658 lines
32 KiB
Python
Executable file
658 lines
32 KiB
Python
Executable file
#!/usr/bin/python
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# -*- coding: utf-8 -*-
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"""
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SAT plugin for managing xep-0045
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Copyright (C) 2009, 2010 Jérôme Poisson (goffi@goffi.org)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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"""
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from logging import debug, info, warning, error
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from twisted.words.xish import domish
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from twisted.internet import protocol, defer, threads, reactor
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from twisted.words.protocols.jabber import client, jid, xmlstream
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from twisted.words.protocols.jabber import error as jab_error
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from twisted.words.protocols.jabber.xmlstream import IQ
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import os.path
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import pdb
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import random
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from zope.interface import implements
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from wokkel import disco, iwokkel, data_form
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from tools.xml_tools import XMLTools
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from base64 import b64decode
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from hashlib import sha1
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from time import sleep
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try:
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from twisted.words.protocols.xmlstream import XMPPHandler
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except ImportError:
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from wokkel.subprotocols import XMPPHandler
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MESSAGE = '/message'
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NS_CG = 'http://www.goffi.org/protocol/card_game'
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CG_TAG = 'card_game'
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CG_REQUEST = MESSAGE + '/' + CG_TAG + '[@xmlns="' + NS_CG + '"]'
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PLUGIN_INFO = {
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"name": "Tarot cards plugin",
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"import_name": "Tarot",
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"type": "Misc",
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"protocols": [],
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"dependencies": ["XEP_0045"],
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"main": "Tarot",
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"handler": "yes",
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"description": _("""Implementation of Tarot card game""")
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}
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suits_order = ['pique', 'coeur', 'trefle', 'carreau', 'atout'] #I have swith the usual order 'trefle' and 'carreau' because card are more easy to see if suit colour change (black, red, black, red)
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values_order = map(str,range(1,11))+["valet","cavalier","dame","roi"]
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class Card():
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"""This class is used to represent a car logically"""
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#TODO: move this in a library in tools, and share this with frontends (e.g. card_game in wix use the same class)
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def __init__(self, tuple_card):
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"""@param tuple_card: tuple (suit, value)"""
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self.suit, self.value = tuple_card
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self.bout = True if self.suit=="atout" and self.value in ["1","21","excuse"] else False
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if self.bout or self.value == "roi":
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self.points = 4.5
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elif self.value == "dame":
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self.points = 3.5
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elif self.value == "cavalier":
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self.points = 2.5
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elif self.value == "valet":
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self.points = 1.5
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else:
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self.points = 0.5
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def get_tuple(self):
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return (self.suit,self.value)
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@staticmethod
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def from_tuples(tuple_list):
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result = []
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for card_tuple in tuple_list:
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result.append(Card(card_tuple))
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return result
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def __cmp__(self, other):
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if other == None:
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return 1
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if self.suit != other.suit:
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idx1 = suits_order.index(self.suit)
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idx2 = suits_order.index(other.suit)
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return idx1.__cmp__(idx2)
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if self.suit == 'atout':
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if self.value == other.value == 'excuse':
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return 0
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if self.value == 'excuse':
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return -1
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if other.value == 'excuse':
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return 1
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return int(self.value).__cmp__(int(other.value))
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#at this point we have the same suit which is not 'atout'
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idx1 = values_order.index(self.value)
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idx2 = values_order.index(other.value)
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return idx1.__cmp__(idx2)
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def __str__(self):
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return "[%s,%s]" % (self.suit, self.value)
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class Tarot():
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def __init__(self, host):
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info(_("Plugin Tarot initialization"))
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self.host = host
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self.games={}
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self.contrats = [_('Passe'), _('Petite'), _('Garde'), _('Garde Sans'), _('Garde Contre')]
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host.bridge.addMethod("tarotGameCreate", ".communication", in_sign='sass', out_sign='', method=self.createGame) #args: room_jid, players, profile
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host.bridge.addMethod("tarotGameReady", ".communication", in_sign='sss', out_sign='', method=self.newPlayerReady) #args: player, referee, profile
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host.bridge.addMethod("tarotGameContratChoosed", ".communication", in_sign='ssss', out_sign='', method=self.contratChoosed) #args: player, referee, contrat, profile
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host.bridge.addMethod("tarotGamePlayCards", ".communication", in_sign='ssa(ss)s', out_sign='', method=self.play_cards) #args: player, referee, cards, profile
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host.bridge.addSignal("tarotGameStarted", ".communication", signature='ssass') #args: room_jid, referee, players, profile
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host.bridge.addSignal("tarotGameNew", ".communication", signature='sa(ss)s') #args: room_jid, hand, profile
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host.bridge.addSignal("tarotGameChooseContrat", ".communication", signature='sss') #args: room_jid, xml_data, profile
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host.bridge.addSignal("tarotGameShowCards", ".communication", signature='ssa(ss)a{ss}s') #args: room_jid, type ["chien", "poignée",...], cards, data[dict], profile
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host.bridge.addSignal("tarotGameCardsPlayed", ".communication", signature='ssa(ss)s') #args: room_jid, player, type ["chien", "poignée",...], cards, data[dict], profile
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host.bridge.addSignal("tarotGameYourTurn", ".communication", signature='ss') #args: room_jid, profile
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host.bridge.addSignal("tarotGameScore", ".communication", signature='ssasass') #args: room_jid, xml_data, winners (list of nicks), loosers (list of nicks), profile
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self.deck_ordered = []
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for value in ['excuse']+map(str,range(1,22)):
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self.deck_ordered.append(("atout",value))
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for suit in ["pique", "coeur", "carreau", "trefle"]:
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for value in map(str,range(1,11))+["valet","cavalier","dame","roi"]:
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self.deck_ordered.append((suit, value))
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def createGameElt(self, to_jid, type="normal"):
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type = "normal" if to_jid.resource else "groupchat"
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elt = domish.Element(('jabber:client','message'))
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elt["to"] = to_jid.full()
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elt["type"] = type
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elt.addElement((NS_CG, CG_TAG))
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return elt
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def __list_to_xml(self, cards_list, elt_name):
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"""Convert a card list (list of tuples) to domish element"""
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cards_list_elt = domish.Element(('',elt_name))
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for suit, value in cards_list:
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card_elt = domish.Element(('','card'))
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card_elt['suit'] = suit
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card_elt['value'] = value
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cards_list_elt.addChild(card_elt)
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return cards_list_elt
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def __xml_to_list(self, cards_list_elt):
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"""Convert a domish element with cards to a list of tuples"""
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cards_list = []
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for card in cards_list_elt.elements():
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cards_list.append((card['suit'], card['value']))
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return cards_list
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def __create_started_elt(self, players):
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"""Create a game_started domish element"""
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started_elt = domish.Element(('','started'))
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idx = 0
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for player in players:
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player_elt = domish.Element(('','player'))
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player_elt.addContent(player)
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player_elt['index'] = str(idx)
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idx+=1
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started_elt.addChild(player_elt)
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return started_elt
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def __ask_contrat(self):
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"""Create a element for asking contrat"""
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contrat_elt = domish.Element(('','contrat'))
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form = data_form.Form('form', title=_('contrat selection'))
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field = data_form.Field('list-single', 'contrat', options=map(data_form.Option, self.contrats), required=True)
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form.addField(field)
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contrat_elt.addChild(form.toElement())
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return contrat_elt
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def __give_scores(self, scores, winners, loosers):
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"""Create an element to give scores
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@param scores: unicode (can contain line feed)
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@param winners: list of unicode nicks of winners
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@param loosers: list of unicode nicks of loosers"""
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score_elt = domish.Element(('','score'))
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form = data_form.Form('form', title=_('scores'))
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for line in scores.split('\n'):
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field = data_form.Field('fixed', value = line)
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form.addField(field)
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score_elt.addChild(form.toElement())
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for winner in winners:
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winner_elt = domish.Element(('','winner'))
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winner_elt.addContent(winner)
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score_elt.addChild(winner_elt)
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for looser in loosers:
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looser_elt = domish.Element(('','looser'))
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looser_elt.addContent(looser)
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score_elt.addChild(looser_elt)
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return score_elt
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def __next_player(self, game_data, next_pl = None):
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"""Increment player number & return player name
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@param next_pl: if given, then next_player is forced to this one
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"""
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if next_pl:
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game_data['current_player'] = game_data['players'].index(next_pl)
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return next_pl
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else:
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pl_idx = game_data['current_player'] = (game_data['current_player'] + 1) % len(game_data['players'])
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return game_data['players'][pl_idx]
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def __winner(self, game_data):
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"""give the nick of the player who win this trick"""
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players_data = game_data['players_data']
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first = game_data['first_player']
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first_idx = game_data['players'].index(first)
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suit_asked = None
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strongest = None
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winner = None
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for idx in [(first_idx + i) % 4 for i in range(4)]:
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player = game_data['players'][idx]
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card = players_data[player]['played']
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if card.value == "excuse":
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continue
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if suit_asked == None:
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suit_asked = card.suit
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if (card.suit == suit_asked or card.suit == "atout") and card > strongest:
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strongest = card
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winner = player
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assert winner
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return winner
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def __excuse_hack(self, game_data, played, winner):
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"""give a low card to other team and keep excuse if trick is lost
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@param game_data: data of the game
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@param played: cards currently on the table
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@param winner: nick of the trick winner"""
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#TODO: manage the case where excuse is played on the last trick (and lost)
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#TODO: gof: manage excuse (fool)
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players_data = game_data['players_data']
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excuse = Card(("atout","excuse"))
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#we first check if the Excuse was already player
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#and if somebody is waiting for a card
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for player in game_data['players']:
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if players_data[player]['wait_for_low']:
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#the excuse owner has to give a card to somebody
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if winner == player:
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#the excuse owner win the trick, we check if we have something to give
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for card in played:
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if card.points == 0.5:
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pl_waiting = players_data[player]['wait_for_low']
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played.remove(card)
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players_data[pl_waiting]['levees'].append(card)
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debug (_('Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner":player, "card_waited": card, "player_waiting":pl_waiting})
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return
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return
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if not excuse in played:
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#the Excuse is not on the table, nothing to do
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return
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excuse_player = None #Who has played the Excuse ?
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for player in game_data['players']:
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if players_data[player]['played'] == excuse:
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excuse_player = player
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break
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if excuse_player == winner:
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return #the excuse player win the trick, nothing to do
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#first we remove the excuse from played cards
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played.remove(excuse)
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#then we give it back to the original owner
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owner_levees = players_data[excuse_player]['levees']
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owner_levees.append(excuse)
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#finally we give a low card to the trick winner
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low_card = None
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#We look backward in cards won by the Excuse owner to
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#find a low value card
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for card_idx in range(len(owner_levees)-1, -1, -1):
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if owner_levees[card_idx].points == 0.5:
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low_card = owner_levees[card_idx]
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del owner_levees[card_idx]
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players_data[winner]['levees'].append(low_card)
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debug (_('Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner":excuse_player, "card_waited": low_card, "player_waiting":winner})
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break
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if not low_card: #The player has no low card yet
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#TODO: manage case when player never win a trick with low card
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players_data[excuse_player]['wait_for_low'] = winner
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debug(_("%(excuse_owner)s keep the Excuse but has not card to give, %(winner)s is waiting for one") % {'excuse_owner':excuse_player, 'winner':winner})
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def __calculate_scores(self, game_data):
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"""The game is finished, time to know who won :)
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@param game_data: data of the game
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@return: tuple with (string victory message, list of winners, list of loosers)"""
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players_data = game_data['players_data']
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levees = players_data[game_data['attaquant']]['levees']
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score = 0
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nb_bouts = 0
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bouts = []
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for card in levees:
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if card.bout:
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nb_bouts +=1
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bouts.append(card.value)
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score += card.points
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#We now check if there is no bug in score calculation
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check_score = 0
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defenseurs = game_data['players'][:]
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defenseurs.remove(game_data['attaquant'])
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for defenseur in defenseurs:
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for card in players_data[defenseur]['levees']:
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check_score+=card.points
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assert (score + check_score == 91)
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point_limit = None
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if nb_bouts == 3:
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point_limit = 36
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elif nb_bouts == 2:
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point_limit = 41
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elif nb_bouts == 1:
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point_limit = 51
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else:
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point_limit = 56
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if game_data['contrat'] == 'Petite':
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contrat_mult = 1
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elif game_data['contrat'] == 'Garde':
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contrat_mult = 2
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elif game_data['contrat'] == 'Garde Sans':
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contrat_mult = 4
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elif game_data['contrat'] == 'Garde Contre':
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contrat_mult = 6
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else:
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error(_('Internal error: contrat not managed (mispelled ?)'))
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victory = (score >= point_limit)
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margin = score - point_limit
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points_defenseur = (-margin + 25) * contrat_mult
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winners = []
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loosers = []
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player_score = {}
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for player in game_data['players']:
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#TODO: adjust this for 3 and 5 players variants
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#TODO: manage bonuses (petit au bout, poignée, chelem)
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player_score[player] = points_defenseur if player != game_data['attaquant'] else points_defenseur * -3
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players_data[player]['score'] += player_score[player] #we add score of this game to the global score
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if player_score[player] > 0:
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winners.append(player)
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else:
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loosers.append(player)
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scores_str = _('The attacker (%(attaquant)s) makes %(points)i and needs to make %(point_limit)i (%(nb_bouts)s oulder%(plural)s: %(bouts)s): he %(victory)s') % {'attaquant':game_data['attaquant'], 'points':score, 'point_limit':point_limit, 'nb_bouts': nb_bouts, 'plural': 's' if nb_bouts>1 else '', 'bouts':','.join(map(str,bouts)), 'victory': 'win' if victory else 'loose'}
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scores_str+='\n'
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for player in game_data['players']:
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scores_str+=_("\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i") % {'player':player, 'score_game':player_score[player], 'total_score': players_data[player]['score']}
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debug(scores_str)
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return (scores_str, winners, loosers)
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def createGame(self, room_jid_param, players, profile_key='@DEFAULT@'):
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"""Create a new game"""
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debug (_("Creating Tarot game"))
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room_jid = jid.JID(room_jid_param)
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profile = self.host.memory.getProfileName(profile_key)
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if not profile:
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error (_("profile %s is unknown") % profile_key)
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return
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if False: #gof: self.games.has_key(room_jid):
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warning (_("Tarot game already started in room %s") % room_jid.userhost())
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else:
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room_nick = self.host.plugins["XEP_0045"].getRoomNick(room_jid.userhost(), profile)
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if not room_nick:
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error ('Internal error')
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return
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referee = room_jid.userhost() + '/' + room_nick
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status = {}
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players_data = {}
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for player in players:
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players_data[player] = {'score':0}
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status[player] = "init"
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self.games[room_jid.userhost()] = {'referee':referee, 'players':players, 'status':status, 'players_data':players_data, 'hand_size':18, 'init_player':0, 'current_player': None, 'contrat': None, 'stage': None}
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for player in players:
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mess = self.createGameElt(jid.JID(room_jid.userhost()+'/'+player))
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mess.firstChildElement().addChild(self.__create_started_elt(players))
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self.host.profiles[profile].xmlstream.send(mess)
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def newPlayerReady(self, player, referee, profile_key='@DEFAULT@'):
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"""Must be called when player is ready to start a new game"""
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profile = self.host.memory.getProfileName(profile_key)
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if not profile:
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error (_("profile %s is unknown") % profile_key)
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return
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debug ('new player ready: %s' % profile)
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mess = self.createGameElt(jid.JID(referee))
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ready_elt = mess.firstChildElement().addElement('player_ready')
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ready_elt['player'] = player
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self.host.profiles[profile].xmlstream.send(mess)
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def contratChoosed(self, player, referee, contrat, profile_key='@DEFAULT@'):
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"""Must be call by player when the contrat is selected
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@param player: player's name
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@param referee: arbiter jid
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@contrat: contrat choosed (must be the exact same string than in the give list options)
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@profile_key: profile
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"""
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profile = self.host.memory.getProfileName(profile_key)
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if not profile:
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error (_("profile %s is unknown") % profile_key)
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return
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debug (_('contrat [%(contrat)s] choosed by %(profile)s') % {'contrat':contrat, 'profile':profile})
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mess = self.createGameElt(jid.JID(referee))
|
|
contrat_elt = mess.firstChildElement().addElement(('','contrat_choosed'), content=contrat)
|
|
contrat_elt['player'] = player
|
|
self.host.profiles[profile].xmlstream.send(mess)
|
|
|
|
def play_cards(self, player, referee, cards, profile_key='@DEFAULT@'):
|
|
"""Must be call by player when the contrat is selected
|
|
@param player: player's name
|
|
@param referee: arbiter jid
|
|
@cards: cards played (list of tuples)
|
|
@profile_key: profile
|
|
"""
|
|
profile = self.host.memory.getProfileName(profile_key)
|
|
if not profile:
|
|
error (_("profile %s is unknown") % profile_key)
|
|
return
|
|
debug (_('Cards played by %(profile)s: [%(cards)s]') % {'profile':profile,'cards':cards})
|
|
mess = self.createGameElt(jid.JID(referee))
|
|
playcard_elt = mess.firstChildElement().addChild(self.__list_to_xml(cards, 'cards_played'))
|
|
playcard_elt['player'] = player
|
|
self.host.profiles[profile].xmlstream.send(mess)
|
|
|
|
def newGame(self, room_jid, profile):
|
|
"""Launch a new round"""
|
|
debug (_('new Tarot game'))
|
|
deck = self.deck_ordered[:]
|
|
random.shuffle(deck)
|
|
game_data = self.games[room_jid.userhost()]
|
|
players = game_data['players']
|
|
players_data = game_data['players_data']
|
|
current_player = game_data['current_player']
|
|
game_data['stage'] = "init"
|
|
game_data['first_player'] = None #first player for the current trick
|
|
game_data['contrat'] = None
|
|
hand = game_data['hand'] = {}
|
|
hand_size = game_data['hand_size']
|
|
chien = game_data['chien'] = []
|
|
for i in range(4): #TODO: distribute according to real Tarot rules (3 by 3 counter-clockwise, 1 card at once to chien)
|
|
hand[players[i]] = deck[0:hand_size]
|
|
del deck[0:hand_size]
|
|
chien.extend(deck)
|
|
del(deck[:])
|
|
|
|
for player in players:
|
|
to_jid = jid.JID(room_jid.userhost()+"/"+player) #FIXME: gof:
|
|
mess = self.createGameElt(to_jid)
|
|
mess.firstChildElement().addChild(self.__list_to_xml(hand[player], 'hand'))
|
|
self.host.profiles[profile].xmlstream.send(mess)
|
|
players_data[player]['contrat'] = None
|
|
players_data[player]['levees'] = [] #cards won
|
|
players_data[player]['played'] = None #card on the table
|
|
players_data[player]['wait_for_low'] = None #Used when a player wait for a low card because of excuse
|
|
|
|
pl_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(players) #the player after the dealer start
|
|
player = players[pl_idx]
|
|
to_jid = jid.JID(room_jid.userhost()+"/"+player) #FIXME: gof:
|
|
mess = self.createGameElt(to_jid)
|
|
mess.firstChildElement().addChild(self.__ask_contrat())
|
|
self.host.profiles[profile].xmlstream.send(mess)
|
|
|
|
|
|
def card_game_cmd(self, mess_elt, profile):
|
|
print "\n\nCARD GAME command received (profile=%s): %s" % (profile, mess_elt.toXml())
|
|
from_jid = jid.JID(mess_elt['from'])
|
|
room_jid = jid.JID(from_jid.userhost())
|
|
game_elt = mess_elt.firstChildElement()
|
|
game_data = self.games[room_jid.userhost()]
|
|
players_data = game_data['players_data']
|
|
|
|
for elt in game_elt.elements():
|
|
|
|
if elt.name == 'started': #new game created
|
|
players = []
|
|
for player in elt.elements():
|
|
players.append(unicode(player))
|
|
self.host.bridge.tarotGameStarted(room_jid.userhost(), from_jid.full(), players, profile)
|
|
|
|
elif elt.name == 'player_ready': #ready to play
|
|
player = elt['player']
|
|
status = self.games[room_jid.userhost()]['status']
|
|
nb_players = len(self.games[room_jid.userhost()]['players'])
|
|
status[player] = 'ready'
|
|
debug (_('Player %(player)s is ready to start [status: %(status)s]') % {'player':player, 'status':status})
|
|
if status.values().count('ready') == nb_players: #everybody is ready, we can start the game
|
|
self.newGame(room_jid, profile)
|
|
|
|
elif elt.name == 'hand': #a new hand has been received
|
|
self.host.bridge.tarotGameNew(room_jid.userhost(), self.__xml_to_list(elt), profile)
|
|
|
|
elif elt.name == 'contrat': #it's time to choose contrat
|
|
form = data_form.Form.fromElement(elt.firstChildElement())
|
|
xml_data = XMLTools.dataForm2xml(form)
|
|
self.host.bridge.tarotGameChooseContrat(room_jid.userhost(), xml_data, profile)
|
|
|
|
elif elt.name == 'contrat_choosed':
|
|
#TODO: check we receive the contrat from the right person
|
|
#TODO: use proper XEP-0004 way for answering form
|
|
player = elt['player']
|
|
players_data[player]['contrat'] = unicode(elt)
|
|
contrats = [players_data[player]['contrat'] for player in game_data['players']]
|
|
if contrats.count(None):
|
|
#not everybody has choosed his contrat, it's next one turn
|
|
player = self.__next_player(game_data)
|
|
to_jid = jid.JID(room_jid.userhost()+"/"+player) #FIXME: gof:
|
|
mess = self.createGameElt(to_jid)
|
|
mess.firstChildElement().addChild(self.__ask_contrat())
|
|
self.host.profiles[profile].xmlstream.send(mess)
|
|
else:
|
|
#TODO: gof: manage "everybody pass" case
|
|
best_contrat = [None, "Passe"]
|
|
for player in game_data['players']:
|
|
contrat = players_data[player]['contrat']
|
|
idx_best = self.contrats.index(best_contrat[1])
|
|
idx_pl = self.contrats.index(contrat)
|
|
if idx_pl > idx_best:
|
|
best_contrat[0] = player
|
|
best_contrat[1] = contrat
|
|
debug (_("%(player)s win the bid with %(contrat)s") % {'player':best_contrat[0],'contrat':best_contrat[1]})
|
|
game_data['contrat'] = best_contrat[1]
|
|
#Time to show the chien to everybody
|
|
to_jid = jid.JID(room_jid.userhost()) #FIXME: gof:
|
|
mess = self.createGameElt(to_jid)
|
|
chien_elt = mess.firstChildElement().addChild(self.__list_to_xml(game_data['chien'], 'chien'))
|
|
chien_elt['attaquant'] = best_contrat[0]
|
|
self.host.profiles[profile].xmlstream.send(mess)
|
|
|
|
#the attacker (attaquant) get the chien
|
|
game_data['hand'][best_contrat[0]].extend(game_data['chien'])
|
|
del game_data['chien'][:]
|
|
|
|
elif elt.name == 'chien': #we have received the chien
|
|
debug (_("tarot: chien received"))
|
|
data = {"attaquant":elt['attaquant']}
|
|
game_data['stage'] = "ecart"
|
|
game_data['attaquant'] = elt['attaquant']
|
|
self.host.bridge.tarotGameShowCards(room_jid.userhost(), "chien", self.__xml_to_list(elt), data, profile)
|
|
|
|
elif elt.name == 'cards_played':
|
|
if game_data['stage'] == "ecart":
|
|
#TODO: check validity of écart (no king, no oulder, cards must be in player hand)
|
|
#TODO: show atouts (trumps) if player put some in écart
|
|
assert (game_data['attaquant'] == elt['player']) #TODO: throw an xml error here
|
|
list_cards = self.__xml_to_list(elt)
|
|
#FIXME: gof: manage Garde Sans & Garde Contre cases
|
|
players_data[elt['player']]['levees'].extend(Card.from_tuples(list_cards)) #we add the chien to attaquant's levées
|
|
for card in list_cards:
|
|
game_data['hand'][elt['player']].remove(card)
|
|
game_data['stage'] = "play"
|
|
next_player_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(game_data['players']) #the player after the dealer start
|
|
game_data['first_player'] = next_player = game_data['players'][next_player_idx]
|
|
to_jid = jid.JID(room_jid.userhost()+"/"+next_player) #FIXME: gof:
|
|
mess = self.createGameElt(to_jid)
|
|
yourturn_elt = mess.firstChildElement().addElement('your_turn')
|
|
self.host.profiles[profile].xmlstream.send(mess)
|
|
elif game_data['stage'] == "play":
|
|
current_player = game_data['players'][game_data['current_player']]
|
|
cards = self.__xml_to_list(elt)
|
|
|
|
if mess_elt['type'] == 'groupchat':
|
|
self.host.bridge.tarotGameCardsPlayed(room_jid.userhost(), elt['player'], self.__xml_to_list(elt), profile)
|
|
else:
|
|
#TODO: check card validity and send error mess if necessary
|
|
#the card played is ok, we forward it to everybody
|
|
#first we remove it from the hand and put in on the table
|
|
game_data['hand'][current_player].remove(cards[0])
|
|
players_data[current_player]['played'] = Card(cards[0])
|
|
|
|
#then we forward the message
|
|
mess = self.createGameElt(room_jid)
|
|
playcard_elt = mess.firstChildElement().addChild(elt)
|
|
self.host.profiles[profile].xmlstream.send(mess)
|
|
|
|
#Did everybody played ?
|
|
played = [players_data[player]['played'] for player in game_data['players']]
|
|
if all(played):
|
|
#everybody has played
|
|
winner = self.__winner(game_data)
|
|
debug (_('The winner of this trick is %s') % winner)
|
|
#the winner win the trick
|
|
self.__excuse_hack(game_data, played, winner)
|
|
players_data[elt['player']]['levees'].extend(played)
|
|
#nothing left on the table
|
|
for player in game_data['players']:
|
|
players_data[player]['played'] = None
|
|
if len(game_data['hand'][current_player]) == 0:
|
|
#no card lef: the game is finished
|
|
to_jid = jid.JID(room_jid.userhost()) #FIXME: gof:
|
|
mess = self.createGameElt(to_jid)
|
|
chien_elt = mess.firstChildElement().addChild(self.__give_scores(*self.__calculate_scores(game_data)))
|
|
self.host.profiles[profile].xmlstream.send(mess)
|
|
return
|
|
#next player is the winner
|
|
next_player = game_data['first_player'] = self.__next_player(game_data, winner)
|
|
else:
|
|
next_player = self.__next_player(game_data)
|
|
|
|
#finally, we tell to the next player to play
|
|
to_jid = jid.JID(room_jid.userhost()+"/"+next_player) #FIXME: gof:
|
|
mess = self.createGameElt(to_jid)
|
|
yourturn_elt = mess.firstChildElement().addElement('your_turn')
|
|
self.host.profiles[profile].xmlstream.send(mess)
|
|
|
|
elif elt.name == 'your_turn':
|
|
self.host.bridge.tarotGameYourTurn(room_jid.userhost(), profile)
|
|
|
|
elif elt.name == 'score':
|
|
form_elt = elt.elements(name='x',uri='jabber:x:data').next()
|
|
winners = []
|
|
loosers = []
|
|
for winner in elt.elements(name='winner', uri=''):
|
|
winners.append(unicode(winner))
|
|
for looser in elt.elements(name='looser', uri=''):
|
|
loosers.append(unicode(looser))
|
|
form = data_form.Form.fromElement(form_elt)
|
|
xml_data = XMLTools.dataForm2xml(form)
|
|
self.host.bridge.tarotGameScore(room_jid.userhost(), xml_data, winners, loosers, profile)
|
|
|
|
def getHandler(self, profile):
|
|
return CardGameHandler(self)
|
|
|
|
class CardGameHandler (XMPPHandler):
|
|
implements(iwokkel.IDisco)
|
|
|
|
def __init__(self, plugin_parent):
|
|
self.plugin_parent = plugin_parent
|
|
self.host = plugin_parent.host
|
|
|
|
def connectionInitialized(self):
|
|
self.xmlstream.addObserver(CG_REQUEST, self.plugin_parent.card_game_cmd, profile = self.parent.profile)
|
|
|
|
def getDiscoInfo(self, requestor, target, nodeIdentifier=''):
|
|
return [disco.DiscoFeature(NS_CB)]
|
|
|
|
def getDiscoItems(self, requestor, target, nodeIdentifier=''):
|
|
return []
|
|
|