plugins (games): add a method to send messages more easily
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4ef842a213
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1 changed files with 67 additions and 92 deletions
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@ -108,21 +108,16 @@ class Radiocol(RoomGame):
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#FIXME: add an error code
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self.host.profiles[profile].xmlstream.send(mess)"""
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return
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title = song.get("title", ["Unknown"])[0]
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artist = song.get("artist", ["Unknown"])[0]
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album = song.get("album", ["Unknown"])[0]
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length = song.info.length
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mess = self.createGameElt(jid.JID(referee))
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added_elt = mess.firstChildElement().addElement(('', 'song_added'))
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added_elt['filename'] = filename = os.path.basename(song_path)
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added_elt['title'] = title
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added_elt['artist'] = artist
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added_elt['album'] = album
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added_elt['length'] = str(length)
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self.host.profiles[profile].xmlstream.send(mess)
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attrs = {'filename': os.path.basename(song_path),
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'title': song.get("title", ["Unknown"])[0],
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'artist': song.get("artist", ["Unknown"])[0],
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'album': song.get("album", ["Unknown"])[0],
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'length': str(song.info.length)
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}
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self.send(jid.JID(referee), ('', 'song_added'), attrs, profile=profile)
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radio_data = self.games[jid.JID(referee).userhost()] # FIXME: referee comes from Libervia's client side, it's unsecure
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radio_data['to_delete'][filename] = song_path # FIXME: works only because of the same host trick, see the note under the docstring
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radio_data['to_delete'][attrs['filename']] = song_path # FIXME: works only because of the same host trick, see the note under the docstring
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def playNext(self, room_jid, profile):
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""""Play next sont in queue if exists, and put a timer
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@ -139,16 +134,11 @@ class Radiocol(RoomGame):
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return
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filename, length = queue.pop(0)
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mess = self.createGameElt(room_jid)
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play_elt = mess.firstChildElement().addElement(('', 'play'))
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play_elt['filename'] = filename
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self.host.profiles[profile].xmlstream.send(mess)
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self.send(room_jid, ('', 'play'), {'filename': filename}, profile=profile)
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if not radio_data['upload'] and len(queue) < QUEUE_LIMIT:
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#upload is blocked and we now have resources to get more, we reactivate it
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mess = self.createGameElt(room_jid)
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no_upload_elt = mess.firstChildElement().addElement(('', 'upload_ok'))
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self.host.profiles[profile].xmlstream.send(mess)
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self.send(room_jid, ('', 'upload_ok'), profile=profile)
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radio_data['upload'] = True
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reactor.callLater(length, self.playNext, room_jid, profile)
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@ -189,12 +179,11 @@ class Radiocol(RoomGame):
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if len(queue) >= QUEUE_LIMIT:
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#there are already too many songs in queue, we reject this one
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mess = self.createGameElt(room_jid)
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reject_elt = mess.firstChildElement().addElement(('', 'song_rejected'))
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reject_elt['sender'] = from_jid.resource
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reject_elt['reason'] = "Too many songs in queue"
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attrs = {'sender': from_jid.resource,
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'reason': "Too many songs in queue"
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}
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#FIXME: add an error code
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self.host.profiles[profile].xmlstream.send(mess)
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self.send(room_jid, ('', 'song_rejected'), attrs, profile=profile)
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return
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#The song is accepted and added in queue
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@ -202,20 +191,16 @@ class Radiocol(RoomGame):
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if len(queue) >= QUEUE_LIMIT:
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#We are at the limit, we refuse new upload until next play
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mess = self.createGameElt(room_jid)
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no_upload_elt = mess.firstChildElement().addElement(('', 'no_upload'))
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#FIXME: add an error code
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self.host.profiles[profile].xmlstream.send(mess)
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self.send(room_jid, ('', 'no_upload'), profile=profile)
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radio_data['upload'] = False
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mess = self.createGameElt(room_jid)
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preload_elt = self.__create_preload_elt(from_jid.resource,
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elt['filename'],
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elt['title'],
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elt['artist'],
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elt['album'])
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mess.firstChildElement().addChild(preload_elt)
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self.host.profiles[profile].xmlstream.send(mess)
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self.send(room_jid, preload_elt, profile=profile)
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if not radio_data['playing'] and len(queue) == 2:
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#we have not started playing yet, and we have 2 songs in queue
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#we can now start the party :)
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