libervia-backend/frontends/wix/card_game.py
Goffi 2f2a611ba3 Tarot: bidding phase
- quick_app: command line is now parsed, "profile" option allow to select it
- xml_tools: list-single is now managed
- plugin tarot: method and signal to manage contract (contrat): tarotChooseContrat & tarotGameContratChoosed
- wix: Q&D Form hack to manage more generic form (not only registration), used to show contract selection form
2010-05-27 19:26:19 +09:30

218 lines
8.4 KiB
Python

#!/usr/bin/python
# -*- coding: utf-8 -*-
"""
wix: a SAT frontend
Copyright (C) 2009, 2010 Jérôme Poisson (goffi@goffi.org)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
"""
import wx
import os.path, glob
import pdb
from logging import debug, info, error
from tools.jid import JID
from form import Form
CARD_WIDTH = 74
CARD_HEIGHT = 136
MIN_WIDTH = 950 #Minimum size of the panel
MIN_HEIGHT = 500
families_order = ['pique', 'coeur', 'trefle', 'carreau', 'atout'] #I have swith the usual order 'trefle' and 'carreau' because card are more easy to see if couleur change (black, red, black, red)
values_order = map(str,range(1,11))+["valet","cavalier","dame","roi"]
class Card():
"""This class is used to represent a card, graphically and logically"""
def __init__(self, file):
"""@param file: path of the PNG file"""
self.bitmap = wx.Image(file).ConvertToBitmap()
root_name = os.path.splitext(os.path.basename(file))[0]
self.family,self.value=root_name.split('_')
self.bout = True if self.family=="atout" and self.value in ["1","21","excuse"] else False
print "Carte:",self.family, self.value, self.bout
def __cmp__(self, other):
if other == None:
return 1
if self.family != other.family:
idx1 = families_order.index(self.family)
idx2 = families_order.index(other.family)
return idx1.__cmp__(idx2)
if self.family == 'atout':
if self.value == other.value == 'excuse':
return 0
if self.value == 'excuse':
return -1
if other.value == 'excuse':
return 1
return int(self.value).__cmp__(int(other.value))
#at this point we have the same family which is not 'atout'
idx1 = values_order.index(self.value)
idx2 = values_order.index(other.value)
return idx1.__cmp__(idx2)
def __str__(self):
return "[%s,%s]" % (self.family, self.value)
def draw(self, dc, x, y):
"""Draw the card on the device context
@param dc: device context
@param x: abscissa
@param y: ordinate"""
dc.DrawBitmap(self.bitmap, x, y, True)
class CardPanel(wx.Panel):
"""This class is used to display the cards"""
def __init__(self, parent, referee, players, user):
wx.Panel.__init__(self, parent)
self.parent = parent
self.referee = referee
self.players = players
self.user = user
self.bottom_nick = self.user
idx = self.players.index(self.user)
idx = (idx + 1) % len(self.players)
self.right_nick = self.players[idx]
idx = (idx + 1) % len(self.players)
self.top_nick = self.players[idx]
idx = (idx + 1) % len(self.players)
self.left_nick = self.players[idx]
self.SetMinSize(wx.Size(MIN_WIDTH, MIN_HEIGHT))
self.load_cards("/home/goffi/dev/divers/images/cards/")
self.selected = None #contain the card to highlight
self.hand_size = 13 #number of cards in a hand
self.visible_size = CARD_WIDTH/2 #number of pixels visible for cards
self.hand = []
self.my_turn = False
self.SetBackgroundColour(wx.GREEN)
self.Bind(wx.EVT_SIZE, self.onResize)
self.Bind(wx.EVT_PAINT, self.onPaint)
self.Bind(wx.EVT_MOTION, self.onMouseMove)
self.Bind(wx.EVT_LEFT_UP, self.onMouseClick)
self.parent.host.bridge.tarotGameReady(user, referee, profile_key = self.parent.host.profile)
def load_cards(self, dir):
"""Load all the cards in memory
@param dir: directory where the PNG files are"""
self.cards={}
self.deck=[]
self.cards["atout"]={} #As Tarot is a french game, it's more handy & logical to keep french names
self.cards["pique"]={} #spade
self.cards["coeur"]={} #heart
self.cards["carreau"]={} #diamond
self.cards["trefle"]={} #club
for file in glob.glob(dir+'/*_*.png'):
card = Card(file)
self.cards[card.family, card.value]=card
self.deck.append(card)
"""for value in map(str,range(1,22))+['excuse']:
self.idx_cards.append(self.cards["atout",value])
for family in ["pique", "coeur", "carreau", "trefle"]:
for value in map(str,range(1,11))+["valet","cavalier","dame","roi"]:
self.idx_cards.append(self.cards[family, value])""" #XXX: no need to sort the cards !
def newGame(self, hand):
"""Start a new game, with given hand"""
print "gof: new game ici avec",hand
assert (len(self.hand) == 0)
for family, value in hand:
self.hand.append(self.cards[family, value])
self.hand.sort()
self.my_turn = True
def contratSelected(self, data):
"""Called when the contrat has been choosed
@param data: form result"""
debug (_("Contrat choosed"))
print "\n\n\n===============>>>> \o/ :) :) :) ", data, "\n\n\n"
contrat = data[0][1]
self.parent.host.bridge.tarotGameContratChoosed(self.user, self.referee, contrat or 'Passe', self.parent.host.profile)
def chooseContrat(self, xml_data):
"""Called when the player as to select hist contrat
@param xml_data: SàT xml representation of the form"""
misc = {'callback': self.contratSelected}
form = Form(self.parent.host, xml_data, title = _('Please choose your contrat'), options = ['NO_CANCEL'], misc = misc)
def _is_on_hand(self, pos_x, pos_y):
"""Return True if the coordinate are on the hand cards"""
if pos_x > self.orig_x and pos_y > self.orig_y \
and pos_x < self.orig_x + (len(self.hand)+1) * self.visible_size \
and pos_y < self.end_y:
return True
return False
def onResize(self, event):
self._recalc_ori()
def _recalc_ori(self):
"""Recalculate origines, must be call when size change"""
self.orig_x = (self.GetSizeTuple()[0]-(len(self.hand)+1)*self.visible_size)/2 #where we start to draw cards
self.orig_y = self.GetSizeTuple()[1] - CARD_HEIGHT - 20
self.end_y = self.orig_y + CARD_HEIGHT
def onPaint(self, event):
dc = wx.PaintDC(self)
#We print the names to know who play where TODO: print avatars when available
max_x, max_y = self.GetSize()
border = 10 #border between nick and end of panel
right_y = left_y = 200
right_width, right_height = dc.GetTextExtent(self.right_nick)
right_x = max_x - right_width - border
left_x = border
top_width, top_height = dc.GetTextExtent(self.top_nick)
top_x = (max_x - top_width) / 2
top_y = border
dc.DrawText(self.right_nick, right_x, right_y)
dc.DrawText(self.top_nick, top_x, top_y)
dc.DrawText(self.left_nick, left_x, left_y)
x=self.orig_x
for card in self.hand:
card.draw(dc,x,self.orig_y - 30 if self.my_turn and card == self.selected else self.orig_y)
x+=self.visible_size
def onMouseMove(self, event):
pos_x,pos_y = event.GetPosition()
if self._is_on_hand(pos_x, pos_y):
try:
self.selected = self.hand[(pos_x-self.orig_x)/self.visible_size]
except IndexError:
self.selected = self.hand[-1]
self.Refresh()
else:
self.selected = None
self.Refresh()
def onMouseClick(self, event):
print "mouse click:",event.GetPosition()
pos_x,pos_y = event.GetPosition()
if self._is_on_hand(pos_x, pos_y):
idx = (pos_x-self.orig_x)/self.visible_size
if idx == len(self.hand):
idx-=1
if self.hand[idx] == self.selected:
del self.hand[idx]
self._recalc_ori()
self.Refresh()