massive (preventive) addition of 'u' (unicode) before the strings passed to logging functions
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1 changed files with 272 additions and 271 deletions
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@ -198,7 +198,7 @@ class Tarot(object):
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pl_waiting = players_data[player]['wait_for_low']
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played.remove(card)
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players_data[pl_waiting]['levees'].append(card)
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log.debug(_('Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner": player, "card_waited": card, "player_waiting": pl_waiting})
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log.debug(_(u'Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner": player, "card_waited": card, "player_waiting": pl_waiting})
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return
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return
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@ -229,12 +229,12 @@ class Tarot(object):
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low_card = owner_levees[card_idx]
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del owner_levees[card_idx]
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players_data[winner]['levees'].append(low_card)
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log.debug(_('Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner": excuse_player, "card_waited": low_card, "player_waiting": winner})
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log.debug(_(u'Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner": excuse_player, "card_waited": low_card, "player_waiting": winner})
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break
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if not low_card: # The player has no low card yet
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# TODO: manage case when player never win a trick with low card
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players_data[excuse_player]['wait_for_low'] = winner
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log.debug(_("%(excuse_owner)s keep the Excuse but has not card to give, %(winner)s is waiting for one") % {'excuse_owner': excuse_player, 'winner': winner})
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log.debug(_(u"%(excuse_owner)s keep the Excuse but has not card to give, %(winner)s is waiting for one") % {'excuse_owner': excuse_player, 'winner': winner})
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def __draw_game(self, game_data):
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"""The game is draw, no score change
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@ -244,7 +244,7 @@ class Tarot(object):
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scores_str = _('Draw game')
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scores_str += '\n'
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for player in game_data['players']:
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scores_str += _("\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i") % {'player': player, 'score_game': 0, 'total_score': players_data[player]['score']}
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scores_str += _(u"\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i") % {'player': player, 'score_game': 0, 'total_score': players_data[player]['score']}
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log.debug(scores_str)
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return (scores_str, [], [])
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@ -313,10 +313,10 @@ class Tarot(object):
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else:
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loosers.append(player)
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scores_str = _('The attacker (%(attaquant)s) makes %(points)i and needs to make %(point_limit)i (%(nb_bouts)s oulder%(plural)s%(separator)s%(bouts)s): (s)he %(victory)s') % {'attaquant': game_data['attaquant'], 'points': score, 'point_limit': point_limit, 'nb_bouts': nb_bouts, 'plural': 's' if nb_bouts > 1 else '', 'separator': ': ' if nb_bouts != 0 else '', 'bouts': ','.join(map(str, bouts)), 'victory': 'wins' if victory else 'looses'}
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scores_str = _(u'The attacker (%(attaquant)s) makes %(points)i and needs to make %(point_limit)i (%(nb_bouts)s oulder%(plural)s%(separator)s%(bouts)s): (s)he %(victory)s') % {'attaquant': game_data['attaquant'], 'points': score, 'point_limit': point_limit, 'nb_bouts': nb_bouts, 'plural': 's' if nb_bouts > 1 else '', 'separator': ': ' if nb_bouts != 0 else '', 'bouts': ','.join(map(str, bouts)), 'victory': 'wins' if victory else 'looses'}
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scores_str += '\n'
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for player in game_data['players']:
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scores_str += _("\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i") % {'player': player, 'score_game': player_score[player], 'total_score': players_data[player]['score']}
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scores_str += _(u"\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i") % {'player': player, 'score_game': player_score[player], 'total_score': players_data[player]['score']}
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log.debug(scores_str)
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return (scores_str, winners, loosers)
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@ -402,7 +402,7 @@ class Tarot(object):
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player = self.host.plugins["XEP-0045"].getRoomNick(room_jid, profile)
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data = xml_tools.XMLUIResult2DataFormResult(raw_data)
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contrat = data['contrat']
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log.debug(_('contrat [%(contrat)s] choosed by %(profile)s') % {'contrat': contrat, 'profile': profile})
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log.debug(_(u'contrat [%(contrat)s] choosed by %(profile)s') % {'contrat': contrat, 'profile': profile})
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d = self.send(referee_jid, ('', 'contrat_choosed'), {'player': player}, content=contrat, profile=profile)
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d.addCallback(lambda ignore: {})
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del self._sessions[raw_data["session_id"]]
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@ -435,9 +435,9 @@ class Tarot(object):
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"""
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profile = self.host.memory.getProfileName(profile_key)
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if not profile:
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log.error(_("profile %s is unknown") % profile_key)
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log.error(_(u"profile %s is unknown") % profile_key)
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return
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log.debug(_('Cards played by %(profile)s: [%(cards)s]') % {'profile': profile, 'cards': cards})
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log.debug(_(u'Cards played by %(profile)s: [%(cards)s]') % {'profile': profile, 'cards': cards})
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elem = self.__card_list_to_xml(TarotCard.from_tuples(cards), 'cards_played')
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self.send(jid.JID(referee), elem, {'player': player}, profile=profile)
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@ -503,7 +503,7 @@ class Tarot(object):
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status = self.games[room_jid]['status']
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nb_players = len(self.games[room_jid]['players'])
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status[player] = 'ready'
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log.debug(_('Player %(player)s is ready to start [status: %(status)s]') % {'player': player, 'status': status})
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log.debug(_(u'Player %(player)s is ready to start [status: %(status)s]') % {'player': player, 'status': status})
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if status.values().count('ready') == nb_players: # everybody is ready, we can start the game
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self.newRound(room_jid, profile)
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@ -545,7 +545,7 @@ class Tarot(object):
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for player in game_data['players']:
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game_data['status'][player] = "init"
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return
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log.debug(_("%(player)s win the bid with %(contrat)s") % {'player': best_contrat[0], 'contrat': best_contrat[1]})
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log.debug(_(u"%(player)s win the bid with %(contrat)s") % {'player': best_contrat[0], 'contrat': best_contrat[1]})
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game_data['contrat'] = best_contrat[1]
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if game_data['contrat'] == "Garde Sans" or game_data['contrat'] == "Garde Contre":
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@ -617,7 +617,7 @@ class Tarot(object):
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if all(played):
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# everybody has played
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winner = self.__winner(game_data)
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log.debug(_('The winner of this trick is %s') % winner)
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log.debug(_(u'The winner of this trick is %s') % winner)
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# the winner win the trick
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self.__excuse_hack(game_data, played, winner)
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players_data[elt['player']]['levees'].extend(played)
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@ -663,9 +663,9 @@ class Tarot(object):
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invalid_cards = self.__xml_to_list(elt.elements(name='invalid', uri=NS_CG).next())
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self.host.bridge.tarotGameInvalidCards(room_jid.userhost(), elt['phase'], played_cards, invalid_cards, profile)
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else:
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log.error(_('Unmanaged error type: %s') % elt['type'])
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log.error(_(u'Unmanaged error type: %s') % elt['type'])
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else:
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log.error(_('Unmanaged card game element: %s') % elt.name)
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log.error(_(u'Unmanaged card game element: %s') % elt.name)
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def getSyncDataForPlayer(self, room_jid, nick):
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return []
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