libervia-backend/frontends/wix/card_game.py
Goffi 2f2594de6b misc bugfixes
- wix: added forgotten profile in gateways management
- xml_tools: removed XMLClass to the 2 methods as a direct methods
- plugin_xep_100 (gateways discovery): added error callback
2010-06-22 13:58:53 +08:00

348 lines
14 KiB
Python

#!/usr/bin/python
# -*- coding: utf-8 -*-
"""
wix: a SAT frontend
Copyright (C) 2009, 2010 Jérôme Poisson (goffi@goffi.org)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
"""
import wx
import os.path, glob
import pdb
from logging import debug, info, error
from tools.jid import JID
from form import Form
CARD_WIDTH = 74
CARD_HEIGHT = 136
MIN_WIDTH = 950 #Minimum size of the panel
MIN_HEIGHT = 500
suits_order = ['pique', 'coeur', 'trefle', 'carreau', 'atout'] #I have switched the usual order 'trefle' and 'carreau' because card are more easy to see if suit colour change (black, red, black, red)
values_order = map(str,range(1,11))+["valet","cavalier","dame","roi"]
class Card():
"""This class is used to represent a card, graphically and logically"""
def __init__(self, file):
"""@param file: path of the PNG file"""
self.bitmap = wx.Image(file).ConvertToBitmap()
root_name = os.path.splitext(os.path.basename(file))[0]
self.suit,self.value=root_name.split('_')
#gof: self.bout = True if self.suit=="atout" and self.value in ["1","21","excuse"] else False
print "Carte:",self.suit, self.value #, self.bout
def __cmp__(self, other):
if other == None:
return 1
if self.suit != other.suit:
idx1 = suits_order.index(self.suit)
idx2 = suits_order.index(other.suit)
return idx1.__cmp__(idx2)
if self.suit == 'atout':
if self.value == other.value == 'excuse':
return 0
if self.value == 'excuse':
return -1
if other.value == 'excuse':
return 1
return int(self.value).__cmp__(int(other.value))
#at this point we have the same suit which is not 'atout'
idx1 = values_order.index(self.value)
idx2 = values_order.index(other.value)
return idx1.__cmp__(idx2)
def __str__(self):
return "[%s,%s]" % (self.suit, self.value)
def draw(self, dc, x, y):
"""Draw the card on the device context
@param dc: device context
@param x: abscissa
@param y: ordinate"""
dc.DrawBitmap(self.bitmap, x, y, True)
class CardPanel(wx.Panel):
"""This class is used to display the cards"""
def __init__(self, parent, referee, players, player_nick):
wx.Panel.__init__(self, parent)
self.parent = parent
self.referee = referee
self.players = players
self.played = {}
for player in players:
self.played[player] = None
self.player_nick = player_nick
self.bottom_nick = self.player_nick
idx = self.players.index(self.player_nick)
idx = (idx + 1) % len(self.players)
self.right_nick = self.players[idx]
idx = (idx + 1) % len(self.players)
self.top_nick = self.players[idx]
idx = (idx + 1) % len(self.players)
self.left_nick = self.players[idx]
self.bottom_nick = player_nick
self.SetMinSize(wx.Size(MIN_WIDTH, MIN_HEIGHT))
self.load_cards("/home/goffi/dev/divers/images/cards/")
self.mouse_over_card = None #contain the card to highlight
self.selected = [] #Card choosed by the player (e.g. during ecart)
self.hand_size = 13 #number of cards in a hand
self.visible_size = CARD_WIDTH/2 #number of pixels visible for cards
self.hand = []
self.to_show = []
self.state = None
self.SetBackgroundColour(wx.GREEN)
self.Bind(wx.EVT_SIZE, self.onResize)
self.Bind(wx.EVT_PAINT, self.onPaint)
self.Bind(wx.EVT_MOTION, self.onMouseMove)
self.Bind(wx.EVT_LEFT_UP, self.onMouseClick)
self.parent.host.bridge.tarotGameReady(player_nick, referee, profile_key = self.parent.host.profile)
def load_cards(self, dir):
"""Load all the cards in memory
@param dir: directory where the PNG files are"""
self.cards={}
self.deck=[]
self.cards["atout"]={} #As Tarot is a french game, it's more handy & logical to keep french names
self.cards["pique"]={} #spade
self.cards["coeur"]={} #heart
self.cards["carreau"]={} #diamond
self.cards["trefle"]={} #club
for file in glob.glob(dir+'/*_*.png'):
card = Card(file)
self.cards[card.suit, card.value]=card
self.deck.append(card)
"""for value in map(str,range(1,22))+['excuse']:
self.idx_cards.append(self.cards["atout",value])
for suit in ["pique", "coeur", "carreau", "trefle"]:
for value in map(str,range(1,11))+["valet","cavalier","dame","roi"]:
self.idx_cards.append(self.cards[suit, value])""" #XXX: no need to sort the cards !
def newGame(self, hand):
"""Start a new game, with given hand"""
assert (len(self.hand) == 0)
for suit, value in hand:
self.hand.append(self.cards[suit, value])
self.hand.sort()
self.state = "init"
self._recalc_ori()
self.Refresh()
def contratSelected(self, data):
"""Called when the contrat has been choosed
@param data: form result"""
debug (_("Contrat choosed"))
contrat = data[0][1]
self.parent.host.bridge.tarotGameContratChoosed(self.player_nick, self.referee, contrat or 'Passe', self.parent.host.profile)
def chooseContrat(self, xml_data):
"""Called when the player as to select hist contrat
@param xml_data: SàT xml representation of the form"""
misc = {'callback': self.contratSelected}
form = Form(self.parent.host, xml_data, title = _('Please choose your contrat'), options = ['NO_CANCEL'], misc = misc)
def showCards(self, game_stage, cards, data):
"""Display cards in the middle of the game (to show for e.g. chien ou poignée)"""
self.to_show = []
for suit, value in cards:
self.to_show.append(self.cards[suit, value])
if game_stage == "chien" and data['attaquant'] == self.player_nick:
self.state = "wait_for_ecart"
else:
self.state = "chien"
def MyTurn(self):
"""Called when we have to play :)"""
if self.state == "chien":
self.to_show = []
self.state = "play"
def showScores(self, xml_data, winners, loosers):
"""Called when the player as to select hist contrat
@param xml_data: SàT xml representation of the form"""
form = Form(self.parent.host, xml_data, title = _('You win \o/') if self.player_nick in winners else _('You loose :('), options = ['NO_CANCEL'])
def cardsPlayed(self, player, cards):
"""A card has been played by player"""
if self.to_show:
self.to_show = []
pl_cards = []
if self.played[player] != None: #gof: à supprimer
for pl in self.played:
self.played[pl] = None
for suit, value in cards:
pl_cards.append(self.cards[suit, value])
self.played[player] = pl_cards[0]
self.Refresh()
def invalidCards(self, phase, played_cards, invalid_cards):
"""Invalid cards have been played
@param phase: phase of the game
@param played_cards: all the cards played
@param invalid_cards: cards which are invalid"""
if phase == "play":
self.state = "play"
elif phase == "ecart":
self.state = "ecart"
else:
error ('INTERNAL ERROR: unmanaged game phase')
for suit, value in played_cards:
self.hand.append(self.cards[suit, value])
self._recalc_ori()
self.Refresh()
self.hand.sort()
wx.MessageDialog(self, _("Cards played are invalid !"), _("Error"), wx.OK | wx.ICON_ERROR).ShowModal()
def _is_on_hand(self, pos_x, pos_y):
"""Return True if the coordinate are on the hand cards"""
if pos_x > self.orig_x and pos_y > self.orig_y \
and pos_x < self.orig_x + (len(self.hand)+1) * self.visible_size \
and pos_y < self.end_y:
return True
return False
def onResize(self, event):
self._recalc_ori()
def _recalc_ori(self):
"""Recalculate origins of hand, must be call when hand size change"""
self.orig_x = (self.GetSizeTuple()[0]-(len(self.hand)+1)*self.visible_size)/2 #where we start to draw cards
self.orig_y = self.GetSizeTuple()[1] - CARD_HEIGHT - 20
self.end_y = self.orig_y + CARD_HEIGHT
def onPaint(self, event):
dc = wx.PaintDC(self)
#We print the names to know who play where TODO: print avatars when available
max_x, max_y = self.GetSize()
border = 10 #border between nick and end of panel
right_y = left_y = 200
right_width, right_height = dc.GetTextExtent(self.right_nick)
right_x = max_x - right_width - border
left_x = border
top_width, top_height = dc.GetTextExtent(self.top_nick)
top_x = (max_x - top_width) / 2
top_y = border
dc.DrawText(self.right_nick, right_x, right_y)
dc.DrawText(self.top_nick, top_x, top_y)
dc.DrawText(self.left_nick, left_x, left_y)
#We draw the played cards:
center_y = 200 #ordinate used as center point
left_x = (max_x - CARD_WIDTH)/2 - CARD_WIDTH - 5
right_x = (max_x/2) + (CARD_WIDTH/2) + 5
left_y = right_y = center_y - CARD_HEIGHT/2
top_x = bottom_x = (max_x - CARD_WIDTH)/2
top_y = center_y - CARD_HEIGHT - 5
bottom_y = center_y + 5
for side in ['left', 'top', 'right', 'bottom']:
card = self.played[getattr(self, side+'_nick')]
if card != None:
card.draw(dc,locals()[side+'_x'], locals()[side+'_y'])
x=self.orig_x
for card in self.hand:
if (self.state == "play" or self.state == "ecart") and card == self.mouse_over_card \
or self.state == "ecart" and card in self.selected:
y = self.orig_y - 30
else:
y = self.orig_y
card.draw(dc,x,y)
x+=self.visible_size
if self.to_show:
"""There are cards to display in the middle"""
size = len(self.to_show)*(CARD_WIDTH+10)-10
x = (max_x - size)/2
for card in self.to_show:
card.draw(dc, x, 150)
x+=CARD_WIDTH+10
def onMouseMove(self, event):
pos_x,pos_y = event.GetPosition()
if self._is_on_hand(pos_x, pos_y):
try:
self.mouse_over_card = self.hand[(pos_x-self.orig_x)/self.visible_size]
except IndexError:
self.mouse_over_card = self.hand[-1]
self.Refresh()
else:
self.mouse_over_card = None
self.Refresh()
def onMouseClick(self, event):
print "mouse click:",event.GetPosition()
pos_x,pos_y = event.GetPosition()
if self.state == "chien":
self.to_show = []
self.state = "wait"
return
elif self.state == "wait_for_ecart":
self.state = "ecart"
self.hand.extend(self.to_show)
self.hand.sort()
self.to_show = []
self._recalc_ori()
self.Refresh()
return
if self._is_on_hand(pos_x, pos_y):
idx = (pos_x-self.orig_x)/self.visible_size
if idx == len(self.hand):
idx-=1
if self.hand[idx] == self.mouse_over_card:
if self.state == "ecart":
if self.hand[idx] in self.selected:
self.selected.remove(self.hand[idx])
else:
self.selected.append(self.hand[idx])
if len(self.selected) == 6: #TODO: use variable here, as chien len can change with variants
dlg = wx.MessageDialog(self, _("Do you put these cards in chien ?"), _(u"Écart"), wx.YES_NO | wx.ICON_QUESTION)
answer = dlg.ShowModal()
if answer == wx.ID_YES:
ecart = []
for card in self.selected:
ecart.append((card.suit, card.value))
self.hand.remove(card)
print "gof: Cartes envoyes au chien:", ecart
del self.selected[:]
self.parent.host.bridge.tarotGamePlayCards(self.player_nick, self.referee, ecart, profile_key = self.parent.host.profile)
self.state = "wait"
self._recalc_ori()
self.Refresh()
if self.state == "play":
card = self.hand[idx]
self.parent.host.bridge.tarotGamePlayCards(self.player_nick, self.referee, [(card.suit, card.value)], profile_key = self.parent.host.profile)
del self.hand[idx]
self.state = "wait"
self._recalc_ori()
self.Refresh()