Python 3 port:
/!\ this is a huge commit /!\ starting from this commit, SàT is needs Python 3.6+ /!\ SàT maybe be instable or some feature may not work anymore, this will improve with time This patch port backend, bridge and frontends to Python 3. Roughly this has been done this way: - 2to3 tools has been applied (with python 3.7) - all references to python2 have been replaced with python3 (notably shebangs) - fixed files not handled by 2to3 (notably the shell script) - several manual fixes - fixed issues reported by Python 3 that where not handled in Python 2 - replaced "async" with "async_" when needed (it's a reserved word from Python 3.7) - replaced zope's "implements" with @implementer decorator - temporary hack to handle data pickled in database, as str or bytes may be returned, to be checked later - fixed hash comparison for password - removed some code which is not needed anymore with Python 3 - deactivated some code which needs to be checked (notably certificate validation) - tested with jp, fixed reported issues until some basic commands worked - ported Primitivus (after porting dependencies like urwid satext) - more manual fixes
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parent
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commit
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1 changed files with 6336 additions and 6398 deletions
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@ -1,4 +1,4 @@
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#!/usr/bin/env python2
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#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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# SAT: a jabber client
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@ -27,7 +27,7 @@ from twisted.words.xish import domish
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from twisted.internet import defer
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from time import time
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from wokkel import disco, iwokkel
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from zope.interface import implements
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from zope.interface import implementer
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import copy
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try:
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@ -64,13 +64,13 @@ class RoomGame(object):
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"""
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# Values for self.invite_mode (who can invite after the game creation)
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FROM_ALL, FROM_NONE, FROM_REFEREE, FROM_PLAYERS = xrange(0, 4)
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FROM_ALL, FROM_NONE, FROM_REFEREE, FROM_PLAYERS = range(0, 4)
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# Values for self.wait_mode (for who we should wait before creating the game)
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FOR_ALL, FOR_NONE = xrange(0, 2)
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FOR_ALL, FOR_NONE = range(0, 2)
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# Values for self.join_mode (who can join the game - NONE means solo game)
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ALL, INVITED, NONE = xrange(0, 3)
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ALL, INVITED, NONE = range(0, 3)
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# Values for ready_mode (how to turn a MUC user into a player)
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ASK, FORCE = xrange(0, 2)
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ASK, FORCE = range(0, 2)
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MESSAGE = "/message"
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REQUEST = '%s/%s[@xmlns="%s"]'
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@ -218,7 +218,7 @@ class RoomGame(object):
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if not auth and (verbose or _DEBUG):
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log.debug(
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_(u"%(user)s not allowed to join the game %(game)s in %(room)s")
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_("%(user)s not allowed to join the game %(game)s in %(room)s")
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% {
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"user": user_jid.userhost() or nick,
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"game": self.name,
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@ -377,7 +377,7 @@ class RoomGame(object):
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auth = self.isPlayer(room_jid, nick)
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if not auth and (verbose or _DEBUG):
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log.debug(
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_(u"%(user)s not allowed to invite for the game %(game)s in %(room)s")
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_("%(user)s not allowed to invite for the game %(game)s in %(room)s")
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% {"user": nick, "game": self.name, "room": room_jid.userhost()}
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)
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return auth
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@ -431,7 +431,7 @@ class RoomGame(object):
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if not result[0] and (verbose or _DEBUG):
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log.debug(
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_(
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u"Still waiting for %(users)s before starting the game %(game)s in %(room)s"
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"Still waiting for %(users)s before starting the game %(game)s in %(room)s"
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)
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% {
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"users": result[2],
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@ -469,7 +469,7 @@ class RoomGame(object):
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"""
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# FIXME: need to be refactored
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client = self.host.getClient(profile_key)
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log.debug(_(u"Preparing room for %s game") % self.name)
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log.debug(_("Preparing room for %s game") % self.name)
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profile = self.host.memory.getProfileName(profile_key)
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if not profile:
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log.error(_("Unknown profile"))
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@ -515,7 +515,7 @@ class RoomGame(object):
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batch = len(self.invitations[room_jid]) - 1
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if batch < 0:
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log.error(
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u"Invitations from %s to play %s in %s have been lost!"
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"Invitations from %s to play %s in %s have been lost!"
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% (profile_nick, self.name, room_jid.userhost())
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)
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return True
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@ -572,7 +572,7 @@ class RoomGame(object):
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user_nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid, profile)
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if not user_nick:
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log.error(
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u"Internal error: profile %s has not joined the room %s"
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"Internal error: profile %s has not joined the room %s"
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% (profile, room_jid.userhost())
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)
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return False, False
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@ -580,13 +580,13 @@ class RoomGame(object):
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is_referee = self.isReferee(room_jid, user_nick)
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if self._gameExists(room_jid, started=True):
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log.info(
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_(u"%(game)s game already created in room %(room)s")
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_("%(game)s game already created in room %(room)s")
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% {"game": self.name, "room": room_jid.userhost()}
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)
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return False, is_referee
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elif not is_referee:
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log.info(
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_(u"%(game)s game in room %(room)s can only be created by %(user)s")
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_("%(game)s game in room %(room)s can only be created by %(user)s")
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% {"game": self.name, "room": room_jid.userhost(), "user": user_nick}
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)
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return False, False
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@ -607,12 +607,12 @@ class RoomGame(object):
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@param profile_key (unicode): %(doc_profile_key)s
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"""
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log.debug(
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_(u"Creating %(game)s game in room %(room)s")
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_("Creating %(game)s game in room %(room)s")
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% {"game": self.name, "room": room_jid}
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)
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profile = self.host.memory.getProfileName(profile_key)
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if not profile:
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log.error(_(u"profile %s is unknown") % profile_key)
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log.error(_("profile %s is unknown") % profile_key)
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return
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(create, sync) = self._checkCreateGameAndInit(room_jid, profile)
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if nicks is None:
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@ -643,9 +643,9 @@ class RoomGame(object):
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"""
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profile = self.host.memory.getProfileName(profile_key)
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if not profile:
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log.error(_(u"profile %s is unknown") % profile_key)
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log.error(_("profile %s is unknown") % profile_key)
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return
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log.debug(u"new player ready: %s" % profile)
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log.debug("new player ready: %s" % profile)
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# TODO: we probably need to add the game and room names in the sent message
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self.send(referee_jid, "player_ready", {"player": player_nick}, profile=profile)
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@ -658,7 +658,7 @@ class RoomGame(object):
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- msg_elts: dict to map each user to his specific initialization message
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@param profile
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"""
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log.debug(_(u"new round for %s game") % self.name)
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log.debug(_("new round for %s game") % self.name)
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game_data = self.games[room_jid]
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players = game_data["players"]
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players_data = game_data["players_data"]
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@ -763,8 +763,8 @@ class RoomGame(object):
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return RoomGameHandler(self)
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@implementer(iwokkel.IDisco)
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class RoomGameHandler(XMPPHandler):
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implements(iwokkel.IDisco)
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def __init__(self, plugin_parent):
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self.plugin_parent = plugin_parent
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