core: use of the new core.log module:

/!\ this is a massive refactoring and was largely automated, it probably did bring some bugs /!\
This commit is contained in:
Goffi 2014-04-19 19:19:19 +02:00
commit 501bc92528

View file

@ -19,7 +19,8 @@
from sat.core.i18n import _
from sat.core.constants import Const as C
from logging import debug, warning, error
from sat.core.log import getLogger
log = getLogger(__name__)
from twisted.words.protocols.jabber.jid import JID
from twisted.words.xish import domish
from twisted.internet import defer
@ -199,7 +200,7 @@ class RoomGame(object):
break
if not auth and (verbose or _DEBUG):
debug(_("%(user)s not allowed to join the game %(game)s in %(room)s") % {'user': user_jid_s or nick, 'game': self.name, 'room': room_jid_s})
log.debug(_("%(user)s not allowed to join the game %(game)s in %(room)s") % {'user': user_jid_s or nick, 'game': self.name, 'room': room_jid_s})
return auth
def _updatePlayers(self, room_jid_s, nicks, sync, profile):
@ -335,7 +336,7 @@ class RoomGame(object):
elif self.invite_mode == self.FROM_PLAYERS:
auth = self.isPlayer(room_jid_s, nick)
if not auth and (verbose or _DEBUG):
debug(_("%(user)s not allowed to invite for the game %(game)s in %(room)s") % {'user': nick, 'game': self.name, 'room': room_jid_s})
log.debug(_("%(user)s not allowed to invite for the game %(game)s in %(room)s") % {'user': nick, 'game': self.name, 'room': room_jid_s})
return auth
def isReferee(self, room_jid_s, nick):
@ -381,7 +382,7 @@ class RoomGame(object):
(nicks, missing) = self.host.plugins["XEP-0045"].getRoomNicksOfUsers(room, other_players, secure=False)
result = (len(nicks) == len(other_players), nicks, missing)
if not result[0] and (verbose or _DEBUG):
debug(_("Still waiting for %(users)s before starting the game %(game)s in %(room)s") % {'users': result[2], 'game': self.name, 'room': room.occupantJID.userhost()})
log.debug(_("Still waiting for %(users)s before starting the game %(game)s in %(room)s") % {'users': result[2], 'game': self.name, 'room': room.occupantJID.userhost()})
return result
def getUniqueName(self, muc_service=None, profile_key=C.PROF_KEY_NONE):
@ -402,10 +403,10 @@ class RoomGame(object):
@param room_jid_s: JID userhost of the room, or None to generate a unique name
@param profile_key
"""
debug(_('Preparing room for %s game') % self.name)
log.debug(_('Preparing room for %s game') % self.name)
profile = self.host.memory.getProfileName(profile_key)
if not profile:
error(_("Unknown profile"))
log.error(_("Unknown profile"))
return
if other_players is None:
other_players = []
@ -446,7 +447,7 @@ class RoomGame(object):
# considering the last batch of invitations
batch = len(self.invitations[room_jid_s]) - 1
if batch < 0:
error("Invitations from %s to play %s in %s have been lost!" % (profile_nick, self.name, room_jid_s))
log.error("Invitations from %s to play %s in %s have been lost!" % (profile_nick, self.name, room_jid_s))
return True
other_players = self.invitations[room_jid_s][batch][1]
(auth, nicks, dummy) = self._checkWaitAuth(room, other_players)
@ -500,15 +501,15 @@ class RoomGame(object):
"""
user_nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid_s, profile)
if not user_nick:
error('Internal error: profile %s has not joined the room %s' % (profile, room_jid_s))
log.error('Internal error: profile %s has not joined the room %s' % (profile, room_jid_s))
return False, False
if self._gameExists(room_jid_s):
is_referee = self.isReferee(room_jid_s, user_nick)
if self._gameExists(room_jid_s, started=True):
warning(_("%(game)s game already created in room %(room)s") % {'game': self.name, 'room': room_jid_s})
log.warning(_("%(game)s game already created in room %(room)s") % {'game': self.name, 'room': room_jid_s})
return False, is_referee
elif not is_referee:
warning(_("%(game)s game in room %(room)s can only be created by %(user)s") % {'game': self.name, 'room': room_jid_s, 'user': user_nick})
log.warning(_("%(game)s game in room %(room)s can only be created by %(user)s") % {'game': self.name, 'room': room_jid_s, 'user': user_nick})
return False, False
else:
self._initGame(room_jid_s, user_nick)
@ -523,10 +524,10 @@ class RoomGame(object):
@param nicks: list of players nicks in the room (referee included, in first position)
@param profile_key: %(doc_profile_key)s
"""
debug(_("Creating %(game)s game in room %(room)s") % {'game': self.name, 'room': room_jid_s})
log.debug(_("Creating %(game)s game in room %(room)s") % {'game': self.name, 'room': room_jid_s})
profile = self.host.memory.getProfileName(profile_key)
if not profile:
error(_("profile %s is unknown") % profile_key)
log.error(_("profile %s is unknown") % profile_key)
return
(create, sync) = self._checkCreateGameAndInit(room_jid_s, profile)
if nicks is None:
@ -552,9 +553,9 @@ class RoomGame(object):
"""
profile = self.host.memory.getProfileName(profile_key)
if not profile:
error(_("profile %s is unknown") % profile_key)
log.error(_("profile %s is unknown") % profile_key)
return
debug('new player ready: %s' % profile)
log.debug('new player ready: %s' % profile)
# TODO: we probably need to add the game and room names in the sent message
self.send(JID(referee), 'player_ready', {'player': player}, profile=profile)
@ -567,7 +568,7 @@ class RoomGame(object):
- msg_elts: dict to map each user to his specific initialization message
@param profile
"""
debug(_('new round for %s game') % self.name)
log.debug(_('new round for %s game') % self.name)
game_data = self.games[room_jid.userhost()]
players = game_data['players']
players_data = game_data['players_data']
@ -635,7 +636,7 @@ class RoomGame(object):
@return: a Deferred instance
"""
if profile is None:
error(_("Message can not be sent without a sender profile"))
log.error(_("Message can not be sent without a sender profile"))
return defer.fail(None)
msg = self._createGameElt(to_jid)
for elem, attrs, content in data: