plugins (games): more factorization and flexibility for launching and joining games:
- "MUC user joined", "MUC user left" and class XMPPHandler are managed directly in RoomGame - renamed __init__ parameters 'player_init_data' to 'player_init' and 'options' to 'game_init' - pass the players list in radiocol method 'createGame' and signal 'radiocolStarted' (needed for invitation system and for UI players identification) - added some parameters to manage who can invite, who can join, who to wait for... managed with check***Auth methods - joining a game that is already launched may be possible, regarding these parameters and the invitation list - leave and join a game again is partly managed: new tarot round is launched, we should keep playing the same round instead
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parent
6a99705523
commit
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1 changed files with 378 additions and 196 deletions
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@ -25,23 +25,15 @@ from twisted.words.protocols.jabber import error as jab_error
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from twisted.words.protocols.jabber.xmlstream import IQ
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import random
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from zope.interface import implements
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from wokkel import disco, iwokkel, data_form
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from wokkel import data_form
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from sat.tools.xml_tools import dataForm2XML
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from sat.tools.frontends.games import TarotCard
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from sat.tools.plugins.games import RoomGame
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from time import time
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try:
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from twisted.words.protocols.xmlstream import XMPPHandler
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except ImportError:
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from wokkel.subprotocols import XMPPHandler
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MESSAGE = '/message'
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NS_QG = 'http://www.goffi.org/protocol/quiz'
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QG_TAG = 'quiz'
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QG_REQUEST = MESSAGE + '/' + QG_TAG + '[@xmlns="' + NS_QG + '"]'
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PLUGIN_INFO = {
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"name": "Quiz game plugin",
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@ -59,8 +51,7 @@ class Quiz(RoomGame):
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def __init__(self, host):
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info(_("Plugin Quiz initialization"))
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RoomGame.__init__(self, host, PLUGIN_INFO, (NS_QG, QG_TAG), player_init_data={'score': 0},
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options={'stage': None})
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RoomGame.__init__(self, host, PLUGIN_INFO, (NS_QG, QG_TAG), game_init={'stage': None}, player_init={'score': 0})
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host.bridge.addMethod("quizGameLaunch", ".plugin", in_sign='asss', out_sign='', method=self.prepareRoom) # args: players, room_jid, profile
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host.bridge.addMethod("quizGameCreate", ".plugin", in_sign='sass', out_sign='', method=self.createGame) # args: room_jid, players, profile
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host.bridge.addMethod("quizGameReady", ".plugin", in_sign='sss', out_sign='', method=self.playerReady) # args: player, referee, profile
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@ -114,7 +105,6 @@ class Quiz(RoomGame):
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'param_0': "room_jid: jid of game's room",
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'param_1': "time_left: time left before timer expiration",
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'param_2': '%(doc_profile)s'})
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host.trigger.add("MUC user joined", self.userJoinedTrigger)
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def __game_data_to_xml(self, game_data):
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"""Convert a game data dict to domish element"""
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@ -264,12 +254,13 @@ Attention, tu es prêt ?""")}
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RoomGame.newRound(self, room_jid, (common_data, msg_elts), profile)
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reactor.callLater(10, self.askQuestion, room_jid, profile)
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def quiz_game_cmd(self, mess_elt, profile):
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def room_game_cmd(self, mess_elt, profile):
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from_jid = jid.JID(mess_elt['from'])
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room_jid = jid.JID(from_jid.userhost())
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game_elt = mess_elt.firstChildElement()
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game_data = self.games[room_jid.userhost()]
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players_data = game_data['players_data']
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if 'players_data' in game_data:
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players_data = game_data['players_data']
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for elt in game_elt.elements():
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@ -333,23 +324,3 @@ Attention, tu es prêt ?""")}
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else:
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error(_('Unmanaged game element: %s') % elt.name)
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def getHandler(self, profile):
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return QuizGameHandler(self)
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class QuizGameHandler (XMPPHandler):
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implements(iwokkel.IDisco)
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def __init__(self, plugin_parent):
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self.plugin_parent = plugin_parent
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self.host = plugin_parent.host
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def connectionInitialized(self):
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self.xmlstream.addObserver(QG_REQUEST, self.plugin_parent.quiz_game_cmd, profile=self.parent.profile)
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def getDiscoInfo(self, requestor, target, nodeIdentifier=''):
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return [disco.DiscoFeature(NS_QG)]
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def getDiscoItems(self, requestor, target, nodeIdentifier=''):
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return []
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