Architecture provides a function for thread stack base, thread code uses it.
Build and boot tested on Falco with multitasking on and off.
BUG=None
TEST=Builds and boots on a Falco
BRANCH=None
Change-Id: I5016fab47f9954379acf7702ac7965b0a70c88ed
Signed-off-by: Ronald G. Minnich <rminnich@gmail.com>
Reviewed-on: https://gerrit.chromium.org/gerrit/66578
Reviewed-by: Aaron Durbin <adurbin@chromium.org>
Commit-Queue: Ronald G. Minnich <rminnich@chromium.org>
Tested-by: Ronald G. Minnich <rminnich@chromium.org>
The cooperative multitasking support allows the boot state machine
to be ran cooperatively with other threads of work. The main thread
still continues to run the boot state machine
(src/lib/hardwaremain.c). All callbacks from the state machine are
still ran synchronously from within the main thread's context.
Without any other code added the only change to the boot sequence
when cooperative multitasking is enabled is the queueing of an idlle
thread. The idle thread is responsible for ensuring progress is made
by calling timer callbacks.
The main thread can yield to any other threads in the system. That
means that anyone that spins up a thread must ensure no shared
resources are used from 2 or more execution contexts. The support
is originally intentioned to allow for long work itesm with busy
loops to occur in parallel during a boot.
Note that the intention on when to yield a thread will be on
calls to udelay().
BUG=None
BRANCH=None
TEST=Built.
Change-Id: I980a6daf8ea3f0475124329253ace2695fc39aa7
Signed-off-by: Aaron Durbin <adurbin@chromium.org>
Reviewed-on: https://gerrit.chromium.org/gerrit/51162
Reviewed-by: Ronald G. Minnich <rminnich@chromium.org>