massive refactoring to switch from camelCase to snake_case:
historically, Libervia (SàT before) was using camelCase as allowed by PEP8 when using a pre-PEP8 code, to use the same coding style as in Twisted. However, snake_case is more readable and it's better to follow PEP8 best practices, so it has been decided to move on full snake_case. Because Libervia has a huge codebase, this ended with a ugly mix of camelCase and snake_case. To fix that, this patch does a big refactoring by renaming every function and method (including bridge) that are not coming from Twisted or Wokkel, to use fully snake_case. This is a massive change, and may result in some bugs.
This commit is contained in:
parent
d50412c7f7
commit
6a6f15707a
1 changed files with 9945 additions and 9945 deletions
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@ -56,9 +56,9 @@ PLUGIN_INFO = {
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class RoomGame(object):
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"""This class is used to help launching a MUC game.
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Bridge methods callbacks: _prepareRoom, _playerReady, _createGame
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Triggered methods: userJoinedTrigger, userLeftTrigger
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Also called from subclasses: newRound
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bridge methods callbacks: _prepare_room, _player_ready, _create_game
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Triggered methods: user_joined_trigger, user_left_trigger
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Also called from subclasses: new_round
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For examples of messages sequences, please look in sub-classes.
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"""
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@ -81,13 +81,13 @@ class RoomGame(object):
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class MyGame(object):
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def inheritFromRoomGame(self, host):
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def inherit_from_room_game(self, host):
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global RoomGame
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RoomGame = host.plugins["ROOM-GAME"].__class__
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self.__class__ = type(self.__class__.__name__, (self.__class__, RoomGame, object), {})
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def __init__(self, host):
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self.inheritFromRoomGame(host)
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self.inherit_from_room_game(host)
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RoomGame._init_(self, host, ...)
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"""
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@ -125,41 +125,41 @@ class RoomGame(object):
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# by an arbitrary value. If needed, this attribute would be set to True from the testcase.
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self.testing = False
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host.trigger.add("MUC user joined", self.userJoinedTrigger)
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host.trigger.add("MUC user left", self.userLeftTrigger)
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host.trigger.add("MUC user joined", self.user_joined_trigger)
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host.trigger.add("MUC user left", self.user_left_trigger)
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def _createOrInvite(self, room_jid, other_players, profile):
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def _create_or_invite(self, room_jid, other_players, profile):
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"""
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This is called only when someone explicitly wants to play.
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The game will not be created if one already exists in the room,
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also its creation could be postponed until all the expected players
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join the room (in that case it will be created from userJoinedTrigger).
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join the room (in that case it will be created from user_joined_trigger).
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@param room (wokkel.muc.Room): the room
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@param other_players (list[jid.JID]): list of the other players JID (bare)
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"""
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# FIXME: broken !
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raise NotImplementedError("To be fixed")
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client = self.host.getClient(profile)
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user_jid = self.host.getJidNStream(profile)[0]
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nick = self.host.plugins["XEP-0045"].getRoomNick(client, room_jid)
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client = self.host.get_client(profile)
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user_jid = self.host.get_jid_n_stream(profile)[0]
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nick = self.host.plugins["XEP-0045"].get_room_nick(client, room_jid)
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nicks = [nick]
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if self._gameExists(room_jid):
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if not self._checkJoinAuth(room_jid, user_jid, nick):
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if self._game_exists(room_jid):
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if not self._check_join_auth(room_jid, user_jid, nick):
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return
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nicks.extend(self._invitePlayers(room_jid, other_players, nick, profile))
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self._updatePlayers(room_jid, nicks, True, profile)
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nicks.extend(self._invite_players(room_jid, other_players, nick, profile))
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self._update_players(room_jid, nicks, True, profile)
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else:
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self._initGame(room_jid, nick)
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(auth, waiting, missing) = self._checkWaitAuth(room_jid, other_players)
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self._init_game(room_jid, nick)
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(auth, waiting, missing) = self._check_wait_auth(room_jid, other_players)
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nicks.extend(waiting)
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nicks.extend(self._invitePlayers(room_jid, missing, nick, profile))
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nicks.extend(self._invite_players(room_jid, missing, nick, profile))
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if auth:
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self.createGame(room_jid, nicks, profile)
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self.create_game(room_jid, nicks, profile)
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else:
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self._updatePlayers(room_jid, nicks, False, profile)
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self._update_players(room_jid, nicks, False, profile)
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def _initGame(self, room_jid, referee_nick):
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def _init_game(self, room_jid, referee_nick):
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"""
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@param room_jid (jid.JID): JID of the room
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@ -167,7 +167,7 @@ class RoomGame(object):
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"""
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# Important: do not add the referee to 'players' yet. For a
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# <players /> message to be emitted whenever a new player is joining,
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# it is necessary to not modify 'players' outside of _updatePlayers.
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# it is necessary to not modify 'players' outside of _update_players.
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referee_jid = jid.JID(room_jid.userhost() + "/" + referee_nick)
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self.games[room_jid] = {
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"referee": referee_jid,
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@ -178,19 +178,19 @@ class RoomGame(object):
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self.games[room_jid].update(copy.deepcopy(self.game_init))
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self.invitations.setdefault(room_jid, [])
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def _gameExists(self, room_jid, started=False):
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def _game_exists(self, room_jid, started=False):
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"""Return True if a game has been initialized/started.
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@param started: if False, the game must be initialized to return True,
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otherwise it must be initialized and started with createGame.
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otherwise it must be initialized and started with create_game.
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@return: True if a game is initialized/started in that room"""
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return room_jid in self.games and (not started or self.games[room_jid]["started"])
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def _checkJoinAuth(self, room_jid, user_jid=None, nick="", verbose=False):
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def _check_join_auth(self, room_jid, user_jid=None, nick="", verbose=False):
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"""Checks if this profile is allowed to join the game.
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The parameter nick is used to check if the user is already
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a player in that game. When this method is called from
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userJoinedTrigger, nick is also used to check the user
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user_joined_trigger, nick is also used to check the user
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identity instead of user_jid_s (see TODO comment below).
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@param room_jid (jid.JID): the JID of the room hosting the game
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@param user_jid (jid.JID): JID of the user
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@ -198,9 +198,9 @@ class RoomGame(object):
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@return: True if this profile can join the game
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"""
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auth = False
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if not self._gameExists(room_jid):
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if not self._game_exists(room_jid):
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auth = False
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elif self.join_mode == self.ALL or self.isPlayer(room_jid, nick):
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elif self.join_mode == self.ALL or self.is_player(room_jid, nick):
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auth = True
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elif self.join_mode == self.INVITED:
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# considering all the batches of invitations
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@ -227,7 +227,7 @@ class RoomGame(object):
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)
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return auth
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def _updatePlayers(self, room_jid, nicks, sync, profile):
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def _update_players(self, room_jid, nicks, sync, profile):
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"""Update the list of players and signal to the room that some players joined the game.
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If sync is True, the news players are synchronized with the game data they have missed.
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Remark: self.games[room_jid]['players'] should not be modified outside this method.
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@ -251,16 +251,16 @@ class RoomGame(object):
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sync = (
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sync
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and self._gameExists(room_jid, True)
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and self._game_exists(room_jid, True)
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and len(self.games[room_jid]["players"]) > 0
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)
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setStatus("desync" if sync else "init")
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self.games[room_jid]["players"].extend(new_nicks)
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self._synchronizeRoom(room_jid, [room_jid], profile)
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self._synchronize_room(room_jid, [room_jid], profile)
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if sync:
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setStatus("init")
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def _synchronizeRoom(self, room_jid, recipients, profile):
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def _synchronize_room(self, room_jid, recipients, profile):
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"""Communicate the list of players to the whole room or only to some users,
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also send the synchronization data to the players who recently joined the game.
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@param room_jid (jid.JID): JID of the room
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@ -269,16 +269,16 @@ class RoomGame(object):
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- room JID + "/" + user nick
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@param profile (unicode): %(doc_profile)s
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"""
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if self._gameExists(room_jid, started=True):
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element = self._createStartElement(self.games[room_jid]["players"])
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if self._game_exists(room_jid, started=True):
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element = self._create_start_element(self.games[room_jid]["players"])
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else:
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element = self._createStartElement(
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element = self._create_start_element(
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self.games[room_jid]["players"], name="players"
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)
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elements = [(element, None, None)]
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sync_args = []
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sync_data = self._getSyncData(room_jid)
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sync_data = self._get_sync_data(room_jid)
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for nick in sync_data:
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user_jid = jid.JID(room_jid.userhost() + "/" + nick)
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if user_jid in recipients:
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@ -291,19 +291,19 @@ class RoomGame(object):
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sync_args.append(([user_jid, user_elements], {"profile": profile}))
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for recipient in recipients:
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self._sendElements(recipient, elements, profile=profile)
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self._send_elements(recipient, elements, profile=profile)
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for args, kwargs in sync_args:
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self._sendElements(*args, **kwargs)
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self._send_elements(*args, **kwargs)
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def _getSyncData(self, room_jid, force_nicks=None):
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def _get_sync_data(self, room_jid, force_nicks=None):
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"""The synchronization data are returned for each player who
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has the state 'desync' or if he's been contained by force_nicks.
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@param room_jid (jid.JID): JID of the room
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@param force_nicks: force the synchronization for this list of the nicks
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@return: a mapping between player nicks and a list of elements to
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be sent by self._synchronizeRoom for the game to be synchronized.
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be sent by self._synchronize_room for the game to be synchronized.
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"""
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if not self._gameExists(room_jid):
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if not self._game_exists(room_jid):
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return {}
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data = {}
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status = self.games[room_jid]["status"]
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if nick not in nicks:
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nicks.append(nick)
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for nick in nicks:
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elements = self.getSyncDataForPlayer(room_jid, nick)
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elements = self.get_sync_data_for_player(room_jid, nick)
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if elements:
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data[nick] = elements
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return data
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def getSyncDataForPlayer(self, room_jid, nick):
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def get_sync_data_for_player(self, room_jid, nick):
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"""This method may (and should probably) be overwritten by a child class.
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@param room_jid (jid.JID): JID of the room
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@param nick: the nick of the player to be synchronized
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@ -327,7 +327,7 @@ class RoomGame(object):
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"""
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return []
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def _invitePlayers(self, room_jid, other_players, nick, profile):
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def _invite_players(self, room_jid, other_players, nick, profile):
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"""Invite players to a room, associated game may exist or not.
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@param other_players (list[jid.JID]): list of the players to invite
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@ -336,7 +336,7 @@ class RoomGame(object):
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"""
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raise NotImplementedError("Need to be fixed !")
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# FIXME: this is broken and unsecure !
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if not self._checkInviteAuth(room_jid, nick):
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if not self._check_invite_auth(room_jid, nick):
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return []
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# TODO: remove invitation waiting for too long, using the time data
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self.invitations[room_jid].append(
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@ -356,7 +356,7 @@ class RoomGame(object):
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nicks.append(other_nick)
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return nicks
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def _checkInviteAuth(self, room_jid, nick, verbose=False):
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def _check_invite_auth(self, room_jid, nick, verbose=False):
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"""Checks if this user is allowed to invite players
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@param room_jid (jid.JID): JID of the room
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@ -365,16 +365,16 @@ class RoomGame(object):
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@return: True if the user is allowed to invite other players
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"""
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auth = False
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if self.invite_mode == self.FROM_ALL or not self._gameExists(room_jid):
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if self.invite_mode == self.FROM_ALL or not self._game_exists(room_jid):
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auth = True
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elif self.invite_mode == self.FROM_NONE:
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auth = not self._gameExists(room_jid, started=True) and self.isReferee(
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auth = not self._game_exists(room_jid, started=True) and self.is_referee(
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room_jid, nick
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)
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elif self.invite_mode == self.FROM_REFEREE:
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auth = self.isReferee(room_jid, nick)
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auth = self.is_referee(room_jid, nick)
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elif self.invite_mode == self.FROM_PLAYERS:
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auth = self.isPlayer(room_jid, nick)
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auth = self.is_player(room_jid, nick)
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if not auth and (verbose or _DEBUG):
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log.debug(
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_("%(user)s not allowed to invite for the game %(game)s in %(room)s")
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@ -382,31 +382,31 @@ class RoomGame(object):
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)
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return auth
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def isReferee(self, room_jid, nick):
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def is_referee(self, room_jid, nick):
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"""Checks if the player with this nick is the referee for the game in this room"
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@param room_jid (jid.JID): room JID
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@param nick: user nick in the room
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@return: True if the user is the referee of the game in this room
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"""
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if not self._gameExists(room_jid):
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if not self._game_exists(room_jid):
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return False
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return (
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jid.JID(room_jid.userhost() + "/" + nick) == self.games[room_jid]["referee"]
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)
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def isPlayer(self, room_jid, nick):
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def is_player(self, room_jid, nick):
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"""Checks if the user with this nick is a player for the game in this room.
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@param room_jid (jid.JID): JID of the room
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@param nick: user nick in the room
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@return: True if the user is a player of the game in this room
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"""
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if not self._gameExists(room_jid):
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if not self._game_exists(room_jid):
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return False
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# Important: the referee is not in the 'players' list right after
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# the game initialization, that's why we do also check with isReferee
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return nick in self.games[room_jid]["players"] or self.isReferee(room_jid, nick)
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# the game initialization, that's why we do also check with is_referee
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return nick in self.games[room_jid]["players"] or self.is_referee(room_jid, nick)
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def _checkWaitAuth(self, room, other_players, verbose=False):
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def _check_wait_auth(self, room, other_players, verbose=False):
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"""Check if we must wait for other players before starting the game.
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@param room (wokkel.muc.Room): the room
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@ -441,26 +441,26 @@ class RoomGame(object):
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)
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return result
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def getUniqueName(self, muc_service=None, profile_key=C.PROF_KEY_NONE):
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def get_unique_name(self, muc_service=None, profile_key=C.PROF_KEY_NONE):
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"""Generate unique room name
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@param muc_service (jid.JID): you can leave empty to autofind the muc service
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@param profile_key (unicode): %(doc_profile_key)s
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@return: jid.JID (unique name for a new room to be created)
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"""
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client = self.host.getClient(profile_key)
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client = self.host.get_client(profile_key)
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# FIXME: jid.JID must be used instead of strings
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room = self.host.plugins["XEP-0045"].getUniqueName(client, muc_service)
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room = self.host.plugins["XEP-0045"].get_unique_name(client, muc_service)
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return jid.JID("sat_%s_%s" % (self.name.lower(), room.userhost()))
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def _prepareRoom(
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def _prepare_room(
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self, other_players=None, room_jid_s="", profile_key=C.PROF_KEY_NONE
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):
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room_jid = jid.JID(room_jid_s) if room_jid_s else None
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other_players = [jid.JID(player).userhostJID() for player in other_players]
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return self.prepareRoom(other_players, room_jid, profile_key)
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return self.prepare_room(other_players, room_jid, profile_key)
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def prepareRoom(self, other_players=None, room_jid=None, profile_key=C.PROF_KEY_NONE):
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def prepare_room(self, other_players=None, room_jid=None, profile_key=C.PROF_KEY_NONE):
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"""Prepare the room for a game: create it if it doesn't exist and invite players.
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@param other_players (list[JID]): list of other players JID (bare)
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@ -468,9 +468,9 @@ class RoomGame(object):
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@param profile_key (unicode): %(doc_profile_key)s
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"""
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# FIXME: need to be refactored
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client = self.host.getClient(profile_key)
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client = self.host.get_client(profile_key)
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log.debug(_("Preparing room for %s game") % self.name)
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profile = self.host.memory.getProfileName(profile_key)
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profile = self.host.memory.get_profile_name(profile_key)
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if not profile:
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log.error(_("Unknown profile"))
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return defer.succeed(None)
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@ -479,19 +479,19 @@ class RoomGame(object):
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# Create/join the given room, or a unique generated one if no room is specified.
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if room_jid is None:
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room_jid = self.getUniqueName(profile_key=profile_key)
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room_jid = self.get_unique_name(profile_key=profile_key)
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else:
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self.host.plugins["XEP-0045"].checkRoomJoined(client, room_jid)
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self._createOrInvite(client, room_jid, other_players)
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self.host.plugins["XEP-0045"].check_room_joined(client, room_jid)
|
||||
self._create_or_invite(client, room_jid, other_players)
|
||||
return defer.succeed(None)
|
||||
|
||||
user_jid = self.host.getJidNStream(profile)[0]
|
||||
user_jid = self.host.get_jid_n_stream(profile)[0]
|
||||
d = self.host.plugins["XEP-0045"].join(room_jid, user_jid.user, {}, profile)
|
||||
return d.addCallback(
|
||||
lambda __: self._createOrInvite(client, room_jid, other_players)
|
||||
lambda __: self._create_or_invite(client, room_jid, other_players)
|
||||
)
|
||||
|
||||
def userJoinedTrigger(self, room, user, profile):
|
||||
def user_joined_trigger(self, room, user, profile):
|
||||
"""This trigger is used to check if the new user can take part of a game, create the game if we were waiting for him or just update the players list.
|
||||
|
||||
@room: wokkel.muc.Room object. room.roster is a dict{wokkel.muc.User.nick: wokkel.muc.User}
|
||||
|
|
@ -500,13 +500,13 @@ class RoomGame(object):
|
|||
"""
|
||||
room_jid = room.occupantJID.userhostJID()
|
||||
profile_nick = room.occupantJID.resource
|
||||
if not self.isReferee(room_jid, profile_nick):
|
||||
if not self.is_referee(room_jid, profile_nick):
|
||||
return True # profile is not the referee
|
||||
if not self._checkJoinAuth(
|
||||
if not self._check_join_auth(
|
||||
room_jid, user.entity if user.entity else None, user.nick
|
||||
):
|
||||
# user not allowed but let him know that we are playing :p
|
||||
self._synchronizeRoom(
|
||||
self._synchronize_room(
|
||||
room_jid, [jid.JID(room_jid.userhost() + "/" + user.nick)], profile
|
||||
)
|
||||
return True
|
||||
|
|
@ -520,17 +520,17 @@ class RoomGame(object):
|
|||
)
|
||||
return True
|
||||
other_players = self.invitations[room_jid][batch][1]
|
||||
(auth, nicks, __) = self._checkWaitAuth(room, other_players)
|
||||
(auth, nicks, __) = self._check_wait_auth(room, other_players)
|
||||
if auth:
|
||||
del self.invitations[room_jid][batch]
|
||||
nicks.insert(0, profile_nick) # add the referee
|
||||
self.createGame(room_jid, nicks, profile_key=profile)
|
||||
self.create_game(room_jid, nicks, profile_key=profile)
|
||||
return True
|
||||
# let the room know that a new player joined
|
||||
self._updatePlayers(room_jid, [user.nick], True, profile)
|
||||
self._update_players(room_jid, [user.nick], True, profile)
|
||||
return True
|
||||
|
||||
def userLeftTrigger(self, room, user, profile):
|
||||
def user_left_trigger(self, room, user, profile):
|
||||
"""This trigger is used to update or stop the game when a user leaves.
|
||||
|
||||
@room: wokkel.muc.Room object. room.roster is a dict{wokkel.muc.User.nick: wokkel.muc.User}
|
||||
|
|
@ -539,9 +539,9 @@ class RoomGame(object):
|
|||
"""
|
||||
room_jid = room.occupantJID.userhostJID()
|
||||
profile_nick = room.occupantJID.resource
|
||||
if not self.isReferee(room_jid, profile_nick):
|
||||
if not self.is_referee(room_jid, profile_nick):
|
||||
return True # profile is not the referee
|
||||
if self.isPlayer(room_jid, user.nick):
|
||||
if self.is_player(room_jid, user.nick):
|
||||
try:
|
||||
self.games[room_jid]["players"].remove(user.nick)
|
||||
except ValueError:
|
||||
|
|
@ -559,7 +559,7 @@ class RoomGame(object):
|
|||
self.invitations[room_jid][batch][1].append(user_jid)
|
||||
return True
|
||||
|
||||
def _checkCreateGameAndInit(self, room_jid, profile):
|
||||
def _check_create_game_and_init(self, room_jid, profile):
|
||||
"""Check if that profile can create the game. If the game can be created
|
||||
but is not initialized yet, this method will also do the initialization.
|
||||
|
||||
|
|
@ -569,16 +569,16 @@ class RoomGame(object):
|
|||
- create: set to True to allow the game creation
|
||||
- sync: set to True to advice a game synchronization
|
||||
"""
|
||||
user_nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid, profile)
|
||||
user_nick = self.host.plugins["XEP-0045"].get_room_nick(room_jid, profile)
|
||||
if not user_nick:
|
||||
log.error(
|
||||
"Internal error: profile %s has not joined the room %s"
|
||||
% (profile, room_jid.userhost())
|
||||
)
|
||||
return False, False
|
||||
if self._gameExists(room_jid):
|
||||
is_referee = self.isReferee(room_jid, user_nick)
|
||||
if self._gameExists(room_jid, started=True):
|
||||
if self._game_exists(room_jid):
|
||||
is_referee = self.is_referee(room_jid, user_nick)
|
||||
if self._game_exists(room_jid, started=True):
|
||||
log.info(
|
||||
_("%(game)s game already created in room %(room)s")
|
||||
% {"game": self.name, "room": room_jid.userhost()}
|
||||
|
|
@ -591,13 +591,13 @@ class RoomGame(object):
|
|||
)
|
||||
return False, False
|
||||
else:
|
||||
self._initGame(room_jid, user_nick)
|
||||
self._init_game(room_jid, user_nick)
|
||||
return True, False
|
||||
|
||||
def _createGame(self, room_jid_s, nicks=None, profile_key=C.PROF_KEY_NONE):
|
||||
self.createGame(jid.JID(room_jid_s), nicks, profile_key)
|
||||
def _create_game(self, room_jid_s, nicks=None, profile_key=C.PROF_KEY_NONE):
|
||||
self.create_game(jid.JID(room_jid_s), nicks, profile_key)
|
||||
|
||||
def createGame(self, room_jid, nicks=None, profile_key=C.PROF_KEY_NONE):
|
||||
def create_game(self, room_jid, nicks=None, profile_key=C.PROF_KEY_NONE):
|
||||
"""Create a new game.
|
||||
|
||||
This can be called directly from a frontend and skips all the checks and invitation system,
|
||||
|
|
@ -610,19 +610,19 @@ class RoomGame(object):
|
|||
_("Creating %(game)s game in room %(room)s")
|
||||
% {"game": self.name, "room": room_jid}
|
||||
)
|
||||
profile = self.host.memory.getProfileName(profile_key)
|
||||
profile = self.host.memory.get_profile_name(profile_key)
|
||||
if not profile:
|
||||
log.error(_("profile %s is unknown") % profile_key)
|
||||
return
|
||||
(create, sync) = self._checkCreateGameAndInit(room_jid, profile)
|
||||
(create, sync) = self._check_create_game_and_init(room_jid, profile)
|
||||
if nicks is None:
|
||||
nicks = []
|
||||
if not create:
|
||||
if sync:
|
||||
self._updatePlayers(room_jid, nicks, True, profile)
|
||||
self._update_players(room_jid, nicks, True, profile)
|
||||
return
|
||||
self.games[room_jid]["started"] = True
|
||||
self._updatePlayers(room_jid, nicks, False, profile)
|
||||
self._update_players(room_jid, nicks, False, profile)
|
||||
if self.player_init:
|
||||
# specific data to each player (score, private data)
|
||||
self.games[room_jid].setdefault("players_data", {})
|
||||
|
|
@ -632,16 +632,16 @@ class RoomGame(object):
|
|||
self.player_init
|
||||
)
|
||||
|
||||
def _playerReady(self, player_nick, referee_jid_s, profile_key=C.PROF_KEY_NONE):
|
||||
self.playerReady(player_nick, jid.JID(referee_jid_s), profile_key)
|
||||
def _player_ready(self, player_nick, referee_jid_s, profile_key=C.PROF_KEY_NONE):
|
||||
self.player_ready(player_nick, jid.JID(referee_jid_s), profile_key)
|
||||
|
||||
def playerReady(self, player_nick, referee_jid, profile_key=C.PROF_KEY_NONE):
|
||||
def player_ready(self, player_nick, referee_jid, profile_key=C.PROF_KEY_NONE):
|
||||
"""Must be called when player is ready to start a new game
|
||||
|
||||
@param player: the player nick in the room
|
||||
@param referee_jid (jid.JID): JID of the referee
|
||||
"""
|
||||
profile = self.host.memory.getProfileName(profile_key)
|
||||
profile = self.host.memory.get_profile_name(profile_key)
|
||||
if not profile:
|
||||
log.error(_("profile %s is unknown") % profile_key)
|
||||
return
|
||||
|
|
@ -649,7 +649,7 @@ class RoomGame(object):
|
|||
# TODO: we probably need to add the game and room names in the sent message
|
||||
self.send(referee_jid, "player_ready", {"player": player_nick}, profile=profile)
|
||||
|
||||
def newRound(self, room_jid, data, profile):
|
||||
def new_round(self, room_jid, data, profile):
|
||||
"""Launch a new round (reinit the user data)
|
||||
|
||||
@param room_jid: room userhost
|
||||
|
|
@ -681,7 +681,7 @@ class RoomGame(object):
|
|||
for player in players:
|
||||
players_data[player].update(copy.deepcopy(common_data))
|
||||
|
||||
def _createGameElt(self, to_jid):
|
||||
def _create_game_elt(self, to_jid):
|
||||
"""Create a generic domish Element for the game messages
|
||||
|
||||
@param to_jid: JID of the recipient
|
||||
|
|
@ -694,7 +694,7 @@ class RoomGame(object):
|
|||
elt.addElement(self.ns_tag)
|
||||
return elt
|
||||
|
||||
def _createStartElement(self, players=None, name="started"):
|
||||
def _create_start_element(self, players=None, name="started"):
|
||||
"""Create a domish Element listing the game users
|
||||
|
||||
@param players: list of the players
|
||||
|
|
@ -715,7 +715,7 @@ class RoomGame(object):
|
|||
started_elt.addChild(player_elt)
|
||||
return started_elt
|
||||
|
||||
def _sendElements(self, to_jid, data, profile=None):
|
||||
def _send_elements(self, to_jid, data, profile=None):
|
||||
""" TODO
|
||||
|
||||
@param to_jid: recipient JID
|
||||
|
|
@ -729,8 +729,8 @@ class RoomGame(object):
|
|||
@param profile: the profile from which the message is sent
|
||||
@return: a Deferred instance
|
||||
"""
|
||||
client = self.host.getClient(profile)
|
||||
msg = self._createGameElt(to_jid)
|
||||
client = self.host.get_client(profile)
|
||||
msg = self._create_game_elt(to_jid)
|
||||
for elem, attrs, content in data:
|
||||
if elem is not None:
|
||||
if isinstance(elem, domish.Element):
|
||||
|
|
@ -757,9 +757,9 @@ class RoomGame(object):
|
|||
@param profile: the profile from which the message is sent
|
||||
@return: a Deferred instance
|
||||
"""
|
||||
return self._sendElements(to_jid, [(elem, attrs, content)], profile)
|
||||
return self._send_elements(to_jid, [(elem, attrs, content)], profile)
|
||||
|
||||
def getHandler(self, client):
|
||||
def get_handler(self, client):
|
||||
return RoomGameHandler(self)
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue