UPSTREAM: drivers/intel/gma: Use scaling to simplify fb config
Utilize libgfxinit's support for scaling to simplify the framebuffer configuration. In case of multiple displays of different resolutions, we had configured one framebuffer big enough for their union, each display only showing its respective upper left window. Instead, we use the smallest resolution now and show the whole image on all displays. BUG=None BRANCH=None TEST=None Signed-off-by: Nico Huber <nico.huber@secunet.com> Reviewed-on: https://review.coreboot.org/17492 Reviewed-by: Paul Menzel <paulepanter@users.sourceforge.net> Reviewed-by: Ronald G. Minnich <rminnich@gmail.com> Tested-by: build bot (Jenkins) Change-Id: I70a9d92f88ef891703829945264f94ac7eff09b0 Reviewed-on: https://chromium-review.googlesource.com/422564 Commit-Ready: Furquan Shaikh <furquan@chromium.org> Tested-by: Furquan Shaikh <furquan@chromium.org> Reviewed-by: Aaron Durbin <adurbin@chromium.org>
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1 changed files with 11 additions and 18 deletions
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@ -59,9 +59,8 @@ is
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success : boolean;
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stride : Width_Type;
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max_h : pos16 := 1;
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max_v : pos16 := 1;
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min_h : pos16 := pos16'last;
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min_v : pos16 := pos16'last;
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begin
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lightup_ok := 0;
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@ -77,30 +76,24 @@ is
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for i in Config_Index loop
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exit when configs (i).Port = Disabled;
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max_h := pos16'max (max_h, configs (i).Mode.H_Visible);
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max_v := pos16'max (max_v, configs (i).Mode.V_Visible);
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min_h := pos16'min (min_h, configs (i).Mode.H_Visible);
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min_v := pos16'min (min_v, configs (i).Mode.V_Visible);
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end loop;
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stride := ((Width_Type (max_h) + 63) / 64) * 64;
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fb :=
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(Width => Width_Type (min_h),
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Height => Height_Type (min_v),
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BPC => 8,
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Stride => ((Width_Type (min_h) + 63) / 64) * 64,
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Offset => 0);
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for i in Config_Index loop
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exit when configs (i).Port = Disabled;
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configs (i).Framebuffer :=
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(Width => Width_Type (configs (i).Mode.H_Visible),
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Height => Height_Type (configs (i).Mode.V_Visible),
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BPC => 8,
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Stride => stride,
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Offset => 0);
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configs (i).Framebuffer := fb;
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end loop;
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HW.GFX.GMA.Dump_Configs (configs);
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fb :=
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(Width => Width_Type (max_h),
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Height => Height_Type (max_v),
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BPC => 8,
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Stride => stride,
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Offset => 0);
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HW.GFX.GMA.Setup_Default_GTT (fb, phys_fb);
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HW.GFX.Framebuffer_Filler.Fill (linear_fb, fb);
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