coreboot/src/device/device.c
Furquan Shaikh bca71f643c Revert "device: Enable resource allocation above 4G boundary"
This reverts commit 44ae0eacb8.

Reason for revert: Resource allocator patches need to be reverted
until the AMD chipsets can be fixed to handle the resource allocation
flow correctly.

BUG=b:149186922

Change-Id: I90f3eac2d23b5f59ab356ae48ed94d14c7405774
Signed-off-by: Furquan Shaikh <furquan@google.com>
Reviewed-on: https://review.coreboot.org/c/coreboot/+/41412
Reviewed-by: Angel Pons <th3fanbus@gmail.com>
Reviewed-by: Mike Banon <mikebdp2@gmail.com>
Reviewed-by: HAOUAS Elyes <ehaouas@noos.fr>
Reviewed-by: Aaron Durbin <adurbin@chromium.org>
Tested-by: build bot (Jenkins) <no-reply@coreboot.org>
2020-05-16 17:48:11 +00:00

1227 lines
37 KiB
C

/* SPDX-License-Identifier: GPL-2.0-only */
/*
* Originally based on the Linux kernel (arch/i386/kernel/pci-pc.c).
*/
#include <console/console.h>
#include <device/device.h>
#include <device/pci_def.h>
#include <device/pci_ids.h>
#include <memrange.h>
#include <post.h>
#include <stdlib.h>
#include <string.h>
#include <smp/spinlock.h>
#if CONFIG(ARCH_X86)
#include <arch/ebda.h>
#endif
#include <timer.h>
/** Pointer to the last device */
extern struct device *last_dev;
/** Linked list of free resources */
struct resource *free_resources = NULL;
/**
* Initialize all chips of statically known devices.
*
* Will be called before bus enumeration to initialize chips stated in the
* device tree.
*/
void dev_initialize_chips(void)
{
const struct device *dev;
for (dev = all_devices; dev; dev = dev->next) {
/* Initialize chip if we haven't yet. */
if (dev->chip_ops && dev->chip_ops->init &&
!dev->chip_ops->initialized) {
post_log_path(dev);
dev->chip_ops->init(dev->chip_info);
dev->chip_ops->initialized = 1;
}
}
post_log_clear();
}
/**
* Finalize all chips of statically known devices.
*
* This is the last call before calling the payload. This is a good place
* to lock registers or other final cleanup.
*/
void dev_finalize_chips(void)
{
const struct device *dev;
for (dev = all_devices; dev; dev = dev->next) {
/* Initialize chip if we haven't yet. */
if (dev->chip_ops && dev->chip_ops->final &&
!dev->chip_ops->finalized) {
dev->chip_ops->final(dev->chip_info);
dev->chip_ops->finalized = 1;
}
}
}
DECLARE_SPIN_LOCK(dev_lock)
#if CONFIG(GFXUMA)
/* IGD UMA memory */
uint64_t uma_memory_base = 0;
uint64_t uma_memory_size = 0;
#endif
/**
* Allocate a new device structure.
*
* Allocate a new device structure and attach it to the device tree as a
* child of the parent bus.
*
* @param parent Parent bus the newly created device should be attached to.
* @param path Path to the device to be created.
* @return Pointer to the newly created device structure.
*
* @see device_path
*/
static struct device *__alloc_dev(struct bus *parent, struct device_path *path)
{
struct device *dev, *child;
/* Find the last child of our parent. */
for (child = parent->children; child && child->sibling; /* */)
child = child->sibling;
dev = malloc(sizeof(*dev));
if (dev == 0)
die("alloc_dev(): out of memory.\n");
memset(dev, 0, sizeof(*dev));
memcpy(&dev->path, path, sizeof(*path));
/* By default devices are enabled. */
dev->enabled = 1;
/* Add the new device to the list of children of the bus. */
dev->bus = parent;
if (child)
child->sibling = dev;
else
parent->children = dev;
/* Append a new device to the global device list.
* The list is used to find devices once everything is set up.
*/
last_dev->next = dev;
last_dev = dev;
return dev;
}
struct device *alloc_dev(struct bus *parent, struct device_path *path)
{
struct device *dev;
spin_lock(&dev_lock);
dev = __alloc_dev(parent, path);
spin_unlock(&dev_lock);
return dev;
}
/**
* See if a device structure already exists and if not allocate it.
*
* @param parent The bus to find the device on.
* @param path The relative path from the bus to the appropriate device.
* @return Pointer to a device structure for the device on bus at path.
*/
struct device *alloc_find_dev(struct bus *parent, struct device_path *path)
{
struct device *child;
spin_lock(&dev_lock);
child = find_dev_path(parent, path);
if (!child)
child = __alloc_dev(parent, path);
spin_unlock(&dev_lock);
return child;
}
/**
* Round a number up to an alignment.
*
* @param val The starting value.
* @param pow Alignment as a power of two.
* @return Rounded up number.
*/
static resource_t round(resource_t val, unsigned long pow)
{
return ALIGN_UP(val, POWER_OF_2(pow));
}
static const char *resource2str(const struct resource *res)
{
if (res->flags & IORESOURCE_IO)
return "io";
if (res->flags & IORESOURCE_PREFETCH)
return "prefmem";
if (res->flags & IORESOURCE_MEM)
return "mem";
return "undefined";
}
/**
* Read the resources on all devices of a given bus.
*
* @param bus Bus to read the resources on.
*/
static void read_resources(struct bus *bus)
{
struct device *curdev;
printk(BIOS_SPEW, "%s %s bus %x link: %d\n", dev_path(bus->dev),
__func__, bus->secondary, bus->link_num);
/* Walk through all devices and find which resources they need. */
for (curdev = bus->children; curdev; curdev = curdev->sibling) {
struct bus *link;
if (!curdev->enabled)
continue;
if (!curdev->ops || !curdev->ops->read_resources) {
if (curdev->path.type != DEVICE_PATH_APIC)
printk(BIOS_ERR, "%s missing read_resources\n",
dev_path(curdev));
continue;
}
post_log_path(curdev);
curdev->ops->read_resources(curdev);
/* Read in the resources behind the current device's links. */
for (link = curdev->link_list; link; link = link->next)
read_resources(link);
}
post_log_clear();
printk(BIOS_SPEW, "%s read_resources bus %d link: %d done\n",
dev_path(bus->dev), bus->secondary, bus->link_num);
}
struct pick_largest_state {
struct resource *last;
const struct device *result_dev;
struct resource *result;
int seen_last;
};
static void pick_largest_resource(void *gp, struct device *dev,
struct resource *resource)
{
struct pick_largest_state *state = gp;
struct resource *last;
last = state->last;
/* Be certain to pick the successor to last. */
if (resource == last) {
state->seen_last = 1;
return;
}
if (resource->flags & IORESOURCE_FIXED)
return; /* Skip it. */
if (last && ((last->align < resource->align) ||
((last->align == resource->align) &&
(last->size < resource->size)) ||
((last->align == resource->align) &&
(last->size == resource->size) && (!state->seen_last)))) {
return;
}
if (!state->result ||
(state->result->align < resource->align) ||
((state->result->align == resource->align) &&
(state->result->size < resource->size))) {
state->result_dev = dev;
state->result = resource;
}
}
static const struct device *largest_resource(struct bus *bus,
struct resource **result_res,
unsigned long type_mask,
unsigned long type)
{
struct pick_largest_state state;
state.last = *result_res;
state.result_dev = NULL;
state.result = NULL;
state.seen_last = 0;
search_bus_resources(bus, type_mask, type, pick_largest_resource,
&state);
*result_res = state.result;
return state.result_dev;
}
struct device *vga_pri = NULL;
static void set_vga_bridge_bits(void)
{
/*
* FIXME: Modify set_vga_bridge() so it is less PCI-centric!
* This function knows too much about PCI stuff, it should be just
* an iterator/visitor.
*/
/* FIXME: Handle the VGA palette snooping. */
struct device *dev, *vga, *vga_onboard;
struct bus *bus;
bus = 0;
vga = 0;
vga_onboard = 0;
dev = NULL;
while ((dev = dev_find_class(PCI_CLASS_DISPLAY_VGA << 8, dev))) {
if (!dev->enabled)
continue;
printk(BIOS_DEBUG, "found VGA at %s\n", dev_path(dev));
if (dev->bus->no_vga16) {
printk(BIOS_WARNING,
"A bridge on the path doesn't support 16-bit VGA decoding!");
}
if (dev->on_mainboard) {
vga_onboard = dev;
} else {
vga = dev;
}
/* It isn't safe to enable all VGA cards. */
dev->command &= ~(PCI_COMMAND_MEMORY | PCI_COMMAND_IO);
}
if (!vga)
vga = vga_onboard;
if (CONFIG(ONBOARD_VGA_IS_PRIMARY) && vga_onboard)
vga = vga_onboard;
/* If we prefer plugin VGA over chipset VGA, the chipset might
want to know. */
if (!CONFIG(ONBOARD_VGA_IS_PRIMARY) && (vga != vga_onboard) &&
vga_onboard && vga_onboard->ops && vga_onboard->ops->disable) {
printk(BIOS_DEBUG, "Use plugin graphics over integrated.\n");
vga_onboard->ops->disable(vga_onboard);
}
if (vga) {
/* VGA is first add-on card or the only onboard VGA. */
printk(BIOS_DEBUG, "Setting up VGA for %s\n", dev_path(vga));
/* All legacy VGA cards have MEM & I/O space registers. */
vga->command |= (PCI_COMMAND_MEMORY | PCI_COMMAND_IO);
vga_pri = vga;
bus = vga->bus;
}
/* Now walk up the bridges setting the VGA enable. */
while (bus) {
printk(BIOS_DEBUG, "Setting PCI_BRIDGE_CTL_VGA for bridge %s\n",
dev_path(bus->dev));
bus->bridge_ctrl |= PCI_BRIDGE_CTL_VGA | PCI_BRIDGE_CTL_VGA16;
bus = (bus == bus->dev->bus) ? 0 : bus->dev->bus;
}
}
/**
* Assign the computed resources to the devices on the bus.
*
* Use the device specific set_resources() method to store the computed
* resources to hardware. For bridge devices, the set_resources() method
* has to recurse into every down stream buses.
*
* Mutual recursion:
* assign_resources() -> device_operation::set_resources()
* device_operation::set_resources() -> assign_resources()
*
* @param bus Pointer to the structure for this bus.
*/
void assign_resources(struct bus *bus)
{
struct device *curdev;
printk(BIOS_SPEW, "%s assign_resources, bus %d link: %d\n",
dev_path(bus->dev), bus->secondary, bus->link_num);
for (curdev = bus->children; curdev; curdev = curdev->sibling) {
if (!curdev->enabled || !curdev->resource_list)
continue;
if (!curdev->ops || !curdev->ops->set_resources) {
printk(BIOS_ERR, "%s missing set_resources\n",
dev_path(curdev));
continue;
}
post_log_path(curdev);
curdev->ops->set_resources(curdev);
}
post_log_clear();
printk(BIOS_SPEW, "%s assign_resources, bus %d link: %d\n",
dev_path(bus->dev), bus->secondary, bus->link_num);
}
/**
* Enable the resources for devices on a link.
*
* Enable resources of the device by calling the device specific
* enable_resources() method.
*
* The parent's resources should be enabled first to avoid having enabling
* order problem. This is done by calling the parent's enable_resources()
* method before its children's enable_resources() methods.
*
* @param link The link whose devices' resources are to be enabled.
*/
static void enable_resources(struct bus *link)
{
struct device *dev;
struct bus *c_link;
for (dev = link->children; dev; dev = dev->sibling) {
if (dev->enabled && dev->ops && dev->ops->enable_resources) {
post_log_path(dev);
dev->ops->enable_resources(dev);
}
}
for (dev = link->children; dev; dev = dev->sibling) {
for (c_link = dev->link_list; c_link; c_link = c_link->next)
enable_resources(c_link);
}
post_log_clear();
}
/**
* Reset all of the devices on a bus and clear the bus's reset_needed flag.
*
* @param bus Pointer to the bus structure.
* @return 1 if the bus was successfully reset, 0 otherwise.
*/
int reset_bus(struct bus *bus)
{
if (bus && bus->dev && bus->dev->ops && bus->dev->ops->reset_bus) {
bus->dev->ops->reset_bus(bus);
bus->reset_needed = 0;
return 1;
}
return 0;
}
/**
* Scan for devices on a bus.
*
* If there are bridges on the bus, recursively scan the buses behind the
* bridges. If the setting up and tuning of the bus causes a reset to be
* required, reset the bus and scan it again.
*
* @param busdev Pointer to the bus device.
*/
static void scan_bus(struct device *busdev)
{
int do_scan_bus;
struct stopwatch sw;
long scan_time;
if (!busdev->enabled)
return;
printk(BIOS_DEBUG, "%s scanning...\n", dev_path(busdev));
post_log_path(busdev);
stopwatch_init(&sw);
do_scan_bus = 1;
while (do_scan_bus) {
struct bus *link;
busdev->ops->scan_bus(busdev);
do_scan_bus = 0;
for (link = busdev->link_list; link; link = link->next) {
if (link->reset_needed) {
if (reset_bus(link))
do_scan_bus = 1;
else
busdev->bus->reset_needed = 1;
}
}
}
scan_time = stopwatch_duration_msecs(&sw);
printk(BIOS_DEBUG, "%s: bus %s finished in %ld msecs\n", __func__,
dev_path(busdev), scan_time);
}
void scan_bridges(struct bus *bus)
{
struct device *child;
for (child = bus->children; child; child = child->sibling) {
if (!child->ops || !child->ops->scan_bus)
continue;
scan_bus(child);
}
}
/**
* Determine the existence of devices and extend the device tree.
*
* Most of the devices in the system are listed in the mainboard devicetree.cb
* file. The device structures for these devices are generated at compile
* time by the config tool and are organized into the device tree. This
* function determines if the devices created at compile time actually exist
* in the physical system.
*
* For devices in the physical system but not listed in devicetree.cb,
* the device structures have to be created at run time and attached to the
* device tree.
*
* This function starts from the root device 'dev_root', scans the buses in
* the system recursively, and modifies the device tree according to the
* result of the probe.
*
* This function has no idea how to scan and probe buses and devices at all.
* It depends on the bus/device specific scan_bus() method to do it. The
* scan_bus() method also has to create the device structure and attach
* it to the device tree.
*/
void dev_enumerate(void)
{
struct device *root;
printk(BIOS_INFO, "Enumerating buses...\n");
root = &dev_root;
show_all_devs(BIOS_SPEW, "Before device enumeration.");
printk(BIOS_SPEW, "Compare with tree...\n");
show_devs_tree(root, BIOS_SPEW, 0);
if (root->chip_ops && root->chip_ops->enable_dev)
root->chip_ops->enable_dev(root);
if (!root->ops || !root->ops->scan_bus) {
printk(BIOS_ERR, "dev_root missing scan_bus operation");
return;
}
scan_bus(root);
post_log_clear();
printk(BIOS_INFO, "done\n");
}
static bool dev_has_children(const struct device *dev)
{
const struct bus *bus = dev->link_list;
return bus && bus->children;
}
/*
* During pass 1, once all the requirements for downstream devices of a bridge are gathered,
* this function calculates the overall resource requirement for the bridge. It starts by
* picking the largest resource requirement downstream for the given resource type and works by
* adding requirements in descending order.
*
* Additionally, it takes alignment and limits of the downstream devices into consideration and
* ensures that they get propagated to the bridge resource. This is required to guarantee that
* the upstream bridge/domain honors the limit and alignment requirements for this bridge based
* on the tightest constraints downstream.
*/
static void update_bridge_resource(const struct device *bridge, struct resource *bridge_res,
unsigned long type_match)
{
const struct device *child;
struct resource *child_res;
resource_t base;
bool first_child_res = true;
const unsigned long type_mask = IORESOURCE_TYPE_MASK | IORESOURCE_PREFETCH;
struct bus *bus = bridge->link_list;
child_res = NULL;
/*
* `base` keeps track of where the next allocation for child resource can take place
* from within the bridge resource window. Since the bridge resource window allocation
* is not performed yet, it can start at 0. Base gets updated every time a resource
* requirement is accounted for in the loop below. After scanning all these resources,
* base will indicate the total size requirement for the current bridge resource
* window.
*/
base = 0;
printk(BIOS_SPEW, "%s %s: size: %llx align: %d gran: %d limit: %llx\n",
dev_path(bridge), resource2str(bridge_res), bridge_res->size,
bridge_res->align, bridge_res->gran, bridge_res->limit);
while ((child = largest_resource(bus, &child_res, type_mask, type_match))) {
/* Size 0 resources can be skipped. */
if (!child_res->size)
continue;
/*
* Propagate the resource alignment to the bridge resource if this is the first
* child resource with non-zero size being considered. For all other children
* resources, alignment is taken care of by updating the base to round up as per
* the child resource alignment. It is guaranteed that pass 2 follows the exact
* same method of picking the resource for allocation using
* largest_resource(). Thus, as long as the alignment for first child resource
* is propagated up to the bridge resource, it can be guaranteed that the
* alignment for all resources is appropriately met.
*/
if (first_child_res && (child_res->align > bridge_res->align))
bridge_res->align = child_res->align;
first_child_res = false;
/*
* Propagate the resource limit to the bridge resource only if child resource
* limit is non-zero. If a downstream device has stricter requirements
* w.r.t. limits for any resource, that constraint needs to be propagated back
* up to the downstream bridges of the domain. This guarantees that the resource
* allocation which starts at the domain level takes into account all these
* constraints thus working on a global view.
*/
if (child_res->limit && (child_res->limit < bridge_res->limit))
bridge_res->limit = child_res->limit;
/*
* Alignment value of 0 means that the child resource has no alignment
* requirements and so the base value remains unchanged here.
*/
base = round(base, child_res->align);
printk(BIOS_SPEW, "%s %02lx * [0x%llx - 0x%llx] %s\n",
dev_path(child), child_res->index, base, base + child_res->size - 1,
resource2str(child_res));
base += child_res->size;
}
/*
* After all downstream device resources are scanned, `base` represents the total size
* requirement for the current bridge resource window. This size needs to be rounded up
* to the granularity requirement of the bridge to ensure that the upstream
* bridge/domain allocates big enough window.
*/
bridge_res->size = round(base, bridge_res->gran);
printk(BIOS_SPEW, "%s %s: size: %llx align: %d gran: %d limit: %llx done\n",
dev_path(bridge), resource2str(bridge_res), bridge_res->size,
bridge_res->align, bridge_res->gran, bridge_res->limit);
}
/*
* During pass 1, resource allocator at bridge level gathers requirements from downstream
* devices and updates its own resource windows for the provided resource type.
*/
static void compute_bridge_resources(const struct device *bridge, unsigned long type_match)
{
const struct device *child;
struct resource *res;
struct bus *bus = bridge->link_list;
const unsigned long type_mask = IORESOURCE_TYPE_MASK | IORESOURCE_PREFETCH;
for (res = bridge->resource_list; res; res = res->next) {
if (!(res->flags & IORESOURCE_BRIDGE))
continue;
if ((res->flags & type_mask) != type_match)
continue;
/*
* Ensure that the resource requirements for all downstream bridges are
* gathered before updating the window for current bridge resource.
*/
for (child = bus->children; child; child = child->sibling) {
if (!dev_has_children(child))
continue;
compute_bridge_resources(child, type_match);
}
/*
* Update the window for current bridge resource now that all downstream
* requirements are gathered.
*/
update_bridge_resource(bridge, res, type_match);
}
}
/*
* During pass 1, resource allocator walks down the entire sub-tree of a domain. It gathers
* resource requirements for every downstream bridge by looking at the resource requests of its
* children. Thus, the requirement gathering begins at the leaf devices and is propagated back
* up to the downstream bridges of the domain.
*
* At domain level, it identifies every downstream bridge and walks down that bridge to gather
* requirements for each resource type i.e. i/o, mem and prefmem. Since bridges have separate
* windows for mem and prefmem, requirements for each need to be collected separately.
*
* Domain resource windows are fixed ranges and hence requirement gathering does not result in
* any changes to these fixed ranges.
*/
static void compute_domain_resources(const struct device *domain)
{
const struct device *child;
if (domain->link_list == NULL)
return;
for (child = domain->link_list->children; child; child = child->sibling) {
/* Skip if this is not a bridge or has no children under it. */
if (!dev_has_children(child))
continue;
compute_bridge_resources(child, IORESOURCE_IO);
compute_bridge_resources(child, IORESOURCE_MEM);
compute_bridge_resources(child, IORESOURCE_MEM | IORESOURCE_PREFETCH);
}
}
static void initialize_memranges(struct memranges *ranges, const struct resource *res,
unsigned long memrange_type)
{
resource_t res_base;
resource_t res_limit;
memranges_init_empty(ranges, NULL, 0);
if (res == NULL)
return;
res_base = res->base;
res_limit = res->limit;
if (res_base == res_limit)
return;
memranges_insert(ranges, res_base, res_limit - res_base + 1, memrange_type);
}
static void print_resource_ranges(const struct memranges *ranges)
{
const struct range_entry *r;
printk(BIOS_INFO, "Resource ranges:\n");
if (memranges_is_empty(ranges))
printk(BIOS_INFO, "EMPTY!!\n");
memranges_each_entry(r, ranges) {
printk(BIOS_INFO, "Base: %llx, Size: %llx, Tag: %lx\n",
range_entry_base(r), range_entry_size(r), range_entry_tag(r));
}
}
static void mark_resource_invalid(struct resource *res)
{
res->base = res->limit;
res->flags |= IORESOURCE_ASSIGNED;
}
/*
* This is where the actual allocation of resources happens during pass 2. Given the list of
* memory ranges corresponding to the resource of given type, it finds the biggest unallocated
* resource using the type mask on the downstream bus. This continues in a descending
* order until all resources of given type are allocated address space within the current
* resource window.
*
* If a downstream resource cannot be allocated space for any reason, then its base is set to
* its limit and flags are updated to indicate that the resource assignment is complete. This is
* done to ensure that it does not confuse find_pci_tolm().
*/
static void allocate_child_resources(struct bus *bus, struct memranges *ranges,
unsigned long type_mask, unsigned long type_match)
{
struct resource *resource = NULL;
const struct device *dev;
while ((dev = largest_resource(bus, &resource, type_mask, type_match))) {
if (!resource->size) {
mark_resource_invalid(resource);
continue;
}
if (memranges_steal(ranges, resource->limit, resource->size, resource->align,
type_match, &resource->base) == false) {
printk(BIOS_ERR, "ERROR: Resource didn't fit!!! ");
printk(BIOS_SPEW, "%s %02lx * size: 0x%llx limit: %llx %s\n",
dev_path(dev), resource->index,
resource->size, resource->limit, resource2str(resource));
mark_resource_invalid(resource);
continue;
}
resource->limit = resource->base + resource->size - 1;
resource->flags |= IORESOURCE_ASSIGNED;
printk(BIOS_SPEW, "%s %02lx * [0x%llx - 0x%llx] limit: %llx %s\n",
dev_path(dev), resource->index, resource->base,
resource->size ? resource->base + resource->size - 1 :
resource->base, resource->limit, resource2str(resource));
}
}
static void update_constraints(void *gp, struct device *dev, struct resource *res)
{
struct memranges *ranges = gp;
if (!res->size)
return;
printk(BIOS_SPEW, "%s: %s %02lx base %08llx limit %08llx %s (fixed)\n",
__func__, dev_path(dev), res->index, res->base,
res->base + res->size - 1, resource2str(res));
memranges_create_hole(ranges, res->base, res->size);
}
static void constrain_domain_resources(struct bus *bus, struct memranges *ranges,
unsigned long type)
{
/*
* Scan the entire tree to identify any fixed resources allocated by any device to
* ensure that the address map for domain resources are appropriately updated.
*
* Domains can typically provide memrange for entire address space. So, this function
* punches holes in the address space for all fixed resources that are already
* defined. Both IO and normal memory resources are added as fixed. Both need to be
* removed from address space where dynamic resource allocations are sourced.
*/
search_bus_resources(bus, type | IORESOURCE_FIXED, type | IORESOURCE_FIXED,
update_constraints, ranges);
if (type == IORESOURCE_IO) {
/*
* Don't allow allocations in the VGA I/O range. PCI has special cases for
* that.
*/
memranges_create_hole(ranges, 0x3b0, 0x3df);
/*
* Resource allocator no longer supports the legacy behavior where I/O resource
* allocation is guaranteed to avoid aliases over legacy PCI expansion card
* addresses.
*/
}
}
/*
* This function creates a list of memranges of given type using the resource that is
* provided. If the given resource is NULL or if the resource window size is 0, then it creates
* an empty list. This results in resource allocation for that resource type failing for all
* downstream devices since there is nothing to allocate from.
*
* In case of domain, it applies additional constraints to ensure that the memranges do not
* overlap any of the fixed resources under that domain. Domain typically seems to provide
* memrange for entire address space. Thus, it is up to the chipset to add DRAM and all other
* windows which cannot be used for resource allocation as fixed resources.
*/
static void setup_resource_ranges(const struct device *dev, const struct resource *res,
unsigned long type, struct memranges *ranges)
{
printk(BIOS_SPEW, "%s %s: base: %llx size: %llx align: %d gran: %d limit: %llx\n",
dev_path(dev), resource2str(res), res->base, res->size, res->align,
res->gran, res->limit);
initialize_memranges(ranges, res, type);
if (dev->path.type == DEVICE_PATH_DOMAIN)
constrain_domain_resources(dev->link_list, ranges, type);
print_resource_ranges(ranges);
}
static void cleanup_resource_ranges(const struct device *dev, struct memranges *ranges,
const struct resource *res)
{
memranges_teardown(ranges);
printk(BIOS_SPEW, "%s %s: base: %llx size: %llx align: %d gran: %d limit: %llx done\n",
dev_path(dev), resource2str(res), res->base, res->size, res->align,
res->gran, res->limit);
}
/*
* Pass 2 of resource allocator at the bridge level loops through all the resources for the
* bridge and generates a list of memory ranges similar to that at the domain level. However,
* there is no need to apply any additional constraints since the window allocated to the bridge
* is guaranteed to be non-overlapping by the allocator at domain level.
*
* Allocation at the bridge level works the same as at domain level (starts with the biggest
* resource requirement from downstream devices and continues in descending order). One major
* difference at the bridge level is that it considers prefmem resources separately from mem
* resources.
*
* Once allocation at the current bridge is complete, resource allocator continues walking down
* the downstream bridges until it hits the leaf devices.
*/
static void allocate_bridge_resources(const struct device *bridge)
{
struct memranges ranges;
const struct resource *res;
struct bus *bus = bridge->link_list;
unsigned long type_match;
struct device *child;
const unsigned long type_mask = IORESOURCE_TYPE_MASK | IORESOURCE_PREFETCH;
for (res = bridge->resource_list; res; res = res->next) {
if (!res->size)
continue;
if (!(res->flags & IORESOURCE_BRIDGE))
continue;
type_match = res->flags & type_mask;
setup_resource_ranges(bridge, res, type_match, &ranges);
allocate_child_resources(bus, &ranges, type_mask, type_match);
cleanup_resource_ranges(bridge, &ranges, res);
}
for (child = bus->children; child; child = child->sibling) {
if (!dev_has_children(child))
continue;
allocate_bridge_resources(child);
}
}
static const struct resource *find_domain_resource(const struct device *domain,
unsigned long type)
{
const struct resource *res;
for (res = domain->resource_list; res; res = res->next) {
if (res->flags & IORESOURCE_FIXED)
continue;
if ((res->flags & IORESOURCE_TYPE_MASK) == type)
return res;
}
return NULL;
}
/*
* Pass 2 of resource allocator begins at the domain level. Every domain has two types of
* resources - io and mem. For each of these resources, this function creates a list of memory
* ranges that can be used for downstream resource allocation. This list is constrained to
* remove any fixed resources in the domain sub-tree of the given resource type. It then uses
* the memory ranges to apply best fit on the resource requirements of the downstream devices.
*
* Once resources are allocated to all downstream devices of the domain, it walks down each
* downstream bridge to continue the same process until resources are allocated to all devices
* under the domain.
*/
static void allocate_domain_resources(const struct device *domain)
{
struct memranges ranges;
struct device *child;
const struct resource *res;
/* Resource type I/O */
res = find_domain_resource(domain, IORESOURCE_IO);
if (res) {
setup_resource_ranges(domain, res, IORESOURCE_IO, &ranges);
allocate_child_resources(domain->link_list, &ranges, IORESOURCE_TYPE_MASK,
IORESOURCE_IO);
cleanup_resource_ranges(domain, &ranges, res);
}
/*
* Resource type Mem:
* Domain does not distinguish between mem and prefmem resources. Thus, the resource
* allocation at domain level considers mem and prefmem together when finding the best
* fit based on the biggest resource requirement.
*/
res = find_domain_resource(domain, IORESOURCE_MEM);
if (res) {
setup_resource_ranges(domain, res, IORESOURCE_MEM, &ranges);
allocate_child_resources(domain->link_list, &ranges, IORESOURCE_TYPE_MASK,
IORESOURCE_MEM);
cleanup_resource_ranges(domain, &ranges, res);
}
for (child = domain->link_list->children; child; child = child->sibling) {
if (!dev_has_children(child))
continue;
/* Continue allocation for all downstream bridges. */
allocate_bridge_resources(child);
}
}
/*
* This function forms the guts of the resource allocator. It walks through the entire device
* tree for each domain two times.
*
* Every domain has a fixed set of ranges. These ranges cannot be relaxed based on the
* requirements of the downstream devices. They represent the available windows from which
* resources can be allocated to the different devices under the domain.
*
* In order to identify the requirements of downstream devices, resource allocator walks in a
* DFS fashion. It gathers the requirements from leaf devices and propagates those back up
* to their upstream bridges until the requirements for all the downstream devices of the domain
* are gathered. This is referred to as pass 1 of resource allocator.
*
* Once the requirements for all the devices under the domain are gathered, resource allocator
* walks a second time to allocate resources to downstream devices as per the
* requirements. It always picks the biggest resource request as per the type (i/o and mem) to
* allocate space from its fixed window to the immediate downstream device of the domain. In
* order to accomplish best fit for the resources, a list of ranges is maintained by each
* resource type (i/o and mem). Domain does not differentiate between mem and prefmem. Since
* they are allocated space from the same window, the resource allocator at the domain level
* ensures that the biggest requirement is selected indepedent of the prefetch type. Once the
* resource allocation for all immediate downstream devices is complete at the domain level,
* resource allocator walks down the subtree for each downstream bridge to continue the
* allocation process at the bridge level. Since bridges have separate windows for i/o, mem and
* prefmem, best fit algorithm at bridge level looks for the biggest requirement considering
* prefmem resources separately from non-prefmem resources. This continues until resource
* allocation is performed for all downstream bridges in the domain sub-tree. This is referred
* to as pass 2 of resource allocator.
*
* Some rules that are followed by the resource allocator:
* - Allocate resource locations for every device as long as the requirements can be satisfied.
* - If a resource cannot be allocated any address space, then that resource needs to be
* properly updated to ensure that it does not incorrectly overlap some address space reserved
* for a different purpose.
* - Don't overlap with resources in fixed locations.
* - Don't overlap and follow the rules of bridges -- downstream devices of bridges should use
* parts of the address space allocated to the bridge.
*/
static void allocate_resources(const struct device *root)
{
const struct device *child;
if ((root == NULL) || (root->link_list == NULL))
return;
for (child = root->link_list->children; child; child = child->sibling) {
if (child->path.type != DEVICE_PATH_DOMAIN)
continue;
post_log_path(child);
/* Pass 1 - Gather requirements. */
printk(BIOS_INFO, "Resource allocator: %s - Pass 1 (gathering requirements)\n",
dev_path(child));
compute_domain_resources(child);
/* Pass 2 - Allocate resources as per gathered requirements. */
printk(BIOS_INFO, "Resource allocator: %s - Pass 2 (allocating resources)\n",
dev_path(child));
allocate_domain_resources(child);
}
}
/**
* Configure devices on the devices tree.
*
* Starting at the root of the device tree, travel it recursively in two
* passes. In the first pass, we compute and allocate resources (ranges)
* required by each device. In the second pass, the resources ranges are
* relocated to their final position and stored to the hardware.
*
* I/O resources grow upward. MEM resources grow downward.
*
* Since the assignment is hierarchical we set the values into the dev_root
* struct.
*/
void dev_configure(void)
{
const struct device *root;
set_vga_bridge_bits();
printk(BIOS_INFO, "Allocating resources...\n");
root = &dev_root;
/*
* Each domain should create resources which contain the entire address
* space for IO, MEM, and PREFMEM resources in the domain. The
* allocation of device resources will be done from this address space.
*/
/* Read the resources for the entire tree. */
printk(BIOS_INFO, "Reading resources...\n");
read_resources(root->link_list);
printk(BIOS_INFO, "Done reading resources.\n");
print_resource_tree(root, BIOS_SPEW, "After reading.");
allocate_resources(root);
assign_resources(root->link_list);
printk(BIOS_INFO, "Done setting resources.\n");
print_resource_tree(root, BIOS_SPEW, "After assigning values.");
printk(BIOS_INFO, "Done allocating resources.\n");
}
/**
* Enable devices on the device tree.
*
* Starting at the root, walk the tree and enable all devices/bridges by
* calling the device's enable_resources() method.
*/
void dev_enable(void)
{
struct bus *link;
printk(BIOS_INFO, "Enabling resources...\n");
/* Now enable everything. */
for (link = dev_root.link_list; link; link = link->next)
enable_resources(link);
printk(BIOS_INFO, "done.\n");
}
/**
* Initialize a specific device.
*
* The parent should be initialized first to avoid having an ordering problem.
* This is done by calling the parent's init() method before its children's
* init() methods.
*
* @param dev The device to be initialized.
*/
static void init_dev(struct device *dev)
{
if (!dev->enabled)
return;
if (!dev->initialized && dev->ops && dev->ops->init) {
struct stopwatch sw;
long init_time;
if (dev->path.type == DEVICE_PATH_I2C) {
printk(BIOS_DEBUG, "smbus: %s[%d]->",
dev_path(dev->bus->dev), dev->bus->link_num);
}
printk(BIOS_DEBUG, "%s init\n", dev_path(dev));
stopwatch_init(&sw);
dev->initialized = 1;
dev->ops->init(dev);
init_time = stopwatch_duration_msecs(&sw);
printk(BIOS_DEBUG, "%s init finished in %ld msecs\n", dev_path(dev),
init_time);
}
}
static void init_link(struct bus *link)
{
struct device *dev;
struct bus *c_link;
for (dev = link->children; dev; dev = dev->sibling) {
post_code(POST_BS_DEV_INIT);
post_log_path(dev);
init_dev(dev);
}
for (dev = link->children; dev; dev = dev->sibling) {
for (c_link = dev->link_list; c_link; c_link = c_link->next)
init_link(c_link);
}
}
/**
* Initialize all devices in the global device tree.
*
* Starting at the root device, call the device's init() method to do
* device-specific setup, then call each child's init() method.
*/
void dev_initialize(void)
{
struct bus *link;
printk(BIOS_INFO, "Initializing devices...\n");
#if CONFIG(ARCH_X86)
/* Ensure EBDA is prepared before Option ROMs. */
setup_default_ebda();
#endif
/* First call the mainboard init. */
init_dev(&dev_root);
/* Now initialize everything. */
for (link = dev_root.link_list; link; link = link->next)
init_link(link);
post_log_clear();
printk(BIOS_INFO, "Devices initialized\n");
show_all_devs(BIOS_SPEW, "After init.");
}
/**
* Finalize a specific device.
*
* The parent should be finalized first to avoid having an ordering problem.
* This is done by calling the parent's final() method before its childrens'
* final() methods.
*
* @param dev The device to be initialized.
*/
static void final_dev(struct device *dev)
{
if (!dev->enabled)
return;
if (dev->ops && dev->ops->final) {
printk(BIOS_DEBUG, "%s final\n", dev_path(dev));
dev->ops->final(dev);
}
}
static void final_link(struct bus *link)
{
struct device *dev;
struct bus *c_link;
for (dev = link->children; dev; dev = dev->sibling)
final_dev(dev);
for (dev = link->children; dev; dev = dev->sibling) {
for (c_link = dev->link_list; c_link; c_link = c_link->next)
final_link(c_link);
}
}
/**
* Finalize all devices in the global device tree.
*
* Starting at the root device, call the device's final() method to do
* device-specific cleanup, then call each child's final() method.
*/
void dev_finalize(void)
{
struct bus *link;
printk(BIOS_INFO, "Finalize devices...\n");
/* First call the mainboard finalize. */
final_dev(&dev_root);
/* Now finalize everything. */
for (link = dev_root.link_list; link; link = link->next)
final_link(link);
printk(BIOS_INFO, "Devices finalized\n");
}