plugins room_game, quiz, radiocol, tarot: use JID instead of unicode in many methods + class attributes
This commit is contained in:
parent
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commit
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1 changed files with 265 additions and 251 deletions
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@ -21,7 +21,7 @@ from sat.core.i18n import _
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from sat.core.constants import Const as C
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from sat.core.log import getLogger
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log = getLogger(__name__)
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from twisted.words.protocols.jabber.jid import JID
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from twisted.words.protocols.jabber import jid
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from twisted.words.xish import domish
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from twisted.internet import defer
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from time import time
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@ -51,7 +51,7 @@ PLUGIN_INFO = {
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class RoomGame(object):
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"""This class is used to help launching a MUC game.
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Bridge methods callbacks: prepareRoom, playerReady, createGame
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Bridge methods callbacks: _prepareRoom, _playerReady, _createGame
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Triggered methods: userJoinedTrigger, userLeftTrigger
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Also called from subclasses: newRound
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@ -107,7 +107,7 @@ class RoomGame(object):
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self.game_init = game_init
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self.player_init = player_init
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self.games = {}
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self.invitations = {} # list of couple (x, y) with x the time and y a list of users
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self.invitations = {} # values are a couple (x, y) with x the time and y a list of users
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# These are the default settings, which can be overwritten by child class after initialization
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self.invite_mode = self.FROM_PLAYERS if self.player_init == {} else self.FROM_NONE
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@ -126,129 +126,134 @@ class RoomGame(object):
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def _createOrInvite(self, room, other_players, profile):
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"""
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This is called only when someone explicitly wants to play.
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The game will not be created if one already exists in the room,
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also its creation could be postponed until all the expected players
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join the room (in that case it will be created from userJoinedTrigger).
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@param room: instance of wokkel.muc.Room
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@param other_players: list for other players JID userhosts
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@param room (wokkel.muc.Room): the room
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@param other_players (list[jid.JID]): list of the other players JID (bare)
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"""
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user_jid = self.host.getJidNStream(profile)[0]
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room_jid_s = room.occupantJID.userhost()
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nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid_s, profile)
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room_jid = room.occupantJID.userhostJID()
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nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid, profile)
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nicks = [nick]
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if self._gameExists(room_jid_s):
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if not self._checkJoinAuth(room_jid_s, user_jid.userhost(), nick):
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if self._gameExists(room_jid):
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if not self._checkJoinAuth(room_jid, user_jid, nick):
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return
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nicks.extend(self._invitePlayers(room, other_players, nick, profile))
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self._updatePlayers(room_jid_s, nicks, True, profile)
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self._updatePlayers(room_jid, nicks, True, profile)
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else:
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self._initGame(room_jid_s, nick)
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self._initGame(room_jid, nick)
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(auth, waiting, missing) = self._checkWaitAuth(room, other_players)
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nicks.extend(waiting)
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nicks.extend(self._invitePlayers(room, missing, nick, profile))
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if auth:
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self.createGame(room_jid_s, nicks, profile)
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self.createGame(room_jid, nicks, profile)
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else:
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self._updatePlayers(room_jid_s, nicks, False, profile)
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self._updatePlayers(room_jid, nicks, False, profile)
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def _initGame(self, room_jid_s, referee_nick):
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"""Important: do not add the referee to 'players' yet. For a
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<players /> message to be emitted whenever a new player is joining,
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it is necessary to not modify 'players' outside of _updatePlayers.
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def _initGame(self, room_jid, referee_nick):
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"""
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referee = room_jid_s + '/' + referee_nick
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self.games[room_jid_s] = {'referee': referee, 'players': [], 'started': False, 'status': {}}
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self.games[room_jid_s].update(copy.deepcopy(self.game_init))
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self.invitations.setdefault(room_jid_s, [])
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def _gameExists(self, room_jid_s, started=False):
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@param room_jid (jid.JID): JID of the room
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@param referee_nick (unicode): nickname of the referee
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"""
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# Important: do not add the referee to 'players' yet. For a
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# <players /> message to be emitted whenever a new player is joining,
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# it is necessary to not modify 'players' outside of _updatePlayers.
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referee_jid = jid.JID(room_jid.userhost() + '/' + referee_nick)
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self.games[room_jid] = {'referee': referee_jid, 'players': [], 'started': False, 'status': {}}
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self.games[room_jid].update(copy.deepcopy(self.game_init))
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self.invitations.setdefault(room_jid, [])
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def _gameExists(self, room_jid, started=False):
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"""Return True if a game has been initialized/started.
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@param started: if False, the game must be initialized to return True,
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otherwise it must be initialized and started with createGame.
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@return: True if a game is initialized/started in that room"""
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return room_jid_s in self.games and (not started or self.games[room_jid_s]['started'])
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return room_jid in self.games and (not started or self.games[room_jid]['started'])
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def _checkJoinAuth(self, room_jid_s, user_jid_s=None, nick="", verbose=False):
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def _checkJoinAuth(self, room_jid, user_jid=None, nick="", verbose=False):
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"""Checks if this profile is allowed to join the game.
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The parameter nick is used to check if the user is already
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a player in that game. When this method is called from
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userJoinedTrigger, nick is also used to check the user
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identity instead of user_jid_s (see TODO comment below).
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@param room_jid_s: the room hosting the game
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@param user_jid_s: JID userhost of the user
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@param nick: nick of the user
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@param room_jid (jid.JID): the JID of the room hosting the game
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@param user_jid (jid.JID): JID of the user
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@param nick (unicode): nick of the user
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@return: True if this profile can join the game
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"""
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auth = False
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if not self._gameExists(room_jid_s):
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if not self._gameExists(room_jid):
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auth = False
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elif self.join_mode == self.ALL or self.isPlayer(room_jid_s, nick):
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elif self.join_mode == self.ALL or self.isPlayer(room_jid, nick):
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auth = True
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elif self.join_mode == self.INVITED:
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user_jid_s = JID(user_jid_s).userhost()
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# considering all the batches of invitations
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for invitations in self.invitations[room_jid_s]:
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if user_jid_s is not None:
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if user_jid_s in invitations[1]:
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for invitations in self.invitations[room_jid]:
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if user_jid is not None:
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if user_jid.userhostJID() in invitations[1]:
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auth = True
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break
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else:
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# TODO: that's not secure enough but what to do if
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# wokkel.muc.User's 'entity' attribute is not set?!
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if nick in [JID(invited).user for invited in invitations[1]]:
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if nick in [invited.user for invited in invitations[1]]:
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auth = True
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break
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if not auth and (verbose or _DEBUG):
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log.debug(_("%(user)s not allowed to join the game %(game)s in %(room)s") % {'user': user_jid_s or nick, 'game': self.name, 'room': room_jid_s})
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log.debug(_("%(user)s not allowed to join the game %(game)s in %(room)s") % {'user': user_jid.userhost() or nick, 'game': self.name, 'room': room_jid.userhost()})
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return auth
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def _updatePlayers(self, room_jid_s, nicks, sync, profile):
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def _updatePlayers(self, room_jid, nicks, sync, profile):
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"""Update the list of players and signal to the room that some players joined the game.
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If sync is True, the news players are synchronized with the game data they have missed.
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Remark: self.games[room_jid_s]['players'] should not be modified outside this method.
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@param room_jid_s: room userhost
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@param nicks: list of players nicks in the room (referee included, in first position)
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@param sync: set to True to send synchronization data to the new players
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@param profile
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Remark: self.games[room_jid]['players'] should not be modified outside this method.
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@param room_jid (jid.JID): JID of the room
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@param nicks (list[unicode]): list of players nicks in the room (referee included, in first position)
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@param sync (bool): set to True to send synchronization data to the new players
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@param profile (unicode): %(doc_profile)s
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"""
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if nicks == []:
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return
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# this is better than set(nicks).difference(...) as it keeps the order
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new_nicks = [nick for nick in nicks if nick not in self.games[room_jid_s]['players']]
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new_nicks = [nick for nick in nicks if nick not in self.games[room_jid]['players']]
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if len(new_nicks) == 0:
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return
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def setStatus(status):
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for nick in new_nicks:
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self.games[room_jid_s]['status'][nick] = status
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self.games[room_jid]['status'][nick] = status
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sync = sync and self._gameExists(room_jid_s, True) and len(self.games[room_jid_s]['players']) > 0
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sync = sync and self._gameExists(room_jid, True) and len(self.games[room_jid]['players']) > 0
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setStatus('desync' if sync else 'init')
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self.games[room_jid_s]['players'].extend(new_nicks)
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self._synchronizeRoom(room_jid_s, [JID(room_jid_s)], profile)
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self.games[room_jid]['players'].extend(new_nicks)
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self._synchronizeRoom(room_jid, [room_jid], profile)
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if sync:
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setStatus('init')
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def _synchronizeRoom(self, room_jid_s, recipients, profile):
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def _synchronizeRoom(self, room_jid, recipients, profile):
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"""Communicate the list of players to the whole room or only to some users,
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also send the synchronization data to the players who recently joined the game.
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@param room_jid_s: room userhost
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@recipients: list of JIDs, the recipients of the message could be:
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- room JID
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- room JID + "/" + user nick
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@param profile
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@param room_jid (jid.JID): JID of the room
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@recipients (list[jid.JID]): list of JIDs, the recipients of the message could be:
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- room JID
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- room JID + "/" + user nick
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@param profile (unicode): %(doc_profile)s
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"""
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if self._gameExists(room_jid_s, started=True):
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element = self._createStartElement(self.games[room_jid_s]['players'])
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if self._gameExists(room_jid, started=True):
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element = self._createStartElement(self.games[room_jid]['players'])
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else:
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element = self._createStartElement(self.games[room_jid_s]['players'], name="players")
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element = self._createStartElement(self.games[room_jid]['players'], name="players")
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elements = [(element, None, None)]
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sync_args = []
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sync_data = self._getSyncData(room_jid_s)
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sync_data = self._getSyncData(room_jid)
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for nick in sync_data:
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user_jid = JID(room_jid_s + '/' + nick)
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user_jid = jid.JID(room_jid.userhost() + '/' + nick)
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if user_jid in recipients:
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user_elements = copy.deepcopy(elements)
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for child in sync_data[nick]:
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@ -263,18 +268,18 @@ class RoomGame(object):
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for args, kwargs in sync_args:
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self._sendElements(*args, **kwargs)
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def _getSyncData(self, room_jid_s, force_nicks=None):
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def _getSyncData(self, room_jid, force_nicks=None):
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"""The synchronization data are returned for each player who
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has the state 'desync' or if he's been contained by force_nicks.
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@param room_jid_s: room userhost
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@param room_jid (jid.JID): JID of the room
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@param force_nicks: force the synchronization for this list of the nicks
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@return: a mapping between player nicks and a list of elements to
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be sent by self._synchronizeRoom for the game to be synchronized.
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"""
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if not self._gameExists(room_jid_s):
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if not self._gameExists(room_jid):
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return {}
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data = {}
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status = self.games[room_jid_s]['status']
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status = self.games[room_jid]['status']
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nicks = [nick for nick in status if status[nick] == 'desync']
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if force_nicks is None:
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force_nicks = []
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@ -282,14 +287,14 @@ class RoomGame(object):
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if nick not in nicks:
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nicks.append(nick)
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for nick in nicks:
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elements = self.getSyncDataForPlayer(room_jid_s, nick)
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elements = self.getSyncDataForPlayer(room_jid, nick)
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if elements:
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data[nick] = elements
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return data
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def getSyncDataForPlayer(self, room_jid_s, nick):
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def getSyncDataForPlayer(self, room_jid, nick):
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"""This method may (and should probably) be overwritten by a child class.
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@param room_jid_s: room userhost
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@param room_jid (jid.JID): JID of the room
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@param nick: the nick of the player to be synchronized
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@return: a list of elements to synchronize this player with the game.
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"""
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@ -297,20 +302,19 @@ class RoomGame(object):
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def _invitePlayers(self, room, other_players, nick, profile):
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"""Invite players to a room, associated game may exist or not.
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@param room: wokkel.muc.Room instance
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@param other_players: list of JID userhosts to invite
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@param nick: nick of the user who send the invitation
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@return: list of room nicks for invited players who are already in the room
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@param room (wokkel.muc.Room): the room
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@param other_players (list[jid.JID]): list of the players to invite
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@param nick (unicode): nick of the user who send the invitation
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@return: list[unicode] of room nicks for invited players who are already in the room
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"""
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room_jid = room.occupantJID.userhostJID()
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room_jid_s = room.occupantJID.userhost()
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if not self._checkInviteAuth(room_jid_s, nick):
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if not self._checkInviteAuth(room_jid, nick):
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return []
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# TODO: remove invitation waiting for too long, using the time data
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players_jids = [JID(player) for player in other_players]
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self.invitations[room_jid_s].append((time(), [player.userhost() for player in players_jids]))
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self.invitations[room_jid].append((time(), [player.userhostJID() for player in other_players]))
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nicks = []
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for player_jid in [player.userhostJID() for player in players_jids]:
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for player_jid in [player.userhostJID() for player in other_players]:
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# TODO: find a way to make it secure
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other_nick = self.host.plugins["XEP-0045"].getRoomNickOfUser(room, player_jid, secure=self.testing)
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if other_nick is None:
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@ -319,58 +323,59 @@ class RoomGame(object):
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nicks.append(other_nick)
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return nicks
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def _checkInviteAuth(self, room_jid_s, nick, verbose=False):
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def _checkInviteAuth(self, room_jid, nick, verbose=False):
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"""Checks if this user is allowed to invite players
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@param room_jid_s: room userhost
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@param room_jid (jid.JID): JID of the room
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@param nick: user nick in the room
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@param verbose: display debug message
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@return: True if the user is allowed to invite other players
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"""
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auth = False
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if self.invite_mode == self.FROM_ALL or not self._gameExists(room_jid_s):
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if self.invite_mode == self.FROM_ALL or not self._gameExists(room_jid):
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auth = True
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elif self.invite_mode == self.FROM_NONE:
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auth = not self._gameExists(room_jid_s, started=True) and self.isReferee(room_jid_s, nick)
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auth = not self._gameExists(room_jid, started=True) and self.isReferee(room_jid, nick)
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elif self.invite_mode == self.FROM_REFEREE:
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auth = self.isReferee(room_jid_s, nick)
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auth = self.isReferee(room_jid, nick)
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elif self.invite_mode == self.FROM_PLAYERS:
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auth = self.isPlayer(room_jid_s, nick)
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auth = self.isPlayer(room_jid, nick)
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if not auth and (verbose or _DEBUG):
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log.debug(_("%(user)s not allowed to invite for the game %(game)s in %(room)s") % {'user': nick, 'game': self.name, 'room': room_jid_s})
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log.debug(_("%(user)s not allowed to invite for the game %(game)s in %(room)s") % {'user': nick, 'game': self.name, 'room': room_jid.userhost()})
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return auth
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def isReferee(self, room_jid_s, nick):
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def isReferee(self, room_jid, nick):
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"""Checks if the player with this nick is the referee for the game in this room"
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@param room_jid_s: room userhost
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@param room_jid (jid.JID): room JID
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@param nick: user nick in the room
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@return: True if the user is the referee of the game in this room
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"""
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if not self._gameExists(room_jid_s):
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if not self._gameExists(room_jid):
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return False
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return room_jid_s + '/' + nick == self.games[room_jid_s]['referee']
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return jid.JID(room_jid.userhost() + '/' + nick) == self.games[room_jid]['referee']
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def isPlayer(self, room_jid_s, nick):
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def isPlayer(self, room_jid, nick):
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"""Checks if the user with this nick is a player for the game in this room.
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@param room_jid_s: room userhost
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@param room_jid (jid.JID): JID of the room
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@param nick: user nick in the room
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@return: True if the user is a player of the game in this room
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"""
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if not self._gameExists(room_jid_s):
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if not self._gameExists(room_jid):
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return False
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# Important: the referee is not in the 'players' list right after
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# the game initialization, that's why we do also check with isReferee
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return nick in self.games[room_jid_s]['players'] or self.isReferee(room_jid_s, nick)
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return nick in self.games[room_jid]['players'] or self.isReferee(room_jid, nick)
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def _checkWaitAuth(self, room, other_players, verbose=False):
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"""Check if we must wait for other players before starting the game.
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@param room: wokkel.muc.Room instance
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@param other_players: list of players JID userhosts without the referee
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@param verbose: display debug message
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@param room (wokkel.muc.Room): the room
|
||||
@param other_players (list[jid.JID]): list of the players without the referee
|
||||
@param verbose (bool): display debug message
|
||||
@return: (x, y, z) with:
|
||||
x: False if we must wait, True otherwise
|
||||
y: the nicks of the players that have been checked and confirmed
|
||||
z: the players that have not been checked or that are missing
|
||||
x: False if we must wait, True otherwise
|
||||
y: the nicks of the players that have been checked and confirmed
|
||||
z: the JID of the players that have not been checked or that are missing
|
||||
"""
|
||||
if self.wait_mode == self.FOR_NONE or other_players == []:
|
||||
result = (True, [], other_players)
|
||||
|
|
@ -388,20 +393,25 @@ class RoomGame(object):
|
|||
def getUniqueName(self, muc_service=None, profile_key=C.PROF_KEY_NONE):
|
||||
"""Generate unique room name
|
||||
|
||||
@param muc_service: you can leave empty to autofind the muc service
|
||||
@param profile_key: %(doc_profile_key)s
|
||||
@return: a unique name for a new room to be created
|
||||
@param muc_service (jid.JID): you can leave empty to autofind the muc service
|
||||
@param profile_key (unicode): %(doc_profile_key)s
|
||||
@return: jid.JID (unique name for a new room to be created)
|
||||
"""
|
||||
# FIXME: jid.JID must be used instead of strings
|
||||
room = self.host.plugins["XEP-0045"].getUniqueName(muc_service, profile_key=profile_key)
|
||||
return "sat_%s_%s" % (self.name.lower(), room.full())
|
||||
return jid.JID("sat_%s_%s" % (self.name.lower(), room.userhost()))
|
||||
|
||||
def prepareRoom(self, other_players=None, room_jid_s=None, profile_key=C.PROF_KEY_NONE):
|
||||
def _prepareRoom(self, other_players=None, room_jid_s='', profile_key=C.PROF_KEY_NONE):
|
||||
room_jid = jid.JID(room_jid_s) if room_jid_s else None
|
||||
other_players = [jid.JID(player).userhostJID() for player in other_players]
|
||||
return self.prepareRoom(other_players, room_jid, profile_key)
|
||||
|
||||
def prepareRoom(self, other_players=None, room_jid=None, profile_key=C.PROF_KEY_NONE):
|
||||
"""Prepare the room for a game: create it if it doesn't exist and invite players.
|
||||
|
||||
@param other_players: list for other players JID userhosts
|
||||
@param room_jid_s: JID userhost of the room, or None to generate a unique name
|
||||
@param profile_key
|
||||
@param other_players (list[JID]): list of other players JID (bare)
|
||||
@param room_jid (jid.JID): JID of the room, or None to generate a unique name
|
||||
@param profile_key (unicode): %(doc_profile_key)s
|
||||
"""
|
||||
log.debug(_('Preparing room for %s game') % self.name)
|
||||
profile = self.host.memory.getProfileName(profile_key)
|
||||
|
|
@ -413,19 +423,18 @@ class RoomGame(object):
|
|||
|
||||
def roomJoined(room):
|
||||
"""@param room: instance of wokkel.muc.Room"""
|
||||
self._createOrInvite(room, [JID(player).userhost() for player in other_players], profile)
|
||||
self._createOrInvite(room, other_players, profile)
|
||||
|
||||
# Create/join the given room, or a unique generated one if no room is specified.
|
||||
if room_jid_s is not None and room_jid_s != "": # a room name has been specified
|
||||
if room_jid_s in self.host.plugins["XEP-0045"].clients[profile].joined_rooms:
|
||||
roomJoined(self.host.plugins["XEP-0045"].clients[profile].joined_rooms[room_jid_s])
|
||||
return defer.succeed(None)
|
||||
if room_jid is None:
|
||||
room_jid = self.getUniqueName(profile_key=profile_key)
|
||||
else:
|
||||
room_jid_s = self.getUniqueName(profile_key=profile_key)
|
||||
if room_jid_s == "":
|
||||
if room_jid in self.host.plugins["XEP-0045"].clients[profile].joined_rooms:
|
||||
roomJoined(self.host.plugins["XEP-0045"].clients[profile].joined_rooms[room_jid])
|
||||
return defer.succeed(None)
|
||||
|
||||
user_jid = self.host.getJidNStream(profile)[0]
|
||||
d = self.host.plugins["XEP-0045"].join(JID(room_jid_s), user_jid.user, {}, profile)
|
||||
d = self.host.plugins["XEP-0045"].join(room_jid, user_jid.user, {}, profile)
|
||||
return d.addCallback(roomJoined)
|
||||
|
||||
def userJoinedTrigger(self, room, user, profile):
|
||||
|
|
@ -435,29 +444,29 @@ class RoomGame(object):
|
|||
@user: wokkel.muc.User object. user.nick is a unicode and user.entity a JID
|
||||
@return: True to not interrupt the main process.
|
||||
"""
|
||||
room_jid_s = room.occupantJID.userhost()
|
||||
room_jid = room.occupantJID.userhostJID()
|
||||
profile_nick = room.occupantJID.resource
|
||||
if not self.isReferee(room_jid_s, profile_nick):
|
||||
if not self.isReferee(room_jid, profile_nick):
|
||||
return True # profile is not the referee
|
||||
if not self._checkJoinAuth(room_jid_s, user.entity.userhost() if user.entity else None, user.nick):
|
||||
if not self._checkJoinAuth(room_jid, user.entity if user.entity else None, user.nick):
|
||||
# user not allowed but let him know that we are playing :p
|
||||
self._synchronizeRoom(room_jid_s, [JID(room_jid_s + '/' + user.nick)], profile)
|
||||
self._synchronizeRoom(room_jid, [jid.JID(room_jid.userhost() + '/' + user.nick)], profile)
|
||||
return True
|
||||
if self.wait_mode == self.FOR_ALL:
|
||||
# considering the last batch of invitations
|
||||
batch = len(self.invitations[room_jid_s]) - 1
|
||||
batch = len(self.invitations[room_jid]) - 1
|
||||
if batch < 0:
|
||||
log.error("Invitations from %s to play %s in %s have been lost!" % (profile_nick, self.name, room_jid_s))
|
||||
log.error("Invitations from %s to play %s in %s have been lost!" % (profile_nick, self.name, room_jid.userhost()))
|
||||
return True
|
||||
other_players = self.invitations[room_jid_s][batch][1]
|
||||
other_players = self.invitations[room_jid][batch][1]
|
||||
(auth, nicks, dummy) = self._checkWaitAuth(room, other_players)
|
||||
if auth:
|
||||
del self.invitations[room_jid_s][batch]
|
||||
del self.invitations[room_jid][batch]
|
||||
nicks.insert(0, profile_nick) # add the referee
|
||||
self.createGame(room_jid_s, nicks, profile_key=profile)
|
||||
self.createGame(room_jid, nicks, profile_key=profile)
|
||||
return True
|
||||
# let the room know that a new player joined
|
||||
self._updatePlayers(room_jid_s, [user.nick], True, profile)
|
||||
self._updatePlayers(room_jid, [user.nick], True, profile)
|
||||
return True
|
||||
|
||||
def userLeftTrigger(self, room, user, profile):
|
||||
|
|
@ -467,89 +476,95 @@ class RoomGame(object):
|
|||
@user: wokkel.muc.User object. user.nick is a unicode and user.entity a JID
|
||||
@return: True to not interrupt the main process.
|
||||
"""
|
||||
room_jid_s = room.occupantJID.userhost()
|
||||
room_jid = room.occupantJID.userhostJID()
|
||||
profile_nick = room.occupantJID.resource
|
||||
if not self.isReferee(room_jid_s, profile_nick):
|
||||
if not self.isReferee(room_jid, profile_nick):
|
||||
return True # profile is not the referee
|
||||
if self.isPlayer(room_jid_s, user.nick):
|
||||
if self.isPlayer(room_jid, user.nick):
|
||||
try:
|
||||
self.games[room_jid_s]['players'].remove(user.nick)
|
||||
self.games[room_jid]['players'].remove(user.nick)
|
||||
except ValueError:
|
||||
pass
|
||||
if len(self.games[room_jid_s]['players']) == 0:
|
||||
del self.games[room_jid_s] # finish the game
|
||||
if len(self.games[room_jid]['players']) == 0:
|
||||
return True
|
||||
if self.wait_mode == self.FOR_ALL:
|
||||
# allow this user to join the game again
|
||||
user_jid_s = user.entity.userhost()
|
||||
if len(self.invitations[room_jid_s]) == 0:
|
||||
self.invitations[room_jid_s].append((time(), [user_jid_s]))
|
||||
user_jid = user.entity.userhostJID()
|
||||
if len(self.invitations[room_jid]) == 0:
|
||||
self.invitations[room_jid].append((time(), [user_jid]))
|
||||
else:
|
||||
batch = 0 # add to the first batch of invitations
|
||||
if user_jid_s not in self.invitations[room_jid_s][batch][1]:
|
||||
self.invitations[room_jid_s][batch][1].append(user_jid_s)
|
||||
if user_jid not in self.invitations[room_jid][batch][1]:
|
||||
self.invitations[room_jid][batch][1].append(user_jid)
|
||||
return True
|
||||
|
||||
def _checkCreateGameAndInit(self, room_jid_s, profile):
|
||||
"""Check if that profile can create the game. If the game can be created but is not initialized yet, this method will also do the initialization.
|
||||
def _checkCreateGameAndInit(self, room_jid, profile):
|
||||
"""Check if that profile can create the game. If the game can be created
|
||||
but is not initialized yet, this method will also do the initialization.
|
||||
|
||||
@param room_jid_s: room userhost
|
||||
@param room_jid (jid.JID): JID of the room
|
||||
@param profile
|
||||
@return: a couple (create, sync) with:
|
||||
- create: set to True to allow the game creation
|
||||
- sync: set to True to advice a game synchronization
|
||||
"""
|
||||
user_nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid_s, profile)
|
||||
user_nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid, profile)
|
||||
if not user_nick:
|
||||
log.error('Internal error: profile %s has not joined the room %s' % (profile, room_jid_s))
|
||||
log.error('Internal error: profile %s has not joined the room %s' % (profile, room_jid.userhost()))
|
||||
return False, False
|
||||
if self._gameExists(room_jid_s):
|
||||
is_referee = self.isReferee(room_jid_s, user_nick)
|
||||
if self._gameExists(room_jid_s, started=True):
|
||||
log.warning(_("%(game)s game already created in room %(room)s") % {'game': self.name, 'room': room_jid_s})
|
||||
if self._gameExists(room_jid):
|
||||
is_referee = self.isReferee(room_jid, user_nick)
|
||||
if self._gameExists(room_jid, started=True):
|
||||
log.warning(_("%(game)s game already created in room %(room)s") % {'game': self.name, 'room': room_jid.userhost()})
|
||||
return False, is_referee
|
||||
elif not is_referee:
|
||||
log.warning(_("%(game)s game in room %(room)s can only be created by %(user)s") % {'game': self.name, 'room': room_jid_s, 'user': user_nick})
|
||||
log.warning(_("%(game)s game in room %(room)s can only be created by %(user)s") % {'game': self.name, 'room': room_jid.userhost(), 'user': user_nick})
|
||||
return False, False
|
||||
else:
|
||||
self._initGame(room_jid_s, user_nick)
|
||||
self._initGame(room_jid, user_nick)
|
||||
return True, False
|
||||
|
||||
def createGame(self, room_jid_s, nicks=None, profile_key=C.PROF_KEY_NONE):
|
||||
def _createGame(self, room_jid_s, nicks=None, profile_key=C.PROF_KEY_NONE):
|
||||
self.createGame(jid.JID(room_jid_s), nicks, profile_key)
|
||||
|
||||
def createGame(self, room_jid, nicks=None, profile_key=C.PROF_KEY_NONE):
|
||||
"""Create a new game.
|
||||
|
||||
This can be called directly from a frontend and skips all the checks and invitation system,
|
||||
but the game must not exist and all the players must be in the room already.
|
||||
@param room_jid: JID userhost of the room
|
||||
@param nicks: list of players nicks in the room (referee included, in first position)
|
||||
@param profile_key: %(doc_profile_key)s
|
||||
@param room_jid (jid.JID): JID of the room
|
||||
@param nicks (list[unicode]): list of players nicks in the room (referee included, in first position)
|
||||
@param profile_key (unicode): %(doc_profile_key)s
|
||||
"""
|
||||
log.debug(_("Creating %(game)s game in room %(room)s") % {'game': self.name, 'room': room_jid_s})
|
||||
log.debug(_("Creating %(game)s game in room %(room)s") % {'game': self.name, 'room': room_jid})
|
||||
profile = self.host.memory.getProfileName(profile_key)
|
||||
if not profile:
|
||||
log.error(_("profile %s is unknown") % profile_key)
|
||||
return
|
||||
(create, sync) = self._checkCreateGameAndInit(room_jid_s, profile)
|
||||
(create, sync) = self._checkCreateGameAndInit(room_jid, profile)
|
||||
if nicks is None:
|
||||
nicks = []
|
||||
if not create:
|
||||
if sync:
|
||||
self._updatePlayers(room_jid_s, nicks, True, profile)
|
||||
self._updatePlayers(room_jid, nicks, True, profile)
|
||||
return
|
||||
self.games[room_jid_s]['started'] = True
|
||||
self._updatePlayers(room_jid_s, nicks, False, profile)
|
||||
self.games[room_jid]['started'] = True
|
||||
self._updatePlayers(room_jid, nicks, False, profile)
|
||||
if self.player_init:
|
||||
# specific data to each player (score, private data)
|
||||
self.games[room_jid_s].setdefault('players_data', {})
|
||||
self.games[room_jid].setdefault('players_data', {})
|
||||
for nick in nicks:
|
||||
# The dict must be COPIED otherwise it is shared between all users
|
||||
self.games[room_jid_s]['players_data'][nick] = copy.deepcopy(self.player_init)
|
||||
self.games[room_jid]['players_data'][nick] = copy.deepcopy(self.player_init)
|
||||
|
||||
def playerReady(self, player, referee, profile_key=C.PROF_KEY_NONE):
|
||||
def _playerReady(self, player_nick, referee_jid_s, profile_key=C.PROF_KEY_NONE):
|
||||
self.playerReady(player_nick, jid.JID(referee_jid_s), profile_key)
|
||||
|
||||
def playerReady(self, player_nick, referee_jid, profile_key=C.PROF_KEY_NONE):
|
||||
"""Must be called when player is ready to start a new game
|
||||
|
||||
@param player: the player nick in the room
|
||||
@param referee: referee userhost
|
||||
@param referee_jid (jid.JID): JID of the referee
|
||||
"""
|
||||
profile = self.host.memory.getProfileName(profile_key)
|
||||
if not profile:
|
||||
|
|
@ -557,7 +572,7 @@ class RoomGame(object):
|
|||
return
|
||||
log.debug('new player ready: %s' % profile)
|
||||
# TODO: we probably need to add the game and room names in the sent message
|
||||
self.send(JID(referee), 'player_ready', {'player': player}, profile=profile)
|
||||
self.send(referee_jid, 'player_ready', {'player': player_nick}, profile=profile)
|
||||
|
||||
def newRound(self, room_jid, data, profile):
|
||||
"""Launch a new round (reinit the user data)
|
||||
|
|
@ -569,7 +584,7 @@ class RoomGame(object):
|
|||
@param profile
|
||||
"""
|
||||
log.debug(_('new round for %s game') % self.name)
|
||||
game_data = self.games[room_jid.userhost()]
|
||||
game_data = self.games[room_jid]
|
||||
players = game_data['players']
|
||||
players_data = game_data['players_data']
|
||||
game_data['stage'] = "init"
|
||||
|
|
@ -578,7 +593,7 @@ class RoomGame(object):
|
|||
|
||||
if isinstance(msg_elts, dict):
|
||||
for player in players:
|
||||
to_jid = JID(room_jid.userhost() + "/" + player) # FIXME: gof:
|
||||
to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof:
|
||||
elem = msg_elts[player] if isinstance(msg_elts[player], domish.Element) else None
|
||||
self.send(to_jid, elem, profile=profile)
|
||||
elif isinstance(msg_elts, domish.Element):
|
||||
|
|
|
|||
Loading…
Reference in a new issue