/!\ huge commit
Avatar logic has been reworked around the IDENTITY plugin: plugins able to handle avatar
or other identity related metadata (like nicknames) register to IDENTITY plugin in the
same way as for other features like download/upload. Once registered, IDENTITY plugin will
call them when suitable in order of priority, and handle caching.
Methods to manage those metadata from frontend now use serialised data.
For now `avatar` and `nicknames` are handled:
- `avatar` is now a dict with `path` + metadata like `media_type`, instead of just a string
path
- `nicknames` is now a list of nicknames in order of priority. This list is never empty,
and `nicknames[0]` should be the preferred nickname to use by frontends in most cases.
In addition to contact specified nicknames, user set nickname (the one set in roster) is
used in priority when available.
Among the side changes done with this commit, there are:
- a new `contactGet` bridge method to get roster metadata for a single contact
- SatPresenceProtocol.send returns a Deferred to check when it has actually been sent
- memory's methods to handle entities data now use `client` as first argument
- metadata filter can be specified with `getIdentity`
- `getAvatar` and `setAvatar` are now part of the IDENTITY plugin instead of XEP-0054 (and
there signature has changed)
- `isRoom` and `getBareOrFull` are now part of XEP-0045 plugin
- jp avatar/get command uses `xdg-open` first when available for `--show` flag
- `--no-cache` has been added to jp avatar/get and identity/get
- jp identity/set has been simplified, explicit options (`--nickname` only for now) are
used instead of `--field`. `--field` may come back in the future if necessary for extra
data.
- QuickContactList `SetContact` now handle None as a value, and doesn't use it to delete the
metadata anymore
- improved cache handling for `metadata` and `nicknames` in quick frontend
- new `default` argument in QuickContactList `getCache`
- `widgetNew` is called when a brand new widget is created (not when a new instance is
created if there is already an existing one)
- `widgetDelete` is called when all instances of a widget (with a given widget_hash) have
been deleted.
normally an error is logged when removeListener is call on a inexisting listener, but
sometimes listeners are added only in specific scenarios, and it may be handy to try to
delete them without having to explictly check that they have been used.
This flag can be used by frontends to decide if the widget must be really closed or not
(otherwise, it may be interesting to keep a widget in memory to avoir recreating a new one
each time that the chat must be displayed).
namespaces and encryption plugins are only retrieved once backend is ready, else they may
not yet be available (can happen notably when the backend is start at the same time as the
frontend, e.g. on Android).
room statuses are now sent with other metadata on bridge signals, and saved in Room
instance. They give useful data on the room, for instance they can be used to know if a
full jid is used in this room.
/!\ this is a huge commit
/!\ starting from this commit, SàT is needs Python 3.6+
/!\ SàT maybe be instable or some feature may not work anymore, this will improve with time
This patch port backend, bridge and frontends to Python 3.
Roughly this has been done this way:
- 2to3 tools has been applied (with python 3.7)
- all references to python2 have been replaced with python3 (notably shebangs)
- fixed files not handled by 2to3 (notably the shell script)
- several manual fixes
- fixed issues reported by Python 3 that where not handled in Python 2
- replaced "async" with "async_" when needed (it's a reserved word from Python 3.7)
- replaced zope's "implements" with @implementer decorator
- temporary hack to handle data pickled in database, as str or bytes may be returned,
to be checked later
- fixed hash comparison for password
- removed some code which is not needed anymore with Python 3
- deactivated some code which needs to be checked (notably certificate validation)
- tested with jp, fixed reported issues until some basic commands worked
- ported Primitivus (after porting dependencies like urwid satext)
- more manual fixes
occupants widgets were not cleared in Primitivus on resync while occupants dictionary was, resulting in nicknames sometimes apearing doubled in Primitivus MUC rooms.
A new occupantsClear method has been added in QuickChat, so it can be overriden by frontends to clear widgets or other representations of occupants.
fix 304
during the profile connection workflow, joined rooms are retrieved, then presence are
filled, all asynchronously. In some cases, all rooms may not be joined when presence are
filled, resulting in cache being already filled with a `nick` when cache is set for the
room itself. Because of that, a `nick` may be displayed in contact list instead of MUC local
part. This patch fixes it by removing `nick` if it exists when cache a MUC room.
fix 305
cache uses bare entities, as a result when a jid with a resource is used in roster, it is not handled properly.
As this case is rare and probably resulting from bugs in clients, entities with resources are ignored and a warning is logged when this happens.
fix 306
when connected signal is received, a whole (re)connection has happened, meaning that everything is potentially out of sync (opened widget and contact lists), so host.sync is set accordingly.
It's a temporary option, as (dis)connect is a per-profile signal, and host.sync is global. Methods similar to sync workflow must be implemented on a per-profile basis.
- new MessageWidget class, to have a common ancestor for widgets from different frontends
- new message_widgets_rev property to get reverse iterator on message widgets
- new isUserMoved method to check if a Message is a user moved info
- new handleUserMoved method to merge info message when suitable. This is code from Primitivus made generic.
in addition to listeners, a frontend can now register progression callback and errback which are called when the given progressing action is finished.
Those callbacks can be registered using registerProgressCbs or specified in actionManager.
a single target is the most common case, but QuickWidget handle multiple targets. When a single target is requested and multiple exist, a random one is returned.
This is a temporary situation, targetting should be improved in a future version to manage multiple targets in hash.