bienvenue dans cette partie rapide de quizz, le premier à atteindre le score de 9 remporte le jeu
Attention, tu es prêt ?""")}
mess = self.createGameElt(room_jid)
mess.firstChildElement().addChild(self.__game_data_to_xml(new_game_data))
self.host.profiles[profile].xmlstream.send(mess)
reactor.callLater(10, self.askQuestion, room_jid, profile)
def quiz_game_cmd(self, mess_elt, profile):
from_jid = jid.JID(mess_elt['from'])
room_jid = jid.JID(from_jid.userhost())
game_elt = mess_elt.firstChildElement()
game_data = self.games[room_jid.userhost()]
players_data = game_data['players_data']
for elt in game_elt.elements():
if elt.name == 'started': #new game created
players = []
for player in elt.elements():
players.append(unicode(player))
self.host.bridge.quizGameStarted(room_jid.userhost(), from_jid.full(), players, profile)
elif elt.name == 'player_ready': #ready to play
player = elt['player']
status = self.games[room_jid.userhost()]['status']
nb_players = len(self.games[room_jid.userhost()]['players'])
status[player] = 'ready'
debug (_('Player %(player)s is ready to start [status: %(status)s]') % {'player':player, 'status':status})
if status.values().count('ready') == nb_players: #everybody is ready, we can start the game
self.newGame(room_jid, profile)
elif elt.name == 'game_data':
self.host.bridge.quizGameNew(room_jid.userhost(), self.__xml_to_game_data(elt), profile)
elif elt.name == 'question': #A question is asked
self.host.bridge.quizGameQuestion(room_jid.userhost(), elt["id"], unicode(elt), int(elt["timer"]), profile )
elif elt.name == 'player_answer':
player = elt['player']
pause = game_data['stage'] == 'question' #we pause the game only if we are have a question at the moment
#we first send a buzzer message
mess = self.createGameElt(room_jid)
buzzer_elt = mess.firstChildElement().addElement('player_buzzed')
buzzer_elt['player'] = player
buzzer_elt['pause'] = str(pause)
self.host.profiles[profile].xmlstream.send(mess)
if pause:
self.pauseTimer(room_jid)
#and we send the player answer
mess = self.createGameElt(room_jid)
_answer = unicode(elt)
say_elt = mess.firstChildElement().addElement('player_says')
say_elt['player'] = player
say_elt.addContent(_answer)
say_elt['delay'] = "3"
reactor.callLater(2, self.host.profiles[profile].xmlstream.send, mess)
reactor.callLater(6, self.checkAnswer, room_jid, player, _answer, profile=profile)
elif elt.name == 'player_buzzed':
self.host.bridge.quizGamePlayerBuzzed(room_jid.userhost(), elt["player"], elt['pause'] == str(True), profile)
elif elt.name == 'player_says':
self.host.bridge.quizGamePlayerSays(room_jid.userhost(), elt["player"], unicode(elt), int(elt["delay"]), profile)
elif elt.name == 'answer_result':
player, good_answer, score = self.__answer_result_to_signal_args(elt)
self.host.bridge.quizGameAnswerResult(room_jid.userhost(), player, good_answer, score, profile)
elif elt.name == 'timer_expired':
self.host.bridge.quizGameTimerExpired(room_jid.userhost(), profile)
elif elt.name == 'timer_restarted':
self.host.bridge.quizGameTimerRestarted(room_jid.userhost(), int(elt['time_left']), profile)
else:
error (_('Unmanaged game element: %s') % elt.name)
def getHandler(self, profile):
return QuizGameHandler(self)
class QuizGameHandler (XMPPHandler):
implements(iwokkel.IDisco)
def __init__(self, plugin_parent):
self.plugin_parent = plugin_parent
self.host = plugin_parent.host
def connectionInitialized(self):
self.xmlstream.addObserver(QG_REQUEST, self.plugin_parent.quiz_game_cmd, profile = self.parent.profile)
def getDiscoInfo(self, requestor, target, nodeIdentifier=''):
return [disco.DiscoFeature(NS_QG)]
def getDiscoItems(self, requestor, target, nodeIdentifier=''):
return []