- actually call the cached signals, everything was there but the call was not done
- display '[]' instead of '[None]' when group message coming from the room (no resource)
- catch the exception when trying to delete an occupant who's not in the room
- do not cache a "main resource" for MUC entities
- add quick_frontend.quick_games for registering the signals and registering the UI classes
- rename the signals handlers to fit the convention (e.g.: tarotGameScoreHandler)
- rename card_game to game_tarot, quick_card_game to quick_game_tarot, CardGame to TarotGame
/!\ not finished, everything is still instable !
- bridge: DBus bridge has been modified to allow blocking call to be called in the same way as asynchronous calls
- bridge: calls with a callback and no errback are now possible, default errback log the error
- constants: removed hack to manage presence without OrderedDict, as an OrderedDict like class has been implemented in Libervia
- core: getLastResource has been removed and replaced by getMainResource (there is a global better management of resources)
- various style improvments: use of constants when possible, fixed variable overlaps, import of module instead of direct class import
- frontends: printInfo and printMessage methods in (Quick)Chat are more generic (use of extra instead of timestamp)
- frontends: bridge creation and option parsing (command line arguments) are now specified by the frontend in QuickApp __init__
- frontends: ProfileManager manage a more complete plug sequence (some stuff formerly manage in contact_list have moved to ProfileManager)
- quick_frontend (quick_widgets): QuickWidgetsManager is now iterable (all widgets are then returned), or can return an iterator on a specific class (return all widgets of this class) with getWidgets
- frontends: tools.jid can now be used in Pyjamas, with some care
- frontends (XMLUI): profile is now managed
- core (memory): big improvment on entities cache management (and specially resource management)
- core (params/exceptions): added PermissionError
- various fixes and improvments, check diff for more details
This refactoring allow primitivus to manage correctly several profiles at once, with various other improvments:
- profile_manager can now plug several profiles at once, requesting password when needed. No more profile plug specific method is used anymore in backend, instead a "validated" key is used in actions
- Primitivus widget are now based on a common "PrimitivusWidget" classe which mainly manage the decoration so far
- all widgets are treated in the same way (contactList, Chat, Progress, etc), no more chat_wins specific behaviour
- widgets are created in a dedicated manager, with facilities to react on new widget creation or other events
- quick_frontend introduce a new QuickWidget class, which aims to be as generic and flexible as possible. It can manage several targets (jids or something else), and several profiles
- each widget class return a Hash according to its target. For example if given a target jid and a profile, a widget class return a hash like (target.bare, profile), the same widget will be used for all resources of the same jid
- better management of CHAT_GROUP mode for Chat widgets
- some code moved from Primitivus to QuickFrontend, the final goal is to have most non backend code in QuickFrontend, and just graphic code in subclasses
- no more (un)escapePrivate/PRIVATE_PREFIX
- contactList improved a lot: entities not in roster and special entities (private MUC conversations) are better managed
- resources can be displayed in Primitivus, and their status messages
- profiles are managed in QuickFrontend with dedicated managers
This is work in progress, other frontends are broken. Urwid SàText need to be updated. Most of features of Primitivus should work as before (or in a better way ;))