85 lines
2.9 KiB
Python
85 lines
2.9 KiB
Python
#!/usr/bin/env python3
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# SAT: a jabber client
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# Copyright (C) 2009-2021 Jérôme Poisson (goffi@goffi.org)
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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"""This library help manage general games (e.g. card games) and it is shared by the frontends"""
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SUITS_ORDER = [
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"pique",
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"coeur",
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"trefle",
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"carreau",
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"atout",
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] # I have switched the usual order 'trefle' and 'carreau' because card are more easy to see if suit colour change (black, red, black, red)
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VALUES_ORDER = [str(i) for i in range(1, 11)] + ["valet", "cavalier", "dame", "roi"]
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class TarotCard(object):
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"""This class is used to represent a car logically"""
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def __init__(self, tuple_card):
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"""@param tuple_card: tuple (suit, value)"""
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self.suit, self.value = tuple_card
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self.bout = self.suit == "atout" and self.value in ["1", "21", "excuse"]
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if self.bout or self.value == "roi":
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self.points = 4.5
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elif self.value == "dame":
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self.points = 3.5
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elif self.value == "cavalier":
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self.points = 2.5
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elif self.value == "valet":
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self.points = 1.5
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else:
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self.points = 0.5
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def get_tuple(self):
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return (self.suit, self.value)
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@staticmethod
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def from_tuples(tuple_list):
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result = []
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for card_tuple in tuple_list:
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result.append(TarotCard(card_tuple))
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return result
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def __cmp__(self, other):
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if other is None:
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return 1
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if self.suit != other.suit:
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idx1 = SUITS_ORDER.index(self.suit)
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idx2 = SUITS_ORDER.index(other.suit)
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return idx1.__cmp__(idx2)
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if self.suit == "atout":
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if self.value == other.value == "excuse":
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return 0
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if self.value == "excuse":
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return -1
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if other.value == "excuse":
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return 1
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return int(self.value).__cmp__(int(other.value))
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# at this point we have the same suit which is not 'atout'
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idx1 = VALUES_ORDER.index(self.value)
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idx2 = VALUES_ORDER.index(other.value)
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return idx1.__cmp__(idx2)
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def __str__(self):
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return "[%s,%s]" % (self.suit, self.value)
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# These symbols are diplayed by Libervia next to the player's nicknames
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SYMBOLS = {"Radiocol": ["♬"], "Tarot": ["♠", "♣", "♥", "♦"]}
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