plugin room_games, radiocol: send the current queue to new players

This commit is contained in:
souliane 2013-11-28 19:23:59 +01:00
commit e8ae4435a3

View file

@ -23,6 +23,7 @@ from twisted.words.xish import domish
from time import time
from wokkel import disco, iwokkel
from zope.interface import implements
import copy
try:
from twisted.words.protocols.xmlstream import XMPPHandler
except ImportError:
@ -30,7 +31,6 @@ except ImportError:
# Don't forget to set it to False before you commit
_DEBUG = False
_DEBUG_FILE = False
PLUGIN_INFO = {
"name": "Room game",
@ -123,7 +123,7 @@ class RoomGame(object):
"""
referee = room_jid_s + '/' + referee_nick
self.games[room_jid_s] = {'referee': referee, 'players': [], 'started': False}
self.games[room_jid_s].update(self.game_init)
self.games[room_jid_s].update(copy.deepcopy(self.game_init))
def gameExists(self, room_jid_s, started=False):
"""Return True if a game has been initialized/started.
@ -166,7 +166,7 @@ class RoomGame(object):
return auth
def updatePlayers(self, room_jid_s, nicks, profile):
"""Signal to the room or to each player that some players joined the game"""
"""Signal to the room that some players joined the game"""
if nicks == []:
return
new_nicks = set(nicks).difference(self.games[room_jid_s]['players'])
@ -181,8 +181,19 @@ class RoomGame(object):
element = self.createStartElement(self.games[room_jid_s]['players'])
else:
element = self.createStartElement(self.games[room_jid_s]['players'], name="players")
elements = [(element, None, None)]
for child in self.getSyncData(room_jid_s):
# TODO: sync data may be different and private to each player,
# in that case send a separate message to the new players
elements.append((child, None, None))
for recipient in recipients:
self.send(recipient, element, profile=profile)
self.sendElements(recipient, elements, profile=profile)
def getSyncData(self, room_jid_s):
"""This method may be overwritten by any child class.
@return: a list of child elements to be added for the game to be synchronized.
"""
return []
def invitePlayers(self, room, other_players, nick, profile):
"""Invite players to a room, associated game may exist or not.
@ -408,7 +419,7 @@ class RoomGame(object):
players_data = {}
for nick in nicks:
# The dict must be COPIED otherwise it is shared between all users
players_data[nick] = self.player_init.copy()
players_data[nick] = copy.deepcopy(self.player_init)
status[nick] = "init"
self.games[room_jid_s].update({'status': status, 'players_data': players_data})
@ -429,7 +440,7 @@ class RoomGame(object):
players_data = game_data['players_data']
game_data['stage'] = "init"
common_data, msg_elts = data if data is not None else (None, None)
common_data, msg_elts = copy.deepcopy(data) if data is not None else (None, None)
if isinstance(msg_elts, dict):
for player in players:
@ -467,6 +478,35 @@ class RoomGame(object):
started_elt.addChild(player_elt)
return started_elt
def sendElements(self, to_jid, data, profile=None):
"""
@param to_jid: recipient JID
@param data: list of (elem, attr, content) with:
- elem: domish.Element, unicode or a couple:
- domish.Element to be directly added as a child to the message
- unicode name or couple (uri, name) to create a new domish.Element
and add it as a child to the message (see domish.Element.addElement)
- attrs: dictionary of attributes for the new child
- content: unicode that is appended to the child content
@param profile: the profile from which the message is sent
"""
if profile is None:
error(_("Message can not be sent without a sender profile"))
return
msg = self.createGameElt(to_jid)
for elem, attrs, content in data:
if elem is not None:
if isinstance(elem, domish.Element):
msg.firstChildElement().addChild(elem)
else:
elem = msg.firstChildElement().addElement(elem)
if attrs is not None:
elem.attributes.update(attrs)
if content is not None:
elem.addContent(content)
self.host.profiles[profile].xmlstream.send(msg)
def send(self, to_jid, elem=None, attrs=None, content=None, profile=None):
"""
@param to_jid: recipient JID
@ -478,26 +518,7 @@ class RoomGame(object):
@param content: unicode that is appended to the child content
@param profile: the profile from which the message is sent
"""
if profile is None:
error(_("Message can not be sent without a sender profile"))
return
msg = self.createGameElt(to_jid)
if elem is not None:
if isinstance(elem, domish.Element):
msg.firstChildElement().addChild(elem)
else:
elem = msg.firstChildElement().addElement(elem)
if attrs is not None:
elem.attributes.update(attrs)
if content is not None:
elem.addContent(content)
self.host.profiles[profile].xmlstream.send(msg)
if _DEBUG_FILE:
# From here you will see all the game messages
file_ = open("/tmp/game_messages", "a")
file_.write("%s from %s to %s: %s\n" % (self.name, profile, "room" if to_jid.resource is None else to_jid.resource, elem.toXml()))
file_.close()
self.sendElements(to_jid, [(elem, attrs, content)], profile)
def getHandler(self, profile):
return RoomGameHandler(self)