libervia-backend/plugins/plugin_misc_tarot.py
Goffi 2f2594de6b misc bugfixes
- wix: added forgotten profile in gateways management
- xml_tools: removed XMLClass to the 2 methods as a direct methods
- plugin_xep_100 (gateways discovery): added error callback
2010-06-22 13:58:53 +08:00

766 lines
37 KiB
Python
Executable file

#!/usr/bin/python
# -*- coding: utf-8 -*-
"""
SAT plugin for managing xep-0045
Copyright (C) 2009, 2010 Jérôme Poisson (goffi@goffi.org)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
"""
from logging import debug, info, warning, error
from twisted.words.xish import domish
from twisted.internet import protocol, defer, threads, reactor
from twisted.words.protocols.jabber import client, jid, xmlstream
from twisted.words.protocols.jabber import error as jab_error
from twisted.words.protocols.jabber.xmlstream import IQ
import os.path
import pdb
import random
from zope.interface import implements
from wokkel import disco, iwokkel, data_form
from tools.xml_tools import dataForm2xml
try:
from twisted.words.protocols.xmlstream import XMPPHandler
except ImportError:
from wokkel.subprotocols import XMPPHandler
MESSAGE = '/message'
NS_CG = 'http://www.goffi.org/protocol/card_game'
CG_TAG = 'card_game'
CG_REQUEST = MESSAGE + '/' + CG_TAG + '[@xmlns="' + NS_CG + '"]'
PLUGIN_INFO = {
"name": "Tarot cards plugin",
"import_name": "Tarot",
"type": "Misc",
"protocols": [],
"dependencies": ["XEP_0045"],
"main": "Tarot",
"handler": "yes",
"description": _("""Implementation of Tarot card game""")
}
suits_order = ['pique', 'coeur', 'trefle', 'carreau', 'atout'] #I have switched the usual order 'trefle' and 'carreau' because card are more easy to see if suit colour change (black, red, black, red)
values_order = map(str,range(1,11))+["valet","cavalier","dame","roi"]
class Card():
"""This class is used to represent a car logically"""
#TODO: move this in a library in tools, and share this with frontends (e.g. card_game in wix use the same class)
def __init__(self, tuple_card):
"""@param tuple_card: tuple (suit, value)"""
self.suit, self.value = tuple_card
self.bout = True if self.suit=="atout" and self.value in ["1","21","excuse"] else False
if self.bout or self.value == "roi":
self.points = 4.5
elif self.value == "dame":
self.points = 3.5
elif self.value == "cavalier":
self.points = 2.5
elif self.value == "valet":
self.points = 1.5
else:
self.points = 0.5
def get_tuple(self):
return (self.suit,self.value)
@staticmethod
def from_tuples(tuple_list):
result = []
for card_tuple in tuple_list:
result.append(Card(card_tuple))
return result
def __cmp__(self, other):
if other == None:
return 1
if self.suit != other.suit:
idx1 = suits_order.index(self.suit)
idx2 = suits_order.index(other.suit)
return idx1.__cmp__(idx2)
if self.suit == 'atout':
if self.value == other.value == 'excuse':
return 0
if self.value == 'excuse':
return -1
if other.value == 'excuse':
return 1
return int(self.value).__cmp__(int(other.value))
#at this point we have the same suit which is not 'atout'
idx1 = values_order.index(self.value)
idx2 = values_order.index(other.value)
return idx1.__cmp__(idx2)
def __str__(self):
return "[%s,%s]" % (self.suit, self.value)
class Tarot():
def __init__(self, host):
info(_("Plugin Tarot initialization"))
self.host = host
self.games={}
self.contrats = [_('Passe'), _('Petite'), _('Garde'), _('Garde Sans'), _('Garde Contre')]
host.bridge.addMethod("tarotGameCreate", ".communication", in_sign='sass', out_sign='', method=self.createGame) #args: room_jid, players, profile
host.bridge.addMethod("tarotGameReady", ".communication", in_sign='sss', out_sign='', method=self.newPlayerReady) #args: player, referee, profile
host.bridge.addMethod("tarotGameContratChoosed", ".communication", in_sign='ssss', out_sign='', method=self.contratChoosed) #args: player, referee, contrat, profile
host.bridge.addMethod("tarotGamePlayCards", ".communication", in_sign='ssa(ss)s', out_sign='', method=self.play_cards) #args: player, referee, cards, profile
host.bridge.addSignal("tarotGameStarted", ".communication", signature='ssass') #args: room_jid, referee, players, profile
host.bridge.addSignal("tarotGameNew", ".communication", signature='sa(ss)s') #args: room_jid, hand, profile
host.bridge.addSignal("tarotGameChooseContrat", ".communication", signature='sss') #args: room_jid, xml_data, profile
host.bridge.addSignal("tarotGameShowCards", ".communication", signature='ssa(ss)a{ss}s') #args: room_jid, type ["chien", "poignée",...], cards, data[dict], profile
host.bridge.addSignal("tarotGameCardsPlayed", ".communication", signature='ssa(ss)s') #args: room_jid, player, type ["chien", "poignée",...], cards, data[dict], profile
host.bridge.addSignal("tarotGameYourTurn", ".communication", signature='ss') #args: room_jid, profile
host.bridge.addSignal("tarotGameScore", ".communication", signature='ssasass') #args: room_jid, xml_data, winners (list of nicks), loosers (list of nicks), profile
host.bridge.addSignal("tarotGameInvalidCards", ".communication", signature='ssa(ss)a(ss)s') #args: room_jid, game phase, played_cards, invalid_cards, profile
self.deck_ordered = []
for value in ['excuse']+map(str,range(1,22)):
self.deck_ordered.append(Card(("atout",value)))
for suit in ["pique", "coeur", "carreau", "trefle"]:
for value in map(str,range(1,11))+["valet","cavalier","dame","roi"]:
self.deck_ordered.append(Card((suit, value)))
def createGameElt(self, to_jid, type="normal"):
type = "normal" if to_jid.resource else "groupchat"
elt = domish.Element(('jabber:client','message'))
elt["to"] = to_jid.full()
elt["type"] = type
elt.addElement((NS_CG, CG_TAG))
return elt
def __card_list_to_xml(self, cards_list, elt_name):
"""Convert a card list to domish element"""
cards_list_elt = domish.Element(('',elt_name))
for card in cards_list:
card_elt = domish.Element(('','card'))
card_elt['suit'] = card.suit
card_elt['value'] = card.value
cards_list_elt.addChild(card_elt)
return cards_list_elt
def __xml_to_list(self, cards_list_elt):
"""Convert a domish element with cards to a list of tuples"""
cards_list = []
for card in cards_list_elt.elements():
cards_list.append((card['suit'], card['value']))
return cards_list
def __create_started_elt(self, players):
"""Create a game_started domish element"""
started_elt = domish.Element(('','started'))
idx = 0
for player in players:
player_elt = domish.Element(('','player'))
player_elt.addContent(player)
player_elt['index'] = str(idx)
idx+=1
started_elt.addChild(player_elt)
return started_elt
def __ask_contrat(self):
"""Create a element for asking contrat"""
contrat_elt = domish.Element(('','contrat'))
form = data_form.Form('form', title=_('contrat selection'))
field = data_form.Field('list-single', 'contrat', options=map(data_form.Option, self.contrats), required=True)
form.addField(field)
contrat_elt.addChild(form.toElement())
return contrat_elt
def __give_scores(self, scores, winners, loosers):
"""Create an element to give scores
@param scores: unicode (can contain line feed)
@param winners: list of unicode nicks of winners
@param loosers: list of unicode nicks of loosers"""
score_elt = domish.Element(('','score'))
form = data_form.Form('form', title=_('scores'))
for line in scores.split('\n'):
field = data_form.Field('fixed', value = line)
form.addField(field)
score_elt.addChild(form.toElement())
for winner in winners:
winner_elt = domish.Element(('','winner'))
winner_elt.addContent(winner)
score_elt.addChild(winner_elt)
for looser in loosers:
looser_elt = domish.Element(('','looser'))
looser_elt.addContent(looser)
score_elt.addChild(looser_elt)
return score_elt
def __invalid_cards_elt(self, played_cards, invalid_cards, game_phase):
"""Create a element for invalid_cards error
@param list_cards: list of Card
@param game_phase: phase of the game ['ecart', 'play']"""
error_elt = domish.Element(('','error'))
played_elt = self.__card_list_to_xml(played_cards, 'played')
invalid_elt = self.__card_list_to_xml(invalid_cards, 'invalid')
error_elt['type'] = 'invalid_cards'
error_elt['phase'] = game_phase
error_elt.addChild(played_elt)
error_elt.addChild(invalid_elt)
return error_elt
def __next_player(self, game_data, next_pl = None):
"""Increment player number & return player name
@param next_pl: if given, then next_player is forced to this one
"""
if next_pl:
game_data['current_player'] = game_data['players'].index(next_pl)
return next_pl
else:
pl_idx = game_data['current_player'] = (game_data['current_player'] + 1) % len(game_data['players'])
return game_data['players'][pl_idx]
def __winner(self, game_data):
"""give the nick of the player who win this trick"""
players_data = game_data['players_data']
first = game_data['first_player']
first_idx = game_data['players'].index(first)
suit_asked = None
strongest = None
winner = None
for idx in [(first_idx + i) % 4 for i in range(4)]:
player = game_data['players'][idx]
card = players_data[player]['played']
if card.value == "excuse":
continue
if suit_asked == None:
suit_asked = card.suit
if (card.suit == suit_asked or card.suit == "atout") and card > strongest:
strongest = card
winner = player
assert winner
return winner
def __excuse_hack(self, game_data, played, winner):
"""give a low card to other team and keep excuse if trick is lost
@param game_data: data of the game
@param played: cards currently on the table
@param winner: nick of the trick winner"""
#TODO: manage the case where excuse is played on the last trick (and lost)
#TODO: gof: manage excuse (fool)
players_data = game_data['players_data']
excuse = Card(("atout","excuse"))
#we first check if the Excuse was already player
#and if somebody is waiting for a card
for player in game_data['players']:
if players_data[player]['wait_for_low']:
#the excuse owner has to give a card to somebody
if winner == player:
#the excuse owner win the trick, we check if we have something to give
for card in played:
if card.points == 0.5:
pl_waiting = players_data[player]['wait_for_low']
played.remove(card)
players_data[pl_waiting]['levees'].append(card)
debug (_('Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner":player, "card_waited": card, "player_waiting":pl_waiting})
return
return
if not excuse in played:
#the Excuse is not on the table, nothing to do
return
excuse_player = None #Who has played the Excuse ?
for player in game_data['players']:
if players_data[player]['played'] == excuse:
excuse_player = player
break
if excuse_player == winner:
return #the excuse player win the trick, nothing to do
#first we remove the excuse from played cards
played.remove(excuse)
#then we give it back to the original owner
owner_levees = players_data[excuse_player]['levees']
owner_levees.append(excuse)
#finally we give a low card to the trick winner
low_card = None
#We look backward in cards won by the Excuse owner to
#find a low value card
for card_idx in range(len(owner_levees)-1, -1, -1):
if owner_levees[card_idx].points == 0.5:
low_card = owner_levees[card_idx]
del owner_levees[card_idx]
players_data[winner]['levees'].append(low_card)
debug (_('Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner":excuse_player, "card_waited": low_card, "player_waiting":winner})
break
if not low_card: #The player has no low card yet
#TODO: manage case when player never win a trick with low card
players_data[excuse_player]['wait_for_low'] = winner
debug(_("%(excuse_owner)s keep the Excuse but has not card to give, %(winner)s is waiting for one") % {'excuse_owner':excuse_player, 'winner':winner})
def __calculate_scores(self, game_data):
"""The game is finished, time to know who won :)
@param game_data: data of the game
@return: tuple with (string victory message, list of winners, list of loosers)"""
players_data = game_data['players_data']
levees = players_data[game_data['attaquant']]['levees']
score = 0
nb_bouts = 0
bouts = []
for card in levees:
if card.bout:
nb_bouts +=1
bouts.append(card.value)
score += card.points
#We now check if there is no bug in score calculation
check_score = 0
defenseurs = game_data['players'][:]
defenseurs.remove(game_data['attaquant'])
for defenseur in defenseurs:
for card in players_data[defenseur]['levees']:
check_score+=card.points
if game_data['contrat'] == "Garde Contre":
for card in game_data['chien']:
check_score+=card.points
assert (score + check_score == 91)
point_limit = None
if nb_bouts == 3:
point_limit = 36
elif nb_bouts == 2:
point_limit = 41
elif nb_bouts == 1:
point_limit = 51
else:
point_limit = 56
if game_data['contrat'] == 'Petite':
contrat_mult = 1
elif game_data['contrat'] == 'Garde':
contrat_mult = 2
elif game_data['contrat'] == 'Garde Sans':
contrat_mult = 4
elif game_data['contrat'] == 'Garde Contre':
contrat_mult = 6
else:
error(_('Internal error: contrat not managed (mispelled ?)'))
victory = (score >= point_limit)
margin = score - point_limit
points_defenseur = (-margin + 25) * contrat_mult
winners = []
loosers = []
player_score = {}
for player in game_data['players']:
#TODO: adjust this for 3 and 5 players variants
#TODO: manage bonuses (petit au bout, poignée, chelem)
player_score[player] = points_defenseur if player != game_data['attaquant'] else points_defenseur * -3
players_data[player]['score'] += player_score[player] #we add score of this game to the global score
if player_score[player] > 0:
winners.append(player)
else:
loosers.append(player)
scores_str = _('The attacker (%(attaquant)s) makes %(points)i and needs to make %(point_limit)i (%(nb_bouts)s oulder%(plural)s: %(bouts)s): he %(victory)s') % {'attaquant':game_data['attaquant'], 'points':score, 'point_limit':point_limit, 'nb_bouts': nb_bouts, 'plural': 's' if nb_bouts>1 else '', 'bouts':','.join(map(str,bouts)), 'victory': 'win' if victory else 'loose'}
scores_str+='\n'
for player in game_data['players']:
scores_str+=_("\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i") % {'player':player, 'score_game':player_score[player], 'total_score': players_data[player]['score']}
debug(scores_str)
return (scores_str, winners, loosers)
def __invalid_cards(self, game_data, cards):
"""Checks that the player has the right to play what he wants to
@param game_data: Game data
@param cards: cards the player want to play
@return forbidden_cards cards or empty list if cards are ok"""
forbidden_cards = []
if game_data['stage'] == 'ecart':
for card in cards:
if card.bout or card.value=="roi":
forbidden_cards.append(card)
#TODO: manage case where atouts (trumps) are in the dog
elif game_data['stage'] == 'play':
biggest_atout = None
suit_asked = None
players = game_data['players']
players_data = game_data['players_data']
idx = players.index(game_data['first_player'])
current_idx = game_data['current_player']
current_player = players[current_idx]
if idx == current_idx:
#the player is the first to play, he can play what he wants
return forbidden_cards
while (idx != current_idx):
player = players[idx]
played_card = players_data[player]['played']
if not suit_asked and played_card.value != "excuse":
suit_asked = played_card.suit
if played_card.suit == "atout" and played_card > biggest_atout:
biggest_atout = played_card
idx = (idx + 1) % len(players)
has_suit = False #True if there is one card of the asked suit in the hand of the player
has_atout = False
biggest_hand_atout = None
for hand_card in game_data['hand'][current_player]:
if hand_card.suit == suit_asked:
has_suit = True
if hand_card.suit == "atout":
has_atout = True
if hand_card.suit == "atout" and hand_card > biggest_hand_atout:
biggest_hand_atout = hand_card
assert len(cards) == 1
card = cards[0]
if card.suit != suit_asked and has_suit and card.value != "excuse":
forbidden_cards.append(card)
return forbidden_cards
if card.suit != suit_asked and card.suit != "atout" and has_atout:
forbidden_cards.append(card)
return forbidden_cards
if card.suit == "atout" and card < biggest_atout and biggest_hand_atout > biggest_atout and card.value != "excuse":
forbidden_cards.append(card)
else:
error(_('Internal error: unmanaged game stage'))
return forbidden_cards
def __start_play(self, room_jid, game_data, profile):
"""Start the game (tell to the first player after dealer to play"""
game_data['stage'] = "play"
next_player_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(game_data['players']) #the player after the dealer start
game_data['first_player'] = next_player = game_data['players'][next_player_idx]
to_jid = jid.JID(room_jid.userhost()+"/"+next_player) #FIXME: gof:
mess = self.createGameElt(to_jid)
yourturn_elt = mess.firstChildElement().addElement('your_turn')
self.host.profiles[profile].xmlstream.send(mess)
def createGame(self, room_jid_param, players, profile_key='@DEFAULT@'):
"""Create a new game"""
debug (_("Creating Tarot game"))
room_jid = jid.JID(room_jid_param)
profile = self.host.memory.getProfileName(profile_key)
if not profile:
error (_("profile %s is unknown") % profile_key)
return
if False: #gof: self.games.has_key(room_jid):
warning (_("Tarot game already started in room %s") % room_jid.userhost())
else:
room_nick = self.host.plugins["XEP_0045"].getRoomNick(room_jid.userhost(), profile)
if not room_nick:
error ('Internal error')
return
referee = room_jid.userhost() + '/' + room_nick
status = {}
players_data = {}
for player in players:
players_data[player] = {'score':0}
status[player] = "init"
self.games[room_jid.userhost()] = {'referee':referee, 'players':players, 'status':status, 'players_data':players_data, 'hand_size':18, 'init_player':0, 'current_player': None, 'contrat': None, 'stage': None}
for player in players:
mess = self.createGameElt(jid.JID(room_jid.userhost()+'/'+player))
mess.firstChildElement().addChild(self.__create_started_elt(players))
self.host.profiles[profile].xmlstream.send(mess)
def newPlayerReady(self, player, referee, profile_key='@DEFAULT@'):
"""Must be called when player is ready to start a new game"""
profile = self.host.memory.getProfileName(profile_key)
if not profile:
error (_("profile %s is unknown") % profile_key)
return
debug ('new player ready: %s' % profile)
mess = self.createGameElt(jid.JID(referee))
ready_elt = mess.firstChildElement().addElement('player_ready')
ready_elt['player'] = player
self.host.profiles[profile].xmlstream.send(mess)
def contratChoosed(self, player, referee, contrat, profile_key='@DEFAULT@'):
"""Must be call by player when the contrat is selected
@param player: player's name
@param referee: arbiter jid
@contrat: contrat choosed (must be the exact same string than in the give list options)
@profile_key: profile
"""
profile = self.host.memory.getProfileName(profile_key)
if not profile:
error (_("profile %s is unknown") % profile_key)
return
debug (_('contrat [%(contrat)s] choosed by %(profile)s') % {'contrat':contrat, 'profile':profile})
mess = self.createGameElt(jid.JID(referee))
contrat_elt = mess.firstChildElement().addElement(('','contrat_choosed'), content=contrat)
contrat_elt['player'] = player
self.host.profiles[profile].xmlstream.send(mess)
def play_cards(self, player, referee, cards, profile_key='@DEFAULT@'):
"""Must be call by player when the contrat is selected
@param player: player's name
@param referee: arbiter jid
@cards: cards played (list of tuples)
@profile_key: profile
"""
profile = self.host.memory.getProfileName(profile_key)
if not profile:
error (_("profile %s is unknown") % profile_key)
return
debug (_('Cards played by %(profile)s: [%(cards)s]') % {'profile':profile,'cards':cards})
mess = self.createGameElt(jid.JID(referee))
playcard_elt = mess.firstChildElement().addChild(self.__card_list_to_xml(Card.from_tuples(cards), 'cards_played'))
playcard_elt['player'] = player
self.host.profiles[profile].xmlstream.send(mess)
def newGame(self, room_jid, profile):
"""Launch a new round"""
debug (_('new Tarot game'))
deck = self.deck_ordered[:]
random.shuffle(deck)
game_data = self.games[room_jid.userhost()]
players = game_data['players']
players_data = game_data['players_data']
current_player = game_data['current_player']
game_data['stage'] = "init"
game_data['first_player'] = None #first player for the current trick
game_data['contrat'] = None
hand = game_data['hand'] = {}
hand_size = game_data['hand_size']
chien = game_data['chien'] = []
for i in range(4): #TODO: distribute according to real Tarot rules (3 by 3 counter-clockwise, 1 card at once to chien)
hand[players[i]] = deck[0:hand_size]
del deck[0:hand_size]
chien.extend(deck)
del(deck[:])
for player in players:
to_jid = jid.JID(room_jid.userhost()+"/"+player) #FIXME: gof:
mess = self.createGameElt(to_jid)
mess.firstChildElement().addChild(self.__card_list_to_xml(hand[player], 'hand'))
self.host.profiles[profile].xmlstream.send(mess)
players_data[player]['contrat'] = None
players_data[player]['levees'] = [] #cards won
players_data[player]['played'] = None #card on the table
players_data[player]['wait_for_low'] = None #Used when a player wait for a low card because of excuse
pl_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(players) #the player after the dealer start
player = players[pl_idx]
to_jid = jid.JID(room_jid.userhost()+"/"+player) #FIXME: gof:
mess = self.createGameElt(to_jid)
mess.firstChildElement().addChild(self.__ask_contrat())
self.host.profiles[profile].xmlstream.send(mess)
def card_game_cmd(self, mess_elt, profile):
print "\n\nCARD GAME command received (profile=%s): %s" % (profile, mess_elt.toXml())
from_jid = jid.JID(mess_elt['from'])
room_jid = jid.JID(from_jid.userhost())
game_elt = mess_elt.firstChildElement()
game_data = self.games[room_jid.userhost()]
players_data = game_data['players_data']
for elt in game_elt.elements():
if elt.name == 'started': #new game created
players = []
for player in elt.elements():
players.append(unicode(player))
self.host.bridge.tarotGameStarted(room_jid.userhost(), from_jid.full(), players, profile)
elif elt.name == 'player_ready': #ready to play
player = elt['player']
status = self.games[room_jid.userhost()]['status']
nb_players = len(self.games[room_jid.userhost()]['players'])
status[player] = 'ready'
debug (_('Player %(player)s is ready to start [status: %(status)s]') % {'player':player, 'status':status})
if status.values().count('ready') == nb_players: #everybody is ready, we can start the game
self.newGame(room_jid, profile)
elif elt.name == 'hand': #a new hand has been received
self.host.bridge.tarotGameNew(room_jid.userhost(), self.__xml_to_list(elt), profile)
elif elt.name == 'contrat': #it's time to choose contrat
form = data_form.Form.fromElement(elt.firstChildElement())
xml_data = dataForm2xml(form)
self.host.bridge.tarotGameChooseContrat(room_jid.userhost(), xml_data, profile)
elif elt.name == 'contrat_choosed':
#TODO: check we receive the contrat from the right person
#TODO: use proper XEP-0004 way for answering form
player = elt['player']
players_data[player]['contrat'] = unicode(elt)
contrats = [players_data[player]['contrat'] for player in game_data['players']]
if contrats.count(None):
#not everybody has choosed his contrat, it's next one turn
player = self.__next_player(game_data)
to_jid = jid.JID(room_jid.userhost()+"/"+player) #FIXME: gof:
mess = self.createGameElt(to_jid)
mess.firstChildElement().addChild(self.__ask_contrat())
self.host.profiles[profile].xmlstream.send(mess)
else:
#TODO: gof: manage "everybody pass" case
best_contrat = [None, "Passe"]
for player in game_data['players']:
contrat = players_data[player]['contrat']
idx_best = self.contrats.index(best_contrat[1])
idx_pl = self.contrats.index(contrat)
if idx_pl > idx_best:
best_contrat[0] = player
best_contrat[1] = contrat
debug (_("%(player)s win the bid with %(contrat)s") % {'player':best_contrat[0],'contrat':best_contrat[1]})
game_data['contrat'] = best_contrat[1]
if game_data['contrat'] == "Garde Sans" or game_data['contrat'] == "Garde Contre":
self.__start_play(room_jid, game_data, profile)
game_data['attaquant'] = best_contrat[0]
else:
#Time to show the chien to everybody
to_jid = jid.JID(room_jid.userhost()) #FIXME: gof:
mess = self.createGameElt(to_jid)
chien_elt = mess.firstChildElement().addChild(self.__card_list_to_xml(game_data['chien'], 'chien'))
chien_elt['attaquant'] = best_contrat[0]
self.host.profiles[profile].xmlstream.send(mess)
#the attacker (attaquant) get the chien
game_data['hand'][best_contrat[0]].extend(game_data['chien'])
del game_data['chien'][:]
if game_data['contrat'] == "Garde Sans":
#The chien go into attaquant's (attacker) levees
players_data[best_contrat[0]]['levees'].extend(game_data['chien'])
del game_data['chien'][:]
elif elt.name == 'chien': #we have received the chien
debug (_("tarot: chien received"))
data = {"attaquant":elt['attaquant']}
game_data['stage'] = "ecart"
game_data['attaquant'] = elt['attaquant']
self.host.bridge.tarotGameShowCards(room_jid.userhost(), "chien", self.__xml_to_list(elt), data, profile)
elif elt.name == 'cards_played':
if game_data['stage'] == "ecart":
#TODO: show atouts (trumps) if player put some in écart
assert (game_data['attaquant'] == elt['player']) #TODO: throw an xml error here
list_cards = Card.from_tuples(self.__xml_to_list(elt))
#we now check validity of card
invalid_cards = self.__invalid_cards(game_data, list_cards)
if invalid_cards:
mess = self.createGameElt(jid.JID(room_jid.userhost()+'/'+elt['player']))
mess.firstChildElement().addChild(self.__invalid_cards_elt(list_cards, invalid_cards, game_data['stage']))
self.host.profiles[profile].xmlstream.send(mess)
return
#FIXME: gof: manage Garde Sans & Garde Contre cases
players_data[elt['player']]['levees'].extend(list_cards) #we add the chien to attaquant's levées
for card in list_cards:
game_data['hand'][elt['player']].remove(card)
self.__start_play(room_jid, game_data, profile)
elif game_data['stage'] == "play":
current_player = game_data['players'][game_data['current_player']]
cards = Card.from_tuples(self.__xml_to_list(elt))
if mess_elt['type'] == 'groupchat':
self.host.bridge.tarotGameCardsPlayed(room_jid.userhost(), elt['player'], self.__xml_to_list(elt), profile)
else:
#we first check validity of card
invalid_cards = self.__invalid_cards(game_data, cards)
if invalid_cards:
mess = self.createGameElt(jid.JID(room_jid.userhost()+'/'+current_player))
mess.firstChildElement().addChild(self.__invalid_cards_elt(cards, invalid_cards, game_data['stage']))
self.host.profiles[profile].xmlstream.send(mess)
return
#the card played is ok, we forward it to everybody
#first we remove it from the hand and put in on the table
game_data['hand'][current_player].remove(cards[0])
players_data[current_player]['played'] = cards[0]
#then we forward the message
mess = self.createGameElt(room_jid)
playcard_elt = mess.firstChildElement().addChild(elt)
self.host.profiles[profile].xmlstream.send(mess)
#Did everybody played ?
played = [players_data[player]['played'] for player in game_data['players']]
if all(played):
#everybody has played
winner = self.__winner(game_data)
debug (_('The winner of this trick is %s') % winner)
#the winner win the trick
self.__excuse_hack(game_data, played, winner)
players_data[elt['player']]['levees'].extend(played)
#nothing left on the table
for player in game_data['players']:
players_data[player]['played'] = None
if len(game_data['hand'][current_player]) == 0:
#no card lef: the game is finished
to_jid = jid.JID(room_jid.userhost()) #FIXME: gof:
mess = self.createGameElt(to_jid)
chien_elt = mess.firstChildElement().addChild(self.__give_scores(*self.__calculate_scores(game_data)))
self.host.profiles[profile].xmlstream.send(mess)
return
#next player is the winner
next_player = game_data['first_player'] = self.__next_player(game_data, winner)
else:
next_player = self.__next_player(game_data)
#finally, we tell to the next player to play
to_jid = jid.JID(room_jid.userhost()+"/"+next_player) #FIXME: gof:
mess = self.createGameElt(to_jid)
yourturn_elt = mess.firstChildElement().addElement('your_turn')
self.host.profiles[profile].xmlstream.send(mess)
elif elt.name == 'your_turn':
self.host.bridge.tarotGameYourTurn(room_jid.userhost(), profile)
elif elt.name == 'score':
form_elt = elt.elements(name='x',uri='jabber:x:data').next()
winners = []
loosers = []
for winner in elt.elements(name='winner', uri=''):
winners.append(unicode(winner))
for looser in elt.elements(name='looser', uri=''):
loosers.append(unicode(looser))
form = data_form.Form.fromElement(form_elt)
xml_data = dataForm2xml(form)
self.host.bridge.tarotGameScore(room_jid.userhost(), xml_data, winners, loosers, profile)
elif elt.name == 'error':
if elt['type'] == 'invalid_cards':
played_cards = self.__xml_to_list(elt.elements(name='played',uri='').next())
invalid_cards = self.__xml_to_list(elt.elements(name='invalid',uri='').next())
self.host.bridge.tarotGameInvalidCards(room_jid.userhost(), elt['phase'], played_cards, invalid_cards, profile)
else:
error (_('Unmanaged error type: %s') % elt['type'])
else:
error (_('Unmanaged card game element: %s') % elt.name)
def getHandler(self, profile):
return CardGameHandler(self)
class CardGameHandler (XMPPHandler):
implements(iwokkel.IDisco)
def __init__(self, plugin_parent):
self.plugin_parent = plugin_parent
self.host = plugin_parent.host
def connectionInitialized(self):
self.xmlstream.addObserver(CG_REQUEST, self.plugin_parent.card_game_cmd, profile = self.parent.profile)
def getDiscoInfo(self, requestor, target, nodeIdentifier=''):
return [disco.DiscoFeature(NS_CG)]
def getDiscoItems(self, requestor, target, nodeIdentifier=''):
return []