device: Fix spelling
Change-Id: I53a40d114aa2da76398c5b97443d4096809dcf36 Signed-off-by: Martin Roth <martin.roth@se-eng.com> Reviewed-on: http://review.coreboot.org/3730 Reviewed-by: Ronald G. Minnich <rminnich@gmail.com> Reviewed-by: Paul Menzel <paulepanter@users.sourceforge.net> Tested-by: Stefan Reinauer <stefan.reinauer@coreboot.org>
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23 changed files with 83 additions and 83 deletions
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@ -231,8 +231,8 @@ struct i386_segment_regs {
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#define SYSMODE_PREFIX_REPNE 0x00000100
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#define SYSMODE_PREFIX_DATA 0x00000200
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#define SYSMODE_PREFIX_ADDR 0x00000400
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//phueper: for REP(E|NE) Instructions, we need to decide wether it should be using
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//the 32bit ECX register as or the 16bit CX register as count register
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//phueper: for REP(E|NE) Instructions, we need to decide whether it should be
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//using the 32bit ECX register as or the 16bit CX register as count register
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#define SYSMODE_32BIT_REP 0x00000800
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#define SYSMODE_INTR_PENDING 0x10000000
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#define SYSMODE_EXTRN_INTR 0x20000000
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@ -59,11 +59,11 @@
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/****************************************************************************
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REMARKS:
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Data structure containing ponters to programmed I/O functions used by the
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Data structure containing pointers to programmed I/O functions used by the
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emulator. This is used so that the user program can hook all programmed
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I/O for the emulator to handled as necessary by the user program. By
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default the emulator contains simple functions that do not do access the
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hardware in any way. To allow the emualtor access the hardware, you will
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hardware in any way. To allow the emulator access the hardware, you will
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need to override the programmed I/O functions using the X86EMU_setupPioFuncs
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function.
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@ -89,11 +89,11 @@ typedef struct {
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/****************************************************************************
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REMARKS:
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Data structure containing ponters to memory access functions used by the
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Data structure containing pointers to memory access functions used by the
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emulator. This is used so that the user program can hook all memory
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access functions as necessary for the emulator. By default the emulator
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contains simple functions that only access the internal memory of the
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emulator. If you need specialised functions to handle access to different
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emulator. If you need specialized functions to handle access to different
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types of memory (ie: hardware framebuffer accesses and BIOS memory access
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etc), you will need to override this using the X86EMU_setupMemFuncs
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function.
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