plugins (games): more factorization and flexibility for launching and joining games:
- "MUC user joined", "MUC user left" and class XMPPHandler are managed directly in RoomGame - renamed __init__ parameters 'player_init_data' to 'player_init' and 'options' to 'game_init' - pass the players list in radiocol method 'createGame' and signal 'radiocolStarted' (needed for invitation system and for UI players identification) - added some parameters to manage who can invite, who can join, who to wait for... managed with check***Auth methods - joining a game that is already launched may be possible, regarding these parameters and the invitation list - leave and join a game again is partly managed: new tarot round is launched, we should keep playing the same round instead
This commit is contained in:
parent
6a99705523
commit
ea67ed7a61
1 changed files with 378 additions and 196 deletions
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@ -22,23 +22,14 @@ from twisted.words.xish import domish
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from twisted.internet import reactor
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from twisted.words.protocols.jabber import jid
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from wokkel import disco, iwokkel
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from zope.interface import implements
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import os.path
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from os import unlink
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from mutagen.oggvorbis import OggVorbis, OggVorbisHeaderError
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from sat.tools.plugins.games import RoomGame
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try:
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from twisted.words.protocols.xmlstream import XMPPHandler
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except ImportError:
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from wokkel.subprotocols import XMPPHandler
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MESSAGE = '/message'
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NC_RADIOCOL = 'http://www.goffi.org/protocol/radiocol'
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RADIOC_TAG = 'radiocol'
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RADIOC_REQUEST = MESSAGE + '/' + RADIOC_TAG + '[@xmlns="' + NC_RADIOCOL + '"]'
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PLUGIN_INFO = {
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"name": "Radio collective plugin",
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@ -59,18 +50,18 @@ class Radiocol(RoomGame):
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def __init__(self, host):
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info(_("Radio collective initialization"))
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RoomGame.__init__(self, host, PLUGIN_INFO, (NC_RADIOCOL, RADIOC_TAG),
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options={'queue': [], 'upload': True, 'playing': False, 'to_delete': {}})
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game_init={'queue': [], 'upload': True, 'playing': False, 'to_delete': {}})
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self.host = host
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host.bridge.addMethod("radiocolLaunch", ".plugin", in_sign='asss', out_sign='', method=self.prepareRoom)
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host.bridge.addMethod("radiocolCreate", ".plugin", in_sign='ss', out_sign='', method=self.createCollectiveGame)
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host.bridge.addMethod("radiocolCreate", ".plugin", in_sign='sass', out_sign='', method=self.createGame)
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host.bridge.addMethod("radiocolSongAdded", ".plugin", in_sign='sss', out_sign='', method=self.radiocolSongAdded)
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host.bridge.addSignal("radiocolStarted", ".plugin", signature='sss') # room_jid, referee, profile
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host.bridge.addSignal("radiocolPlayers", ".plugin", signature='ssass') # room_jid, referee, players, profile
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host.bridge.addSignal("radiocolStarted", ".plugin", signature='ssass') # room_jid, referee, players, profile
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host.bridge.addSignal("radiocolSongRejected", ".plugin", signature='sss') # room_jid, reason, profile
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host.bridge.addSignal("radiocolPreload", ".plugin", signature='ssssss') # room_jid, filename, title, artist, album, profile
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host.bridge.addSignal("radiocolPlay", ".plugin", signature='sss') # room_jid, filename, profile
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host.bridge.addSignal("radiocolNoUpload", ".plugin", signature='ss') # room_jid, profile
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host.bridge.addSignal("radiocolUploadOk", ".plugin", signature='ss') # room_jid, profile
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host.trigger.add("MUC user joined", self.userJoinedTrigger)
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def __create_preload_elt(self, sender, filename, title, artist, album):
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preload_elt = domish.Element((None, 'preload'))
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@ -151,18 +142,23 @@ class Radiocol(RoomGame):
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#we wait more than the song length to delete the file, to manage poorly reactive networks/clients
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reactor.callLater(length + 90, unlink, file_to_delete) # FIXME: same host trick (see above)
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def radiocol_game_cmd(self, mess_elt, profile):
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def room_game_cmd(self, mess_elt, profile):
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#FIXME: we should check sender (is it referee ?) here before accepting commands
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from_jid = jid.JID(mess_elt['from'])
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room_jid = jid.JID(from_jid.userhost())
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radio_elt = mess_elt.firstChildElement()
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radio_data = self.games[room_jid.userhost()]
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queue = radio_data['queue']
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if 'queue' in radio_data:
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queue = radio_data['queue']
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for elt in radio_elt.elements():
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if elt.name == 'started': # new game created
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self.host.bridge.radiocolStarted(room_jid.userhost(), from_jid.full(), profile)
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if elt.name == 'started' or elt.name == 'players': # new game created
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players = []
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for player in elt.elements():
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players.append(unicode(player))
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signal = self.host.bridge.radiocolStarted if elt.name == 'started' else self.host.bridge.radiocolPlayers
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signal(room_jid.userhost(), from_jid.full(), players, profile)
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elif elt.name == 'preload': # a song is in queue and must be preloaded
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self.host.bridge.radiocolPreload(room_jid.userhost(), elt['filename'], elt['title'], elt['artist'], elt['album'], profile)
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elif elt.name == 'play':
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@ -208,23 +204,3 @@ class Radiocol(RoomGame):
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self.playNext(room_jid, profile)
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else:
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error(_('Unmanaged game element: %s') % elt.name)
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def getHandler(self, profile):
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return RadiocolHandler(self)
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class RadiocolHandler (XMPPHandler):
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implements(iwokkel.IDisco)
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def __init__(self, plugin_parent):
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self.plugin_parent = plugin_parent
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self.host = plugin_parent.host
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def connectionInitialized(self):
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self.xmlstream.addObserver(RADIOC_REQUEST, self.plugin_parent.radiocol_game_cmd, profile=self.parent.profile)
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def getDiscoInfo(self, requestor, target, nodeIdentifier=''):
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return [disco.DiscoFeature(NC_RADIOCOL)]
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def getDiscoItems(self, requestor, target, nodeIdentifier=''):
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return []
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