device: Fix spelling

Change-Id: I53a40d114aa2da76398c5b97443d4096809dcf36
Signed-off-by: Martin Roth <martin.roth@se-eng.com>
Reviewed-on: http://review.coreboot.org/3730
Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
Reviewed-by: Paul Menzel <paulepanter@users.sourceforge.net>
Tested-by: Stefan Reinauer <stefan.reinauer@coreboot.org>
This commit is contained in:
Martin Roth 2013-07-08 16:24:19 -06:00 committed by Stefan Reinauer
commit 63373edce0
23 changed files with 83 additions and 83 deletions

View file

@ -231,8 +231,8 @@ struct i386_segment_regs {
#define SYSMODE_PREFIX_REPNE 0x00000100
#define SYSMODE_PREFIX_DATA 0x00000200
#define SYSMODE_PREFIX_ADDR 0x00000400
//phueper: for REP(E|NE) Instructions, we need to decide wether it should be using
//the 32bit ECX register as or the 16bit CX register as count register
//phueper: for REP(E|NE) Instructions, we need to decide whether it should be
//using the 32bit ECX register as or the 16bit CX register as count register
#define SYSMODE_32BIT_REP 0x00000800
#define SYSMODE_INTR_PENDING 0x10000000
#define SYSMODE_EXTRN_INTR 0x20000000

View file

@ -59,11 +59,11 @@
/****************************************************************************
REMARKS:
Data structure containing ponters to programmed I/O functions used by the
Data structure containing pointers to programmed I/O functions used by the
emulator. This is used so that the user program can hook all programmed
I/O for the emulator to handled as necessary by the user program. By
default the emulator contains simple functions that do not do access the
hardware in any way. To allow the emualtor access the hardware, you will
hardware in any way. To allow the emulator access the hardware, you will
need to override the programmed I/O functions using the X86EMU_setupPioFuncs
function.
@ -89,11 +89,11 @@ typedef struct {
/****************************************************************************
REMARKS:
Data structure containing ponters to memory access functions used by the
Data structure containing pointers to memory access functions used by the
emulator. This is used so that the user program can hook all memory
access functions as necessary for the emulator. By default the emulator
contains simple functions that only access the internal memory of the
emulator. If you need specialised functions to handle access to different
emulator. If you need specialized functions to handle access to different
types of memory (ie: hardware framebuffer accesses and BIOS memory access
etc), you will need to override this using the X86EMU_setupMemFuncs
function.