671 lines
34 KiB
Python
Executable file
671 lines
34 KiB
Python
Executable file
#!/usr/bin/env python2
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# -*- coding: utf-8 -*-
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# SAT plugin for managing French Tarot game
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# Copyright (C) 2009-2016 Jérôme Poisson (goffi@goffi.org)
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from sat.core.i18n import _
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from sat.core.constants import Const as C
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from sat.core.log import getLogger
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log = getLogger(__name__)
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from twisted.words.xish import domish
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from twisted.words.protocols.jabber import jid
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from twisted.internet import defer
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from wokkel import data_form
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from sat.memory import memory
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from sat.tools import xml_tools
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from sat_frontends.tools.games import TarotCard
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import random
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NS_CG = 'http://www.goffi.org/protocol/card_game'
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CG_TAG = 'card_game'
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PLUGIN_INFO = {
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"name": "Tarot cards plugin",
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"import_name": "Tarot",
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"type": "Misc",
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"protocols": [],
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"dependencies": ["XEP-0045", "XEP-0249", "ROOM-GAME"],
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"main": "Tarot",
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"handler": "yes",
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"description": _("""Implementation of Tarot card game""")
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}
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class Tarot(object):
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def inheritFromRoomGame(self, host):
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global RoomGame
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RoomGame = host.plugins["ROOM-GAME"].__class__
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self.__class__ = type(self.__class__.__name__, (self.__class__, RoomGame, object), {})
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def __init__(self, host):
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log.info(_("Plugin Tarot initialization"))
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self._sessions = memory.Sessions()
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self.inheritFromRoomGame(host)
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RoomGame._init_(self, host, PLUGIN_INFO, (NS_CG, CG_TAG),
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game_init={'hand_size': 18, 'init_player': 0, 'current_player': None, 'contrat': None, 'stage': None},
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player_init={'score': 0})
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self.contrats = [_('Passe'), _('Petite'), _('Garde'), _('Garde Sans'), _('Garde Contre')]
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host.bridge.addMethod("tarotGameLaunch", ".plugin", in_sign='asss', out_sign='', method=self._prepareRoom, async=True) # args: players, room_jid, profile
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host.bridge.addMethod("tarotGameCreate", ".plugin", in_sign='sass', out_sign='', method=self._createGame) # args: room_jid, players, profile
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host.bridge.addMethod("tarotGameReady", ".plugin", in_sign='sss', out_sign='', method=self._playerReady) # args: player, referee, profile
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host.bridge.addMethod("tarotGamePlayCards", ".plugin", in_sign='ssa(ss)s', out_sign='', method=self.play_cards) # args: player, referee, cards, profile
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host.bridge.addSignal("tarotGamePlayers", ".plugin", signature='ssass') # args: room_jid, referee, players, profile
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host.bridge.addSignal("tarotGameStarted", ".plugin", signature='ssass') # args: room_jid, referee, players, profile
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host.bridge.addSignal("tarotGameNew", ".plugin", signature='sa(ss)s') # args: room_jid, hand, profile
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host.bridge.addSignal("tarotGameChooseContrat", ".plugin", signature='sss') # args: room_jid, xml_data, profile
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host.bridge.addSignal("tarotGameShowCards", ".plugin", signature='ssa(ss)a{ss}s') # args: room_jid, type ["chien", "poignée",...], cards, data[dict], profile
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host.bridge.addSignal("tarotGameCardsPlayed", ".plugin", signature='ssa(ss)s') # args: room_jid, player, type ["chien", "poignée",...], cards, data[dict], profile
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host.bridge.addSignal("tarotGameYourTurn", ".plugin", signature='ss') # args: room_jid, profile
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host.bridge.addSignal("tarotGameScore", ".plugin", signature='ssasass') # args: room_jid, xml_data, winners (list of nicks), loosers (list of nicks), profile
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host.bridge.addSignal("tarotGameInvalidCards", ".plugin", signature='ssa(ss)a(ss)s') # args: room_jid, game phase, played_cards, invalid_cards, profile
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self.deck_ordered = []
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for value in ['excuse'] + map(str, range(1, 22)):
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self.deck_ordered.append(TarotCard(("atout", value)))
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for suit in ["pique", "coeur", "carreau", "trefle"]:
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for value in map(str, range(1, 11)) + ["valet", "cavalier", "dame", "roi"]:
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self.deck_ordered.append(TarotCard((suit, value)))
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self.__choose_contrat_id = host.registerCallback(self._contratChoosed, with_data=True)
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self.__score_id = host.registerCallback(self._scoreShowed, with_data=True)
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def __card_list_to_xml(self, cards_list, elt_name):
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"""Convert a card list to domish element"""
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cards_list_elt = domish.Element((None, elt_name))
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for card in cards_list:
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card_elt = domish.Element((None, 'card'))
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card_elt['suit'] = card.suit
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card_elt['value'] = card.value
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cards_list_elt.addChild(card_elt)
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return cards_list_elt
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def __xml_to_list(self, cards_list_elt):
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"""Convert a domish element with cards to a list of tuples"""
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cards_list = []
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for card in cards_list_elt.elements():
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cards_list.append((card['suit'], card['value']))
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return cards_list
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def __ask_contrat(self):
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"""Create a element for asking contrat"""
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contrat_elt = domish.Element((None, 'contrat'))
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form = data_form.Form('form', title=_('contrat selection'))
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field = data_form.Field('list-single', 'contrat', options=map(data_form.Option, self.contrats), required=True)
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form.addField(field)
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contrat_elt.addChild(form.toElement())
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return contrat_elt
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def __give_scores(self, scores, winners, loosers):
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"""Create an element to give scores
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@param scores: unicode (can contain line feed)
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@param winners: list of unicode nicks of winners
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@param loosers: list of unicode nicks of loosers"""
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score_elt = domish.Element((None, 'score'))
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form = data_form.Form('form', title=_('scores'))
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for line in scores.split('\n'):
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field = data_form.Field('fixed', value=line)
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form.addField(field)
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score_elt.addChild(form.toElement())
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for winner in winners:
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winner_elt = domish.Element((None, 'winner'))
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winner_elt.addContent(winner)
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score_elt.addChild(winner_elt)
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for looser in loosers:
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looser_elt = domish.Element((None, 'looser'))
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looser_elt.addContent(looser)
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score_elt.addChild(looser_elt)
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return score_elt
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def __invalid_cards_elt(self, played_cards, invalid_cards, game_phase):
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"""Create a element for invalid_cards error
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@param list_cards: list of Card
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@param game_phase: phase of the game ['ecart', 'play']"""
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error_elt = domish.Element((None, 'error'))
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played_elt = self.__card_list_to_xml(played_cards, 'played')
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invalid_elt = self.__card_list_to_xml(invalid_cards, 'invalid')
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error_elt['type'] = 'invalid_cards'
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error_elt['phase'] = game_phase
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error_elt.addChild(played_elt)
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error_elt.addChild(invalid_elt)
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return error_elt
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def __next_player(self, game_data, next_pl=None):
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"""Increment player number & return player name
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@param next_pl: if given, then next_player is forced to this one
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"""
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if next_pl:
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game_data['current_player'] = game_data['players'].index(next_pl)
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return next_pl
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else:
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pl_idx = game_data['current_player'] = (game_data['current_player'] + 1) % len(game_data['players'])
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return game_data['players'][pl_idx]
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def __winner(self, game_data):
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"""give the nick of the player who win this trick"""
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players_data = game_data['players_data']
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first = game_data['first_player']
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first_idx = game_data['players'].index(first)
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suit_asked = None
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strongest = None
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winner = None
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for idx in [(first_idx + i) % 4 for i in range(4)]:
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player = game_data['players'][idx]
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card = players_data[player]['played']
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if card.value == "excuse":
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continue
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if suit_asked is None:
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suit_asked = card.suit
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if (card.suit == suit_asked or card.suit == "atout") and card > strongest:
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strongest = card
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winner = player
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assert winner
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return winner
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def __excuse_hack(self, game_data, played, winner):
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"""give a low card to other team and keep excuse if trick is lost
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@param game_data: data of the game
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@param played: cards currently on the table
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@param winner: nick of the trick winner"""
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# TODO: manage the case where excuse is played on the last trick (and lost)
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players_data = game_data['players_data']
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excuse = TarotCard(("atout", "excuse"))
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# we first check if the Excuse was already played
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# and if somebody is waiting for a card
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for player in game_data['players']:
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if players_data[player]['wait_for_low']:
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# the excuse owner has to give a card to somebody
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if winner == player:
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# the excuse owner win the trick, we check if we have something to give
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for card in played:
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if card.points == 0.5:
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pl_waiting = players_data[player]['wait_for_low']
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played.remove(card)
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players_data[pl_waiting]['levees'].append(card)
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log.debug(_(u'Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner": player, "card_waited": card, "player_waiting": pl_waiting})
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return
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return
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if excuse not in played:
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# the Excuse is not on the table, nothing to do
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return
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excuse_player = None # Who has played the Excuse ?
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for player in game_data['players']:
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if players_data[player]['played'] == excuse:
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excuse_player = player
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break
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if excuse_player == winner:
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return # the excuse player win the trick, nothing to do
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# first we remove the excuse from played cards
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played.remove(excuse)
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# then we give it back to the original owner
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owner_levees = players_data[excuse_player]['levees']
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owner_levees.append(excuse)
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# finally we give a low card to the trick winner
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low_card = None
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# We look backward in cards won by the Excuse owner to
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# find a low value card
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for card_idx in range(len(owner_levees) - 1, -1, -1):
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if owner_levees[card_idx].points == 0.5:
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low_card = owner_levees[card_idx]
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del owner_levees[card_idx]
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players_data[winner]['levees'].append(low_card)
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log.debug(_(u'Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner": excuse_player, "card_waited": low_card, "player_waiting": winner})
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break
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if not low_card: # The player has no low card yet
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# TODO: manage case when player never win a trick with low card
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players_data[excuse_player]['wait_for_low'] = winner
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log.debug(_(u"%(excuse_owner)s keep the Excuse but has not card to give, %(winner)s is waiting for one") % {'excuse_owner': excuse_player, 'winner': winner})
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def __draw_game(self, game_data):
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"""The game is draw, no score change
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@param game_data: data of the game
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@return: tuple with (string victory message, list of winners, list of loosers)"""
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players_data = game_data['players_data']
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scores_str = _('Draw game')
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scores_str += '\n'
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for player in game_data['players']:
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scores_str += _(u"\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i") % {'player': player, 'score_game': 0, 'total_score': players_data[player]['score']}
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log.debug(scores_str)
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return (scores_str, [], [])
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def __calculate_scores(self, game_data):
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"""The game is finished, time to know who won :)
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@param game_data: data of the game
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@return: tuple with (string victory message, list of winners, list of loosers)"""
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players_data = game_data['players_data']
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levees = players_data[game_data['attaquant']]['levees']
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score = 0
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nb_bouts = 0
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bouts = []
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for card in levees:
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if card.bout:
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nb_bouts += 1
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bouts.append(card.value)
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score += card.points
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# We do a basic check on score calculation
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check_score = 0
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defenseurs = game_data['players'][:]
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defenseurs.remove(game_data['attaquant'])
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for defenseur in defenseurs:
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for card in players_data[defenseur]['levees']:
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check_score += card.points
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if game_data['contrat'] == "Garde Contre":
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for card in game_data['chien']:
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check_score += card.points
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assert (score + check_score == 91)
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point_limit = None
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if nb_bouts == 3:
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point_limit = 36
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elif nb_bouts == 2:
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point_limit = 41
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elif nb_bouts == 1:
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point_limit = 51
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else:
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point_limit = 56
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if game_data['contrat'] == 'Petite':
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contrat_mult = 1
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elif game_data['contrat'] == 'Garde':
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contrat_mult = 2
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elif game_data['contrat'] == 'Garde Sans':
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contrat_mult = 4
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elif game_data['contrat'] == 'Garde Contre':
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contrat_mult = 6
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else:
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log.error(_('INTERNAL ERROR: contrat not managed (mispelled ?)'))
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assert(False)
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victory = (score >= point_limit)
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margin = abs(score - point_limit)
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points_defenseur = (margin + 25) * contrat_mult * (-1 if victory else 1)
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winners = []
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loosers = []
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player_score = {}
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for player in game_data['players']:
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# TODO: adjust this for 3 and 5 players variants
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# TODO: manage bonuses (petit au bout, poignée, chelem)
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player_score[player] = points_defenseur if player != game_data['attaquant'] else points_defenseur * -3
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players_data[player]['score'] += player_score[player] # we add score of this game to the global score
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if player_score[player] > 0:
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winners.append(player)
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else:
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loosers.append(player)
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scores_str = _(u'The attacker (%(attaquant)s) makes %(points)i and needs to make %(point_limit)i (%(nb_bouts)s oulder%(plural)s%(separator)s%(bouts)s): (s)he %(victory)s') % {'attaquant': game_data['attaquant'], 'points': score, 'point_limit': point_limit, 'nb_bouts': nb_bouts, 'plural': 's' if nb_bouts > 1 else '', 'separator': ': ' if nb_bouts != 0 else '', 'bouts': ','.join(map(str, bouts)), 'victory': 'wins' if victory else 'looses'}
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scores_str += '\n'
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for player in game_data['players']:
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scores_str += _(u"\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i") % {'player': player, 'score_game': player_score[player], 'total_score': players_data[player]['score']}
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log.debug(scores_str)
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return (scores_str, winners, loosers)
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def __invalid_cards(self, game_data, cards):
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"""Checks that the player has the right to play what he wants to
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@param game_data: Game data
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@param cards: cards the player want to play
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@return forbidden_cards cards or empty list if cards are ok"""
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forbidden_cards = []
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if game_data['stage'] == 'ecart':
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for card in cards:
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if card.bout or card.value == "roi":
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forbidden_cards.append(card)
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# TODO: manage case where atouts (trumps) are in the dog
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elif game_data['stage'] == 'play':
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biggest_atout = None
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suit_asked = None
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players = game_data['players']
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players_data = game_data['players_data']
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idx = players.index(game_data['first_player'])
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current_idx = game_data['current_player']
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current_player = players[current_idx]
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if idx == current_idx:
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# the player is the first to play, he can play what he wants
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return forbidden_cards
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while (idx != current_idx):
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player = players[idx]
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played_card = players_data[player]['played']
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if not suit_asked and played_card.value != "excuse":
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suit_asked = played_card.suit
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if played_card.suit == "atout" and played_card > biggest_atout:
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biggest_atout = played_card
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idx = (idx + 1) % len(players)
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has_suit = False # True if there is one card of the asked suit in the hand of the player
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has_atout = False
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biggest_hand_atout = None
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for hand_card in game_data['hand'][current_player]:
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if hand_card.suit == suit_asked:
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has_suit = True
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if hand_card.suit == "atout":
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has_atout = True
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if hand_card.suit == "atout" and hand_card > biggest_hand_atout:
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biggest_hand_atout = hand_card
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assert len(cards) == 1
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card = cards[0]
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if card.suit != suit_asked and has_suit and card.value != "excuse":
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forbidden_cards.append(card)
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return forbidden_cards
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if card.suit != suit_asked and card.suit != "atout" and has_atout:
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forbidden_cards.append(card)
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return forbidden_cards
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if card.suit == "atout" and card < biggest_atout and biggest_hand_atout > biggest_atout and card.value != "excuse":
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forbidden_cards.append(card)
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else:
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log.error(_('Internal error: unmanaged game stage'))
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return forbidden_cards
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def __start_play(self, room_jid, game_data, profile):
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"""Start the game (tell to the first player after dealer to play"""
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game_data['stage'] = "play"
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next_player_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(game_data['players']) # the player after the dealer start
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game_data['first_player'] = next_player = game_data['players'][next_player_idx]
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to_jid = jid.JID(room_jid.userhost() + "/" + next_player) # FIXME: gof:
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self.send(to_jid, 'your_turn', profile=profile)
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def _contratChoosed(self, raw_data, profile):
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"""Will be called when the contrat is selected
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@param raw_data: contains the choosed session id and the chosen contrat
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@param profile_key: profile
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"""
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try:
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session_data = self._sessions.profileGet(raw_data["session_id"], profile)
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except KeyError:
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log.warning(_("session id doesn't exist, session has probably expired"))
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# TODO: send error dialog
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return defer.succeed({})
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room_jid = session_data['room_jid']
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referee_jid = self.games[room_jid]['referee']
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player = self.host.plugins["XEP-0045"].getRoomNick(room_jid, profile)
|
|
data = xml_tools.XMLUIResult2DataFormResult(raw_data)
|
|
contrat = data['contrat']
|
|
log.debug(_(u'contrat [%(contrat)s] choosed by %(profile)s') % {'contrat': contrat, 'profile': profile})
|
|
d = self.send(referee_jid, ('', 'contrat_choosed'), {'player': player}, content=contrat, profile=profile)
|
|
d.addCallback(lambda ignore: {})
|
|
del self._sessions[raw_data["session_id"]]
|
|
return d
|
|
|
|
def _scoreShowed(self, raw_data, profile):
|
|
"""Will be called when the player closes the score dialog
|
|
@param raw_data: nothing to retrieve from here but the session id
|
|
@param profile_key: profile
|
|
"""
|
|
try:
|
|
session_data = self._sessions.profileGet(raw_data["session_id"], profile)
|
|
except KeyError:
|
|
log.warning(_("session id doesn't exist, session has probably expired"))
|
|
# TODO: send error dialog
|
|
return defer.succeed({})
|
|
|
|
room_jid_s = session_data['room_jid'].userhost()
|
|
# XXX: empty hand means to the frontend "reset the display"...
|
|
self.host.bridge.tarotGameNew(room_jid_s, [], profile)
|
|
del self._sessions[raw_data["session_id"]]
|
|
return defer.succeed({})
|
|
|
|
def play_cards(self, player, referee, cards, profile_key=C.PROF_KEY_NONE):
|
|
"""Must be call by player when the contrat is selected
|
|
@param player: player's name
|
|
@param referee: arbiter jid
|
|
@cards: cards played (list of tuples)
|
|
@profile_key: profile
|
|
"""
|
|
profile = self.host.memory.getProfileName(profile_key)
|
|
if not profile:
|
|
log.error(_(u"profile %s is unknown") % profile_key)
|
|
return
|
|
log.debug(_(u'Cards played by %(profile)s: [%(cards)s]') % {'profile': profile, 'cards': cards})
|
|
elem = self.__card_list_to_xml(TarotCard.from_tuples(cards), 'cards_played')
|
|
self.send(jid.JID(referee), elem, {'player': player}, profile=profile)
|
|
|
|
def newRound(self, room_jid, profile):
|
|
game_data = self.games[room_jid]
|
|
players = game_data['players']
|
|
game_data['first_player'] = None # first player for the current trick
|
|
game_data['contrat'] = None
|
|
common_data = {'contrat': None,
|
|
'levees': [], # cards won
|
|
'played': None, # card on the table
|
|
'wait_for_low': None # Used when a player wait for a low card because of excuse
|
|
}
|
|
|
|
hand = game_data['hand'] = {}
|
|
hand_size = game_data['hand_size']
|
|
chien = game_data['chien'] = []
|
|
deck = self.deck_ordered[:]
|
|
random.shuffle(deck)
|
|
for i in range(4):
|
|
hand[players[i]] = deck[0:hand_size]
|
|
del deck[0:hand_size]
|
|
chien.extend(deck)
|
|
del(deck[:])
|
|
msg_elts = {}
|
|
for player in players:
|
|
msg_elts[player] = self.__card_list_to_xml(hand[player], 'hand')
|
|
|
|
RoomGame.newRound(self, room_jid, (common_data, msg_elts), profile)
|
|
|
|
pl_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(players) # the player after the dealer start
|
|
player = players[pl_idx]
|
|
to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof:
|
|
self.send(to_jid, self.__ask_contrat(), profile=profile)
|
|
|
|
def room_game_cmd(self, mess_elt, profile):
|
|
"""
|
|
@param mess_elt: instance of twisted.words.xish.domish.Element
|
|
"""
|
|
from_jid = jid.JID(mess_elt['from'])
|
|
room_jid = jid.JID(from_jid.userhost())
|
|
nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid, profile)
|
|
|
|
game_elt = mess_elt.firstChildElement()
|
|
game_data = self.games[room_jid]
|
|
is_player = self.isPlayer(room_jid, nick)
|
|
if 'players_data' in game_data:
|
|
players_data = game_data['players_data']
|
|
|
|
for elt in game_elt.elements():
|
|
if not is_player and (elt.name not in ('started', 'players')):
|
|
continue # user is in the room but not playing
|
|
|
|
if elt.name in ('started', 'players'): # new game created and/or players list updated
|
|
players = []
|
|
for player in elt.elements():
|
|
players.append(unicode(player))
|
|
signal = self.host.bridge.tarotGameStarted if elt.name == 'started' else self.host.bridge.tarotGamePlayers
|
|
signal(room_jid.userhost(), from_jid.full(), players, profile)
|
|
|
|
elif elt.name == 'player_ready': # ready to play
|
|
player = elt['player']
|
|
status = self.games[room_jid]['status']
|
|
nb_players = len(self.games[room_jid]['players'])
|
|
status[player] = 'ready'
|
|
log.debug(_(u'Player %(player)s is ready to start [status: %(status)s]') % {'player': player, 'status': status})
|
|
if status.values().count('ready') == nb_players: # everybody is ready, we can start the game
|
|
self.newRound(room_jid, profile)
|
|
|
|
elif elt.name == 'hand': # a new hand has been received
|
|
self.host.bridge.tarotGameNew(room_jid.userhost(), self.__xml_to_list(elt), profile)
|
|
|
|
elif elt.name == 'contrat': # it's time to choose contrat
|
|
form = data_form.Form.fromElement(elt.firstChildElement())
|
|
session_id, session_data = self._sessions.newSession(profile=profile)
|
|
session_data["room_jid"] = room_jid
|
|
xml_data = xml_tools.dataForm2XMLUI(form, self.__choose_contrat_id, session_id).toXml()
|
|
self.host.bridge.tarotGameChooseContrat(room_jid.userhost(), xml_data, profile)
|
|
|
|
elif elt.name == 'contrat_choosed':
|
|
# TODO: check we receive the contrat from the right person
|
|
# TODO: use proper XEP-0004 way for answering form
|
|
player = elt['player']
|
|
players_data[player]['contrat'] = unicode(elt)
|
|
contrats = [players_data[player]['contrat'] for player in game_data['players']]
|
|
if contrats.count(None):
|
|
# not everybody has choosed his contrat, it's next one turn
|
|
player = self.__next_player(game_data)
|
|
to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof:
|
|
self.send(to_jid, self.__ask_contrat(), profile=profile)
|
|
else:
|
|
best_contrat = [None, "Passe"]
|
|
for player in game_data['players']:
|
|
contrat = players_data[player]['contrat']
|
|
idx_best = self.contrats.index(best_contrat[1])
|
|
idx_pl = self.contrats.index(contrat)
|
|
if idx_pl > idx_best:
|
|
best_contrat[0] = player
|
|
best_contrat[1] = contrat
|
|
if best_contrat[1] == "Passe":
|
|
log.debug(_("Everybody is passing, round ended"))
|
|
to_jid = jid.JID(room_jid.userhost())
|
|
self.send(to_jid, self.__give_scores(*self.__draw_game(game_data)), profile=profile)
|
|
game_data['init_player'] = (game_data['init_player'] + 1) % len(game_data['players']) # we change the dealer
|
|
for player in game_data['players']:
|
|
game_data['status'][player] = "init"
|
|
return
|
|
log.debug(_(u"%(player)s win the bid with %(contrat)s") % {'player': best_contrat[0], 'contrat': best_contrat[1]})
|
|
game_data['contrat'] = best_contrat[1]
|
|
|
|
if game_data['contrat'] == "Garde Sans" or game_data['contrat'] == "Garde Contre":
|
|
self.__start_play(room_jid, game_data, profile)
|
|
game_data['attaquant'] = best_contrat[0]
|
|
else:
|
|
# Time to show the chien to everybody
|
|
to_jid = jid.JID(room_jid.userhost()) # FIXME: gof:
|
|
elem = self.__card_list_to_xml(game_data['chien'], 'chien')
|
|
self.send(to_jid, elem, {'attaquant': best_contrat[0]}, profile=profile)
|
|
# the attacker (attaquant) get the chien
|
|
game_data['hand'][best_contrat[0]].extend(game_data['chien'])
|
|
del game_data['chien'][:]
|
|
|
|
if game_data['contrat'] == "Garde Sans":
|
|
# The chien go into attaquant's (attacker) levees
|
|
players_data[best_contrat[0]]['levees'].extend(game_data['chien'])
|
|
del game_data['chien'][:]
|
|
|
|
elif elt.name == 'chien': # we have received the chien
|
|
log.debug(_("tarot: chien received"))
|
|
data = {"attaquant": elt['attaquant']}
|
|
game_data['stage'] = "ecart"
|
|
game_data['attaquant'] = elt['attaquant']
|
|
self.host.bridge.tarotGameShowCards(room_jid.userhost(), "chien", self.__xml_to_list(elt), data, profile)
|
|
|
|
elif elt.name == 'cards_played':
|
|
if game_data['stage'] == "ecart":
|
|
# TODO: show atouts (trumps) if player put some in écart
|
|
assert (game_data['attaquant'] == elt['player']) # TODO: throw an xml error here
|
|
list_cards = TarotCard.from_tuples(self.__xml_to_list(elt))
|
|
# we now check validity of card
|
|
invalid_cards = self.__invalid_cards(game_data, list_cards)
|
|
if invalid_cards:
|
|
elem = self.__invalid_cards_elt(list_cards, invalid_cards, game_data['stage'])
|
|
self.send(jid.JID(room_jid.userhost() + '/' + elt['player']), elem, profile=profile)
|
|
return
|
|
|
|
# FIXME: gof: manage Garde Sans & Garde Contre cases
|
|
players_data[elt['player']]['levees'].extend(list_cards) # we add the chien to attaquant's levées
|
|
for card in list_cards:
|
|
game_data['hand'][elt['player']].remove(card)
|
|
|
|
self.__start_play(room_jid, game_data, profile)
|
|
|
|
elif game_data['stage'] == "play":
|
|
current_player = game_data['players'][game_data['current_player']]
|
|
cards = TarotCard.from_tuples(self.__xml_to_list(elt))
|
|
|
|
if mess_elt['type'] == 'groupchat':
|
|
self.host.bridge.tarotGameCardsPlayed(room_jid.userhost(), elt['player'], self.__xml_to_list(elt), profile)
|
|
else:
|
|
# we first check validity of card
|
|
invalid_cards = self.__invalid_cards(game_data, cards)
|
|
if invalid_cards:
|
|
elem = self.__invalid_cards_elt(cards, invalid_cards, game_data['stage'])
|
|
self.send(jid.JID(room_jid.userhost() + '/' + current_player), elem, profile=profile)
|
|
return
|
|
# the card played is ok, we forward it to everybody
|
|
# first we remove it from the hand and put in on the table
|
|
game_data['hand'][current_player].remove(cards[0])
|
|
players_data[current_player]['played'] = cards[0]
|
|
|
|
# then we forward the message
|
|
self.send(room_jid, elt, profile=profile)
|
|
|
|
# Did everybody played ?
|
|
played = [players_data[player]['played'] for player in game_data['players']]
|
|
if all(played):
|
|
# everybody has played
|
|
winner = self.__winner(game_data)
|
|
log.debug(_(u'The winner of this trick is %s') % winner)
|
|
# the winner win the trick
|
|
self.__excuse_hack(game_data, played, winner)
|
|
players_data[elt['player']]['levees'].extend(played)
|
|
# nothing left on the table
|
|
for player in game_data['players']:
|
|
players_data[player]['played'] = None
|
|
if len(game_data['hand'][current_player]) == 0:
|
|
# no card left: the game is finished
|
|
elem = self.__give_scores(*self.__calculate_scores(game_data))
|
|
self.send(room_jid, elem, profile=profile)
|
|
game_data['init_player'] = (game_data['init_player'] + 1) % len(game_data['players']) # we change the dealer
|
|
for player in game_data['players']:
|
|
game_data['status'][player] = "init"
|
|
return
|
|
# next player is the winner
|
|
next_player = game_data['first_player'] = self.__next_player(game_data, winner)
|
|
else:
|
|
next_player = self.__next_player(game_data)
|
|
|
|
# finally, we tell to the next player to play
|
|
to_jid = jid.JID(room_jid.userhost() + "/" + next_player)
|
|
self.send(to_jid, 'your_turn', profile=profile)
|
|
|
|
elif elt.name == 'your_turn':
|
|
self.host.bridge.tarotGameYourTurn(room_jid.userhost(), profile)
|
|
|
|
elif elt.name == 'score':
|
|
form_elt = elt.elements(name='x', uri='jabber:x:data').next()
|
|
winners = []
|
|
loosers = []
|
|
for winner in elt.elements(name='winner', uri=NS_CG):
|
|
winners.append(unicode(winner))
|
|
for looser in elt.elements(name='looser', uri=NS_CG):
|
|
loosers.append(unicode(looser))
|
|
form = data_form.Form.fromElement(form_elt)
|
|
session_id, session_data = self._sessions.newSession(profile=profile)
|
|
session_data["room_jid"] = room_jid
|
|
xml_data = xml_tools.dataForm2XMLUI(form, self.__score_id, session_id).toXml()
|
|
self.host.bridge.tarotGameScore(room_jid.userhost(), xml_data, winners, loosers, profile)
|
|
elif elt.name == 'error':
|
|
if elt['type'] == 'invalid_cards':
|
|
played_cards = self.__xml_to_list(elt.elements(name='played', uri=NS_CG).next())
|
|
invalid_cards = self.__xml_to_list(elt.elements(name='invalid', uri=NS_CG).next())
|
|
self.host.bridge.tarotGameInvalidCards(room_jid.userhost(), elt['phase'], played_cards, invalid_cards, profile)
|
|
else:
|
|
log.error(_(u'Unmanaged error type: %s') % elt['type'])
|
|
else:
|
|
log.error(_(u'Unmanaged card game element: %s') % elt.name)
|
|
|
|
def getSyncDataForPlayer(self, room_jid, nick):
|
|
return []
|